SiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Logger;
  27. import javolution.util.FastList;
  28. import com.l2jserver.Config;
  29. import com.l2jserver.L2DatabaseFactory;
  30. import com.l2jserver.gameserver.datatables.SkillTable;
  31. import com.l2jserver.gameserver.model.L2Clan;
  32. import com.l2jserver.gameserver.model.L2Object;
  33. import com.l2jserver.gameserver.model.L2Skill;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. public class SiegeManager
  40. {
  41. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  42. public static final SiegeManager getInstance()
  43. {
  44. return SingletonHolder._instance;
  45. }
  46. // =========================================================
  47. // Data Field
  48. private int _attackerMaxClans = 500; // Max number of clans
  49. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  50. private int _defenderMaxClans = 500; // Max number of clans
  51. // Siege settings
  52. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  53. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  54. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  55. private int _flagMaxCount = 1; // Changeable in siege.config
  56. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  57. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  58. // =========================================================
  59. // Constructor
  60. private SiegeManager()
  61. {
  62. _log.info("Initializing SiegeManager");
  63. load();
  64. }
  65. // =========================================================
  66. // Method - Public
  67. public final void addSiegeSkills(L2PcInstance character)
  68. {
  69. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble()))
  70. {
  71. character.addSkill(sk, false);
  72. }
  73. }
  74. /**
  75. * Return true if character summon<BR><BR>
  76. * @param activeChar The L2Character of the character can summon
  77. */
  78. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  79. {
  80. if (!(activeChar instanceof L2PcInstance))
  81. return false;
  82. String text = "";
  83. L2PcInstance player = (L2PcInstance) activeChar;
  84. Castle castle = CastleManager.getInstance().getCastle(player);
  85. if (castle == null || castle.getCastleId() <= 0)
  86. text = "You must be on castle ground to summon this";
  87. else if (!castle.getSiege().getIsInProgress())
  88. text = "You can only summon this during a siege.";
  89. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  90. text = "You can only summon this as a registered attacker.";
  91. else
  92. return true;
  93. if (!isCheckOnly)
  94. player.sendMessage(text);
  95. return false;
  96. }
  97. /**
  98. * Return true if the clan is registered or owner of a castle<BR><BR>
  99. * @param clan The L2Clan of the player
  100. */
  101. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  102. {
  103. if (clan == null)
  104. return false;
  105. if (clan.getHasCastle() > 0)
  106. return true;
  107. Connection con = null;
  108. boolean register = false;
  109. try
  110. {
  111. con = L2DatabaseFactory.getInstance().getConnection();
  112. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  113. statement.setInt(1, clan.getClanId());
  114. statement.setInt(2, castleid);
  115. ResultSet rs = statement.executeQuery();
  116. while (rs.next())
  117. {
  118. register = true;
  119. break;
  120. }
  121. rs.close();
  122. statement.close();
  123. }
  124. catch (Exception e)
  125. {
  126. _log.warning("Exception: checkIsRegistered(): " + e.getMessage());
  127. e.printStackTrace();
  128. }
  129. finally
  130. {
  131. try
  132. {
  133. con.close();
  134. }
  135. catch (Exception e)
  136. {
  137. }
  138. }
  139. return register;
  140. }
  141. public final void removeSiegeSkills(L2PcInstance character)
  142. {
  143. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble()))
  144. {
  145. character.removeSkill(sk);
  146. }
  147. }
  148. // =========================================================
  149. // Method - Private
  150. private final void load()
  151. {
  152. InputStream is = null;
  153. try
  154. {
  155. is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
  156. Properties siegeSettings = new Properties();
  157. siegeSettings.load(is);
  158. // Siege setting
  159. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  160. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  161. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  162. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  163. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  164. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  165. // Siege spawns settings
  166. _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  167. _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  168. _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  169. for (Castle castle : CastleManager.getInstance().getCastles())
  170. {
  171. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
  172. for (int i = 1; i < 0xFF; i++)
  173. {
  174. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  175. if (_spawnParams.isEmpty())
  176. break;
  177. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  178. try
