MercTicketManager.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.logging.Logger;
  21. import com.l2jserver.L2DatabaseFactory;
  22. import com.l2jserver.gameserver.ThreadPoolManager;
  23. import com.l2jserver.gameserver.datatables.NpcTable;
  24. import com.l2jserver.gameserver.idfactory.IdFactory;
  25. import com.l2jserver.gameserver.model.AutoChatHandler;
  26. import com.l2jserver.gameserver.model.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.L2World;
  28. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  30. import com.l2jserver.gameserver.model.entity.Castle;
  31. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  32. import javolution.util.FastList;
  33. /**
  34. * @author yellowperil & Fulminus
  35. * This class is similar to the SiegeGuardManager, except it handles
  36. * the loading of the mercenary tickets that are dropped on castle floors
  37. * by the castle lords.
  38. * These tickets (aka badges) need to be readded after each server reboot
  39. * except when the server crashed in the middle of an ongoig siege.
  40. * In addition, this class keeps track of the added tickets, in order to
  41. * properly limit the number of mercenaries in each castle and the
  42. * number of mercenaries from each mercenary type.
  43. * Finally, we provide auxilary functions to identify the castle in
  44. * which each item (and its corresponding NPC) belong to, in order to
  45. * help avoid mixing them up.
  46. *
  47. */
  48. public class MercTicketManager
  49. {
  50. protected static final Logger _log = Logger.getLogger(MercTicketManager.class.getName());
  51. public static final MercTicketManager getInstance()
  52. {
  53. return SingletonHolder._instance;
  54. }
  55. // =========================================================
  56. // =========================================================
  57. // Data Field
  58. private List<L2ItemInstance> _droppedTickets; // to keep track of items on the ground
  59. //TODO move all these values into siege.properties
  60. // max tickets per merc type = 10 + (castleid * 2)?
  61. // max ticker per castle = 40 + (castleid * 20)?
  62. private static final int[] MAX_MERC_PER_TYPE = {
  63. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Gludio
  64. 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, // Dion
  65. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Giran
  66. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Oren
  67. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Aden
  68. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Innadril
  69. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Goddard
  70. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Rune
  71. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 // Schuttgart
  72. };
  73. private static final int[] MERCS_MAX_PER_CASTLE = {
  74. 100, // Gludio
  75. 150, // Dion
  76. 200, // Giran
  77. 300, // Oren
  78. 400, // Aden
  79. 400, // Innadril
  80. 400, // Goddard
  81. 400, // Rune
  82. 400 // Schuttgart
  83. };
  84. private static final int[] ITEM_IDS = {
  85. 3960, 3961, 3962, 3963, 3964, 3965, 3966, 3967, 3968, 3969, 6115, 6116, 6117, 6118, 6119, 6120, 6121, 6122, 6123, 6124, 6038, 6039, 6040, 6041, 6042, 6043, 6044, 6045, 6046, 6047, 6175, 6176, 6177, 6178, 6179, 6180, 6181, 6182, 6183, 6184, 6235, 6236, 6237, 6238, 6239, 6240, 6241, 6242, 6243, 6244, 6295, 6296, // Gludio
  86. 3973, 3974, 3975, 3976, 3977, 3978, 3979, 3980, 3981, 3982, 6125, 6126, 6127, 6128, 6129, 6130, 6131, 6132, 6133, 6134, 6051, 6052, 6053, 6054, 6055, 6056, 6057, 6058, 6059, 6060, 6185, 6186, 6187, 6188, 6189, 6190, 6191, 6192, 6193, 6194, 6245, 6246, 6247, 6248, 6249, 6250, 6251, 6252, 6253, 6254, 6297, 6298, // Dion
  87. 3986, 3987, 3988, 3989, 3990, 3991, 3992, 3993, 3994, 3995, 6135, 6136, 6137, 6138, 6139, 6140, 6141, 6142, 6143, 6144, 6064, 6065, 6066, 6067, 6068, 6069, 6070, 6071, 6072, 6073, 6195, 6196, 6197, 6198, 6199, 6200, 6201, 6202, 6203, 6204, 6255, 6256, 6257, 6258, 6259, 6260, 6261, 6262, 6263, 6264, 6299, 6300, // Giran
  88. 3999, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 6145, 6146, 6147, 6148, 6149, 6150, 6151, 6152, 6153, 6154, 6077, 6078, 6079, 6080, 6081, 6082, 6083, 6084, 6085, 6086, 6205, 6206, 6207, 6208, 6209, 6210, 6211, 6212, 6213, 6214, 6265, 6266, 6267, 6268, 6269, 6270, 6271, 6272, 6273, 6274, 6301, 6302, // Oren
