Siege.java 50 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  51. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  52. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  53. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  54. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  55. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  56. public class Siege implements Siegable
  57. {
  58. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  59. private static FastList<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  60. // typeId's
  61. public static final byte OWNER = -1;
  62. public static final byte DEFENDER = 0;
  63. public static final byte ATTACKER = 1;
  64. public static final byte DEFENDER_NOT_APPROWED = 2;
  65. public static enum TeleportWhoType
  66. {
  67. All, Attacker, DefenderNotOwner, Owner, Spectator
  68. }
  69. private int _controlTowerCount;
  70. private int _controlTowerMaxCount;
  71. private int _flameTowerCount;
  72. private int _flameTowerMaxCount;
  73. public class ScheduleEndSiegeTask implements Runnable
  74. {
  75. private final Castle _castleInst;
  76. public ScheduleEndSiegeTask(Castle pCastle)
  77. {
  78. _castleInst = pCastle;
  79. }
  80. @Override
  81. public void run()
  82. {
  83. if (!getIsInProgress())
  84. return;
  85. try
  86. {
  87. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  88. if (timeRemaining > 3600000)
  89. {
  90. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  91. sm.addNumber(2);
  92. announceToPlayer(sm, true);
  93. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  94. }
  95. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  96. {
  97. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  98. sm.addNumber((int) timeRemaining / 60000);
  99. announceToPlayer(sm, true);
  100. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  101. }
  102. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  103. {
  104. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  105. sm.addNumber((int) timeRemaining / 60000);
  106. announceToPlayer(sm, true);
  107. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  108. }
  109. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  110. {
  111. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  112. sm.addNumber((int) timeRemaining / 60000);
  113. announceToPlayer(sm, true);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  115. }
  116. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  117. {
  118. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  119. sm.addNumber((int) timeRemaining / 1000);
  120. announceToPlayer(sm, true);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  122. }
  123. else
  124. {
  125. _castleInst.getSiege().endSiege();
  126. }
  127. }
  128. catch (Exception e)
  129. {
  130. _log.log(Level.SEVERE, "", e);
  131. }
  132. }
  133. }
  134. public class ScheduleStartSiegeTask implements Runnable
  135. {
  136. private final Castle _castleInst;
  137. public ScheduleStartSiegeTask(Castle pCastle)
  138. {
  139. _castleInst = pCastle;
  140. }
  141. @Override
  142. public void run()
  143. {
  144. _scheduledStartSiegeTask.cancel(false);
  145. if (getIsInProgress())
  146. return;
  147. try
  148. {
  149. if (!getIsTimeRegistrationOver())
  150. {
  151. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  152. if (regTimeRemaining > 0)
  153. {
  154. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  155. return;
  156. }
  157. endTimeRegistration(true);
  158. }
  159. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  160. if (timeRemaining > 86400000)
  161. {
  162. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  163. }
  164. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  165. {
  166. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  167. sm.addString(getCastle().getName());
  168. Announcements.getInstance().announceToAll(sm);
  169. _isRegistrationOver = true;
  170. clearSiegeWaitingClan();
  171. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  172. }
  173. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  174. {
  175. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  176. }
  177. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  178. {
  179. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  180. }
  181. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  182. {
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  184. }
  185. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  188. }
  189. else
  190. {
  191. _castleInst.getSiege().startSiege();
  192. }
  193. }
  194. catch (Exception e)
  195. {
  196. _log.log(Level.SEVERE, "", e);
  197. }
  198. }
  199. }
  200. private final List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  201. private final List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  202. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  203. // Castle setting
  204. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  205. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  206. private final Castle[] _castle;
  207. private boolean _isInProgress = false;
  208. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  209. protected boolean _isRegistrationOver = false;
  210. protected Calendar _siegeEndDate;
  211. private SiegeGuardManager _siegeGuardManager;
  212. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  213. protected int _firstOwnerClanId = -1;
  214. public Siege(Castle[] castle)
  215. {
  216. _castle = castle;
  217. _siegeGuardManager = new SiegeGuardManager(getCastle());
  218. startAutoTask();
  219. }
  220. @Override
  221. public void endSiege()
  222. {
  223. if (getIsInProgress())
  224. {
  225. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  226. sm.addString(getCastle().getName());
  227. Announcements.getInstance().announceToAll(sm);
  228. if (getCastle().getOwnerId() > 0)