  179. {
  180. int x = Integer.parseInt(st.nextToken());
  181. int y = Integer.parseInt(st.nextToken());
  182. int z = Integer.parseInt(st.nextToken());
  183. int npc_id = Integer.parseInt(st.nextToken());
  184. int hp = Integer.parseInt(st.nextToken());
  185. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  186. }
  187. catch (Exception e)
  188. {
  189. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  190. }
  191. }
  192. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
  193. for (int i = 1; i < 0xFF; i++)
  194. {
  195. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  196. if (_spawnParams.isEmpty())
  197. break;
  198. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  199. try
  200. {
  201. int x = Integer.parseInt(st.nextToken());
  202. int y = Integer.parseInt(st.nextToken());
  203. int z = Integer.parseInt(st.nextToken());
  204. int npc_id = Integer.parseInt(st.nextToken());
  205. int hp = Integer.parseInt(st.nextToken());
  206. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  207. }
  208. catch (Exception e)
  209. {
  210. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  211. }
  212. }
  213. FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
  214. for (int i = 1; i < 0xFF; i++)
  215. {
  216. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  217. if (_spawnParams.isEmpty())
  218. break;
  219. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  220. try
  221. {
  222. int x = Integer.parseInt(st.nextToken());
  223. int y = Integer.parseInt(st.nextToken());
  224. int z = Integer.parseInt(st.nextToken());
  225. int heading = Integer.parseInt(st.nextToken());
  226. int npc_id = Integer.parseInt(st.nextToken());
  227. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  228. }
  229. catch (Exception e)
  230. {
  231. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  232. }
  233. }
  234. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  235. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  236. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  237. }
  238. }
  239. catch (Exception e)
  240. {
  241. //_initialized = false;
  242. _log.warning("Error while loading siege data.");
  243. e.printStackTrace();
  244. }
  245. finally
  246. {
  247. try
  248. {
  249. is.close();
  250. }
  251. catch (Exception e)
  252. {
  253. }
  254. }
  255. }
  256. // =========================================================
  257. // Property - Public
  258. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  259. {
  260. return _artefactSpawnList.get(_castleId);
  261. }
  262. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  263. {
  264. return _controlTowerSpawnList.get(_castleId);
  265. }
  266. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  267. {
  268. return _flameTowerSpawnList.get(_castleId);
  269. }
  270. public final int getAttackerMaxClans()
  271. {
  272. return _attackerMaxClans;
  273. }
  274. public final int getAttackerRespawnDelay()
  275. {
  276. return _attackerRespawnDelay;
  277. }
  278. public final int getDefenderMaxClans()
  279. {
  280. return _defenderMaxClans;
  281. }
  282. public final int getFlagMaxCount()
  283. {
  284. return _flagMaxCount;
  285. }
  286. public final Siege getSiege(L2Object activeObject)
  287. {
  288. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  289. }
  290. public final Siege getSiege(int x, int y, int z)
  291. {
  292. for (Castle castle : CastleManager.getInstance().getCastles())
  293. if (castle.getSiege().checkIfInZone(x, y, z))
  294. return castle.getSiege();
  295. return null;
  296. }
  297. public final int getSiegeClanMinLevel()
  298. {
  299. return _siegeClanMinLevel;
  300. }
  301. public final int getSiegeLength()
  302. {
  303. return _siegeLength;
  304. }
  305. public final List<Siege> getSieges()
  306. {
  307. FastList<Siege> sieges = new FastList<Siege>();
  308. for (Castle castle : CastleManager.getInstance().getCastles())
  309. sieges.add(castle.getSiege());
  310. return sieges;
  311. }
  312. public class SiegeSpawn
  313. {
  314. Location _location;
  315. private int _npcId;
  316. private int _heading;
  317. private int _castleId;
  318. private int _hp;
  319. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  320. {
  321. _castleId = castle_id;
  322. _location = new Location(x, y, z, heading);
  323. _heading = heading;
  324. _npcId = npc_id;
  325. }
  326. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  327. {
  328. _castleId = castle_id;
  329. _location = new Location(x, y, z, heading);
  330. _heading = heading;
  331. _npcId = npc_id;
  332. _hp = hp;
  333. }
  334. public int getCastleId()
  335. {
  336. return _castleId;
  337. }
  338. public int getNpcId()
  339. {
  340. return _npcId;
  341. }
  342. public int getHeading()
  343. {
  344. return _heading;
  345. }
  346. public int getHp()
  347. {
  348. return _hp;
  349. }
  350. public Location getLocation()
  351. {
  352. return _location;
  353. }
  354. }
  355. @SuppressWarnings("synthetic-access")
  356. private static class SingletonHolder
  357. {
  358. protected static final SiegeManager _instance = new SiegeManager();
  359. }
  360. }