CursedWeapon.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  33. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  34. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  35. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  36. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  37. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  38. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  39. import com.l2jserver.gameserver.templates.item.L2Item;
  40. import com.l2jserver.gameserver.util.Broadcast;
  41. import com.l2jserver.util.Point3D;
  42. import com.l2jserver.util.Rnd;
  43. public class CursedWeapon
  44. {
  45. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  46. // _name is the name of the cursed weapon associated with its ID.
  47. private final String _name;
  48. // _itemId is the Item ID of the cursed weapon.
  49. private final int _itemId;
  50. // _skillId is the skills ID.
  51. private final int _skillId;
  52. private final int _skillMaxLevel;
  53. private int _dropRate;
  54. private int _duration;
  55. private int _durationLost;
  56. private int _disapearChance;
  57. private int _stageKills;
  58. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  59. private boolean _isDropped = false;
  60. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  61. private boolean _isActivated = false;
  62. private ScheduledFuture<?> _removeTask;
  63. private int _nbKills = 0;
  64. private long _endTime = 0;
  65. private int _playerId = 0;
  66. protected L2PcInstance _player = null;
  67. private L2ItemInstance _item = null;
  68. private int _playerKarma = 0;
  69. private int _playerPkKills = 0;
  70. protected int transformationId = 0;
  71. // =========================================================
  72. // Constructor
  73. public CursedWeapon(int itemId, int skillId, String name)
  74. {
  75. _name = name;
  76. _itemId = itemId;
  77. _skillId = skillId;
  78. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  79. }
  80. // =========================================================
  81. // Private
  82. public void endOfLife()
  83. {
  84. if (_isActivated)
  85. {
  86. if (_player != null && _player.isOnline() == 1)
  87. {
  88. // Remove from player
  89. _log.info(_name + " being removed online." );
  90. _player.abortAttack();
  91. _player.setKarma(_playerKarma);
  92. _player.setPkKills(_playerPkKills);
  93. _player.setCursedWeaponEquippedId(0);
  94. removeSkill();
  95. // Remove
  96. _player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
  97. _player.store();
  98. // Destroy
  99. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  100. if (!Config.FORCE_INVENTORY_UPDATE)
  101. {
  102. InventoryUpdate iu = new InventoryUpdate();
  103. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  104. else iu.addModifiedItem(removedItem);
  105. _player.sendPacket(iu);
  106. }
  107. else _player.sendPacket(new ItemList(_player, true));
  108. _player.broadcastUserInfo();
  109. } else
  110. {
  111. // Remove from Db
  112. _log.info(_name + " being removed offline." );
  113. Connection con = null;
  114. try
  115. {
  116. con = L2DatabaseFactory.getInstance().getConnection();
  117. // Delete the item
  118. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  119. statement.setInt(1, _playerId);
  120. statement.setInt(2, _itemId);
  121. if (statement.executeUpdate() != 1)
  122. {
  123. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  124. }
  125. statement.close();
  126. /* Yesod: Skill is not stored into database any more.
  127. // Delete the skill
  128. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  129. statement.setInt(1, _playerId);
  130. statement.setInt(2, _skillId);
  131. if (statement.executeUpdate() != 1)
  132. {
  133. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  134. }
  135. */
  136. // Restore the karma
  137. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  138. statement.setInt(1, _playerKarma);
  139. statement.setInt(2, _playerPkKills);
  140. statement.setInt(3, _playerId);
  141. if (statement.executeUpdate() != 1)
  142. {
  143. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  144. }
  145. statement.close();
  146. }
  147. catch (Exception e)
  148. {
  149. _log.warning("Could not delete : " + e);
  150. }
  151. finally
  152. {
  153. try { con.close(); } catch (Exception e) {}
  154. }
  155. }
  156. } else
  157. {
  158. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  159. // OR this cursed weapon is on the ground.
