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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.itemcontainer;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.List;
- import java.util.logging.Level;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.TradeList;
- import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation;
- import com.l2jserver.gameserver.model.TradeList.TradeItem;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ItemList;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.templates.item.L2EtcItemType;
- import javolution.util.FastList;
- public class PcInventory extends Inventory
- {
- public static final int ADENA_ID = 57;
- public static final int ANCIENT_ADENA_ID = 5575;
- public static final long MAX_ADENA = 99900000000L;
- private final L2PcInstance _owner;
- private L2ItemInstance _adena;
- private L2ItemInstance _ancientAdena;
- public PcInventory(L2PcInstance owner)
- {
- _owner = owner;
- }
- @Override
- public L2PcInstance getOwner() { return _owner; }
- @Override
- protected ItemLocation getBaseLocation() { return ItemLocation.INVENTORY; }
- @Override
- protected ItemLocation getEquipLocation() { return ItemLocation.PAPERDOLL; }
- public L2ItemInstance getAdenaInstance() {return _adena;}
- @Override
- public long getAdena() {return _adena != null ? _adena.getCount() : 0;}
- public L2ItemInstance getAncientAdenaInstance()
- {
- return _ancientAdena;
- }
- public long getAncientAdena()
- {
- return (_ancientAdena != null) ? _ancientAdena.getCount() : 0;
- }
- /**
- * Returns the list of items in inventory available for transaction
- * @return L2ItemInstance : items in inventory
- */
- public L2ItemInstance[] getUniqueItems(boolean allowAdena, boolean allowAncientAdena)
- {
- return getUniqueItems(allowAdena, allowAncientAdena, true);
- }
- public L2ItemInstance[] getUniqueItems(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable)
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- {
- if ((!allowAdena && item.getItemId() == 57))
- continue;
- if ((!allowAncientAdena && item.getItemId() == 5575))
- continue;
- boolean isDuplicate = false;
- for (L2ItemInstance litem : list)
- {
- if (item == null)
- continue;
- if (litem.getItemId() == item.getItemId())
- {
- isDuplicate = true;
- break;
- }
- }
- if (!isDuplicate && (!onlyAvailable || (item.isSellable() && item.isAvailable(getOwner(), false, false)))) list.add(item);
- }
- return list.toArray(new L2ItemInstance[list.size()]);
- }
- /**
- * Returns the list of items in inventory available for transaction
- * Allows an item to appear twice if and only if there is a difference in enchantment level.
- * @return L2ItemInstance : items in inventory
- */
- public L2ItemInstance[] getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena)
- {
- return getUniqueItemsByEnchantLevel(allowAdena, allowAncientAdena, true);
- }
- public L2ItemInstance[] getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable)
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- {
- if (item == null)
- continue;
- if ((!allowAdena && item.getItemId() == 57))
- continue;
- if ((!allowAncientAdena && item.getItemId() == 5575))
- continue;
- boolean isDuplicate = false;
- for (L2ItemInstance litem : list)
- if( (litem.getItemId() == item.getItemId()) && (litem.getEnchantLevel() == item.getEnchantLevel()))
- {
- isDuplicate = true;
- break;
- }
- if (!isDuplicate && (!onlyAvailable || (item.isSellable() && item.isAvailable(getOwner(), false, false)))) list.add(item);
- }
- return list.toArray(new L2ItemInstance[list.size()]);
- }
- /**
- * @see net.sf.l2j.gameserver.model.itemcontainer.PcInventory#getAllItemsByItemId(int, boolean)
- */
- public L2ItemInstance[] getAllItemsByItemId(int itemId)
- {
- return getAllItemsByItemId(itemId, true);
- }
-
- /**
- * Returns the list of all items in inventory that have a given item id.