  229. {
  230. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  231. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  232. sm.addString(clan.getName());
  233. sm.addString(getCastle().getName());
  234. Announcements.getInstance().announceToAll(sm);
  235. if (clan.getClanId() == _firstOwnerClanId)
  236. {
  237. // Owner is unchanged
  238. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  239. int count = getCastle().getBloodAlliance();
  240. if (num > 0)
  241. getCastle().setBloodAlliance(count + num);
  242. }
  243. else
  244. {
  245. getCastle().setBloodAlliance(0);
  246. for (L2ClanMember member : clan.getMembers())
  247. {
  248. if (member != null)
  249. {
  250. L2PcInstance player = member.getPlayerInstance();
  251. if (player != null && player.isNoble())
  252. {
  253. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  254. }
  255. }
  256. }
  257. }
  258. }
  259. else
  260. {
  261. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  262. sm.addString(getCastle().getName());
  263. Announcements.getInstance().announceToAll(sm);
  264. }
  265. getCastle().updateClansReputation();
  266. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  267. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  268. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  269. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  270. _isInProgress = false; // Flag so that siege instance can be started
  271. updatePlayerSiegeStateFlags(true);
  272. saveCastleSiege(); // Save castle specific data
  273. clearSiegeClan(); // Clear siege clan from db
  274. removeControlTower(); // Remove all control tower from this castle
  275. removeFlameTower();
  276. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  277. if (getCastle().getOwnerId() > 0)
  278. _siegeGuardManager.removeMercs();
  279. getCastle().spawnDoor(); // Respawn door to castle
  280. getCastle().getZone().setIsActive(false);
  281. getCastle().getZone().updateZoneStatusForCharactersInside();
  282. getCastle().getZone().setSiegeInstance(null);
  283. for(SiegeListener listener : siegeListeners)
  284. {
  285. listener.onEnd(this);
  286. }
  287. }
  288. }
  289. private void removeDefender(L2SiegeClan sc)
  290. {
  291. if (sc != null)
  292. getDefenderClans().remove(sc);
  293. }
  294. private void removeAttacker(L2SiegeClan sc)
  295. {
  296. if (sc != null)
  297. getAttackerClans().remove(sc);
  298. }
  299. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  300. {
  301. if (sc == null)
  302. return;
  303. sc.setType(type);
  304. getDefenderClans().add(sc);
  305. }
  306. private void addAttacker(L2SiegeClan sc)
  307. {
  308. if (sc == null)
  309. return;
  310. sc.setType(SiegeClanType.ATTACKER);
  311. getAttackerClans().add(sc);
  312. }
  313. /**
  314. * When control of castle changed during siege<BR><BR>
  315. */
  316. public void midVictory()
  317. {
  318. if (getIsInProgress()) // Siege still in progress
  319. {
  320. if (getCastle().getOwnerId() > 0)
  321. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  322. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  323. getAttackerClans().size() == 1 // Only 1 attacker
  324. )
  325. {
  326. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  327. removeAttacker(sc_newowner);
  328. addDefender(sc_newowner, SiegeClanType.OWNER);
  329. endSiege();
  330. return;
  331. }
  332. if (getCastle().getOwnerId() > 0)
  333. {
  334. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  335. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  336. // and only an alliance attacks
  337. {
  338. // The player's clan is in an alliance
  339. if (allyId != 0)
  340. {
  341. boolean allinsamealliance = true;
  342. for (L2SiegeClan sc : getAttackerClans())
  343. {
  344. if (sc != null)
  345. {
  346. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  347. allinsamealliance = false;
  348. }
  349. }
  350. if (allinsamealliance)
  351. {
  352. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  353. removeAttacker(sc_newowner);
  354. addDefender(sc_newowner, SiegeClanType.OWNER);
  355. endSiege();
  356. return;
  357. }
  358. }
  359. }
  360. for (L2SiegeClan sc : getDefenderClans())
  361. {
  362. if (sc != null)
  363. {
  364. removeDefender(sc);
  365. addAttacker(sc);
  366. }
  367. }
  368. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  369. removeAttacker(sc_newowner);
  370. addDefender(sc_newowner, SiegeClanType.OWNER);
  371. // The player's clan is in an alliance
  372. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  373. {
  374. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  375. if (sc != null)
  376. {
  377. removeAttacker(sc);
  378. addDefender(sc, SiegeClanType.DEFENDER);
  379. }
  380. }
  381. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  382. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  383. removeDefenderFlags(); // Removes defenders' flags
  384. getCastle().removeUpgrade(); // Remove all castle upgrade
  385. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  386. removeControlTower(); // Remove all control tower from this castle
  387. removeFlameTower();
  388. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  389. _controlTowerMaxCount = 0;
  390. _flameTowerCount = 0;
  391. _flameTowerMaxCount = 0;
  392. spawnControlTower(getCastle().getCastleId());
  393. spawnFlameTower(getCastle().getCastleId());
  394. updatePlayerSiegeStateFlags(false);
  395. for(SiegeListener listener : siegeListeners)
  396. {
  397. listener.onControlChange(this);
  398. }
  399. }
  400. }
  401. }
  402. /**
  403. * When siege starts<BR><BR>
  404. */
  405. @Override
  406. public void startSiege()
  407. {
  408. if (!getIsInProgress())
  409. {
  410. for(SiegeListener listener : siegeListeners)
  411. {
  412. if(!listener.onStart(this))
  413. {
  414. return;
  415. }
  416. }