  89. 4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4020, 4021, 6155, 6156, 6157, 6158, 6159, 6160, 6161, 6162, 6163, 6164, 6090, 6091, 6092, 6093, 6094, 6095, 6096, 6097, 6098, 6099, 6215, 6216, 6217, 6218, 6219, 6220, 6221, 6222, 6223, 6224, 6275, 6276, 6277, 6278, 6279, 6280, 6281, 6282, 6283, 6284, 6303, 6304, // Aden
  90. 5205, 5206, 5207, 5208, 5209, 5210, 5211, 5212, 5213, 5214, 6165, 6166, 6167, 6168, 6169, 6170, 6171, 6172, 6173, 6174, 6105, 6106, 6107, 6108, 6109, 6110, 6111, 6112, 6113, 6114, 6225, 6226, 6227, 6228, 6229, 6230, 6231, 6232, 6233, 6234, 6285, 6286, 6287, 6288, 6289, 6290, 6291, 6292, 6293, 6294, 6305, 6306, // Innadril
  91. 6779, 6780, 6781, 6782, 6783, 6784, 6785, 6786, 6787, 6788, 6802, 6803, 6804, 6805, 6806, 6807, 6808, 6809, 6810, 6811, 6792, 6793, 6794, 6795, 6796, 6797, 6798, 6799, 6800, 6801, 6812, 6813, 6814, 6815, 6816, 6817, 6818, 6819, 6820, 6821, 6822, 6823, 6824, 6825, 6826, 6827, 6828, 6829, 6830, 6831, 6832, 6833, // Goddard
  92. 7973, 7974, 7975, 7976, 7977, 7978, 7979, 7980, 7981, 7982, 7998, 7999, 8000, 8001, 8002, 8003, 8004, 8005, 8006, 8007, 7988, 7989, 7990, 7991, 7992, 7993, 7994, 7995, 7996, 7997, 8008, 8009, 8010, 8011, 8012, 8013, 8014, 8015, 8016, 8017, 8018, 8019, 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029, // Rune
  93. 7918, 7919, 7920, 7921, 7922, 7923, 7924, 7925, 7926, 7927, 7941, 7942, 7943, 7944, 7945, 7946, 7947, 7948, 7949, 7950, 7931, 7932, 7933, 7934, 7935, 7936, 7937, 7938, 7939, 7940, 7951, 7952, 7953, 7954, 7955, 7956, 7957, 7958, 7959, 7960, 7961, 7962, 7963, 7964, 7965, 7966, 7967, 7968, 7969, 7970, 7971, 7972 // Schuttgart
  94. };
  95. private static final int[] NPC_IDS = {35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Gludio
  96. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Dion
  97. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Giran
  98. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Oren
  99. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Aden
  100. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Innadril
  101. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Goddard
  102. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Rune
  103. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Schuttgart
  104. };
  105. private static final int GUARDIAN_TYPES_COUNT = 52;
  106. // =========================================================
  107. // Constructor
  108. private MercTicketManager()
  109. {
  110. _log.info("Initializing MercTicketManager");
  111. load();
  112. }
  113. // =========================================================
  114. // Method - Public
  115. // returns the castleId for the passed ticket item id
  116. public int getTicketCastleId(int itemId)
  117. {
  118. for (int i = 0; i < 9; i++) //CastleID`s from 1 to 9 minus;
  119. {
  120. for (int i2 = 0; i2 < 50; i2 += 10)
  121. //Simplified if statement;
  122. if ((itemId >= ITEM_IDS[i2 + i * GUARDIAN_TYPES_COUNT] && itemId <= ITEM_IDS[i2 + 9 + i * GUARDIAN_TYPES_COUNT]))
  123. return i + 1;
  124. if (itemId >= ITEM_IDS[50] && itemId <= ITEM_IDS[51])
  125. return i + 1;
  126. }
  127. return -1;
  128. }
  129. public void reload()
  130. {
  131. getDroppedTickets().clear();
  132. load();
  133. }
  134. // =========================================================
  135. // Method - Private
  136. private final void load()
  137. {
  138. Connection con = null;
  139. // load merc tickets into the world
  140. try
  141. {
  142. PreparedStatement statement;
  143. ResultSet rs;
  144. con = L2DatabaseFactory.getInstance().getConnection();
  145. statement = con.prepareStatement("SELECT * FROM castle_siege_guards Where isHired = 1");
  146. rs = statement.executeQuery();
  147. int npcId;
  148. int itemId;
  149. int x, y, z;
  150. int mercPlaced[] = new int[20];
  151. // start index to begin the search for the itemId corresponding to this NPC
  152. // this will help with:
  153. // a) skip unnecessary iterations in the search loop
  154. // b) avoid finding the wrong itemId whenever tickets of different spawn the same npc!