- * @param itemId : ID of item
- * @param includeEquipped : include equipped items
- * @return L2ItemInstance[] : matching items from inventory
- */
- public L2ItemInstance[] getAllItemsByItemId(int itemId, boolean includeEquipped)
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- {
- if (item == null)
- continue;
- if (item.getItemId() == itemId && (includeEquipped || !item.isEquipped()))
- list.add(item);
- }
- return list.toArray(new L2ItemInstance[list.size()]);
- }
- /**
- * @see net.sf.l2j.gameserver.model.itemcontainer.PcInventory#getAllItemsByItemId(int, int, boolean)
- */
- public L2ItemInstance[] getAllItemsByItemId(int itemId, int enchantment)
- {
- return getAllItemsByItemId(itemId, enchantment, true);
- }
-
- /**
- * Returns the list of all items in inventory that have a given item id AND a given enchantment level.
- * @param itemId : ID of item
- * @param enchantment : enchant level of item
- * @param includeEquipped : include equipped items
- * @return L2ItemInstance[] : matching items from inventory
- */
- public L2ItemInstance[] getAllItemsByItemId(int itemId, int enchantment, boolean includeEquipped)
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- {
- if (item == null)
- continue;
- if ((item.getItemId() == itemId) && (item.getEnchantLevel() == enchantment) && (includeEquipped || !item.isEquipped()))
- list.add(item);
- }
- return list.toArray(new L2ItemInstance[list.size()]);
- }
- /**
- * Returns the list of items in inventory available for transaction
- * @return L2ItemInstance : items in inventory
- */
- public L2ItemInstance[] getAvailableItems(boolean allowAdena, boolean allowNonTradeable)
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- if (item != null && item.isAvailable(getOwner(), allowAdena, allowNonTradeable)) list.add(item);
- return list.toArray(new L2ItemInstance[list.size()]);
- }
- /**
- * Get all augmented items
- * @return
- */
- public L2ItemInstance[] getAugmentedItems()
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- if (item != null && item.isAugmented()) list.add(item);
- return list.toArray(new L2ItemInstance[list.size()]);
- }
-
- /**
- * Get all element items
- * @return
- */
- public L2ItemInstance[] getElementItems()
- {
- List<L2ItemInstance> list = new FastList<L2ItemInstance>();
- for (L2ItemInstance item : _items)
- {
- if (item != null && item.getElementals() != null)
- list.add(item);
- }
- return list.toArray(new L2ItemInstance[list.size()]);
- }
- /**
- * Returns the list of items in inventory available for transaction adjusted by tradeList
- * @return L2ItemInstance : items in inventory
- */
- public TradeList.TradeItem[] getAvailableItems(TradeList tradeList)
- {
- List<TradeList.TradeItem> list = new FastList<TradeList.TradeItem>();
- for (L2ItemInstance item : _items)
- if (item != null && item.isAvailable(getOwner(), false, false))
- {
- TradeList.TradeItem adjItem = tradeList.adjustAvailableItem(item);
- if (adjItem != null) list.add(adjItem);
- }
- return list.toArray(new TradeList.TradeItem[list.size()]);
- }
- /**
- * Adjust TradeItem according his status in inventory
- * @param item : L2ItemInstance to be adjusten
- * @return TradeItem representing adjusted item
- */
- public void adjustAvailableItem(TradeItem item)
- {
- boolean notAllEquipped = false;
- for(L2ItemInstance adjItem: getItemsByItemId(item.getItem().getItemId()))
- {
- if(adjItem.isEquipable())
- {
- if(!adjItem.isEquipped())
- notAllEquipped |= true;
- }else{
- notAllEquipped |= true;
- break;
- }
- }
- if(notAllEquipped)
- {
- L2ItemInstance adjItem = getItemByItemId(item.getItem().getItemId());
- item.setObjectId(adjItem.getObjectId());
- item.setEnchant(adjItem.getEnchantLevel());
-
- if (adjItem.getCount() < item.getCount())
- item.setCount(adjItem.getCount());
-
- return;
- }
- item.setCount(0);
- }
- /**
- * Adds adena to PCInventory
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of adena to be added
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- */
- public void addAdena(String process, long count, L2PcInstance actor, L2Object reference)
- {
- if (count > 0)
- addItem(process, ADENA_ID, count, actor, reference);
- }
- /**
- * Removes adena to PCInventory
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of adena to be removed
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- */
- public void reduceAdena(String process, long count, L2PcInstance actor, L2Object reference)
- {
- if (count > 0)
- destroyItemByItemId(process, ADENA_ID, count, actor, reference);
- }
- /**
- * Adds specified amount of ancient adena to player inventory.
