Siege.java 49 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import com.l2jserver.Config;
  25. import com.l2jserver.L2DatabaseFactory;
  26. import com.l2jserver.gameserver.Announcements;
  27. import com.l2jserver.gameserver.SevenSigns;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.ClanTable;
  30. import com.l2jserver.gameserver.datatables.MapRegionTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  34. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  37. import com.l2jserver.gameserver.model.L2Clan;
  38. import com.l2jserver.gameserver.model.L2Object;
  39. import com.l2jserver.gameserver.model.L2SiegeClan;
  40. import com.l2jserver.gameserver.model.L2Spawn;
  41. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  42. import com.l2jserver.gameserver.model.actor.L2Npc;
  43. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  44. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  45. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  46. import com.l2jserver.gameserver.network.SystemMessageId;
  47. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  48. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  49. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  52. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  53. import javolution.util.FastList;
  54. public class Siege
  55. {
  56. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  57. // typeId's
  58. public static final byte OWNER = -1;
  59. public static final byte DEFENDER = 0;
  60. public static final byte ATTACKER = 1;
  61. public static final byte DEFENDER_NOT_APPROWED = 2;
  62. public static enum TeleportWhoType
  63. {
  64. All,
  65. Attacker,
  66. DefenderNotOwner,
  67. Owner,
  68. Spectator
  69. }
  70. private int _controlTowerCount;
  71. private int _controlTowerMaxCount;
  72. private int _flameTowerCount;
  73. private int _flameTowerMaxCount;
  74. public class ScheduleEndSiegeTask implements Runnable
  75. {
  76. private Castle _castleInst;
  77. public ScheduleEndSiegeTask(Castle pCastle)
  78. {
  79. _castleInst = pCastle;
  80. }
  81. public void run()
  82. {
  83. if (!getIsInProgress())
  84. return;
  85. try
  86. {
  87. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  88. if (timeRemaining > 3600000)
  89. {
  90. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  91. sm.addNumber(2);
  92. announceToPlayer(sm, true);
  93. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  94. }
  95. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  96. {
  97. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  98. sm.addNumber(Math.round(timeRemaining / 60000));
  99. announceToPlayer(sm, true);
  100. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  101. }
  102. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  103. {
  104. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  105. sm.addNumber(Math.round(timeRemaining / 60000));
  106. announceToPlayer(sm, true);
  107. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  108. }
  109. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  110. {
  111. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  112. sm.addNumber(Math.round(timeRemaining / 60000));
  113. announceToPlayer(sm, true);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  115. }
  116. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  117. {
  118. SystemMessage sm = new SystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  119. sm.addNumber(Math.round(timeRemaining / 1000));
  120. announceToPlayer(sm, true);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  122. }
  123. else
  124. {
  125. _castleInst.getSiege().endSiege();
  126. }
  127. }
  128. catch (Exception e)
  129. {
  130. _log.log(Level.SEVERE, "", e);
  131. }
  132. }
  133. }
  134. public class ScheduleStartSiegeTask implements Runnable
  135. {
  136. private Castle _castleInst;
  137. public ScheduleStartSiegeTask(Castle pCastle)
  138. {
  139. _castleInst = pCastle;
  140. }
  141. public void run()
  142. {
  143. _scheduledStartSiegeTask.cancel(false);
  144. if (getIsInProgress())
  145. return;
  146. try
  147. {
  148. if (!getIsTimeRegistrationOver())
  149. {
  150. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  151. if (regTimeRemaining > 0)
  152. {
  153. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  154. return;
  155. }
  156. else
  157. {
  158. endTimeRegistration(true);
  159. }
  160. }
  161. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  162. if (timeRemaining > 86400000)
  163. {
  164. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  165. }
  166. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  167. {
  168. SystemMessage sm = new SystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  169. sm.addString(getCastle().getName());
  170. Announcements.getInstance().announceToAll(sm);
  171. _isRegistrationOver = true;
  172. clearSiegeWaitingClan();
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  174. }
  175. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  176. {
  177. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  178. }
  179. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  180. {
  181. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  182. }
  183. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  184. {
  185. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  186. }
  187. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  188. {
  189. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  190. }
  191. else
  192. {
  193. _castleInst.getSiege().startSiege();
  194. }
  195. }
  196. catch (Exception e)
  197. {
  198. _log.log(Level.SEVERE, "", e);
  199. }
  200. }