  155. int startindex = 0;
  156. while (rs.next())
  157. {
  158. npcId = rs.getInt("npcId");
  159. x = rs.getInt("x");
  160. y = rs.getInt("y");
  161. z = rs.getInt("z");
  162. Castle castle = CastleManager.getInstance().getCastle(x, y, z);
  163. if (castle != null)
  164. {
  165. if (mercPlaced[castle.getCastleId() - 1] >= MERCS_MAX_PER_CASTLE[castle.getCastleId() - 1])
  166. continue;
  167. startindex = GUARDIAN_TYPES_COUNT * (castle.getCastleId() - 1);
  168. mercPlaced[castle.getCastleId() - 1] += 1;
  169. }
  170. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  171. for (int i = startindex; i < startindex + GUARDIAN_TYPES_COUNT; i++)
  172. if (NPC_IDS[i] == npcId) // Find the index of the item used
  173. {
  174. // only handle tickets if a siege is not ongoing in this npc's castle
  175. if ((castle != null) && !(castle.getSiege().getIsInProgress()))
  176. {
  177. itemId = ITEM_IDS[i];
  178. // create the ticket in the gameworld
  179. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  180. dropticket.setLocation(L2ItemInstance.ItemLocation.VOID);
  181. dropticket.dropMe(null, x, y, z);
  182. dropticket.setDropTime(0); //avoids it from beeing removed by the auto item destroyer
  183. L2World.getInstance().storeObject(dropticket);
  184. getDroppedTickets().add(dropticket);
  185. }
  186. break;
  187. }
  188. }
  189. statement.close();
  190. _log.info("Loaded: " + getDroppedTickets().size() + " Mercenary Tickets");
  191. }
  192. catch (Exception e)
  193. {
  194. _log.warning("Exception: loadMercenaryData(): " + e.getMessage());
  195. e.printStackTrace();
  196. }
  197. finally
  198. {
  199. try
  200. {
  201. con.close();
  202. }
  203. catch (Exception e)
  204. {
  205. }
  206. }
  207. }
  208. // =========================================================
  209. // Property - Public
  210. /**
  211. * Checks if the passed item has reached the limit of number of dropped
  212. * tickets that this SPECIFIC item may have in its castle
  213. */
  214. public boolean isAtTypeLimit(int itemId)
  215. {
  216. int limit = -1;
  217. // find the max value for this item
  218. for (int i = 0; i < ITEM_IDS.length; i++)
  219. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  220. {
  221. limit = MAX_MERC_PER_TYPE[i];
  222. break;
  223. }
  224. if (limit <= 0)
  225. return true;
  226. int count = 0;
  227. for (L2ItemInstance ticket : getDroppedTickets())
  228. {
  229. if (ticket != null && ticket.getItemId() == itemId)
  230. count++;
  231. }
  232. if (count >= limit)
  233. return true;
  234. return false;
  235. }
  236. /**
  237. * Checks if the passed item belongs to a castle which has reached its limit
  238. * of number of dropped tickets.
  239. */
  240. public boolean isAtCasleLimit(int itemId)
  241. {
  242. int castleId = getTicketCastleId(itemId);
  243. if (castleId <= 0)
  244. return true;
  245. int limit = MERCS_MAX_PER_CASTLE[castleId - 1];
  246. if (limit <= 0)
  247. return true;
  248. int count = 0;
  249. for (L2ItemInstance ticket : getDroppedTickets())
  250. {
  251. if ((ticket != null) && (getTicketCastleId(ticket.getItemId()) == castleId))
  252. count++;
  253. }
  254. if (count >= limit)
  255. return true;
  256. return false;
  257. }
  258. public int getMaxAllowedMerc(int castleId)
  259. {
  260. return MERCS_MAX_PER_CASTLE[castleId - 1];
  261. }
  262. public boolean isTooCloseToAnotherTicket(int x, int y, int z)
  263. {
  264. for (L2ItemInstance item : getDroppedTickets())
  265. {
  266. double dx = x - item.getX();
  267. double dy = y - item.getY();
  268. double dz = z - item.getZ();
  269. if ((dx * dx + dy * dy + dz * dz) < 25 * 25)
  270. return true;
  271. }
  272. return false;
  273. }
  274. /**
  275. * addTicket actions
  276. * 1) find the npc that needs to be saved in the mercenary spawns, given this item
  277. * 2) Use the passed character's location info to add the spawn
  278. * 3) create a copy of the item to drop in the world
  279. * returns the id of the mercenary npc that was added to the spawn
  280. * returns -1 if this fails.
