Siege.java 49 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import com.l2jserver.Config;
  25. import com.l2jserver.L2DatabaseFactory;
  26. import com.l2jserver.gameserver.Announcements;
  27. import com.l2jserver.gameserver.SevenSigns;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.ClanTable;
  30. import com.l2jserver.gameserver.datatables.MapRegionTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  34. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  37. import com.l2jserver.gameserver.model.L2Clan;
  38. import com.l2jserver.gameserver.model.L2ClanMember;
  39. import com.l2jserver.gameserver.model.L2Object;
  40. import com.l2jserver.gameserver.model.L2SiegeClan;
  41. import com.l2jserver.gameserver.model.L2Spawn;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.actor.L2Npc;
  44. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  45. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  47. import com.l2jserver.gameserver.network.SystemMessageId;
  48. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  49. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  50. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  51. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  52. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  53. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  54. import javolution.util.FastList;
  55. public class Siege implements Siegable
  56. {
  57. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  58. // typeId's
  59. public static final byte OWNER = -1;
  60. public static final byte DEFENDER = 0;
  61. public static final byte ATTACKER = 1;
  62. public static final byte DEFENDER_NOT_APPROWED = 2;
  63. private static final int BLOOD_ALLIANCE = 9911;
  64. public static enum TeleportWhoType
  65. {
  66. All,
  67. Attacker,
  68. DefenderNotOwner,
  69. Owner,
  70. Spectator
  71. }
  72. private int _controlTowerCount;
  73. private int _controlTowerMaxCount;
  74. private int _flameTowerCount;
  75. private int _flameTowerMaxCount;
  76. public class ScheduleEndSiegeTask implements Runnable
  77. {
  78. private Castle _castleInst;
  79. public ScheduleEndSiegeTask(Castle pCastle)
  80. {
  81. _castleInst = pCastle;
  82. }
  83. public void run()
  84. {
  85. if (!getIsInProgress())
  86. return;
  87. try
  88. {
  89. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  90. if (timeRemaining > 3600000)
  91. {
  92. SystemMessage sm = new SystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  93. sm.addNumber(2);
  94. announceToPlayer(sm, true);
  95. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  96. }
  97. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  98. {
  99. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber(Math.round(timeRemaining / 60000));
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  103. }
  104. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  105. {
  106. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber(Math.round(timeRemaining / 60000));
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  110. }
  111. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  112. {
  113. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber(Math.round(timeRemaining / 60000));
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  117. }
  118. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  119. {
  120. SystemMessage sm = new SystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  121. sm.addNumber(Math.round(timeRemaining / 1000));
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  124. }
  125. else
  126. {
  127. _castleInst.getSiege().endSiege();
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. _log.log(Level.SEVERE, "", e);
  133. }
  134. }
  135. }
  136. public class ScheduleStartSiegeTask implements Runnable
  137. {
  138. private Castle _castleInst;
  139. public ScheduleStartSiegeTask(Castle pCastle)
  140. {
  141. _castleInst = pCastle;
  142. }
  143. public void run()
  144. {
  145. _scheduledStartSiegeTask.cancel(false);
  146. if (getIsInProgress())
  147. return;
  148. try
  149. {
  150. if (!getIsTimeRegistrationOver())
  151. {
  152. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  153. if (regTimeRemaining > 0)
  154. {
  155. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  156. return;
  157. }
  158. else
  159. {
  160. endTimeRegistration(true);
  161. }
  162. }
  163. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (timeRemaining > 86400000)
  165. {
  166. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  167. }
  168. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  169. {
  170. SystemMessage sm = new SystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  171. sm.addString(getCastle().getName());
  172. Announcements.getInstance().announceToAll(sm);
  173. _isRegistrationOver = true;
  174. clearSiegeWaitingClan();
  175. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  176. }