  201. }
  202. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  203. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  204. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  205. // Castle setting
  206. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  207. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  208. private Castle[] _castle;
  209. private boolean _isInProgress = false;
  210. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  211. protected boolean _isRegistrationOver = false;
  212. protected Calendar _siegeEndDate;
  213. private SiegeGuardManager _siegeGuardManager;
  214. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  215. public Siege(Castle[] castle)
  216. {
  217. _castle = castle;
  218. _siegeGuardManager = new SiegeGuardManager(getCastle());
  219. startAutoTask();
  220. }
  221. public void endSiege()
  222. {
  223. if (getIsInProgress())
  224. {
  225. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  226. sm.addString(getCastle().getName());
  227. Announcements.getInstance().announceToAll(sm);
  228. if (getCastle().getOwnerId() > 0)
  229. {
  230. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  231. sm = new SystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  232. sm.addString(clan.getName());
  233. sm.addString(getCastle().getName());
  234. Announcements.getInstance().announceToAll(sm);
  235. }
  236. else
  237. {
  238. sm = new SystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  239. sm.addString(getCastle().getName());
  240. Announcements.getInstance().announceToAll(sm);
  241. }
  242. getCastle().updateClansReputation();
  243. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  244. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  245. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  246. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  247. _isInProgress = false; // Flag so that siege instance can be started
  248. updatePlayerSiegeStateFlags(true);
  249. saveCastleSiege(); // Save castle specific data
  250. clearSiegeClan(); // Clear siege clan from db
  251. removeControlTower(); // Remove all control tower from this castle
  252. removeFlameTower();
  253. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  254. if (getCastle().getOwnerId() > 0)
  255. _siegeGuardManager.removeMercs();
  256. getCastle().spawnDoor(); // Respawn door to castle
  257. getCastle().getZone().setIsActive(false);
  258. getCastle().getZone().updateZoneStatusForCharactersInside();
  259. }
  260. }
  261. private void removeDefender(L2SiegeClan sc)
  262. {
  263. if (sc != null)
  264. getDefenderClans().remove(sc);
  265. }
  266. private void removeAttacker(L2SiegeClan sc)
  267. {
  268. if (sc != null)
  269. getAttackerClans().remove(sc);
  270. }
  271. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  272. {
  273. if (sc == null)
  274. return;
  275. sc.setType(type);
  276. getDefenderClans().add(sc);
  277. }
  278. private void addAttacker(L2SiegeClan sc)
  279. {
  280. if (sc == null)
  281. return;
  282. sc.setType(SiegeClanType.ATTACKER);
  283. getAttackerClans().add(sc);
  284. }
  285. /**
  286. * When control of castle changed during siege<BR><BR>
  287. */
  288. public void midVictory()
  289. {
  290. if (getIsInProgress()) // Siege still in progress
  291. {
  292. if (getCastle().getOwnerId() > 0)
  293. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  294. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  295. getAttackerClans().size() == 1 // Only 1 attacker
  296. )
  297. {
  298. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  299. removeAttacker(sc_newowner);
  300. addDefender(sc_newowner, SiegeClanType.OWNER);
  301. endSiege();
  302. return;
  303. }
  304. if (getCastle().getOwnerId() > 0)
  305. {
  306. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  307. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  308. // and only an alliance attacks
  309. {
  310. // The player's clan is in an alliance
  311. if (allyId != 0)
  312. {
  313. boolean allinsamealliance = true;
  314. for (L2SiegeClan sc : getAttackerClans())
  315. {
  316. if (sc != null)
  317. {
  318. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  319. allinsamealliance = false;
  320. }
  321. }
  322. if (allinsamealliance)
  323. {
  324. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  325. removeAttacker(sc_newowner);
  326. addDefender(sc_newowner, SiegeClanType.OWNER);
  327. endSiege();
  328. return;
  329. }
  330. }
  331. }
  332. for (L2SiegeClan sc : getDefenderClans())
  333. {
  334. if (sc != null)
  335. {
  336. removeDefender(sc);
  337. addAttacker(sc);
  338. }
  339. }
  340. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  341. removeAttacker(sc_newowner);
  342. addDefender(sc_newowner, SiegeClanType.OWNER);
  343. // The player's clan is in an alliance
  344. if (allyId != 0)
  345. {
  346. L2Clan[] clanList = ClanTable.getInstance().getClans();
  347. for (L2Clan clan : clanList)
  348. {
  349. if (clan.getAllyId() == allyId)
  350. {
  351. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  352. if (sc != null)
  353. {
  354. removeAttacker(sc);
  355. addDefender(sc, SiegeClanType.DEFENDER);
  356. }
  357. }
  358. }
  359. }
  360. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  361. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  362. removeDefenderFlags(); // Removes defenders' flags
  363. getCastle().removeUpgrade(); // Remove all castle upgrade
  364. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  365. removeControlTower(); // Remove all control tower from this castle
  366. removeFlameTower();
  367. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  368. _controlTowerMaxCount = 0;