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of adena to be added
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- */
- public void addAncientAdena(String process, long count, L2PcInstance actor, L2Object reference)
- {
- if (count > 0)
- addItem(process, ANCIENT_ADENA_ID, count, actor, reference);
- }
- /**
- * Removes specified amount of ancient adena from player inventory.
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of adena to be removed
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- */
- public void reduceAncientAdena(String process, long count, L2PcInstance actor, L2Object reference)
- {
- if (count > 0)
- destroyItemByItemId(process, ANCIENT_ADENA_ID, count, actor, reference);
- }
- /**
- * Adds item in inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be added
- * @param actor : L2PcInstance Player requesting the item add
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- @Override
- public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
- {
- item = super.addItem(process, item, actor, reference);
- if (item != null && item.getItemId() == ADENA_ID && !item.equals(_adena))
- _adena = item;
- if (item != null && item.getItemId() == ANCIENT_ADENA_ID && !item.equals(_ancientAdena))
- _ancientAdena = item;
- return item;
- }
- /**
- * Adds item in inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be added
- * @param count : int Quantity of items to be added
- * @param actor : L2PcInstance Player requesting the item creation
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- @Override
- public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, L2Object reference)
- {
- L2ItemInstance item = super.addItem(process, itemId, count, actor, reference);
- if (item != null && item.getItemId() == ADENA_ID && !item.equals(_adena))
- _adena = item;
- if (item != null && item.getItemId() == ANCIENT_ADENA_ID && !item.equals(_ancientAdena))
- _ancientAdena = item;
- if (item != null && actor != null)
- {
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- actor.sendPacket(playerIU);
- }
- else
- actor.sendPacket(new ItemList(actor, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(actor.getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, actor.getCurrentLoad());
- actor.sendPacket(su);
- }
- return item;
- }
- /**
- * Transfers item to another inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be transfered
- * @param count : int Quantity of items to be transfered
- * @param actor : L2PcInstance Player requesting the item transfer
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- @Override
- public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, L2Object reference)
- {
- L2ItemInstance item = super.transferItem(process, objectId, count, target, actor, reference);
- if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
- _adena = null;
- if (_ancientAdena != null && (_ancientAdena.getCount() <= 0 || _ancientAdena.getOwnerId() != getOwnerId()))
- _ancientAdena = null;
- return item;
- }
- /**
- * Destroy item from inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- @Override
- public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
- {
- return this.destroyItem(process, item, item.getCount(), actor, reference);
- }
-
- /**
- * Destroy item from inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- @Override
- public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, L2Object reference)
- {
- item = super.destroyItem(process, item, count, actor, reference);
- if (_adena != null && _adena.getCount() <= 0)
- _adena = null;
- if (_ancientAdena != null && _ancientAdena.getCount() <= 0)
- _ancientAdena = null;
- return item;
- }
- /**
- * Destroys item from inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param objectId : int Item Instance identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- @Override
- public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, L2Object reference)
- {
- L2ItemInstance item = getItemByObjectId(objectId);
- if (item == null)
- {
- return null;
- }
- return this.destroyItem(process, item, count, actor, reference);
- }
- /**
- * Destroy item from inventory by using its <B>itemId</B> and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- @Override
- public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, L2Object reference)
- {
- L2ItemInstance item = getItemByItemId(itemId);
- if (item == null)
- {
- return null;
- }
- return this.destroyItem(process, item, count, actor, reference);
- }
- /**
- * Drop item from inventory and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be dropped
- * @param actor : L2PcInstance Player requesting the item drop
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- @Override
- public L2ItemInstance dropItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
- {
- item = super.dropItem(process, item, actor, reference);
- if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
- _adena = null;
- if (_ancientAdena != null && (_ancientAdena.getCount() <= 0 || _ancientAdena.getOwnerId() != getOwnerId()))
- _ancientAdena = null;
- return item;
- }
- /**
- * Drop item from inventory by using its <B>objectID</B> and checks _adena and _ancientAdena
- * @param process : String Identifier of process triggering this action
- * @param objectId : int Item Instance identifier of the item to be dropped
- * @param count : int Quantity of items to be dropped
- * @param actor : L2PcInstance Player requesting the item drop
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
- */
- @Override
- public L2ItemInstance dropItem(String process, int objectId, long count, L2PcInstance actor, L2Object reference)
- {
- L2ItemInstance item = super.dropItem(process, objectId, count, actor, reference);
- if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
- _adena = null;
- if (_ancientAdena != null && (_ancientAdena.getCount() <= 0 || _ancientAdena.getOwnerId() != getOwnerId()))
- _ancientAdena = null;
- return item;
- }
- /**
- * <b>Overloaded</b>, when removes item from inventory, remove also owner shortcuts.