  417. _firstOwnerClanId = getCastle().getOwnerId();
  418. if (getAttackerClans().isEmpty())
  419. {
  420. SystemMessage sm;
  421. if (getCastle().getOwnerId() <= 0)
  422. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  423. else
  424. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  425. sm.addString(getCastle().getName());
  426. Announcements.getInstance().announceToAll(sm);
  427. saveCastleSiege();
  428. return;
  429. }
  430. _isNormalSide = true; // Atk is now atk
  431. _isInProgress = true; // Flag so that same siege instance cannot be started again
  432. loadSiegeClan(); // Load siege clan from db
  433. updatePlayerSiegeStateFlags(false);
  434. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  435. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  436. _controlTowerCount = 0;
  437. _controlTowerMaxCount = 0;
  438. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  439. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  440. getCastle().spawnDoor(); // Spawn door
  441. spawnSiegeGuard(); // Spawn siege guard
  442. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  443. getCastle().getZone().setSiegeInstance(this);
  444. getCastle().getZone().setIsActive(true);
  445. getCastle().getZone().updateZoneStatusForCharactersInside();
  446. // Schedule a task to prepare auto siege end
  447. _siegeEndDate = Calendar.getInstance();
  448. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  449. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  450. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  451. sm.addString(getCastle().getName());
  452. Announcements.getInstance().announceToAll(sm);
  453. }
  454. }
  455. /**
  456. * Announce to player.<BR><BR>
  457. * @param message The SystemMessage to send to player
  458. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  459. */
  460. public void announceToPlayer(SystemMessage message, boolean bothSides)
  461. {
  462. for (L2SiegeClan siegeClans : getDefenderClans())
  463. {
  464. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  465. for (L2PcInstance member : clan.getOnlineMembers(0))
  466. {
  467. if (member != null)
  468. member.sendPacket(message);
  469. }
  470. }
  471. if (bothSides)
  472. {
  473. for (L2SiegeClan siegeClans : getAttackerClans())
  474. {
  475. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  476. for (L2PcInstance member : clan.getOnlineMembers(0))
  477. {
  478. if (member != null)
  479. member.sendPacket(message);
  480. }
  481. }
  482. }
  483. }
  484. public void updatePlayerSiegeStateFlags(boolean clear)
  485. {
  486. L2Clan clan;
  487. for (L2SiegeClan siegeclan : getAttackerClans())
  488. {
  489. if (siegeclan == null)
  490. continue;
  491. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  492. for (L2PcInstance member : clan.getOnlineMembers(0))
  493. {
  494. if (member == null)
  495. continue;
  496. if (clear)
  497. {
  498. member.setSiegeState((byte) 0);
  499. member.setSiegeSide(0);
  500. member.setIsInSiege(false);
  501. member.stopFameTask();
  502. }
  503. else
  504. {
  505. member.setSiegeState((byte) 1);
  506. member.setSiegeSide(getCastle().getCastleId());
  507. if (checkIfInZone(member))
  508. {
  509. member.setIsInSiege(true);
  510. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  511. }
  512. }
  513. member.sendPacket(new UserInfo(member));
  514. member.sendPacket(new ExBrExtraUserInfo(member));
  515. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  516. {
  517. if (player == null)
  518. continue;
  519. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  520. if (member.getPet() != null)
  521. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  522. }
  523. }
  524. }
  525. for (L2SiegeClan siegeclan : getDefenderClans())
  526. {
  527. if (siegeclan == null)
  528. continue;
  529. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  530. for (L2PcInstance member : clan.getOnlineMembers(0))
  531. {
  532. if (member == null)
  533. continue;
  534. if (clear)
  535. {
  536. member.setSiegeState((byte) 0);
  537. member.setSiegeSide(0);
  538. member.setIsInSiege(false);
  539. member.stopFameTask();
  540. }
  541. else
  542. {
  543. member.setSiegeState((byte) 2);
  544. member.setSiegeSide(getCastle().getCastleId());
  545. if (checkIfInZone(member))
  546. {
  547. member.setIsInSiege(true);
  548. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  549. }
  550. }
  551. member.sendPacket(new UserInfo(member));
  552. member.sendPacket(new ExBrExtraUserInfo(member));
  553. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  554. {
  555. if (player == null)
  556. continue;
  557. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  558. if (member.getPet() != null)
  559. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  560. }
  561. }
  562. }
  563. }
  564. /**
  565. * Approve clan as defender for siege<BR><BR>
  566. * @param clanId The int of player's clan id
  567. */
  568. public void approveSiegeDefenderClan(int clanId)
  569. {
  570. if (clanId <= 0)
  571. return;
  572. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  573. loadSiegeClan();
  574. }
  575. /**
  576. * @param object
  577. * @return true if object is inside the zone
  578. */
  579. public boolean checkIfInZone(L2Object object)
  580. {
  581. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  582. }
  583. /**
  584. * @param x
  585. * @param y
  586. * @param z
  587. * @return true if object is inside the zone
  588. */
  589. public boolean checkIfInZone(int x, int y, int z)
  590. {
  591. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  592. }
  593. /**
  594. * Return true if clan is attacker<BR><BR>
  595. * @param clan The L2Clan of the player
  596. */
  597. @Override
  598. public boolean checkIsAttacker(L2Clan clan)
  599. {
  600. return (getAttackerClan(clan) != null);
  601. }
  602. /**
