QuestManager.java 5.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.IOException;
  18. import java.util.Map;
  19. import java.util.logging.Logger;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.model.quest.Quest;
  22. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  23. import com.l2jserver.gameserver.scripting.ScriptManager;
  24. import javolution.util.FastMap;
  25. public class QuestManager extends ScriptManager<Quest>
  26. {
  27. protected static final Logger _log = Logger.getLogger(QuestManager.class.getName());
  28. public static final QuestManager getInstance()
  29. {
  30. return SingletonHolder._instance;
  31. }
  32. // =========================================================
  33. // =========================================================
  34. // Data Field
  35. private Map<String, Quest> _quests = new FastMap<String, Quest>();
  36. // =========================================================
  37. // Constructor
  38. private QuestManager()
  39. {
  40. _log.info("Initializing QuestManager");
  41. }
  42. // =========================================================
  43. // Method - Public
  44. public final boolean reload(String questFolder)
  45. {
  46. Quest q = getQuest(questFolder);
  47. if (q == null)
  48. {
  49. return false;
  50. }
  51. return q.reload();
  52. }
  53. /**
  54. * Reloads a the quest given by questId.<BR>
  55. * <B>NOTICE: Will only work if the quest name is equal the quest folder name</B>
  56. * @param questId The id of the quest to be reloaded
  57. * @return true if reload was successful, false otherwise
  58. */
  59. public final boolean reload(int questId)
  60. {
  61. Quest q = this.getQuest(questId);
  62. if (q == null)
  63. {
  64. return false;
  65. }
  66. return q.reload();
  67. }
  68. public final void reloadAllQuests()
  69. {
  70. _log.info("Reloading Server Scripts");
  71. try
  72. {
  73. // unload all scripts
  74. for (Quest quest : _quests.values())
  75. {
  76. if (quest != null)
  77. quest.unload();
  78. }
  79. // now load all scripts
  80. File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
  81. L2ScriptEngineManager.getInstance().executeScriptList(scripts);
  82. QuestManager.getInstance().report();
  83. }
  84. catch (IOException ioe)
  85. {
  86. _log.severe("Failed loading scripts.cfg, no script going to be loaded");
  87. }
  88. }
  89. public final void report()
  90. {
  91. _log.info("Loaded: " + _quests.size() + " quests");
  92. }
  93. public final void save()
  94. {
  95. for (Quest q : _quests.values())
  96. {
  97. q.saveGlobalData();
  98. }
  99. }
  100. // =========================================================
  101. // Property - Public
  102. public final Quest getQuest(String name)
  103. {
  104. return _quests.get(name);
  105. }
  106. public final Quest getQuest(int questId)
  107. {
  108. for (Quest q : _quests.values())
  109. {
  110. if (q.getQuestIntId() == questId)
  111. return q;
  112. }
  113. return null;
  114. }
  115. public final void addQuest(Quest newQuest)
  116. {
  117. if (newQuest == null)
  118. {
  119. throw new IllegalArgumentException("Quest argument cannot be null");
  120. }
  121. Quest old = _quests.get(newQuest.getName());
  122. // FIXME: unloading the old quest at this point is a tad too late.
  123. // the new quest has already initialized itself and read the data, starting
  124. // an unpredictable number of tasks with that data. The old quest will now
  125. // save data which will never be read.
  126. // However, requesting the newQuest to re-read the data is not necessarily a
  127. // good option, since the newQuest may have already started timers, spawned NPCs
  128. // or taken any other action which it might re-take by re-reading the data.
  129. // the current solution properly closes the running tasks of the old quest but
  130. // ignores the data; perhaps the least of all evils...
  131. if (old != null)
  132. {
  133. old.unload();
  134. _log.info("Replaced: (" + old.getName() + ") with a new version (" + newQuest.getName() + ")");
  135. }
  136. _quests.put(newQuest.getName(), newQuest);
  137. }
  138. public final boolean removeQuest(Quest q)
  139. {
  140. return _quests.remove(q.getName()) != null;
  141. }
  142. /**
  143. * @see com.l2jserver.gameserver.scripting.ScriptManager#getAllManagedScripts()
  144. */
  145. @Override
  146. public Iterable<Quest> getAllManagedScripts()
  147. {
  148. return _quests.values();
  149. }
  150. /**
  151. * @see com.l2jserver.gameserver.scripting.ScriptManager#unload(com.l2jserver.gameserver.scripting.ManagedScript)
  152. */
  153. @Override
  154. public boolean unload(Quest ms)
  155. {
  156. ms.saveGlobalData();
  157. return this.removeQuest(ms);
  158. }
  159. /**
  160. * @see com.l2jserver.gameserver.scripting.ScriptManager#getScriptManagerName()
  161. */
  162. @Override
  163. public String getScriptManagerName()
  164. {
  165. return "QuestManager";
  166. }
  167. @SuppressWarnings("synthetic-access")
  168. private static class SingletonHolder
  169. {
  170. protected static final QuestManager _instance = new QuestManager();
  171. }
  172. }