  177. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  178. {
  179. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  180. }
  181. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  182. {
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  184. }
  185. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  188. }
  189. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  192. }
  193. else
  194. {
  195. _castleInst.getSiege().startSiege();
  196. }
  197. }
  198. catch (Exception e)
  199. {
  200. _log.log(Level.SEVERE, "", e);
  201. }
  202. }
  203. }
  204. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  205. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  206. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  207. // Castle setting
  208. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  209. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  210. private Castle[] _castle;
  211. private boolean _isInProgress = false;
  212. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  213. protected boolean _isRegistrationOver = false;
  214. protected Calendar _siegeEndDate;
  215. private SiegeGuardManager _siegeGuardManager;
  216. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  217. protected int _firstOwnerClanId = -1;
  218. public Siege(Castle[] castle)
  219. {
  220. _castle = castle;
  221. _siegeGuardManager = new SiegeGuardManager(getCastle());
  222. startAutoTask();
  223. }
  224. public void endSiege()
  225. {
  226. if (getIsInProgress())
  227. {
  228. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  229. sm.addString(getCastle().getName());
  230. Announcements.getInstance().announceToAll(sm);
  231. if (getCastle().getOwnerId() > 0)
  232. {
  233. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  234. sm = new SystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  235. sm.addString(clan.getName());
  236. sm.addString(getCastle().getName());
  237. Announcements.getInstance().announceToAll(sm);
  238. if (clan.getClanId() == _firstOwnerClanId)
  239. {
  240. // Owner is unchanged
  241. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  242. if (num > 0)
  243. clan.getWarehouse().addItem("DefendSuccess", BLOOD_ALLIANCE, num, null, null);
  244. }
  245. else
  246. {
  247. for (L2ClanMember member : clan.getMembers())
  248. {
  249. if (member != null)
  250. {
  251. L2PcInstance player = member.getPlayerInstance();
  252. if(player != null && player.isNoble())
  253. {
  254. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  255. }
  256. }
  257. }
  258. }
  259. }
  260. else
  261. {
  262. sm = new SystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  263. sm.addString(getCastle().getName());
  264. Announcements.getInstance().announceToAll(sm);
  265. }
  266. getCastle().updateClansReputation();
  267. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  268. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  269. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  270. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  271. _isInProgress = false; // Flag so that siege instance can be started
  272. updatePlayerSiegeStateFlags(true);
  273. saveCastleSiege(); // Save castle specific data
  274. clearSiegeClan(); // Clear siege clan from db
  275. removeControlTower(); // Remove all control tower from this castle
  276. removeFlameTower();
  277. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  278. if (getCastle().getOwnerId() > 0)
  279. _siegeGuardManager.removeMercs();
  280. getCastle().spawnDoor(); // Respawn door to castle
  281. getCastle().getZone().setIsActive(false);
  282. getCastle().getZone().updateZoneStatusForCharactersInside();
  283. }
  284. }
  285. private void removeDefender(L2SiegeClan sc)
  286. {
  287. if (sc != null)
  288. getDefenderClans().remove(sc);
  289. }
  290. private void removeAttacker(L2SiegeClan sc)
  291. {
  292. if (sc != null)
  293. getAttackerClans().remove(sc);
  294. }
  295. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  296. {
  297. if (sc == null)
  298. return;
  299. sc.setType(type);
  300. getDefenderClans().add(sc);
  301. }
  302. private void addAttacker(L2SiegeClan sc)
  303. {
  304. if (sc == null)
  305. return;
  306. sc.setType(SiegeClanType.ATTACKER);
  307. getAttackerClans().add(sc);
  308. }
  309. /**
  310. * When control of castle changed during siege<BR><BR>
  311. */
  312. public void midVictory()
  313. {
  314. if (getIsInProgress()) // Siege still in progress
  315. {
  316. if (getCastle().getOwnerId() > 0)
  317. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  318. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  319. getAttackerClans().size() == 1 // Only 1 attacker
  320. )
  321. {
  322. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  323. removeAttacker(sc_newowner);
  324. addDefender(sc_newowner, SiegeClanType.OWNER);
  325. endSiege();
  326. return;
  327. }
  328. if (getCastle().getOwnerId() > 0)