  369. _flameTowerCount = 0;
  370. _flameTowerMaxCount = 0;
  371. spawnControlTower(getCastle().getCastleId());
  372. spawnFlameTower(getCastle().getCastleId());
  373. updatePlayerSiegeStateFlags(false);
  374. }
  375. }
  376. }
  377. /**
  378. * When siege starts<BR><BR>
  379. */
  380. public void startSiege()
  381. {
  382. if (!getIsInProgress())
  383. {
  384. if (getAttackerClans().isEmpty())
  385. {
  386. SystemMessage sm;
  387. if (getCastle().getOwnerId() <= 0)
  388. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  389. else
  390. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  391. sm.addString(getCastle().getName());
  392. Announcements.getInstance().announceToAll(sm);
  393. saveCastleSiege();
  394. return;
  395. }
  396. _isNormalSide = true; // Atk is now atk
  397. _isInProgress = true; // Flag so that same siege instance cannot be started again
  398. loadSiegeClan(); // Load siege clan from db
  399. updatePlayerSiegeStateFlags(false);
  400. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  401. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  402. _controlTowerCount = 0;
  403. _controlTowerMaxCount = 0;
  404. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  405. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  406. getCastle().spawnDoor(); // Spawn door
  407. spawnSiegeGuard(); // Spawn siege guard
  408. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  409. getCastle().getZone().setIsActive(true);
  410. getCastle().getZone().updateZoneStatusForCharactersInside();
  411. // Schedule a task to prepare auto siege end
  412. _siegeEndDate = Calendar.getInstance();
  413. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  414. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  415. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  416. sm.addString(getCastle().getName());
  417. Announcements.getInstance().announceToAll(sm);
  418. }
  419. }
  420. /**
  421. * Announce to player.<BR><BR>
  422. * @param message The SystemMessage to send to player
  423. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  424. */
  425. public void announceToPlayer(SystemMessage message, boolean bothSides)
  426. {
  427. for (L2SiegeClan siegeClans : getDefenderClans())
  428. {
  429. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  430. for (L2PcInstance member : clan.getOnlineMembers(0))
  431. {
  432. if (member != null)
  433. member.sendPacket(message);
  434. }
  435. }
  436. if (bothSides)
  437. {
  438. for (L2SiegeClan siegeClans : getAttackerClans())
  439. {
  440. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  441. for (L2PcInstance member : clan.getOnlineMembers(0))
  442. {
  443. if (member != null)
  444. member.sendPacket(message);
  445. }
  446. }
  447. }
  448. }
  449. public void updatePlayerSiegeStateFlags(boolean clear)
  450. {
  451. L2Clan clan;
  452. for (L2SiegeClan siegeclan : getAttackerClans())
  453. {
  454. if (siegeclan == null)
  455. continue;
  456. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  457. for (L2PcInstance member : clan.getOnlineMembers(0))
  458. {
  459. if (member == null)
  460. continue;
  461. if (clear)
  462. {
  463. member.setSiegeState((byte) 0);
  464. member.setSiegeSide(0);
  465. member.setIsInSiege(false);
  466. member.stopFameTask();
  467. }
  468. else
  469. {
  470. member.setSiegeState((byte) 1);
  471. member.setSiegeSide(getCastle().getCastleId());
  472. if (checkIfInZone(member))
  473. {
  474. member.setIsInSiege(true);
  475. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  476. }
  477. }
  478. member.sendPacket(new UserInfo(member));
  479. member.sendPacket(new ExBrExtraUserInfo(member));
  480. //synchronized (member.getKnownList().getKnownPlayers())
  481. {
  482. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  483. {
  484. try
  485. {
  486. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  487. if (member.getPet() != null)
  488. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  489. }
  490. catch (NullPointerException e)
  491. {
  492. }
  493. }
  494. }
  495. }
  496. }
  497. for (L2SiegeClan siegeclan : getDefenderClans())
  498. {
  499. if (siegeclan == null)
  500. continue;
  501. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  502. for (L2PcInstance member : clan.getOnlineMembers(0))
  503. {
  504. if (member == null)
  505. continue;
  506. if (clear)
  507. {
  508. member.setSiegeState((byte) 0);
  509. member.setSiegeSide(0);
  510. member.setIsInSiege(false);
  511. member.stopFameTask();
  512. }
  513. else
  514. {
  515. member.setSiegeState((byte) 2);
  516. member.setSiegeSide(getCastle().getCastleId());
  517. if (checkIfInZone(member))
  518. {
  519. member.setIsInSiege(true);
  520. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  521. }
  522. }
  523. member.sendPacket(new UserInfo(member));
  524. member.sendPacket(new ExBrExtraUserInfo(member));
  525. //synchronized (member.getKnownList().getKnownPlayers())
  526. {
  527. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  528. {
  529. try
  530. {
  531. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  532. if (member.getPet() != null)
  533. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  534. }
  535. catch (NullPointerException e)
  536. {
  537. }
  538. }
  539. }
  540. }
  541. }
  542. }
  543. /**
  544. * Approve clan as defender for siege<BR><BR>
  545. * @param clanId The int of player's clan id
  546. */
  547. public void approveSiegeDefenderClan(int clanId)
  548. {
  549. if (clanId <= 0)
  550. return;
  551. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  552. loadSiegeClan();
