CursedWeapon.java 21 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import net.sf.l2j.Config;
  23. import net.sf.l2j.L2DatabaseFactory;
  24. import net.sf.l2j.gameserver.ThreadPoolManager;
  25. import net.sf.l2j.gameserver.datatables.SkillTable;
  26. import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
  27. import net.sf.l2j.gameserver.instancemanager.TransformationManager;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  29. import net.sf.l2j.gameserver.network.SystemMessageId;
  30. import net.sf.l2j.gameserver.network.serverpackets.Earthquake;
  31. import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
  32. import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
  33. import net.sf.l2j.gameserver.network.serverpackets.ItemList;
  34. import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
  35. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  36. import net.sf.l2j.gameserver.templates.item.L2Item;
  37. import net.sf.l2j.gameserver.util.Broadcast;
  38. import net.sf.l2j.util.Point3D;
  39. import net.sf.l2j.util.Rnd;
  40. public class CursedWeapon
  41. {
  42. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  43. // _name is the name of the cursed weapon associated with its ID.
  44. private final String _name;
  45. // _itemId is the Item ID of the cursed weapon.
  46. private final int _itemId;
  47. // _skillId is the skills ID.
  48. private final int _skillId;
  49. private final int _skillMaxLevel;
  50. private int _dropRate;
  51. private int _duration;
  52. private int _durationLost;
  53. private int _disapearChance;
  54. private int _stageKills;
  55. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  56. private boolean _isDropped = false;
  57. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  58. private boolean _isActivated = false;
  59. private ScheduledFuture<?> _removeTask;
  60. private int _nbKills = 0;
  61. private long _endTime = 0;
  62. private int _playerId = 0;
  63. protected L2PcInstance _player = null;
  64. private L2ItemInstance _item = null;
  65. private int _playerKarma = 0;
  66. private int _playerPkKills = 0;
  67. protected int transformationId = 0;
  68. // =========================================================
  69. // Constructor
  70. public CursedWeapon(int itemId, int skillId, String name)
  71. {
  72. _name = name;
  73. _itemId = itemId;
  74. _skillId = skillId;
  75. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId, 0);
  76. }
  77. // =========================================================
  78. // Private
  79. public void endOfLife()
  80. {
  81. if (_isActivated)
  82. {
  83. if (_player != null && _player.isOnline() == 1)
  84. {
  85. // Remove from player
  86. _log.info(_name + " being removed online." );
  87. _player.abortAttack();
  88. _player.setKarma(_playerKarma);
  89. _player.setPkKills(_playerPkKills);
  90. _player.setCursedWeaponEquippedId(0);
  91. removeSkill();
  92. // Remove
  93. _player.getInventory().unEquipItemInBodySlotAndRecord(L2Item.SLOT_LR_HAND);
  94. _player.store();
  95. // Destroy
  96. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  97. if (!Config.FORCE_INVENTORY_UPDATE)
  98. {
  99. InventoryUpdate iu = new InventoryUpdate();
  100. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  101. else iu.addModifiedItem(removedItem);
  102. _player.sendPacket(iu);
  103. }
  104. else _player.sendPacket(new ItemList(_player, true));
  105. _player.broadcastUserInfo();
  106. } else
  107. {
  108. // Remove from Db
  109. _log.info(_name + " being removed offline." );
  110. java.sql.Connection con = null;
  111. try
  112. {
  113. con = L2DatabaseFactory.getInstance().getConnection();
  114. // Delete the item
  115. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  116. statement.setInt(1, _playerId);
  117. statement.setInt(2, _itemId);
  118. if (statement.executeUpdate() != 1)
  119. {
  120. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  121. }
  122. statement.close();
  123. /* Yesod: Skill is not stored into database any more.