  281. */
  282. public int addTicket(int itemId, L2PcInstance activeChar, String[] messages)
  283. {
  284. int x = activeChar.getX();
  285. int y = activeChar.getY();
  286. int z = activeChar.getZ();
  287. int heading = activeChar.getHeading();
  288. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  289. if (castle == null) //this should never happen at this point
  290. return -1;
  291. for (int i = 0; i < ITEM_IDS.length; i++)
  292. {
  293. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  294. {
  295. spawnMercenary(NPC_IDS[i], x, y, z, 3000, messages, 0);
  296. // Hire merc for this caslte. NpcId is at the same index as the item used.
  297. castle.getSiege().getSiegeGuardManager().hireMerc(x, y, z, heading, NPC_IDS[i]);
  298. // create the ticket in the gameworld
  299. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  300. dropticket.setLocation(L2ItemInstance.ItemLocation.VOID);
  301. dropticket.dropMe(null, x, y, z);
  302. dropticket.setDropTime(0); //avoids it from beeing removed by the auto item destroyer
  303. L2World.getInstance().storeObject(dropticket); //add to the world
  304. // and keep track of this ticket in the list
  305. _droppedTickets.add(dropticket);
  306. return NPC_IDS[i];
  307. }
  308. }
  309. return -1;
  310. }
  311. private void spawnMercenary(int npcId, int x, int y, int z, int despawnDelay, String[] messages, int chatDelay)
  312. {
  313. L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);
  314. if (template != null)
  315. {
  316. final L2DefenderInstance npc = new L2DefenderInstance(IdFactory.getInstance().getNextId(), template);
  317. npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
  318. npc.setDecayed(false);
  319. npc.spawnMe(x, y, (z + 20));
  320. if (messages != null && messages.length > 0)
  321. AutoChatHandler.getInstance().registerChat(npc, messages, chatDelay);
  322. if (despawnDelay > 0)
  323. {
  324. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
  325. public void run()
  326. {
  327. npc.deleteMe();
  328. }
  329. }, despawnDelay);
  330. }
  331. }
  332. }
  333. /**
  334. * Delete all tickets from a castle;
  335. * remove the items from the world and remove references to them from this class
  336. */
  337. public void deleteTickets(int castleId)
  338. {
  339. for (L2ItemInstance item : getDroppedTickets())
  340. {
  341. if ((item != null) && (getTicketCastleId(item.getItemId()) == castleId))
  342. {
  343. item.decayMe();
  344. L2World.getInstance().removeObject(item);
  345. // remove from the list
  346. getDroppedTickets().remove(item);
  347. }
  348. }
  349. }
  350. /**
  351. * remove a single ticket and its associated spawn from the world
  352. * (used when the castle lord picks up a ticket, for example)
  353. */
  354. public void removeTicket(L2ItemInstance item)
  355. {
  356. int itemId = item.getItemId();
  357. int npcId = -1;
  358. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  359. for (int i = 0; i < ITEM_IDS.length; i++)
  360. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  361. {
  362. npcId = NPC_IDS[i];
  363. break;
  364. }
  365. // find the castle where this item is
  366. Castle castle = CastleManager.getInstance().getCastleById(getTicketCastleId(itemId));
  367. if (npcId > 0 && castle != null)
  368. {
  369. (new SiegeGuardManager(castle)).removeMerc(npcId, item.getX(), item.getY(), item.getZ());
  370. }
  371. getDroppedTickets().remove(item);
  372. }
  373. public int[] getItemIds()
  374. {
  375. return ITEM_IDS;
  376. }
  377. public final List<L2ItemInstance> getDroppedTickets()
  378. {
  379. if (_droppedTickets == null)
  380. _droppedTickets = new FastList<L2ItemInstance>();
  381. return _droppedTickets;
  382. }
  383. @SuppressWarnings("synthetic-access")
  384. private static class SingletonHolder
  385. {
  386. protected static final MercTicketManager _instance = new MercTicketManager();
  387. }
  388. }