  603. * Return true if clan is defender<BR><BR>
  604. * @param clan The L2Clan of the player
  605. */
  606. @Override
  607. public boolean checkIsDefender(L2Clan clan)
  608. {
  609. return (getDefenderClan(clan) != null);
  610. }
  611. /**
  612. * @param clan The L2Clan of the player
  613. * @return true if clan is defender waiting approval
  614. */
  615. public boolean checkIsDefenderWaiting(L2Clan clan)
  616. {
  617. return (getDefenderWaitingClan(clan) != null);
  618. }
  619. /** Clear all registered siege clans from database for castle */
  620. public void clearSiegeClan()
  621. {
  622. Connection con = null;
  623. PreparedStatement statement = null;
  624. try
  625. {
  626. con = L2DatabaseFactory.getInstance().getConnection();
  627. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  628. statement.setInt(1, getCastle().getCastleId());
  629. statement.execute();
  630. statement.close();
  631. if (getCastle().getOwnerId() > 0)
  632. {
  633. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  634. statement.setInt(1, getCastle().getOwnerId());
  635. statement.execute();
  636. }
  637. getAttackerClans().clear();
  638. getDefenderClans().clear();
  639. getDefenderWaitingClans().clear();
  640. }
  641. catch (Exception e)
  642. {
  643. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  644. }
  645. finally
  646. {
  647. L2DatabaseFactory.close(con);
  648. }
  649. }
  650. /** Clear all siege clans waiting for approval from database for castle */
  651. public void clearSiegeWaitingClan()
  652. {
  653. Connection con = null;
  654. PreparedStatement statement = null;
  655. try
  656. {
  657. con = L2DatabaseFactory.getInstance().getConnection();
  658. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  659. statement.setInt(1, getCastle().getCastleId());
  660. statement.execute();
  661. getDefenderWaitingClans().clear();
  662. }
  663. catch (Exception e)
  664. {
  665. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  666. }
  667. finally
  668. {
  669. L2DatabaseFactory.close(con);
  670. }
  671. }
  672. /** Return list of L2PcInstance registered as attacker in the zone. */
  673. @Override
  674. public List<L2PcInstance> getAttackersInZone()
  675. {
  676. List<L2PcInstance> players = new FastList<L2PcInstance>();
  677. L2Clan clan;
  678. for (L2SiegeClan siegeclan : getAttackerClans())
  679. {
  680. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  681. for (L2PcInstance player : clan.getOnlineMembers(0))
  682. {
  683. if (player == null)
  684. continue;
  685. if (player.isInSiege())
  686. players.add(player);
  687. }
  688. }
  689. return players;
  690. }
  691. /**
  692. * @return list of L2PcInstance registered as defender but not owner in the zone.
  693. */
  694. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  695. {
  696. List<L2PcInstance> players = new FastList<L2PcInstance>();
  697. L2Clan clan;
  698. for (L2SiegeClan siegeclan : getDefenderClans())
  699. {
  700. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  701. if (clan.getClanId() == getCastle().getOwnerId())
  702. continue;
  703. for (L2PcInstance player : clan.getOnlineMembers(0))
  704. {
  705. if (player == null)
  706. continue;
  707. if (player.isInSiege())
  708. players.add(player);
  709. }
  710. }
  711. return players;
  712. }
  713. /**
  714. * @return list of L2PcInstance in the zone.
  715. */
  716. public List<L2PcInstance> getPlayersInZone()
  717. {
  718. return getCastle().getZone().getAllPlayers();
  719. }
  720. /**
  721. * @return list of L2PcInstance owning the castle in the zone.
  722. */
  723. public List<L2PcInstance> getOwnersInZone()
  724. {
  725. List<L2PcInstance> players = new FastList<L2PcInstance>();
  726. L2Clan clan;
  727. for (L2SiegeClan siegeclan : getDefenderClans())
  728. {
  729. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  730. if (clan.getClanId() != getCastle().getOwnerId())
  731. continue;
  732. for (L2PcInstance player : clan.getOnlineMembers(0))
  733. {
  734. if (player == null)
  735. continue;
  736. if (player.isInSiege())
  737. players.add(player);
  738. }
  739. }
  740. return players;
  741. }
  742. /**
  743. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  744. */
  745. public List<L2PcInstance> getSpectatorsInZone()
  746. {
  747. List<L2PcInstance> players = new FastList<L2PcInstance>();
  748. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  749. {
  750. if (player == null)
  751. continue;
  752. if (!player.isInSiege())
  753. players.add(player);
  754. }
  755. return players;
  756. }
  757. /**
  758. * Control Tower was killed
  759. * @param ct
  760. */
  761. public void killedCT(L2Npc ct)
  762. {
  763. _controlTowerCount--;
  764. if (_controlTowerCount < 0)
  765. _controlTowerCount = 0;
  766. }
  767. /**
  768. * Remove the flag that was killed
  769. * @param flag
  770. */
  771. public void killedFlag(L2Npc flag)
  772. {
  773. if (flag == null)
  774. return;
  775. for (L2SiegeClan clan : getAttackerClans())
  776. {
  777. if (clan.removeFlag(flag))
  778. return;
  779. }
  780. }
  781. /**
  782. * Display list of registered clans
  783. * @param player
  784. */
  785. public void listRegisterClan(L2PcInstance player)
  786. {
  787. player.sendPacket(new SiegeInfo(getCastle()));
  788. }
  789. /**
  790. * Register clan as attacker<BR><BR>
  791. * @param player The L2PcInstance of the player trying to register
  792. */
  793. public void registerAttacker(L2PcInstance player)
  794. {
  795. registerAttacker(player, false);
  796. }
  797. public void registerAttacker(L2PcInstance player, boolean force)
  798. {
  799. if (player.getClan() == null)
  800. return;
  801. int allyId = 0;
  802. if (getCastle().getOwnerId() != 0)
  803. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  804. if (allyId != 0)
  805. {
  806. if (player.getClan().getAllyId() == allyId && !force)