  124. // Delete the skill
  125. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  126. statement.setInt(1, _playerId);
  127. statement.setInt(2, _skillId);
  128. if (statement.executeUpdate() != 1)
  129. {
  130. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  131. }
  132. */
  133. // Restore the karma
  134. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  135. statement.setInt(1, _playerKarma);
  136. statement.setInt(2, _playerPkKills);
  137. statement.setInt(3, _playerId);
  138. if (statement.executeUpdate() != 1)
  139. {
  140. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  141. }
  142. statement.close();
  143. }
  144. catch (Exception e)
  145. {
  146. _log.warning("Could not delete : " + e);
  147. }
  148. finally
  149. {
  150. try { con.close(); } catch (Exception e) {}
  151. }
  152. }
  153. } else
  154. {
  155. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  156. // OR this cursed weapon is on the ground.
  157. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  158. {
  159. // Destroy
  160. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  161. if (!Config.FORCE_INVENTORY_UPDATE)
  162. {
  163. InventoryUpdate iu = new InventoryUpdate();
  164. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  165. else iu.addModifiedItem(removedItem);
  166. _player.sendPacket(iu);
  167. }
  168. else _player.sendPacket(new ItemList(_player, true));
  169. _player.broadcastUserInfo();
  170. }
  171. // is dropped on the ground
  172. else if (_item != null)
  173. {
  174. _item.decayMe();
  175. L2World.getInstance().removeObject(_item);
  176. _log.info(_name+" item has been removed from World.");
  177. }
  178. }
  179. // Delete infos from table if any
  180. CursedWeaponsManager.removeFromDb(_itemId);
  181. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  182. sm.addItemName(_itemId);
  183. CursedWeaponsManager.announce(sm);
  184. // Reset state
  185. cancelTask();
  186. _isActivated = false;
  187. _isDropped = false;
  188. _endTime = 0;
  189. _player = null;
  190. _playerId = 0;
  191. _playerKarma = 0;
  192. _playerPkKills = 0;
  193. _item = null;
  194. _nbKills = 0;
  195. }
  196. private void cancelTask()
  197. {
  198. if (_removeTask != null)
  199. {
  200. _removeTask.cancel(true);
  201. _removeTask = null;
  202. }
  203. }
  204. private class RemoveTask implements Runnable
  205. {
  206. protected RemoveTask()
  207. {
  208. }
  209. public void run()
  210. {
  211. if (System.currentTimeMillis() >= getEndTime())
  212. endOfLife();
  213. }
  214. }
  215. private void dropIt(L2Attackable attackable, L2PcInstance player)
  216. {
  217. dropIt(attackable, player, null, true);
  218. }
  219. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  220. {
  221. _isActivated = false;
  222. if (fromMonster)
  223. {
  224. _item = attackable.dropItem(player, _itemId, 1);
  225. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  226. // RedSky and Earthquake
  227. ExRedSky packet = new ExRedSky(10);
  228. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  229. Broadcast.toAllOnlinePlayers(packet);
  230. Broadcast.toAllOnlinePlayers(eq);
  231. } else
  232. {
  233. _player.dropItem("DieDrop", _item, killer, true);
  234. _player.setKarma(_playerKarma);
  235. _player.setPkKills(_playerPkKills);
  236. _player.setCursedWeaponEquippedId(0);
  237. removeSkill();
  238. _player.abortAttack();
  239. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  240. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  241. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  242. }
  243. _item = null;
  244. _isDropped = true;
  245. SystemMessage sm = new SystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  246. if (player != null)
  247. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  248. else if (_player != null)
  249. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  250. else
  251. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  252. sm.addItemName(_itemId);
  253. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  254. }
  255. public void cursedOnLogin()
  256. {
  257. disableAllSkills();
  258. doTransform();
  259. giveSkill();
  260. SystemMessage msg = new SystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  261. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  262. msg.addItemName(_player.getCursedWeaponEquippedId());
  263. CursedWeaponsManager.announce(msg);
  264. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  265. SystemMessage msg2 = new SystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  266. int timeLeftInHours = (int)(((cw.getTimeLeft()/60000)/60));
  267. msg2.addItemName(_player.getCursedWeaponEquippedId());
  268. msg2.addNumber(timeLeftInHours*60);
  269. _player.sendPacket(msg2);
  270. }
  271. /**
  272. * Yesod:<br>
  273. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  274. * method if the weapon owner switches to a subclass.