  553. }
  554. /** Return true if object is inside the zone */
  555. public boolean checkIfInZone(L2Object object)
  556. {
  557. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  558. }
  559. /** Return true if object is inside the zone */
  560. public boolean checkIfInZone(int x, int y, int z)
  561. {
  562. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  563. }
  564. /**
  565. * Return true if clan is attacker<BR><BR>
  566. * @param clan The L2Clan of the player
  567. */
  568. public boolean checkIsAttacker(L2Clan clan)
  569. {
  570. return (getAttackerClan(clan) != null);
  571. }
  572. /**
  573. * Return true if clan is defender<BR><BR>
  574. * @param clan The L2Clan of the player
  575. */
  576. public boolean checkIsDefender(L2Clan clan)
  577. {
  578. return (getDefenderClan(clan) != null);
  579. }
  580. /**
  581. * Return true if clan is defender waiting approval<BR><BR>
  582. * @param clan The L2Clan of the player
  583. */
  584. public boolean checkIsDefenderWaiting(L2Clan clan)
  585. {
  586. return (getDefenderWaitingClan(clan) != null);
  587. }
  588. /** Clear all registered siege clans from database for castle */
  589. public void clearSiegeClan()
  590. {
  591. Connection con = null;
  592. PreparedStatement statement = null;
  593. try
  594. {
  595. con = L2DatabaseFactory.getInstance().getConnection();
  596. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  597. statement.setInt(1, getCastle().getCastleId());
  598. statement.execute();
  599. statement.close();
  600. if (getCastle().getOwnerId() > 0)
  601. {
  602. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  603. statement.setInt(1, getCastle().getOwnerId());
  604. statement.execute();
  605. }
  606. getAttackerClans().clear();
  607. getDefenderClans().clear();
  608. getDefenderWaitingClans().clear();
  609. }
  610. catch (Exception e)
  611. {
  612. _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
  613. e.printStackTrace();
  614. }
  615. finally
  616. {
  617. try
  618. {
  619. statement.close();
  620. }
  621. catch (Exception e)
  622. {
  623. }
  624. try
  625. {
  626. con.close();
  627. }
  628. catch (Exception e)
  629. {
  630. }
  631. }
  632. }
  633. /** Clear all siege clans waiting for approval from database for castle */
  634. public void clearSiegeWaitingClan()
  635. {
  636. Connection con = null;
  637. PreparedStatement statement = null;
  638. try
  639. {
  640. con = L2DatabaseFactory.getInstance().getConnection();
  641. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  642. statement.setInt(1, getCastle().getCastleId());
  643. statement.execute();
  644. getDefenderWaitingClans().clear();
  645. }
  646. catch (Exception e)
  647. {
  648. _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
  649. e.printStackTrace();
  650. }
  651. finally
  652. {
  653. try
  654. {
  655. statement.close();
  656. }
  657. catch (Exception e)
  658. {
  659. }
  660. try
  661. {
  662. con.close();
  663. }
  664. catch (Exception e)
  665. {
  666. }
  667. }
  668. }
  669. /** Return list of L2PcInstance registered as attacker in the zone. */
  670. public List<L2PcInstance> getAttackersInZone()
  671. {
  672. List<L2PcInstance> players = new FastList<L2PcInstance>();
  673. L2Clan clan;
  674. for (L2SiegeClan siegeclan : getAttackerClans())
  675. {
  676. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  677. for (L2PcInstance player : clan.getOnlineMembers(0))
  678. {
  679. if (player == null)
  680. continue;
  681. if (player.isInSiege())
  682. players.add(player);
  683. }
  684. }
  685. return players;
  686. }
  687. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  688. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  689. {
  690. List<L2PcInstance> players = new FastList<L2PcInstance>();
  691. L2Clan clan;
  692. for (L2SiegeClan siegeclan : getDefenderClans())
  693. {
  694. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  695. if (clan.getClanId() == getCastle().getOwnerId())
  696. continue;
  697. for (L2PcInstance player : clan.getOnlineMembers(0))
  698. {
  699. if (player == null)
  700. continue;
  701. if (player.isInSiege())
  702. players.add(player);
  703. }
  704. }
  705. return players;
  706. }
  707. /** Return list of L2PcInstance in the zone. */
  708. public List<L2PcInstance> getPlayersInZone()
  709. {
  710. return getCastle().getZone().getAllPlayers();
  711. }
  712. /** Return list of L2PcInstance owning the castle in the zone. */
  713. public List<L2PcInstance> getOwnersInZone()
  714. {
  715. List<L2PcInstance> players = new FastList<L2PcInstance>();
  716. L2Clan clan;
  717. for (L2SiegeClan siegeclan : getDefenderClans())
  718. {
  719. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  720. if (clan.getClanId() != getCastle().getOwnerId())
  721. continue;
  722. for (L2PcInstance player : clan.getOnlineMembers(0))
  723. {
  724. if (player == null)
  725. continue;
  726. if (player.isInSiege())
  727. players.add(player);
  728. }
  729. }
  730. return players;
  731. }
  732. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  733. public List<L2PcInstance> getSpectatorsInZone()
  734. {
  735. List<L2PcInstance> players = new FastList<L2PcInstance>();
  736. //synchronized (L2World.getInstance().getAllPlayers())
  737. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  738. {
  739. if (player == null)
  740. continue;
  741. if (!player.isInSiege())
  742. players.add(player);
  743. }
  744. return players;
  745. }
  746. /** Control Tower was killed */
  747. public void killedCT(L2Npc ct)
  748. {
  749. _controlTowerCount--;
  750. if (_controlTowerCount < 0)