  807. {
  808. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  809. return;
  810. }
  811. }
  812. if (force || checkIfCanRegister(player, ATTACKER))
  813. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  814. }
  815. /**
  816. * Register clan as defender<BR><BR>
  817. * @param player The L2PcInstance of the player trying to register
  818. */
  819. public void registerDefender(L2PcInstance player)
  820. {
  821. registerDefender(player, false);
  822. }
  823. public void registerDefender(L2PcInstance player, boolean force)
  824. {
  825. if (getCastle().getOwnerId() <= 0)
  826. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  827. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  828. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  829. }
  830. /**
  831. * Remove clan from siege<BR><BR>
  832. * @param clanId The int of player's clan id
  833. */
  834. public void removeSiegeClan(int clanId)
  835. {
  836. if (clanId <= 0)
  837. return;
  838. Connection con = null;
  839. PreparedStatement statement = null;
  840. try
  841. {
  842. con = L2DatabaseFactory.getInstance().getConnection();
  843. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  844. statement.setInt(1, getCastle().getCastleId());
  845. statement.setInt(2, clanId);
  846. statement.execute();
  847. loadSiegeClan();
  848. }
  849. catch (Exception e)
  850. {
  851. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  852. }
  853. finally
  854. {
  855. L2DatabaseFactory.close(con);
  856. }
  857. }
  858. /**
  859. * Remove clan from siege<BR><BR>
  860. * @param clan clan being removed
  861. */
  862. public void removeSiegeClan(L2Clan clan)
  863. {
  864. if (clan == null || clan.getCastleId() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  865. return;
  866. removeSiegeClan(clan.getClanId());
  867. }
  868. /**
  869. * Remove clan from siege<BR><BR>
  870. * @param player The L2PcInstance of player/clan being removed
  871. */
  872. public void removeSiegeClan(L2PcInstance player)
  873. {
  874. removeSiegeClan(player.getClan());
  875. }
  876. /**
  877. * Start the auto tasks<BR><BR>
  878. */
  879. public void startAutoTask()
  880. {
  881. correctSiegeDateTime();
  882. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  883. loadSiegeClan();
  884. // Schedule siege auto start
  885. if (_scheduledStartSiegeTask != null)
  886. _scheduledStartSiegeTask.cancel(false);
  887. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  888. }
  889. /**
  890. * Teleport players
  891. * @param teleportWho
  892. * @param teleportWhere
  893. */
  894. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  895. {
  896. List<L2PcInstance> players;
  897. switch (teleportWho)
  898. {
  899. case Owner:
  900. players = getOwnersInZone();
  901. break;
  902. case Attacker:
  903. players = getAttackersInZone();
  904. break;
  905. case DefenderNotOwner:
  906. players = getDefendersButNotOwnersInZone();
  907. break;
  908. case Spectator:
  909. players = getSpectatorsInZone();
  910. break;
  911. default:
  912. players = getPlayersInZone();
  913. }
  914. for (L2PcInstance player : players)
  915. {
  916. if (player.isGM() || player.isInJail())
  917. continue;
  918. player.teleToLocation(teleportWhere);
  919. }
  920. }
  921. /**
  922. * Add clan as attacker<BR><BR>
  923. * @param clanId The int of clan's id
  924. */
  925. private void addAttacker(int clanId)
  926. {
  927. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  928. }
  929. /**
  930. * Add clan as defender<BR><BR>
  931. * @param clanId The int of clan's id
  932. */
  933. private void addDefender(int clanId)
  934. {
  935. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  936. }
  937. /**
  938. * <p>Add clan as defender with the specified type</p>
  939. * @param clanId The int of clan's id
  940. * @param type the type of the clan
  941. */
  942. private void addDefender(int clanId, SiegeClanType type)
  943. {
  944. getDefenderClans().add(new L2SiegeClan(clanId, type));
  945. }
  946. /**
  947. * Add clan as defender waiting approval<BR><BR>
  948. * @param clanId The int of clan's id
  949. */
  950. private void addDefenderWaiting(int clanId)
  951. {
  952. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  953. }
  954. /**
  955. * @param player The L2PcInstance of the player trying to register
  956. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  957. * @return true if the player can register.
  958. */
  959. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  960. {
  961. if (getIsRegistrationOver())
  962. {
  963. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  964. sm.addString(getCastle().getName());
  965. player.sendPacket(sm);
  966. }
  967. else if (getIsInProgress())
  968. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  969. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  970. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  971. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  972. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  973. else if (player.getClan().getCastleId() > 0)
  974. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  975. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  976. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  977. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  978. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  979. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  980. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  981. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  982. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  983. else
  984. return true;
  985. return false;
  986. }
  987. /**
  988. * @param clan The L2Clan of the player trying to register
  989. * @return true if the clan has already registered to a siege for the same day.