  329. {
  330. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  331. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  332. // and only an alliance attacks
  333. {
  334. // The player's clan is in an alliance
  335. if (allyId != 0)
  336. {
  337. boolean allinsamealliance = true;
  338. for (L2SiegeClan sc : getAttackerClans())
  339. {
  340. if (sc != null)
  341. {
  342. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  343. allinsamealliance = false;
  344. }
  345. }
  346. if (allinsamealliance)
  347. {
  348. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  349. removeAttacker(sc_newowner);
  350. addDefender(sc_newowner, SiegeClanType.OWNER);
  351. endSiege();
  352. return;
  353. }
  354. }
  355. }
  356. for (L2SiegeClan sc : getDefenderClans())
  357. {
  358. if (sc != null)
  359. {
  360. removeDefender(sc);
  361. addAttacker(sc);
  362. }
  363. }
  364. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  365. removeAttacker(sc_newowner);
  366. addDefender(sc_newowner, SiegeClanType.OWNER);
  367. // The player's clan is in an alliance
  368. if (allyId != 0)
  369. {
  370. L2Clan[] clanList = ClanTable.getInstance().getClans();
  371. for (L2Clan clan : clanList)
  372. {
  373. if (clan.getAllyId() == allyId)
  374. {
  375. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  376. if (sc != null)
  377. {
  378. removeAttacker(sc);
  379. addDefender(sc, SiegeClanType.DEFENDER);
  380. }
  381. }
  382. }
  383. }
  384. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  385. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  386. removeDefenderFlags(); // Removes defenders' flags
  387. getCastle().removeUpgrade(); // Remove all castle upgrade
  388. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  389. removeControlTower(); // Remove all control tower from this castle
  390. removeFlameTower();
  391. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  392. _controlTowerMaxCount = 0;
  393. _flameTowerCount = 0;
  394. _flameTowerMaxCount = 0;
  395. spawnControlTower(getCastle().getCastleId());
  396. spawnFlameTower(getCastle().getCastleId());
  397. updatePlayerSiegeStateFlags(false);
  398. }
  399. }
  400. }
  401. /**
  402. * When siege starts<BR><BR>
  403. */
  404. public void startSiege()
  405. {
  406. if (!getIsInProgress())
  407. {
  408. _firstOwnerClanId = getCastle().getOwnerId();
  409. if (getAttackerClans().isEmpty())
  410. {
  411. SystemMessage sm;
  412. if (getCastle().getOwnerId() <= 0)
  413. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  414. else
  415. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  416. sm.addString(getCastle().getName());
  417. Announcements.getInstance().announceToAll(sm);
  418. saveCastleSiege();
  419. return;
  420. }
  421. _isNormalSide = true; // Atk is now atk
  422. _isInProgress = true; // Flag so that same siege instance cannot be started again
  423. loadSiegeClan(); // Load siege clan from db
  424. updatePlayerSiegeStateFlags(false);
  425. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  426. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  427. _controlTowerCount = 0;
  428. _controlTowerMaxCount = 0;
  429. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  430. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  431. getCastle().spawnDoor(); // Spawn door
  432. spawnSiegeGuard(); // Spawn siege guard
  433. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  434. getCastle().getZone().setIsActive(true);
  435. getCastle().getZone().updateZoneStatusForCharactersInside();
  436. // Schedule a task to prepare auto siege end
  437. _siegeEndDate = Calendar.getInstance();
  438. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  439. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  440. SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  441. sm.addString(getCastle().getName());
  442. Announcements.getInstance().announceToAll(sm);
  443. }
  444. }
  445. /**
  446. * Announce to player.<BR><BR>
  447. * @param message The SystemMessage to send to player
  448. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  449. */
  450. public void announceToPlayer(SystemMessage message, boolean bothSides)
  451. {
  452. for (L2SiegeClan siegeClans : getDefenderClans())
  453. {
  454. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  455. for (L2PcInstance member : clan.getOnlineMembers(0))
  456. {
  457. if (member != null)
  458. member.sendPacket(message);
  459. }
  460. }
  461. if (bothSides)
  462. {
  463. for (L2SiegeClan siegeClans : getAttackerClans())
  464. {
  465. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  466. for (L2PcInstance member : clan.getOnlineMembers(0))
  467. {
  468. if (member != null)
  469. member.sendPacket(message);
  470. }
  471. }
  472. }
  473. }
  474. public void updatePlayerSiegeStateFlags(boolean clear)
  475. {
  476. L2Clan clan;
  477. for (L2SiegeClan siegeclan : getAttackerClans())