  751. _controlTowerCount = 0;
  752. }
  753. /** Remove the flag that was killed */
  754. public void killedFlag(L2Npc flag)
  755. {
  756. if (flag == null)
  757. return;
  758. for (L2SiegeClan clan : getAttackerClans())
  759. {
  760. if (clan.removeFlag(flag))
  761. return;
  762. }
  763. }
  764. /** Display list of registered clans */
  765. public void listRegisterClan(L2PcInstance player)
  766. {
  767. player.sendPacket(new SiegeInfo(getCastle()));
  768. }
  769. /**
  770. * Register clan as attacker<BR><BR>
  771. * @param player The L2PcInstance of the player trying to register
  772. */
  773. public void registerAttacker(L2PcInstance player)
  774. {
  775. registerAttacker(player, false);
  776. }
  777. public void registerAttacker(L2PcInstance player, boolean force)
  778. {
  779. if (player.getClan() == null)
  780. return;
  781. int allyId = 0;
  782. if (getCastle().getOwnerId() != 0)
  783. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  784. if (allyId != 0)
  785. {
  786. if (player.getClan().getAllyId() == allyId && !force)
  787. {
  788. player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
  789. return;
  790. }
  791. }
  792. if (force || checkIfCanRegister(player, ATTACKER))
  793. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  794. }
  795. /**
  796. * Register clan as defender<BR><BR>
  797. * @param player The L2PcInstance of the player trying to register
  798. */
  799. public void registerDefender(L2PcInstance player)
  800. {
  801. registerDefender(player, false);
  802. }
  803. public void registerDefender(L2PcInstance player, boolean force)
  804. {
  805. if (getCastle().getOwnerId() <= 0)
  806. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  807. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  808. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  809. }
  810. /**
  811. * Remove clan from siege<BR><BR>
  812. * @param clanId The int of player's clan id
  813. */
  814. public void removeSiegeClan(int clanId)
  815. {
  816. if (clanId <= 0)
  817. return;
  818. Connection con = null;
  819. PreparedStatement statement = null;
  820. try
  821. {
  822. con = L2DatabaseFactory.getInstance().getConnection();
  823. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  824. statement.setInt(1, getCastle().getCastleId());
  825. statement.setInt(2, clanId);
  826. statement.execute();
  827. loadSiegeClan();
  828. }
  829. catch (Exception e)
  830. {
  831. _log.warning("Exception: removeSiegeClan(): " + e.getMessage());
  832. e.printStackTrace();
  833. }
  834. finally
  835. {
  836. try
  837. {
  838. statement.close();
  839. }
  840. catch (Exception e)
  841. {
  842. }
  843. try
  844. {
  845. con.close();
  846. }
  847. catch (Exception e)
  848. {
  849. }
  850. }
  851. }
  852. /**
  853. * Remove clan from siege<BR><BR>
  854. * @param player The L2PcInstance of player/clan being removed
  855. */
  856. public void removeSiegeClan(L2Clan clan)
  857. {
  858. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  859. return;
  860. removeSiegeClan(clan.getClanId());
  861. }
  862. /**
  863. * Remove clan from siege<BR><BR>
  864. * @param player The L2PcInstance of player/clan being removed
  865. */
  866. public void removeSiegeClan(L2PcInstance player)
  867. {
  868. removeSiegeClan(player.getClan());
  869. }
  870. /**
  871. * Start the auto tasks<BR><BR>
  872. */
  873. public void startAutoTask()
  874. {
  875. correctSiegeDateTime();
  876. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  877. loadSiegeClan();
  878. // Schedule siege auto start
  879. if (_scheduledStartSiegeTask != null)
  880. _scheduledStartSiegeTask.cancel(false);
  881. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  882. }
  883. /**
  884. * Teleport players
  885. */
  886. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  887. {
  888. List<L2PcInstance> players;
  889. switch (teleportWho)
  890. {
  891. case Owner:
  892. players = getOwnersInZone();
  893. break;
  894. case Attacker:
  895. players = getAttackersInZone();
  896. break;
  897. case DefenderNotOwner:
  898. players = getDefendersButNotOwnersInZone();
  899. break;
  900. case Spectator:
  901. players = getSpectatorsInZone();
  902. break;
  903. default:
  904. players = getPlayersInZone();
  905. }
  906. for (L2PcInstance player : players)
  907. {
  908. if (player.isGM() || player.isInJail())
  909. continue;
  910. player.teleToLocation(teleportWhere);
  911. }
  912. }
  913. /**
  914. * Add clan as attacker<BR><BR>
  915. * @param clanId The int of clan's id
  916. */
  917. private void addAttacker(int clanId)
  918. {
  919. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  920. }
  921. /**
  922. * Add clan as defender<BR><BR>
  923. * @param clanId The int of clan's id
  924. */
  925. private void addDefender(int clanId)
  926. {
  927. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  928. }
  929. /**
  930. * <p>Add clan as defender with the specified type</p>
  931. * @param clanId The int of clan's id
  932. * @param type the type of the clan
  933. */
  934. private void addDefender(int clanId, SiegeClanType type)
  935. {
  936. getDefenderClans().add(new L2SiegeClan(clanId, type));
  937. }
  938. /**
  939. * Add clan as defender waiting approval<BR><BR>
  940. * @param clanId The int of clan's id
  941. */
  942. private void addDefenderWaiting(int clanId)
  943. {
  944. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  945. }
  946. /**
  947. * Return true if the player can register.<BR><BR>
  948. * @param player The L2PcInstance of the player trying to register
  949. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  950. */