  160. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  161. {
  162. // Destroy
  163. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  164. if (!Config.FORCE_INVENTORY_UPDATE)
  165. {
  166. InventoryUpdate iu = new InventoryUpdate();
  167. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  168. else iu.addModifiedItem(removedItem);
  169. _player.sendPacket(iu);
  170. }
  171. else _player.sendPacket(new ItemList(_player, true));
  172. _player.broadcastUserInfo();
  173. }
  174. // is dropped on the ground
  175. else if (_item != null)
  176. {
  177. _item.decayMe();
  178. L2World.getInstance().removeObject(_item);
  179. _log.info(_name+" item has been removed from World.");
  180. }
  181. }
  182. // Delete infos from table if any
  183. CursedWeaponsManager.removeFromDb(_itemId);
  184. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  185. sm.addItemName(_itemId);
  186. CursedWeaponsManager.announce(sm);
  187. // Reset state
  188. cancelTask();
  189. _isActivated = false;
  190. _isDropped = false;
  191. _endTime = 0;
  192. _player = null;
  193. _playerId = 0;
  194. _playerKarma = 0;
  195. _playerPkKills = 0;
  196. _item = null;
  197. _nbKills = 0;
  198. }
  199. private void cancelTask()
  200. {
  201. if (_removeTask != null)
  202. {
  203. _removeTask.cancel(true);
  204. _removeTask = null;
  205. }
  206. }
  207. private class RemoveTask implements Runnable
  208. {
  209. protected RemoveTask()
  210. {
  211. }
  212. public void run()
  213. {
  214. if (System.currentTimeMillis() >= getEndTime())
  215. endOfLife();
  216. }
  217. }
  218. private void dropIt(L2Attackable attackable, L2PcInstance player)
  219. {
  220. dropIt(attackable, player, null, true);
  221. }
  222. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  223. {
  224. _isActivated = false;
  225. if (fromMonster)
  226. {
  227. _item = attackable.dropItem(player, _itemId, 1);
  228. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  229. // RedSky and Earthquake
  230. ExRedSky packet = new ExRedSky(10);
  231. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  232. Broadcast.toAllOnlinePlayers(packet);
  233. Broadcast.toAllOnlinePlayers(eq);
  234. } else
  235. {
  236. _player.dropItem("DieDrop", _item, killer, true);
  237. _player.setKarma(_playerKarma);
  238. _player.setPkKills(_playerPkKills);
  239. _player.setCursedWeaponEquippedId(0);
  240. removeSkill();
  241. _player.abortAttack();
  242. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  243. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  244. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  245. }
  246. _isDropped = true;
  247. SystemMessage sm = new SystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  248. if (player != null)
  249. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  250. else if (_player != null)
  251. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  252. else
  253. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  254. sm.addItemName(_itemId);
  255. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  256. }
  257. public void cursedOnLogin()
  258. {
  259. doTransform();
  260. giveSkill();
  261. SystemMessage msg = new SystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  262. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  263. msg.addItemName(_player.getCursedWeaponEquippedId());
  264. CursedWeaponsManager.announce(msg);
  265. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  266. SystemMessage msg2 = new SystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  267. int timeLeft = (int)(cw.getTimeLeft()/60000);
  268. msg2.addItemName(_player.getCursedWeaponEquippedId());
  269. msg2.addNumber(timeLeft);
  270. _player.sendPacket(msg2);
  271. }
  272. /**
  273. * Yesod:<br>
  274. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  275. * method if the weapon owner switches to a subclass.
  276. */
  277. public void giveSkill()
  278. {
  279. int level = 1+(_nbKills/_stageKills);
  280. if (level > _skillMaxLevel)
  281. level = _skillMaxLevel;
  282. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  283. // Yesod:
  284. // To properly support subclasses this skill can not be stored.
  285. _player.addSkill(skill, false);
  286. // Void Burst, Void Flow
  287. skill = SkillTable.getInstance().getInfo(3630, 1);
  288. _player.addSkill(skill, false);
  289. skill = SkillTable.getInstance().getInfo(3631, 1);
  290. _player.addSkill(skill, false);
  291. _player.setTransformAllowedSkills(new int[]{3630,3631});
  292. if (Config.DEBUG)
  293. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  294. _player.sendSkillList();
  295. }
  296. public void doTransform()
  297. {
  298. if (_itemId == 8689)
  299. {
  300. transformationId = 302;
  301. }
  302. else if (_itemId == 8190)
  303. {
  304. transformationId = 301;
  305. }
  306. if (_player.isTransformed() || _player.isInStance())
  307. {
  308. _player.stopTransformation(null);
  309. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  310. {
  311. public void run()
  312. {
  313. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  314. }
  315. }, 500);
  316. }
  317. else
  318. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  319. }
  320. public void removeSkill()
  321. {
  322. _player.removeSkill(SkillTable.getInstance().getInfo(_skillId, _player.getSkillLevel(_skillId)), false);
  323. _player.removeSkill(SkillTable.getInstance().getInfo(3630, 1), false);
  324. _player.removeSkill(SkillTable.getInstance().getInfo(3631, 1), false);
  325. _player.untransform();
  326. if (_player.transformId() > 0)
  327. {
  328. TransformationManager.getInstance().transformPlayer(_player.transformId(), _player);
  329. return;
  330. }
  331. _player.sendSkillList();
  332. }
  333. // =========================================================
  334. // Public
  335. public void reActivate()
  336. {
  337. _isActivated = true;
  338. if (_endTime - System.currentTimeMillis() <= 0)
  339. endOfLife();
  340. else
  341. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  342. }
  343. public boolean checkDrop(L2Attackable attackable,
  344. L2PcInstance player)
  345. {
  346. if (Rnd.get(100000) < _dropRate)
  347. {
  348. // Drop the item
  349. dropIt(attackable, player);
  350. // Start the Life Task
  351. _endTime = System.currentTimeMillis() + _duration * 60000L;
  352. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  353. return true;
  354. }
  355. return false;
  356. }
  357. public void activate(L2PcInstance player, L2ItemInstance item)
  358. {
  359. // if the player is mounted, attempt to unmount first. Only allow picking up
  360. // the zariche if unmounting is successful.