  478. {
  479. if (siegeclan == null)
  480. continue;
  481. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  482. for (L2PcInstance member : clan.getOnlineMembers(0))
  483. {
  484. if (member == null)
  485. continue;
  486. if (clear)
  487. {
  488. member.setSiegeState((byte) 0);
  489. member.setSiegeSide(0);
  490. member.setIsInSiege(false);
  491. member.stopFameTask();
  492. }
  493. else
  494. {
  495. member.setSiegeState((byte) 1);
  496. member.setSiegeSide(getCastle().getCastleId());
  497. if (checkIfInZone(member))
  498. {
  499. member.setIsInSiege(true);
  500. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  501. }
  502. }
  503. member.sendPacket(new UserInfo(member));
  504. member.sendPacket(new ExBrExtraUserInfo(member));
  505. //synchronized (member.getKnownList().getKnownPlayers())
  506. {
  507. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  508. {
  509. try
  510. {
  511. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  512. if (member.getPet() != null)
  513. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  514. }
  515. catch (NullPointerException e)
  516. {
  517. }
  518. }
  519. }
  520. }
  521. }
  522. for (L2SiegeClan siegeclan : getDefenderClans())
  523. {
  524. if (siegeclan == null)
  525. continue;
  526. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  527. for (L2PcInstance member : clan.getOnlineMembers(0))
  528. {
  529. if (member == null)
  530. continue;
  531. if (clear)
  532. {
  533. member.setSiegeState((byte) 0);
  534. member.setSiegeSide(0);
  535. member.setIsInSiege(false);
  536. member.stopFameTask();
  537. }
  538. else
  539. {
  540. member.setSiegeState((byte) 2);
  541. member.setSiegeSide(getCastle().getCastleId());
  542. if (checkIfInZone(member))
  543. {
  544. member.setIsInSiege(true);
  545. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  546. }
  547. }
  548. member.sendPacket(new UserInfo(member));
  549. member.sendPacket(new ExBrExtraUserInfo(member));
  550. //synchronized (member.getKnownList().getKnownPlayers())
  551. {
  552. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  553. {
  554. try
  555. {
  556. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  557. if (member.getPet() != null)
  558. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  559. }
  560. catch (NullPointerException e)
  561. {
  562. }
  563. }
  564. }
  565. }
  566. }
  567. }
  568. /**
  569. * Approve clan as defender for siege<BR><BR>
  570. * @param clanId The int of player's clan id
  571. */
  572. public void approveSiegeDefenderClan(int clanId)
  573. {
  574. if (clanId <= 0)
  575. return;
  576. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  577. loadSiegeClan();
  578. }
  579. /** Return true if object is inside the zone */
  580. public boolean checkIfInZone(L2Object object)
  581. {
  582. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  583. }
  584. /** Return true if object is inside the zone */
  585. public boolean checkIfInZone(int x, int y, int z)
  586. {
  587. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  588. }
  589. /**
  590. * Return true if clan is attacker<BR><BR>
  591. * @param clan The L2Clan of the player
  592. */
  593. public boolean checkIsAttacker(L2Clan clan)
  594. {
  595. return (getAttackerClan(clan) != null);
  596. }
  597. /**
  598. * Return true if clan is defender<BR><BR>
  599. * @param clan The L2Clan of the player
  600. */
  601. public boolean checkIsDefender(L2Clan clan)
  602. {
  603. return (getDefenderClan(clan) != null);
  604. }
  605. /**
  606. * Return true if clan is defender waiting approval<BR><BR>
  607. * @param clan The L2Clan of the player
  608. */
  609. public boolean checkIsDefenderWaiting(L2Clan clan)
  610. {
  611. return (getDefenderWaitingClan(clan) != null);
  612. }
  613. /** Clear all registered siege clans from database for castle */
  614. public void clearSiegeClan()
  615. {
  616. Connection con = null;
  617. PreparedStatement statement = null;
  618. try
  619. {
  620. con = L2DatabaseFactory.getInstance().getConnection();
  621. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  622. statement.setInt(1, getCastle().getCastleId());
  623. statement.execute();
  624. statement.close();
  625. if (getCastle().getOwnerId() > 0)
  626. {
  627. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  628. statement.setInt(1, getCastle().getOwnerId());
  629. statement.execute();
  630. }
  631. getAttackerClans().clear();
  632. getDefenderClans().clear();
  633. getDefenderWaitingClans().clear();
  634. }
  635. catch (Exception e)
  636. {
  637. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  638. }
  639. finally
  640. {
  641. L2DatabaseFactory.close(con);
  642. }
  643. }
  644. /** Clear all siege clans waiting for approval from database for castle */
  645. public void clearSiegeWaitingClan()
  646. {
  647. Connection con = null;
  648. PreparedStatement statement = null;