  951. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  952. {
  953. if (getIsRegistrationOver())
  954. {
  955. SystemMessage sm = new SystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  956. sm.addString(getCastle().getName());
  957. player.sendPacket(sm);
  958. }
  959. else if (getIsInProgress())
  960. player.sendPacket(new SystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  961. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  962. player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  963. else if (player.getClan().getHasCastle() > 0)
  964. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  965. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  966. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  967. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  968. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  969. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  970. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  971. else if ((typeId == ATTACKER)
  972. && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  973. player.sendPacket(new SystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  974. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  975. && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  976. player.sendPacket(new SystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  977. else
  978. return true;
  979. return false;
  980. }
  981. /**
  982. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  983. * @param clan The L2Clan of the player trying to register
  984. */
  985. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  986. {
  987. for (Siege siege : SiegeManager.getInstance().getSieges())
  988. {
  989. if (siege == this)
  990. continue;
  991. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  992. {
  993. if (siege.checkIsAttacker(clan))
  994. return true;
  995. if (siege.checkIsDefender(clan))
  996. return true;
  997. if (siege.checkIsDefenderWaiting(clan))
  998. return true;
  999. }
  1000. }
  1001. return false;
  1002. }
  1003. /**
  1004. * Return the correct siege date as Calendar.<BR><BR>
  1005. * @param siegeDate The Calendar siege date and time
  1006. */
  1007. public void correctSiegeDateTime()
  1008. {
  1009. boolean corrected = false;
  1010. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1011. {
  1012. // Since siege has past reschedule it to the next one
  1013. // This is usually caused by server being down
  1014. corrected = true;
  1015. setNextSiegeDate();
  1016. }
  1017. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1018. {
  1019. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1020. // This is usually caused by server being down
  1021. corrected = true;
  1022. setNextSiegeDate();
  1023. }
  1024. if (corrected)
  1025. saveSiegeDate();
  1026. }
  1027. /** Load siege clans. */
  1028. private void loadSiegeClan()
  1029. {
  1030. Connection con = null;
  1031. PreparedStatement statement = null;
  1032. try
  1033. {
  1034. getAttackerClans().clear();
  1035. getDefenderClans().clear();
  1036. getDefenderWaitingClans().clear();
  1037. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1038. if (getCastle().getOwnerId() > 0)
  1039. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1040. ResultSet rs = null;
  1041. con = L2DatabaseFactory.getInstance().getConnection();
  1042. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1043. statement.setInt(1, getCastle().getCastleId());
  1044. rs = statement.executeQuery();
  1045. int typeId;
  1046. while (rs.next())
  1047. {
  1048. typeId = rs.getInt("type");
  1049. if (typeId == DEFENDER)
  1050. addDefender(rs.getInt("clan_id"));
  1051. else if (typeId == ATTACKER)
  1052. addAttacker(rs.getInt("clan_id"));
  1053. else if (typeId == DEFENDER_NOT_APPROWED)
  1054. addDefenderWaiting(rs.getInt("clan_id"));
  1055. }
  1056. }
  1057. catch (Exception e)
  1058. {
  1059. _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
  1060. e.printStackTrace();
  1061. }
  1062. finally
  1063. {
  1064. try
  1065. {
  1066. statement.close();
  1067. }
  1068. catch (Exception e)
  1069. {
  1070. }
  1071. try
  1072. {
  1073. con.close();
  1074. }
  1075. catch (Exception e)
  1076. {
  1077. }
  1078. }
  1079. }
  1080. /** Remove all control tower spawned. */
  1081. private void removeControlTower()
  1082. {
  1083. if (_controlTowers != null && !_controlTowers.isEmpty())
  1084. {
  1085. // Remove all instances of control tower for this castle
  1086. for (L2ControlTowerInstance ct : _controlTowers)
  1087. {
  1088. if (ct != null)
  1089. {
  1090. try
  1091. {
  1092. ct.deleteMe();
  1093. }
  1094. catch (Exception e)
  1095. {
  1096. _log.warning("Exception: removeControlTower(): " + e.getMessage());
  1097. e.printStackTrace();
  1098. }
  1099. }
  1100. }
  1101. _controlTowers.clear();
  1102. _controlTowers = null;
  1103. }
  1104. }
  1105. /** Remove all flame towers spawned. */
  1106. private void removeFlameTower()
  1107. {
  1108. if (_flameTowers != null && !_flameTowers.isEmpty())
  1109. {
  1110. // Remove all instances of control tower for this castle
  1111. for (L2FlameTowerInstance ct : _flameTowers)
  1112. {
  1113. if (ct != null)
  1114. {
  1115. try
  1116. {
  1117. ct.deleteMe();
  1118. }
  1119. catch (Exception e)
  1120. {
  1121. _log.warning("Exception: removeFlamelTower(): " + e.getMessage());
  1122. e.printStackTrace();
  1123. }
  1124. }
  1125. }
  1126. _flameTowers.clear();
  1127. _flameTowers = null;
  1128. }
  1129. }
  1130. /** Remove all flags. */
  1131. private void removeFlags()
  1132. {
  1133. for (L2SiegeClan sc : getAttackerClans())
  1134. {