  275. */
  276. public void giveSkill()
  277. {
  278. int level = 1+(_nbKills/_stageKills);
  279. if (level > _skillMaxLevel)
  280. level = _skillMaxLevel;
  281. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  282. // Yesod:
  283. // To properly support subclasses this skill can not be stored.
  284. _player.addSkill(skill, false);
  285. // Void Burst, Void Flow
  286. skill = SkillTable.getInstance().getInfo(3630, 1);
  287. _player.addSkill(skill, false);
  288. skill = SkillTable.getInstance().getInfo(3631, 1);
  289. _player.addSkill(skill, false);
  290. if (Config.DEBUG)
  291. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  292. _player.sendSkillList();
  293. }
  294. public void doTransform()
  295. {
  296. if (_itemId == 8689)
  297. {
  298. transformationId = 302;
  299. }
  300. else if (_itemId == 8190)
  301. {
  302. transformationId = 301;
  303. }
  304. if (_player.isTransformed())
  305. {
  306. _player.stopTransformation(null);
  307. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  308. {
  309. public void run()
  310. {
  311. TransformationManager.getInstance().transformPlayer(transformationId, _player, Long.MAX_VALUE);
  312. }
  313. }, 500);
  314. }
  315. else
  316. TransformationManager.getInstance().transformPlayer(transformationId, _player, Long.MAX_VALUE);
  317. }
  318. public void removeSkill()
  319. {
  320. _player.removeSkill(SkillTable.getInstance().getInfo(_skillId, _player.getSkillLevel(_skillId)), false);
  321. _player.removeSkill(SkillTable.getInstance().getInfo(3630, 1), false);
  322. _player.removeSkill(SkillTable.getInstance().getInfo(3631, 1), false);
  323. _player.untransform();
  324. if (_player.transformId() > 0)
  325. {
  326. TransformationManager.getInstance().transformPlayer(_player.transformId(), _player, Long.MAX_VALUE);
  327. return;
  328. }
  329. else
  330. {
  331. for (L2Skill sk : _player.getAllSkills())
  332. {
  333. if (sk != null && !sk.isPassive())
  334. _player.addSkill(sk, false);
  335. }
  336. }
  337. _player.regiveTemporarySkills();
  338. _player.sendSkillList();
  339. }
  340. public void disableAllSkills()
  341. {
  342. if (_player == null || _player.getAllSkills().length == 0)
  343. return;
  344. for (L2Skill sk : _player.getAllSkills())
  345. {
  346. if (sk != null && !sk.isPassive())
  347. _player.removeSkill(sk, false);
  348. }
  349. _player.sendSkillList();
  350. }
  351. // =========================================================
  352. // Public
  353. public void reActivate()
  354. {
  355. _isActivated = true;
  356. if (_endTime - System.currentTimeMillis() <= 0)
  357. endOfLife();
  358. else
  359. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  360. }
  361. public boolean checkDrop(L2Attackable attackable,
  362. L2PcInstance player)
  363. {
  364. if (Rnd.get(100000) < _dropRate)
  365. {
  366. // Drop the item
  367. dropIt(attackable, player);
  368. // Start the Life Task
  369. _endTime = System.currentTimeMillis() + _duration * 60000L;
  370. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  371. return true;
  372. }
  373. return false;
  374. }
  375. public void activate(L2PcInstance player, L2ItemInstance item)
  376. {
  377. // if the player is mounted, attempt to unmount first. Only allow picking up
  378. // the zariche if unmounting is successful.