  361. if (player.isMounted())
  362. {
  363. if (!player.dismount())
  364. {
  365. // TODO: correct this custom message.
  366. player.sendMessage("You may not pick up this item while riding in this territory");
  367. player.dropItem("InvDrop", item, null, true);
  368. return;
  369. }
  370. }
  371. _isActivated = true;
  372. // Player holding it data
  373. _player = player;
  374. _playerId = _player.getObjectId();
  375. _playerKarma = _player.getKarma();
  376. _playerPkKills = _player.getPkKills();
  377. saveData();
  378. // Change player stats
  379. _player.setCursedWeaponEquippedId(_itemId);
  380. _player.setKarma(9999999);
  381. _player.setPkKills(0);
  382. if (_player.isInParty())
  383. _player.getParty().removePartyMember(_player);
  384. // Disable All Skills
  385. // Do Transform
  386. doTransform();
  387. // Add skill
  388. giveSkill();
  389. // Equip with the weapon
  390. _item = item;
  391. //L2ItemInstance[] items =
  392. _player.getInventory().equipItemAndRecord(_item);
  393. SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
  394. sm.addItemName(_item);
  395. _player.sendPacket(sm);
  396. // Fully heal player
  397. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  398. _player.setCurrentCp(_player.getMaxCp());
  399. // Refresh inventory
  400. if (!Config.FORCE_INVENTORY_UPDATE)
  401. {
  402. InventoryUpdate iu = new InventoryUpdate();
  403. iu.addItem(_item);
  404. //iu.addItems(Arrays.asList(items));
  405. _player.sendPacket(iu);
  406. }
  407. else _player.sendPacket(new ItemList(_player, false));
  408. // Refresh player stats
  409. _player.broadcastUserInfo();
  410. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  411. _player.broadcastPacket(atk);
  412. sm = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  413. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  414. sm.addItemName(_item);
  415. CursedWeaponsManager.announce(sm);
  416. }
  417. public void saveData()
  418. {
  419. if (Config.DEBUG)
  420. _log.info("CursedWeapon: Saving data to disk.");
  421. Connection con = null;
  422. try
  423. {
  424. con = L2DatabaseFactory.getInstance().getConnection();
  425. // Delete previous datas
  426. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  427. statement.setInt(1, _itemId);
  428. statement.executeUpdate();
  429. if (_isActivated)
  430. {
  431. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  432. statement.setInt(1, _itemId);
  433. statement.setInt(2, _playerId);
  434. statement.setInt(3, _playerKarma);
  435. statement.setInt(4, _playerPkKills);
  436. statement.setInt(5, _nbKills);
  437. statement.setLong(6, _endTime);
  438. statement.executeUpdate();
  439. statement.close();
  440. }
  441. }
  442. catch (SQLException e)
  443. {
  444. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  445. }
  446. finally
  447. {
  448. try
  449. {
  450. con.close();
  451. }
  452. catch (Exception e) {}
  453. }
  454. }
  455. public void dropIt(L2Character killer)
  456. {
  457. if (Rnd.get(100) <= _disapearChance)
  458. {
  459. // Remove it
  460. endOfLife();
  461. } else
  462. {
  463. // Unequip & Drop
  464. dropIt(null, null, killer, false);
  465. // Reset player stats
  466. _player.setKarma(_playerKarma);
  467. _player.setPkKills(_playerPkKills);
  468. _player.setCursedWeaponEquippedId(0);
  469. removeSkill();
  470. _player.abortAttack();
  471. // Unequip weapon
  472. //_player.getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LRHAND);
  473. _player.broadcastUserInfo();
  474. }
  475. }
  476. public void increaseKills()
  477. {
  478. _nbKills++;
  479. if (_player != null && _player.isOnline() > 0)
  480. {
  481. _player.setPkKills(_nbKills);
  482. _player.sendPacket(new UserInfo(_player));
  483. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  484. {