  990. */
  991. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  992. {
  993. for (Siege siege : SiegeManager.getInstance().getSieges())
  994. {
  995. if (siege == this)
  996. continue;
  997. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  998. {
  999. if (siege.checkIsAttacker(clan))
  1000. return true;
  1001. if (siege.checkIsDefender(clan))
  1002. return true;
  1003. if (siege.checkIsDefenderWaiting(clan))
  1004. return true;
  1005. }
  1006. }
  1007. return false;
  1008. }
  1009. /**
  1010. * Return the correct siege date as Calendar.<BR><BR>
  1011. */
  1012. public void correctSiegeDateTime()
  1013. {
  1014. boolean corrected = false;
  1015. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1016. {
  1017. // Since siege has past reschedule it to the next one
  1018. // This is usually caused by server being down
  1019. corrected = true;
  1020. setNextSiegeDate();
  1021. }
  1022. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1023. {
  1024. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1025. // This is usually caused by server being down
  1026. corrected = true;
  1027. setNextSiegeDate();
  1028. }
  1029. if (corrected)
  1030. saveSiegeDate();
  1031. }
  1032. /** Load siege clans. */
  1033. private void loadSiegeClan()
  1034. {
  1035. Connection con = null;
  1036. PreparedStatement statement = null;
  1037. try
  1038. {
  1039. getAttackerClans().clear();
  1040. getDefenderClans().clear();
  1041. getDefenderWaitingClans().clear();
  1042. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1043. if (getCastle().getOwnerId() > 0)
  1044. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1045. ResultSet rs = null;
  1046. con = L2DatabaseFactory.getInstance().getConnection();
  1047. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1048. statement.setInt(1, getCastle().getCastleId());
  1049. rs = statement.executeQuery();
  1050. int typeId;
  1051. while (rs.next())
  1052. {
  1053. typeId = rs.getInt("type");
  1054. if (typeId == DEFENDER)
  1055. addDefender(rs.getInt("clan_id"));
  1056. else if (typeId == ATTACKER)
  1057. addAttacker(rs.getInt("clan_id"));
  1058. else if (typeId == DEFENDER_NOT_APPROWED)
  1059. addDefenderWaiting(rs.getInt("clan_id"));
  1060. }
  1061. }
  1062. catch (Exception e)
  1063. {
  1064. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1065. }
  1066. finally
  1067. {
  1068. L2DatabaseFactory.close(con);
  1069. }
  1070. }
  1071. /** Remove all control tower spawned. */
  1072. private void removeControlTower()
  1073. {
  1074. if (_controlTowers != null && !_controlTowers.isEmpty())
  1075. {
  1076. // Remove all instances of control tower for this castle
  1077. for (L2ControlTowerInstance ct : _controlTowers)
  1078. {
  1079. if (ct != null)
  1080. {
  1081. try
  1082. {
  1083. ct.deleteMe();
  1084. }
  1085. catch (Exception e)
  1086. {
  1087. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1088. }
  1089. }
  1090. }
  1091. _controlTowers.clear();
  1092. _controlTowers = null;
  1093. }
  1094. }
  1095. /** Remove all flame towers spawned. */
  1096. private void removeFlameTower()
  1097. {
  1098. if (_flameTowers != null && !_flameTowers.isEmpty())
  1099. {
  1100. // Remove all instances of control tower for this castle
  1101. for (L2FlameTowerInstance ct : _flameTowers)
  1102. {
  1103. if (ct != null)
  1104. {
  1105. try
  1106. {
  1107. ct.deleteMe();
  1108. }
  1109. catch (Exception e)
  1110. {
  1111. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1112. }
  1113. }
  1114. }
  1115. _flameTowers.clear();
  1116. _flameTowers = null;
  1117. }
  1118. }
  1119. /** Remove all flags. */
  1120. private void removeFlags()
  1121. {
  1122. for (L2SiegeClan sc : getAttackerClans())
  1123. {
  1124. if (sc != null)
  1125. sc.removeFlags();
  1126. }
  1127. for (L2SiegeClan sc : getDefenderClans())
  1128. {
  1129. if (sc != null)
  1130. sc.removeFlags();
  1131. }
  1132. }
  1133. /** Remove flags from defenders. */
  1134. private void removeDefenderFlags()
  1135. {
  1136. for (L2SiegeClan sc : getDefenderClans())
  1137. {
  1138. if (sc != null)
  1139. sc.removeFlags();
  1140. }
  1141. }
  1142. /** Save castle siege related to database. */
  1143. private void saveCastleSiege()
  1144. {
  1145. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1146. // Schedule Time registration end
  1147. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1148. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1149. getCastle().setIsTimeRegistrationOver(false);
  1150. saveSiegeDate(); // Save the new date
  1151. startAutoTask(); // Prepare auto start siege and end registration
  1152. }
  1153. /** Save siege date to database. */
  1154. public void saveSiegeDate()
  1155. {
  1156. if (_scheduledStartSiegeTask != null)
  1157. {
  1158. _scheduledStartSiegeTask.cancel(true);
  1159. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1160. }
  1161. Connection con = null;
  1162. PreparedStatement statement = null;
  1163. try
  1164. {
  1165. con = L2DatabaseFactory.getInstance().getConnection();
  1166. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1167. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1168. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1169. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1170. statement.setInt(4, getCastle().getCastleId());
  1171. statement.execute();