  379. if (player.isMounted())
  380. {
  381. if (!player.dismount())
  382. {
  383. // TODO: correct this custom message.
  384. player.sendMessage("You may not pick up this item while riding in this territory");
  385. player.dropItem("InvDrop", item, null, true);
  386. return;
  387. }
  388. }
  389. _isActivated = true;
  390. // Player holding it data
  391. _player = player;
  392. _playerId = _player.getObjectId();
  393. _playerKarma = _player.getKarma();
  394. _playerPkKills = _player.getPkKills();
  395. saveData();
  396. // Change player stats
  397. _player.setCursedWeaponEquippedId(_itemId);
  398. _player.setKarma(9999999);
  399. _player.setPkKills(0);
  400. if (_player.isInParty())
  401. _player.getParty().oustPartyMember(_player);
  402. // Disable All Skills
  403. disableAllSkills();
  404. // Do Transform
  405. doTransform();
  406. // Add skill
  407. giveSkill();
  408. // Equip with the weapon
  409. _item = item;
  410. //L2ItemInstance[] items =
  411. _player.getInventory().equipItemAndRecord(_item);
  412. SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
  413. sm.addItemName(_item);
  414. _player.sendPacket(sm);
  415. // Fully heal player
  416. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  417. _player.setCurrentCp(_player.getMaxCp());
  418. // Refresh inventory
  419. if (!Config.FORCE_INVENTORY_UPDATE)
  420. {
  421. InventoryUpdate iu = new InventoryUpdate();
  422. iu.addItem(_item);
  423. //iu.addItems(Arrays.asList(items));
  424. _player.sendPacket(iu);
  425. }
  426. else _player.sendPacket(new ItemList(_player, false));
  427. // Refresh player stats
  428. _player.broadcastUserInfo();
  429. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  430. _player.broadcastPacket(atk);
  431. sm = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  432. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  433. sm.addItemName(_item);
  434. CursedWeaponsManager.announce(sm);
  435. }
  436. public void saveData()
  437. {
  438. if (Config.DEBUG)
  439. _log.info("CursedWeapon: Saving data to disk.");
  440. Connection con = null;
  441. try
  442. {
  443. con = L2DatabaseFactory.getInstance().getConnection();
  444. // Delete previous datas
  445. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  446. statement.setInt(1, _itemId);
  447. statement.executeUpdate();
  448. if (_isActivated)
  449. {
  450. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  451. statement.setInt(1, _itemId);
  452. statement.setInt(2, _playerId);
  453. statement.setInt(3, _playerKarma);
  454. statement.setInt(4, _playerPkKills);
  455. statement.setInt(5, _nbKills);
  456. statement.setLong(6, _endTime);
  457. statement.executeUpdate();
  458. statement.close();
  459. }
  460. }
  461. catch (SQLException e)
  462. {
  463. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  464. }
  465. finally
  466. {
  467. try
  468. {
  469. con.close();
  470. }
  471. catch (Exception e) {}
  472. }
  473. }
  474. public void dropIt(L2Character killer)
  475. {
  476. if (Rnd.get(100) <= _disapearChance)
  477. {
  478. // Remove it
  479. endOfLife();
  480. } else
  481. {
  482. // Unequip & Drop
  483. dropIt(null, null, killer, false);
  484. // Reset player stats
  485. _player.setKarma(_playerKarma);
  486. _player.setPkKills(_playerPkKills);
  487. _player.setCursedWeaponEquippedId(0);
  488. removeSkill();
  489. _player.abortAttack();
  490. // Unequip weapon
  491. //_player.getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LRHAND);
  492. _player.broadcastUserInfo();
  493. }
  494. }
  495. public void increaseKills()
  496. {
  497. _nbKills++;
  498. if (_player != null && _player.isOnline() > 0)
  499. {
  500. _player.setPkKills(_nbKills);
  501. _player.broadcastUserInfo();
