Stats.java 6.1 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.stats;
  20. import java.util.NoSuchElementException;
  21. /**
  22. * Enum of basic stats.
  23. * @author mkizub
  24. */
  25. public enum Stats
  26. {
  27. // Base stats, for each in Calculator a slot is allocated
  28. // HP, MP & CP
  29. MAX_HP("maxHp"),
  30. MAX_MP("maxMp"),
  31. MAX_CP("maxCp"),
  32. MAX_RECOVERABLE_HP("maxRecoverableHp"), // The maximum HP that is able to be recovered trough heals
  33. MAX_RECOVERABLE_MP("maxRecoverableMp"),
  34. MAX_RECOVERABLE_CP("maxRecoverableCp"),
  35. REGENERATE_HP_RATE("regHp"),
  36. REGENERATE_CP_RATE("regCp"),
  37. REGENERATE_MP_RATE("regMp"),
  38. MANA_CHARGE("manaCharge"),
  39. HEAL_EFFECT("healEffect"),
  40. // ATTACK & DEFENCE
  41. POWER_DEFENCE("pDef"),
  42. MAGIC_DEFENCE("mDef"),
  43. POWER_ATTACK("pAtk"),
  44. MAGIC_ATTACK("mAtk"),
  45. PHYSICAL_SKILL_POWER("physicalSkillPower"),
  46. POWER_ATTACK_SPEED("pAtkSpd"),
  47. MAGIC_ATTACK_SPEED("mAtkSpd"), // Magic Skill Casting Time Rate
  48. ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
  49. P_REUSE("pReuse"), // Physical Skill Reuse Rate
  50. MAGIC_REUSE_RATE("mReuse"), // Magic Skill Reuse Rate
  51. SHIELD_DEFENCE("sDef"),
  52. CRITICAL_DAMAGE("cAtk"),
  53. CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, critical power and critical damage SA
  54. MAGIC_CRIT_DMG("mCritPower"),
  55. // PVP BONUS
  56. PVP_PHYSICAL_DMG("pvpPhysDmg"),
  57. PVP_MAGICAL_DMG("pvpMagicalDmg"),
  58. PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
  59. PVP_PHYSICAL_DEF("pvpPhysDef"),
  60. PVP_MAGICAL_DEF("pvpMagicalDef"),
  61. PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),
  62. // PVE BONUS
  63. PVE_PHYSICAL_DMG("pvePhysDmg"),
  64. PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"),
  65. PVE_BOW_DMG("pveBowDmg"),
  66. PVE_BOW_SKILL_DMG("pveBowSkillsDmg"),
  67. PVE_MAGICAL_DMG("pveMagicalDmg"),
  68. // ATTACK & DEFENCE RATES
  69. EVASION_RATE("rEvas"),
  70. P_SKILL_EVASION("pSkillEvas"),
  71. CRIT_DAMAGE_EVASION("critDamEvas"),
  72. SHIELD_RATE("rShld"),
  73. CRITICAL_RATE("rCrit"),
  74. BLOW_RATE("blowRate"),
  75. MCRITICAL_RATE("mCritRate"),
  76. EXPSP_RATE("rExp"),
  77. BONUS_EXP("bonusExp"),
  78. BONUS_SP("bonusSp"),
  79. ATTACK_CANCEL("cancel"),
  80. MAGIC_FAILURE_RATE("magicFailureRate"),
  81. // ACCURACY & RANGE
  82. ACCURACY_COMBAT("accCombat"),
  83. POWER_ATTACK_RANGE("pAtkRange"),
  84. MAGIC_ATTACK_RANGE("mAtkRange"),
  85. ATTACK_COUNT_MAX("atkCountMax"),
  86. // Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
  87. MOVE_SPEED("runSpd"),
  88. // BASIC STATS
  89. STAT_STR("STR"),
  90. STAT_CON("CON"),
  91. STAT_DEX("DEX"),
  92. STAT_INT("INT"),
  93. STAT_WIT("WIT"),
  94. STAT_MEN("MEN"),
  95. // Special stats, share one slot in Calculator
  96. // VARIOUS
  97. BREATH("breath"),
  98. FALL("fall"),
  99. // VULNERABILITIES
  100. DAMAGE_ZONE_VULN("damageZoneVuln"),
  101. MOVEMENT_VULN("movementVuln"),
  102. CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills
  103. DEBUFF_VULN("debuffVuln"),
  104. BUFF_VULN("buffVuln"),
  105. CRIT_VULN("critVuln"), // Resistance to critical damage in percent.
  106. CRIT_ADD_VULN("critAddVuln"), // Resistance to critical damage in value (Example: +100 will be 100 more critical damage, NOT 100% more).
  107. MAGIC_DAMAGE_VULN("magicDamVul"),
  108. // RESISTANCES
  109. FIRE_RES("fireRes"),
  110. WIND_RES("windRes"),
  111. WATER_RES("waterRes"),
  112. EARTH_RES("earthRes"),
  113. HOLY_RES("holyRes"),
  114. DARK_RES("darkRes"),
  115. MAGIC_SUCCESS_RES("magicSuccRes"),
  116. // BUFF_IMMUNITY("buffImmunity"), //TODO: Implement me
  117. DEBUFF_IMMUNITY("debuffImmunity"),
  118. // ELEMENT POWER
  119. FIRE_POWER("firePower"),
  120. WATER_POWER("waterPower"),
  121. WIND_POWER("windPower"),
  122. EARTH_POWER("earthPower"),
  123. HOLY_POWER("holyPower"),
  124. DARK_POWER("darkPower"),
  125. // PROFICIENCY
  126. PROF("movementProf"),
  127. CANCEL_PROF("cancelProf"),
  128. DEBUFF_PROF("debuffProf"),
  129. REFLECT_DAMAGE_PERCENT("reflectDam"),
  130. REFLECT_SKILL_MAGIC("reflectSkillMagic"),
  131. REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),
  132. VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),
  133. VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
  134. ABSORB_DAMAGE_PERCENT("absorbDam"),
  135. TRANSFER_DAMAGE_PERCENT("transDam"),
  136. MANA_SHIELD_PERCENT("manaShield"),
  137. TRANSFER_DAMAGE_TO_PLAYER("transDamToPlayer"),
  138. ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),
  139. WEIGHT_LIMIT("weightLimit"),
  140. WEIGHT_PENALTY("weightPenalty"),
  141. // ExSkill
  142. INV_LIM("inventoryLimit"),
  143. WH_LIM("whLimit"),
  144. FREIGHT_LIM("FreightLimit"),
  145. P_SELL_LIM("PrivateSellLimit"),
  146. P_BUY_LIM("PrivateBuyLimit"),
  147. REC_D_LIM("DwarfRecipeLimit"),
  148. REC_C_LIM("CommonRecipeLimit"),
  149. // C4 Stats
  150. PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),
  151. MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
  152. DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
  153. BOW_MP_CONSUME_RATE("BowMpConsumeRate"),
  154. MP_CONSUME("MpConsume"),
  155. // T1 stats
  156. TALISMAN_SLOTS("talisman"),
  157. CLOAK_SLOT("cloak"),
  158. // Shield Stats
  159. SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
  160. // Skill mastery
  161. SKILL_MASTERY("skillMastery"),
  162. // Vitality
  163. VITALITY_CONSUME_RATE("vitalityConsumeRate"),
  164. // Souls
  165. MAX_SOULS("maxSouls"),
  166. // Fishing
  167. FISHING_EXPERTISE("fishingExpertise");
  168. public static final int NUM_STATS = values().length;
  169. private String _value;
  170. public String getValue()
  171. {
  172. return _value;
  173. }
  174. private Stats(String s)
  175. {
  176. _value = s;
  177. }
  178. public static Stats valueOfXml(String name)
  179. {
  180. name = name.intern();
  181. for (Stats s : values())
  182. {
  183. if (s.getValue().equals(name))
  184. {
  185. return s;
  186. }
  187. }
  188. throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats");
  189. }
  190. }