  485. giveSkill();
  486. }
  487. }
  488. // Reduce time-to-live
  489. _endTime -= _durationLost * 60000L;
  490. saveData();
  491. }
  492. // =========================================================
  493. // Setter
  494. public void setDisapearChance(int disapearChance)
  495. {
  496. _disapearChance = disapearChance;
  497. }
  498. public void setDropRate(int dropRate)
  499. {
  500. _dropRate = dropRate;
  501. }
  502. public void setDuration(int duration)
  503. {
  504. _duration = duration;
  505. }
  506. public void setDurationLost(int durationLost)
  507. {
  508. _durationLost = durationLost;
  509. }
  510. public void setStageKills(int stageKills)
  511. {
  512. _stageKills = stageKills;
  513. }
  514. public void setNbKills(int nbKills)
  515. {
  516. _nbKills = nbKills;
  517. }
  518. public void setPlayerId(int playerId)
  519. {
  520. _playerId = playerId;
  521. }
  522. public void setPlayerKarma(int playerKarma)
  523. {
  524. _playerKarma = playerKarma;
  525. }
  526. public void setPlayerPkKills(int playerPkKills)
  527. {
  528. _playerPkKills = playerPkKills;
  529. }
  530. public void setActivated(boolean isActivated)
  531. {
  532. _isActivated = isActivated;
  533. }
  534. public void setDropped(boolean isDropped)
  535. {
  536. _isDropped = isDropped;
  537. }
  538. public void setEndTime(long endTime)
  539. {
  540. _endTime = endTime;
  541. }
  542. public void setPlayer(L2PcInstance player)
  543. {
  544. _player = player;
  545. }
  546. public void setItem(L2ItemInstance item)
  547. {
  548. _item = item;
  549. }
  550. // =========================================================
  551. // Getter
  552. public boolean isActivated()
  553. {
  554. return _isActivated;
  555. }
  556. public boolean isDropped()
  557. {
  558. return _isDropped;
  559. }
  560. public long getEndTime()
  561. {
  562. return _endTime;
  563. }
  564. public String getName()
  565. {
  566. return _name;
  567. }
  568. public int getItemId()
  569. {
  570. return _itemId;
  571. }
  572. public int getSkillId()
  573. {
  574. return _skillId;
  575. }
  576. public int getPlayerId()
  577. {
  578. return _playerId;
  579. }
  580. public L2PcInstance getPlayer()
  581. {
  582. return _player;
  583. }
  584. public int getPlayerKarma()
  585. {
  586. return _playerKarma;
  587. }
  588. public int getPlayerPkKills()
  589. {
  590. return _playerPkKills;
  591. }
  592. public int getNbKills()
  593. {
  594. return _nbKills;
  595. }
  596. public int getStageKills()
  597. {
  598. return _stageKills;
  599. }
  600. public boolean isActive()
  601. {
  602. return _isActivated || _isDropped;
  603. }
  604. public int getLevel()
  605. {
  606. if (_nbKills > _stageKills*_skillMaxLevel)
  607. {
  608. return _skillMaxLevel;
  609. } else
  610. {
  611. return (_nbKills / _stageKills);
  612. }
  613. }
  614. public long getTimeLeft()
  615. {
  616. return _endTime - System.currentTimeMillis();
  617. }
  618. public void goTo(L2PcInstance player)
  619. {
  620. if (player == null) return;
  621. if (_isActivated && _player != null)
  622. {
  623. // Go to player holding the weapon
  624. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  625. } else if (_isDropped && _item != null)
  626. {
  627. // Go to item on the ground
  628. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  629. } else
  630. {
  631. player.sendMessage(_name+" isn't in the World.");
  632. }
  633. }
  634. public Point3D getWorldPosition()
  635. {
  636. if (_isActivated && _player != null)
  637. return _player.getPosition().getWorldPosition();
  638. if (_isDropped && _item != null)
  639. return _item.getPosition().getWorldPosition();
  640. return null;
  641. }
  642. public long getDuration()
  643. {
  644. return _duration;
  645. }
  646. }