  649. try
  650. {
  651. con = L2DatabaseFactory.getInstance().getConnection();
  652. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  653. statement.setInt(1, getCastle().getCastleId());
  654. statement.execute();
  655. getDefenderWaitingClans().clear();
  656. }
  657. catch (Exception e)
  658. {
  659. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  660. }
  661. finally
  662. {
  663. L2DatabaseFactory.close(con);
  664. }
  665. }
  666. /** Return list of L2PcInstance registered as attacker in the zone. */
  667. public List<L2PcInstance> getAttackersInZone()
  668. {
  669. List<L2PcInstance> players = new FastList<L2PcInstance>();
  670. L2Clan clan;
  671. for (L2SiegeClan siegeclan : getAttackerClans())
  672. {
  673. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  674. for (L2PcInstance player : clan.getOnlineMembers(0))
  675. {
  676. if (player == null)
  677. continue;
  678. if (player.isInSiege())
  679. players.add(player);
  680. }
  681. }
  682. return players;
  683. }
  684. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  685. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  686. {
  687. List<L2PcInstance> players = new FastList<L2PcInstance>();
  688. L2Clan clan;
  689. for (L2SiegeClan siegeclan : getDefenderClans())
  690. {
  691. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  692. if (clan.getClanId() == getCastle().getOwnerId())
  693. continue;
  694. for (L2PcInstance player : clan.getOnlineMembers(0))
  695. {
  696. if (player == null)
  697. continue;
  698. if (player.isInSiege())
  699. players.add(player);
  700. }
  701. }
  702. return players;
  703. }
  704. /** Return list of L2PcInstance in the zone. */
  705. public List<L2PcInstance> getPlayersInZone()
  706. {
  707. return getCastle().getZone().getAllPlayers();
  708. }
  709. /** Return list of L2PcInstance owning the castle in the zone. */
  710. public List<L2PcInstance> getOwnersInZone()
  711. {
  712. List<L2PcInstance> players = new FastList<L2PcInstance>();
  713. L2Clan clan;
  714. for (L2SiegeClan siegeclan : getDefenderClans())
  715. {
  716. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  717. if (clan.getClanId() != getCastle().getOwnerId())
  718. continue;
  719. for (L2PcInstance player : clan.getOnlineMembers(0))
  720. {
  721. if (player == null)
  722. continue;
  723. if (player.isInSiege())
  724. players.add(player);
  725. }
  726. }
  727. return players;
  728. }
  729. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  730. public List<L2PcInstance> getSpectatorsInZone()
  731. {
  732. List<L2PcInstance> players = new FastList<L2PcInstance>();
  733. //synchronized (L2World.getInstance().getAllPlayers())
  734. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  735. {
  736. if (player == null)
  737. continue;
  738. if (!player.isInSiege())
  739. players.add(player);
  740. }
  741. return players;
  742. }
  743. /** Control Tower was killed */
  744. public void killedCT(L2Npc ct)
  745. {
  746. _controlTowerCount--;
  747. if (_controlTowerCount < 0)
  748. _controlTowerCount = 0;
  749. }
  750. /** Remove the flag that was killed */
  751. public void killedFlag(L2Npc flag)
  752. {
  753. if (flag == null)
  754. return;
  755. for (L2SiegeClan clan : getAttackerClans())
  756. {
  757. if (clan.removeFlag(flag))
  758. return;
  759. }
  760. }
  761. /** Display list of registered clans */
  762. public void listRegisterClan(L2PcInstance player)
  763. {
  764. player.sendPacket(new SiegeInfo(getCastle()));
  765. }
  766. /**
  767. * Register clan as attacker<BR><BR>
  768. * @param player The L2PcInstance of the player trying to register
  769. */
  770. public void registerAttacker(L2PcInstance player)
  771. {
  772. registerAttacker(player, false);
  773. }
  774. public void registerAttacker(L2PcInstance player, boolean force)
  775. {
  776. if (player.getClan() == null)
  777. return;
  778. int allyId = 0;
  779. if (getCastle().getOwnerId() != 0)
  780. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  781. if (allyId != 0)
  782. {
  783. if (player.getClan().getAllyId() == allyId && !force)
  784. {
  785. player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  786. return;
  787. }
  788. }
  789. if (force || checkIfCanRegister(player, ATTACKER))
  790. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  791. }
  792. /**
  793. * Register clan as defender<BR><BR>
  794. * @param player The L2PcInstance of the player trying to register
  795. */
  796. public void registerDefender(L2PcInstance player)
  797. {
  798. registerDefender(player, false);
  799. }
  800. public void registerDefender(L2PcInstance player, boolean force)
  801. {
  802. if (getCastle().getOwnerId() <= 0)
  803. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  804. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  805. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  806. }
  807. /**