  1172. }
  1173. catch (Exception e)
  1174. {
  1175. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1176. }
  1177. finally
  1178. {
  1179. L2DatabaseFactory.close(con);
  1180. }
  1181. }
  1182. /**
  1183. * Save registration to database.<BR><BR>
  1184. * @param clan The L2Clan of player
  1185. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1186. * @param isUpdateRegistration
  1187. */
  1188. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1189. {
  1190. if (clan.getCastleId() > 0)
  1191. return;
  1192. Connection con = null;
  1193. PreparedStatement statement = null;
  1194. try
  1195. {
  1196. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1197. {
  1198. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1199. return;
  1200. }
  1201. else
  1202. {
  1203. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1204. return;
  1205. }
  1206. con = L2DatabaseFactory.getInstance().getConnection();
  1207. if (!isUpdateRegistration)
  1208. {
  1209. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1210. statement.setInt(1, clan.getClanId());
  1211. statement.setInt(2, getCastle().getCastleId());
  1212. statement.setInt(3, typeId);
  1213. statement.execute();
  1214. }
  1215. else
  1216. {
  1217. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1218. statement.setInt(1, typeId);
  1219. statement.setInt(2, getCastle().getCastleId());
  1220. statement.setInt(3, clan.getClanId());
  1221. statement.execute();
  1222. }
  1223. if (typeId == DEFENDER || typeId == OWNER)
  1224. {
  1225. addDefender(clan.getClanId());
  1226. }
  1227. else if (typeId == ATTACKER)
  1228. {
  1229. addAttacker(clan.getClanId());
  1230. }
  1231. else if (typeId == DEFENDER_NOT_APPROWED)
  1232. {
  1233. addDefenderWaiting(clan.getClanId());
  1234. }
  1235. }
  1236. catch (Exception e)
  1237. {
  1238. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1239. }
  1240. finally
  1241. {
  1242. L2DatabaseFactory.close(con);
  1243. }
  1244. }
  1245. /** Set the date for the next siege. */
  1246. private void setNextSiegeDate()
  1247. {
  1248. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1249. {
  1250. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1251. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1252. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1253. // than sieges can occur on Saturdays as well
  1254. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1255. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1256. // set the next siege day to the next weekend
  1257. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1258. }
  1259. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1260. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1261. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1262. sm.addString(getCastle().getName());
  1263. Announcements.getInstance().announceToAll(sm);
  1264. _isRegistrationOver = false; // Allow registration for next siege
  1265. }
  1266. /**
  1267. * Spawn control tower.
  1268. * @param Id
  1269. */
  1270. private void spawnControlTower(int Id)
  1271. {
  1272. //Set control tower array size if one does not exist
  1273. if (_controlTowers == null)
  1274. _controlTowers = new FastList<L2ControlTowerInstance>();
  1275. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1276. {
  1277. L2ControlTowerInstance ct;
  1278. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1279. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1280. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1281. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1282. _controlTowerCount++;
  1283. _controlTowerMaxCount++;
  1284. _controlTowers.add(ct);
  1285. }
  1286. }
  1287. /**
  1288. * Spawn flame tower.
  1289. * @param Id
  1290. */
  1291. private void spawnFlameTower(int Id)
  1292. {
  1293. //Set control tower array size if one does not exist
  1294. if (_flameTowers == null)
  1295. _flameTowers = new FastList<L2FlameTowerInstance>();
  1296. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1297. {
  1298. L2FlameTowerInstance ct;
  1299. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1300. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1301. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1302. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1303. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1304. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1305. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1306. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1307. _flameTowerCount++;
  1308. _flameTowerMaxCount++;
  1309. _flameTowers.add(ct);
  1310. }
  1311. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1312. _flameTowerCount = 1;
  1313. }
  1314. /**
  1315. * Spawn siege guard.<BR><BR>
  1316. */
  1317. private void spawnSiegeGuard()
  1318. {
  1319. getSiegeGuardManager().spawnSiegeGuard();
  1320. // Register guard to the closest Control Tower
  1321. // When CT dies, so do all the guards that it controls
  1322. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1323. {
  1324. L2ControlTowerInstance closestCt;
  1325. int x, y, z;
  1326. double distance;
  1327. double distanceClosest = 0;
  1328. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1329. {
  1330. if (spawn == null)
  1331. continue;
  1332. closestCt = null;
  1333. distanceClosest = Integer.MAX_VALUE;
  1334. x = spawn.getLocx();