- * @param item : L2ItemInstance to be removed from inventory
- */
- @Override
- protected boolean removeItem(L2ItemInstance item)
- {
- // Removes any reference to the item from Shortcut bar
- getOwner().removeItemFromShortCut(item.getObjectId());
- // Removes active Enchant Scroll
- if(item.equals(getOwner().getActiveEnchantItem()))
- getOwner().setActiveEnchantItem(null);
- if (item.getItemId() == ADENA_ID)
- _adena = null;
- else if (item.getItemId() == ANCIENT_ADENA_ID)
- _ancientAdena = null;
- return super.removeItem(item);
- }
- /**
- * Refresh the weight of equipment loaded
- */
- @Override
- public void refreshWeight()
- {
- super.refreshWeight();
- getOwner().refreshOverloaded();
- }
- /**
- * Get back items in inventory from database
- */
- @Override
- public void restore()
- {
- super.restore();
- _adena = getItemByItemId(ADENA_ID);
- _ancientAdena = getItemByItemId(ANCIENT_ADENA_ID);
- }
- public static int[][] restoreVisibleInventory(int objectId)
- {
- int[][] paperdoll = new int[31][3];
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement2 = con.prepareStatement(
- "SELECT object_id,item_id,loc_data,enchant_level FROM items WHERE owner_id=? AND loc='PAPERDOLL'");
- statement2.setInt(1, objectId);
- ResultSet invdata = statement2.executeQuery();
- while (invdata.next())
- {
- int slot = invdata.getInt("loc_data");
- paperdoll[slot][0] = invdata.getInt("object_id");
- paperdoll[slot][1] = invdata.getInt("item_id");
- paperdoll[slot][2] = invdata.getInt("enchant_level");
- if (slot == Inventory.PAPERDOLL_LRHAND)
- {
- paperdoll[Inventory.PAPERDOLL_RHAND][0] = invdata.getInt("object_id");
- paperdoll[Inventory.PAPERDOLL_RHAND][1] = invdata.getInt("item_id");
- paperdoll[Inventory.PAPERDOLL_RHAND][2] = invdata.getInt("enchant_level");
- }
- }
- invdata.close();
- statement2.close();
- }
- catch (Exception e) {
- _log.log(Level.WARNING, "could not restore inventory:", e);
- }
- finally {
- try { con.close(); } catch (Exception e) { _log.warning(""); }
- }
- return paperdoll;
- }
- public boolean validateCapacity(L2ItemInstance item)
- {
- int slots = 0;
- if (!(item.isStackable() && getItemByItemId(item.getItemId()) != null) && item.getItemType() != L2EtcItemType.HERB)
- slots++;
- return validateCapacity(slots);
- }
- public boolean validateCapacity(List<L2ItemInstance> items)
- {
- int slots = 0;
- for (L2ItemInstance item : items)
- if (!(item.isStackable() && getItemByItemId(item.getItemId()) != null))
- slots++;
- return validateCapacity(slots);
- }
- public boolean validateCapacityByItemId(int ItemId)
- {
- int slots = 0;
- L2ItemInstance invItem = getItemByItemId(ItemId);
- if (!(invItem != null && invItem.isStackable()))
- slots++;
- return validateCapacity(slots);
- }
- @Override
- public boolean validateCapacity(int slots)
- {
- return (_items.size() + slots <= _owner.getInventoryLimit());
- }
- @Override
- public boolean validateWeight(int weight)
- {
- return (_totalWeight + weight <= _owner.getMaxLoad());
- }
- }
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