  808. * Remove clan from siege<BR><BR>
  809. * @param clanId The int of player's clan id
  810. */
  811. public void removeSiegeClan(int clanId)
  812. {
  813. if (clanId <= 0)
  814. return;
  815. Connection con = null;
  816. PreparedStatement statement = null;
  817. try
  818. {
  819. con = L2DatabaseFactory.getInstance().getConnection();
  820. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  821. statement.setInt(1, getCastle().getCastleId());
  822. statement.setInt(2, clanId);
  823. statement.execute();
  824. loadSiegeClan();
  825. }
  826. catch (Exception e)
  827. {
  828. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  829. }
  830. finally
  831. {
  832. L2DatabaseFactory.close(con);
  833. }
  834. }
  835. /**
  836. * Remove clan from siege<BR><BR>
  837. * @param player The L2PcInstance of player/clan being removed
  838. */
  839. public void removeSiegeClan(L2Clan clan)
  840. {
  841. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  842. return;
  843. removeSiegeClan(clan.getClanId());
  844. }
  845. /**
  846. * Remove clan from siege<BR><BR>
  847. * @param player The L2PcInstance of player/clan being removed
  848. */
  849. public void removeSiegeClan(L2PcInstance player)
  850. {
  851. removeSiegeClan(player.getClan());
  852. }
  853. /**
  854. * Start the auto tasks<BR><BR>
  855. */
  856. public void startAutoTask()
  857. {
  858. correctSiegeDateTime();
  859. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  860. loadSiegeClan();
  861. // Schedule siege auto start
  862. if (_scheduledStartSiegeTask != null)
  863. _scheduledStartSiegeTask.cancel(false);
  864. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  865. }
  866. /**
  867. * Teleport players
  868. */
  869. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  870. {
  871. List<L2PcInstance> players;
  872. switch (teleportWho)
  873. {
  874. case Owner:
  875. players = getOwnersInZone();
  876. break;
  877. case Attacker:
  878. players = getAttackersInZone();
  879. break;
  880. case DefenderNotOwner:
  881. players = getDefendersButNotOwnersInZone();
  882. break;
  883. case Spectator:
  884. players = getSpectatorsInZone();
  885. break;
  886. default:
  887. players = getPlayersInZone();
  888. }
  889. for (L2PcInstance player : players)
  890. {
  891. if (player.isGM() || player.isInJail())
  892. continue;
  893. player.teleToLocation(teleportWhere);
  894. }
  895. }
  896. /**
  897. * Add clan as attacker<BR><BR>
  898. * @param clanId The int of clan's id
  899. */
  900. private void addAttacker(int clanId)
  901. {
  902. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  903. }
  904. /**
  905. * Add clan as defender<BR><BR>
  906. * @param clanId The int of clan's id
  907. */
  908. private void addDefender(int clanId)
  909. {
  910. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  911. }
  912. /**
  913. * <p>Add clan as defender with the specified type</p>
  914. * @param clanId The int of clan's id
  915. * @param type the type of the clan
  916. */
  917. private void addDefender(int clanId, SiegeClanType type)
  918. {
  919. getDefenderClans().add(new L2SiegeClan(clanId, type));
  920. }
  921. /**
  922. * Add clan as defender waiting approval<BR><BR>
  923. * @param clanId The int of clan's id
  924. */
  925. private void addDefenderWaiting(int clanId)
  926. {
  927. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  928. }
  929. /**
  930. * Return true if the player can register.<BR><BR>
  931. * @param player The L2PcInstance of the player trying to register
  932. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  933. */
  934. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  935. {
  936. if (getIsRegistrationOver())
  937. {
  938. SystemMessage sm = new SystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  939. sm.addString(getCastle().getName());
  940. player.sendPacket(sm);
  941. }
  942. else if (getIsInProgress())
  943. player.sendPacket(new SystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  944. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  945. player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  946. else if (player.getClan().getHasCastle() > 0)
  947. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  948. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  949. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  950. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  951. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  952. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  953. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  954. else if ((typeId == ATTACKER)
  955. && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  956. player.sendPacket(new SystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  957. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  958. && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  959. player.sendPacket(new SystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  960. else