  502. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  503. {
  504. giveSkill();
  505. }
  506. }
  507. // Reduce time-to-live
  508. _endTime -= _durationLost * 60000L;
  509. saveData();
  510. }
  511. // =========================================================
  512. // Setter
  513. public void setDisapearChance(int disapearChance)
  514. {
  515. _disapearChance = disapearChance;
  516. }
  517. public void setDropRate(int dropRate)
  518. {
  519. _dropRate = dropRate;
  520. }
  521. public void setDuration(int duration)
  522. {
  523. _duration = duration;
  524. }
  525. public void setDurationLost(int durationLost)
  526. {
  527. _durationLost = durationLost;
  528. }
  529. public void setStageKills(int stageKills)
  530. {
  531. _stageKills = stageKills;
  532. }
  533. public void setNbKills(int nbKills)
  534. {
  535. _nbKills = nbKills;
  536. }
  537. public void setPlayerId(int playerId)
  538. {
  539. _playerId = playerId;
  540. }
  541. public void setPlayerKarma(int playerKarma)
  542. {
  543. _playerKarma = playerKarma;
  544. }
  545. public void setPlayerPkKills(int playerPkKills)
  546. {
  547. _playerPkKills = playerPkKills;
  548. }
  549. public void setActivated(boolean isActivated)
  550. {
  551. _isActivated = isActivated;
  552. }
  553. public void setDropped(boolean isDropped)
  554. {
  555. _isDropped = isDropped;
  556. }
  557. public void setEndTime(long endTime)
  558. {
  559. _endTime = endTime;
  560. }
  561. public void setPlayer(L2PcInstance player)
  562. {
  563. _player = player;
  564. }
  565. public void setItem(L2ItemInstance item)
  566. {
  567. _item = item;
  568. }
  569. // =========================================================
  570. // Getter
  571. public boolean isActivated()
  572. {
  573. return _isActivated;
  574. }
  575. public boolean isDropped()
  576. {
  577. return _isDropped;
  578. }
  579. public long getEndTime()
  580. {
  581. return _endTime;
  582. }
  583. public String getName()
  584. {
  585. return _name;
  586. }
  587. public int getItemId()
  588. {
  589. return _itemId;
  590. }
  591. public int getSkillId()
  592. {
  593. return _skillId;
  594. }
  595. public int getPlayerId()
  596. {
  597. return _playerId;
  598. }
  599. public L2PcInstance getPlayer()
  600. {
  601. return _player;
  602. }
  603. public int getPlayerKarma()
  604. {
  605. return _playerKarma;
  606. }
  607. public int getPlayerPkKills()
  608. {
  609. return _playerPkKills;
  610. }
  611. public int getNbKills()
  612. {
  613. return _nbKills;
  614. }
  615. public int getStageKills()
  616. {
  617. return _stageKills;
  618. }
  619. public boolean isActive()
  620. {
  621. return _isActivated || _isDropped;
  622. }
  623. public int getLevel()
  624. {
  625. if (_nbKills > _stageKills*_skillMaxLevel)
  626. {
  627. return _skillMaxLevel;
  628. } else
  629. {
  630. return (_nbKills / _stageKills);
  631. }
  632. }
  633. public long getTimeLeft()
  634. {
  635. return _endTime - System.currentTimeMillis();
  636. }
  637. public void goTo(L2PcInstance player)
  638. {
  639. if (player == null) return;
  640. if (_isActivated)
  641. {
  642. // Go to player holding the weapon
  643. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  644. } else if (_isDropped)
  645. {
  646. // Go to item on the ground
  647. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  648. } else
  649. {
  650. player.sendMessage(_name+" isn't in the World.");
  651. }
  652. }
  653. public Point3D getWorldPosition()
  654. {
  655. if (_isActivated && _player != null)
  656. return _player.getPosition().getWorldPosition();
  657. if (_isDropped && _item != null)
  658. return _item.getPosition().getWorldPosition();
  659. return null;
  660. }
  661. }