  1135. if (sc != null)
  1136. sc.removeFlags();
  1137. }
  1138. for (L2SiegeClan sc : getDefenderClans())
  1139. {
  1140. if (sc != null)
  1141. sc.removeFlags();
  1142. }
  1143. }
  1144. /** Remove flags from defenders. */
  1145. private void removeDefenderFlags()
  1146. {
  1147. for (L2SiegeClan sc : getDefenderClans())
  1148. {
  1149. if (sc != null)
  1150. sc.removeFlags();
  1151. }
  1152. }
  1153. /** Save castle siege related to database. */
  1154. private void saveCastleSiege()
  1155. {
  1156. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1157. // Schedule Time registration end
  1158. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1159. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1160. getCastle().setIsTimeRegistrationOver(false);
  1161. saveSiegeDate(); // Save the new date
  1162. startAutoTask(); // Prepare auto start siege and end registration
  1163. }
  1164. /** Save siege date to database. */
  1165. public void saveSiegeDate()
  1166. {
  1167. if (_scheduledStartSiegeTask != null)
  1168. {
  1169. _scheduledStartSiegeTask.cancel(true);
  1170. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1171. }
  1172. Connection con = null;
  1173. PreparedStatement statement = null;
  1174. try
  1175. {
  1176. con = L2DatabaseFactory.getInstance().getConnection();
  1177. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1178. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1179. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1180. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1181. statement.setInt(4, getCastle().getCastleId());
  1182. statement.execute();
  1183. }
  1184. catch (Exception e)
  1185. {
  1186. _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
  1187. e.printStackTrace();
  1188. }
  1189. finally
  1190. {
  1191. try
  1192. {
  1193. statement.close();
  1194. }
  1195. catch (Exception e)
  1196. {
  1197. }
  1198. try
  1199. {
  1200. con.close();
  1201. }
  1202. catch (Exception e)
  1203. {
  1204. }
  1205. }
  1206. }
  1207. /**
  1208. * Save registration to database.<BR><BR>
  1209. * @param clan The L2Clan of player
  1210. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1211. */
  1212. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1213. {
  1214. if (clan.getHasCastle() > 0)
  1215. return;
  1216. Connection con = null;
  1217. PreparedStatement statement = null;
  1218. try
  1219. {
  1220. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1221. {
  1222. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1223. return;
  1224. }
  1225. else
  1226. {
  1227. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1228. return;
  1229. }
  1230. con = L2DatabaseFactory.getInstance().getConnection();
  1231. if (!isUpdateRegistration)
  1232. {
  1233. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1234. statement.setInt(1, clan.getClanId());
  1235. statement.setInt(2, getCastle().getCastleId());
  1236. statement.setInt(3, typeId);
  1237. statement.execute();
  1238. }
  1239. else
  1240. {
  1241. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1242. statement.setInt(1, typeId);
  1243. statement.setInt(2, getCastle().getCastleId());
  1244. statement.setInt(3, clan.getClanId());
  1245. statement.execute();
  1246. }
  1247. if (typeId == DEFENDER || typeId == OWNER)
  1248. {
  1249. addDefender(clan.getClanId());
  1250. }
  1251. else if (typeId == ATTACKER)
  1252. {
  1253. addAttacker(clan.getClanId());
  1254. }
  1255. else if (typeId == DEFENDER_NOT_APPROWED)
  1256. {
  1257. addDefenderWaiting(clan.getClanId());
  1258. }
  1259. }
  1260. catch (Exception e)
  1261. {
  1262. _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
  1263. e.printStackTrace();
  1264. }
  1265. finally
  1266. {
  1267. try
  1268. {
  1269. statement.close();
  1270. }
  1271. catch (Exception e)
  1272. {
  1273. }
  1274. try
  1275. {
  1276. con.close();
  1277. }
  1278. catch (Exception e)
  1279. {
  1280. }
  1281. }
  1282. }
  1283. /** Set the date for the next siege. */
  1284. private void setNextSiegeDate()
  1285. {
  1286. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1287. {
  1288. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1289. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1290. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1291. // than sieges can occur on Saturdays as well
  1292. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1293. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1294. // set the next siege day to the next weekend
  1295. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1296. }
  1297. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1298. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1299. _isRegistrationOver = false; // Allow registration for next siege
  1300. }
  1301. /** Spawn control tower. */
  1302. private void spawnControlTower(int Id)
  1303. {
  1304. //Set control tower array size if one does not exist
  1305. if (_controlTowers == null)
  1306. _controlTowers = new FastList<L2ControlTowerInstance>();
  1307. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1308. {
  1309. L2ControlTowerInstance ct;
  1310. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1311. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1312. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1313. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1314. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1315. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1316. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1317. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1318. _controlTowerCount++;
  1319. _controlTowerMaxCount++;