  961. return true;
  962. return false;
  963. }
  964. /**
  965. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  966. * @param clan The L2Clan of the player trying to register
  967. */
  968. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  969. {
  970. for (Siege siege : SiegeManager.getInstance().getSieges())
  971. {
  972. if (siege == this)
  973. continue;
  974. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  975. {
  976. if (siege.checkIsAttacker(clan))
  977. return true;
  978. if (siege.checkIsDefender(clan))
  979. return true;
  980. if (siege.checkIsDefenderWaiting(clan))
  981. return true;
  982. }
  983. }
  984. return false;
  985. }
  986. /**
  987. * Return the correct siege date as Calendar.<BR><BR>
  988. * @param siegeDate The Calendar siege date and time
  989. */
  990. public void correctSiegeDateTime()
  991. {
  992. boolean corrected = false;
  993. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  994. {
  995. // Since siege has past reschedule it to the next one
  996. // This is usually caused by server being down
  997. corrected = true;
  998. setNextSiegeDate();
  999. }
  1000. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1001. {
  1002. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1003. // This is usually caused by server being down
  1004. corrected = true;
  1005. setNextSiegeDate();
  1006. }
  1007. if (corrected)
  1008. saveSiegeDate();
  1009. }
  1010. /** Load siege clans. */
  1011. private void loadSiegeClan()
  1012. {
  1013. Connection con = null;
  1014. PreparedStatement statement = null;
  1015. try
  1016. {
  1017. getAttackerClans().clear();
  1018. getDefenderClans().clear();
  1019. getDefenderWaitingClans().clear();
  1020. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1021. if (getCastle().getOwnerId() > 0)
  1022. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1023. ResultSet rs = null;
  1024. con = L2DatabaseFactory.getInstance().getConnection();
  1025. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1026. statement.setInt(1, getCastle().getCastleId());
  1027. rs = statement.executeQuery();
  1028. int typeId;
  1029. while (rs.next())
  1030. {
  1031. typeId = rs.getInt("type");
  1032. if (typeId == DEFENDER)
  1033. addDefender(rs.getInt("clan_id"));
  1034. else if (typeId == ATTACKER)
  1035. addAttacker(rs.getInt("clan_id"));
  1036. else if (typeId == DEFENDER_NOT_APPROWED)
  1037. addDefenderWaiting(rs.getInt("clan_id"));
  1038. }
  1039. }
  1040. catch (Exception e)
  1041. {
  1042. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1043. }
  1044. finally
  1045. {
  1046. L2DatabaseFactory.close(con);
  1047. }
  1048. }
  1049. /** Remove all control tower spawned. */
  1050. private void removeControlTower()
  1051. {
  1052. if (_controlTowers != null && !_controlTowers.isEmpty())
  1053. {
  1054. // Remove all instances of control tower for this castle
  1055. for (L2ControlTowerInstance ct : _controlTowers)
  1056. {
  1057. if (ct != null)
  1058. {
  1059. try
  1060. {
  1061. ct.deleteMe();
  1062. }
  1063. catch (Exception e)
  1064. {
  1065. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1066. }
  1067. }
  1068. }
  1069. _controlTowers.clear();
  1070. _controlTowers = null;
  1071. }
  1072. }
  1073. /** Remove all flame towers spawned. */
  1074. private void removeFlameTower()
  1075. {
  1076. if (_flameTowers != null && !_flameTowers.isEmpty())
  1077. {
  1078. // Remove all instances of control tower for this castle
  1079. for (L2FlameTowerInstance ct : _flameTowers)
  1080. {
  1081. if (ct != null)
  1082. {
  1083. try
  1084. {
  1085. ct.deleteMe();
  1086. }
  1087. catch (Exception e)
  1088. {
  1089. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1090. }
  1091. }
  1092. }
  1093. _flameTowers.clear();
  1094. _flameTowers = null;
  1095. }
  1096. }
  1097. /** Remove all flags. */
  1098. private void removeFlags()
  1099. {
  1100. for (L2SiegeClan sc : getAttackerClans())
  1101. {
  1102. if (sc != null)
  1103. sc.removeFlags();
  1104. }
  1105. for (L2SiegeClan sc : getDefenderClans())
  1106. {
  1107. if (sc != null)
  1108. sc.removeFlags();
  1109. }
  1110. }
  1111. /** Remove flags from defenders. */
  1112. private void removeDefenderFlags()
  1113. {
  1114. for (L2SiegeClan sc : getDefenderClans())
  1115. {
  1116. if (sc != null)
  1117. sc.removeFlags();
  1118. }
  1119. }
  1120. /** Save castle siege related to database. */
  1121. private void saveCastleSiege()
  1122. {
  1123. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1124. // Schedule Time registration end
  1125. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1126. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1127. getCastle().setIsTimeRegistrationOver(false);
  1128. saveSiegeDate(); // Save the new date
  1129. startAutoTask(); // Prepare auto start siege and end registration
  1130. }