  1335. y = spawn.getLocy();
  1336. z = spawn.getLocz();
  1337. for (L2ControlTowerInstance ct : _controlTowers)
  1338. {
  1339. if (ct == null)
  1340. continue;
  1341. distance = ct.getDistanceSq(x, y, z);
  1342. if (distance < distanceClosest)
  1343. {
  1344. closestCt = ct;
  1345. distanceClosest = distance;
  1346. }
  1347. }
  1348. if (closestCt != null)
  1349. closestCt.registerGuard(spawn);
  1350. }
  1351. }
  1352. }
  1353. @Override
  1354. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1355. {
  1356. if (clan == null)
  1357. return null;
  1358. return getAttackerClan(clan.getClanId());
  1359. }
  1360. @Override
  1361. public final L2SiegeClan getAttackerClan(int clanId)
  1362. {
  1363. for (L2SiegeClan sc : getAttackerClans())
  1364. if (sc != null && sc.getClanId() == clanId)
  1365. return sc;
  1366. return null;
  1367. }
  1368. @Override
  1369. public final List<L2SiegeClan> getAttackerClans()
  1370. {
  1371. if (_isNormalSide)
  1372. return _attackerClans;
  1373. return _defenderClans;
  1374. }
  1375. public final int getAttackerRespawnDelay()
  1376. {
  1377. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1378. }
  1379. public final Castle getCastle()
  1380. {
  1381. if (_castle == null || _castle.length <= 0)
  1382. return null;
  1383. return _castle[0];
  1384. }
  1385. @Override
  1386. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1387. {
  1388. if (clan == null)
  1389. return null;
  1390. return getDefenderClan(clan.getClanId());
  1391. }
  1392. @Override
  1393. public final L2SiegeClan getDefenderClan(int clanId)
  1394. {
  1395. for (L2SiegeClan sc : getDefenderClans())
  1396. if (sc != null && sc.getClanId() == clanId)
  1397. return sc;
  1398. return null;
  1399. }
  1400. @Override
  1401. public final List<L2SiegeClan> getDefenderClans()
  1402. {
  1403. if (_isNormalSide)
  1404. return _defenderClans;
  1405. return _attackerClans;
  1406. }
  1407. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1408. {
  1409. if (clan == null)
  1410. return null;
  1411. return getDefenderWaitingClan(clan.getClanId());
  1412. }
  1413. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1414. {
  1415. for (L2SiegeClan sc : getDefenderWaitingClans())
  1416. if (sc != null && sc.getClanId() == clanId)
  1417. return sc;
  1418. return null;
  1419. }
  1420. public final List<L2SiegeClan> getDefenderWaitingClans()
  1421. {
  1422. return _defenderWaitingClans;
  1423. }
  1424. public final boolean getIsInProgress()
  1425. {
  1426. return _isInProgress;
  1427. }
  1428. public final boolean getIsRegistrationOver()
  1429. {
  1430. return _isRegistrationOver;
  1431. }
  1432. public final boolean getIsTimeRegistrationOver()
  1433. {
  1434. return getCastle().getIsTimeRegistrationOver();
  1435. }
  1436. @Override
  1437. public final Calendar getSiegeDate()
  1438. {
  1439. return getCastle().getSiegeDate();
  1440. }
  1441. public final Calendar getTimeRegistrationOverDate()
  1442. {
  1443. return getCastle().getTimeRegistrationOverDate();
  1444. }
  1445. public void endTimeRegistration(boolean automatic)
  1446. {
  1447. getCastle().setIsTimeRegistrationOver(true);
  1448. if (!automatic)
  1449. saveSiegeDate();
  1450. }
  1451. @Override
  1452. public List<L2Npc> getFlag(L2Clan clan)
  1453. {
  1454. if (clan != null)
  1455. {
  1456. L2SiegeClan sc = getAttackerClan(clan);
  1457. if (sc != null)
  1458. return sc.getFlag();
  1459. }
  1460. return null;
  1461. }
  1462. public final SiegeGuardManager getSiegeGuardManager()
  1463. {
  1464. if (_siegeGuardManager == null)
  1465. {
  1466. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1467. }
  1468. return _siegeGuardManager;
  1469. }
  1470. public int getControlTowerCount()
  1471. {
  1472. return _controlTowerCount;
  1473. }
  1474. /**
  1475. * TODO: Use it.
  1476. * @return the max count of control type towers.
  1477. */
  1478. public int getControlTowerMaxCount()
  1479. {
  1480. return _controlTowerMaxCount;
  1481. }
  1482. /**
  1483. * TODO: Use it.
  1484. * @return the max count of flame type towers.
  1485. */
  1486. public int getFlameTowerMaxCount()
  1487. {
  1488. return _flameTowerMaxCount;
  1489. }
  1490. public void disableTraps()
  1491. {
  1492. _flameTowerCount--;
  1493. }
  1494. /**
  1495. * @return boolean - traps are active
  1496. */
  1497. public boolean isTrapsActive()
  1498. {
  1499. //return true;
  1500. return _flameTowerCount > 0;
  1501. }
  1502. @Override
  1503. public boolean giveFame()
  1504. {
  1505. return true;
  1506. }
  1507. @Override
  1508. public int getFameFrequency()
  1509. {
  1510. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1511. }
  1512. @Override
  1513. public int getFameAmount()
  1514. {
  1515. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1516. }
  1517. @Override
  1518. public void updateSiege() { }
  1519. // Listeners
  1520. /**
  1521. * Adds a siege listener
  1522. * @param listener
  1523. */
  1524. public static void addSiegeListener(SiegeListener listener)
  1525. {
  1526. if(!siegeListeners.contains(listener))
  1527. {
  1528. siegeListeners.add(listener);
  1529. }
  1530. }
  1531. /**
  1532. * Removes a siege listener
  1533. * @param listener
  1534. */
  1535. public static void removeSiegeListener(SiegeListener listener)
  1536. {
  1537. siegeListeners.remove(listener);
  1538. }
  1539. }