  1320. _controlTowers.add(ct);
  1321. }
  1322. }
  1323. /** Spawn flame tower. */
  1324. private void spawnFlameTower(int Id)
  1325. {
  1326. //Set control tower array size if one does not exist
  1327. if (_flameTowers == null)
  1328. _flameTowers = new FastList<L2FlameTowerInstance>();
  1329. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1330. {
  1331. L2FlameTowerInstance ct;
  1332. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1333. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1334. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1335. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1336. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1337. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1338. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1339. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1340. _flameTowerCount++;
  1341. _flameTowerMaxCount++;
  1342. _flameTowers.add(ct);
  1343. }
  1344. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1345. _flameTowerCount = 1;
  1346. }
  1347. /**
  1348. * Spawn siege guard.<BR><BR>
  1349. */
  1350. private void spawnSiegeGuard()
  1351. {
  1352. getSiegeGuardManager().spawnSiegeGuard();
  1353. // Register guard to the closest Control Tower
  1354. // When CT dies, so do all the guards that it controls
  1355. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1356. {
  1357. L2ControlTowerInstance closestCt;
  1358. int x, y, z;
  1359. double distance;
  1360. double distanceClosest = 0;
  1361. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1362. {
  1363. if (spawn == null)
  1364. continue;
  1365. closestCt = null;
  1366. distanceClosest = Integer.MAX_VALUE;
  1367. x = spawn.getLocx();
  1368. y = spawn.getLocy();
  1369. z = spawn.getLocz();
  1370. for (L2ControlTowerInstance ct : _controlTowers)
  1371. {
  1372. if (ct == null)
  1373. continue;
  1374. distance = ct.getDistanceSq(x, y, z);
  1375. if (distance < distanceClosest)
  1376. {
  1377. closestCt = ct;
  1378. distanceClosest = distance;
  1379. }
  1380. }
  1381. if (closestCt != null)
  1382. closestCt.registerGuard(spawn);
  1383. }
  1384. }
  1385. }
  1386. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1387. {
  1388. if (clan == null)
  1389. return null;
  1390. return getAttackerClan(clan.getClanId());
  1391. }
  1392. public final L2SiegeClan getAttackerClan(int clanId)
  1393. {
  1394. for (L2SiegeClan sc : getAttackerClans())
  1395. if (sc != null && sc.getClanId() == clanId)
  1396. return sc;
  1397. return null;
  1398. }
  1399. public final List<L2SiegeClan> getAttackerClans()
  1400. {
  1401. if (_isNormalSide)
  1402. return _attackerClans;
  1403. return _defenderClans;
  1404. }
  1405. public final int getAttackerRespawnDelay()
  1406. {
  1407. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1408. }
  1409. public final Castle getCastle()
  1410. {
  1411. if (_castle == null || _castle.length <= 0)
  1412. return null;
  1413. return _castle[0];
  1414. }
  1415. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1416. {
  1417. if (clan == null)
  1418. return null;
  1419. return getDefenderClan(clan.getClanId());
  1420. }
  1421. public final L2SiegeClan getDefenderClan(int clanId)
  1422. {
  1423. for (L2SiegeClan sc : getDefenderClans())
  1424. if (sc != null && sc.getClanId() == clanId)
  1425. return sc;
  1426. return null;
  1427. }
  1428. public final List<L2SiegeClan> getDefenderClans()
  1429. {
  1430. if (_isNormalSide)
  1431. return _defenderClans;
  1432. return _attackerClans;
  1433. }
  1434. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1435. {
  1436. if (clan == null)
  1437. return null;
  1438. return getDefenderWaitingClan(clan.getClanId());
  1439. }
  1440. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1441. {
  1442. for (L2SiegeClan sc : getDefenderWaitingClans())
  1443. if (sc != null && sc.getClanId() == clanId)
  1444. return sc;
  1445. return null;
  1446. }
  1447. public final List<L2SiegeClan> getDefenderWaitingClans()
  1448. {
  1449. return _defenderWaitingClans;
  1450. }
  1451. public final boolean getIsInProgress()
  1452. {
  1453. return _isInProgress;
  1454. }
  1455. public final boolean getIsRegistrationOver()
  1456. {
  1457. return _isRegistrationOver;
  1458. }
  1459. public final boolean getIsTimeRegistrationOver()
  1460. {
  1461. return getCastle().getIsTimeRegistrationOver();
  1462. }
  1463. public final Calendar getSiegeDate()
  1464. {
  1465. return getCastle().getSiegeDate();
  1466. }
  1467. public final Calendar getTimeRegistrationOverDate()
  1468. {
  1469. return getCastle().getTimeRegistrationOverDate();
  1470. }
  1471. public void endTimeRegistration(boolean automatic)
  1472. {
  1473. getCastle().setIsTimeRegistrationOver(true);
  1474. if (!automatic)
  1475. saveSiegeDate();
  1476. }
  1477. public List<L2Npc> getFlag(L2Clan clan)
  1478. {
  1479. if (clan != null)
  1480. {
  1481. L2SiegeClan sc = getAttackerClan(clan);
  1482. if (sc != null)
  1483. return sc.getFlag();
  1484. }
  1485. return null;
  1486. }
  1487. public final SiegeGuardManager getSiegeGuardManager()
  1488. {
  1489. if (_siegeGuardManager == null)
  1490. {
  1491. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1492. }
  1493. return _siegeGuardManager;
  1494. }
  1495. public int getControlTowerCount()
  1496. {
  1497. return _controlTowerCount;
  1498. }
  1499. public void disableTraps()
  1500. {
  1501. _flameTowerCount--;
  1502. }
  1503. /**
  1504. * @return boolean - traps are active
  1505. */
  1506. public boolean isTrapsActive()
  1507. {
  1508. //return true;
  1509. return _flameTowerCount > 0;
  1510. }
  1511. }