  1131. /** Save siege date to database. */
  1132. public void saveSiegeDate()
  1133. {
  1134. if (_scheduledStartSiegeTask != null)
  1135. {
  1136. _scheduledStartSiegeTask.cancel(true);
  1137. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1138. }
  1139. Connection con = null;
  1140. PreparedStatement statement = null;
  1141. try
  1142. {
  1143. con = L2DatabaseFactory.getInstance().getConnection();
  1144. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1145. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1146. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1147. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1148. statement.setInt(4, getCastle().getCastleId());
  1149. statement.execute();
  1150. }
  1151. catch (Exception e)
  1152. {
  1153. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1154. }
  1155. finally
  1156. {
  1157. L2DatabaseFactory.close(con);
  1158. }
  1159. }
  1160. /**
  1161. * Save registration to database.<BR><BR>
  1162. * @param clan The L2Clan of player
  1163. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1164. */
  1165. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1166. {
  1167. if (clan.getHasCastle() > 0)
  1168. return;
  1169. Connection con = null;
  1170. PreparedStatement statement = null;
  1171. try
  1172. {
  1173. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1174. {
  1175. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1176. return;
  1177. }
  1178. else
  1179. {
  1180. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1181. return;
  1182. }
  1183. con = L2DatabaseFactory.getInstance().getConnection();
  1184. if (!isUpdateRegistration)
  1185. {
  1186. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1187. statement.setInt(1, clan.getClanId());
  1188. statement.setInt(2, getCastle().getCastleId());
  1189. statement.setInt(3, typeId);
  1190. statement.execute();
  1191. }
  1192. else
  1193. {
  1194. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1195. statement.setInt(1, typeId);
  1196. statement.setInt(2, getCastle().getCastleId());
  1197. statement.setInt(3, clan.getClanId());
  1198. statement.execute();
  1199. }
  1200. if (typeId == DEFENDER || typeId == OWNER)
  1201. {
  1202. addDefender(clan.getClanId());
  1203. }
  1204. else if (typeId == ATTACKER)
  1205. {
  1206. addAttacker(clan.getClanId());
  1207. }
  1208. else if (typeId == DEFENDER_NOT_APPROWED)
  1209. {
  1210. addDefenderWaiting(clan.getClanId());
  1211. }
  1212. }
  1213. catch (Exception e)
  1214. {
  1215. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1216. }
  1217. finally
  1218. {
  1219. L2DatabaseFactory.close(con);
  1220. }
  1221. }
  1222. /** Set the date for the next siege. */
  1223. private void setNextSiegeDate()
  1224. {
  1225. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1226. {
  1227. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1228. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1229. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1230. // than sieges can occur on Saturdays as well
  1231. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1232. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1233. // set the next siege day to the next weekend
  1234. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1235. }
  1236. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1237. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1238. SystemMessage sm = new SystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1239. sm.addString(getCastle().getName());
  1240. Announcements.getInstance().announceToAll(sm);
  1241. _isRegistrationOver = false; // Allow registration for next siege
  1242. }
  1243. /** Spawn control tower. */
  1244. private void spawnControlTower(int Id)
  1245. {
  1246. //Set control tower array size if one does not exist
  1247. if (_controlTowers == null)
  1248. _controlTowers = new FastList<L2ControlTowerInstance>();
  1249. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1250. {
  1251. L2ControlTowerInstance ct;
  1252. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1253. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1254. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1255. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1256. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1257. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1258. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1259. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1260. _controlTowerCount++;
  1261. _controlTowerMaxCount++;
  1262. _controlTowers.add(ct);
  1263. }
  1264. }
  1265. /** Spawn flame tower. */
  1266. private void spawnFlameTower(int Id)
  1267. {
  1268. //Set control tower array size if one does not exist
  1269. if (_flameTowers == null)
  1270. _flameTowers = new FastList<L2FlameTowerInstance>();
  1271. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1272. {
  1273. L2FlameTowerInstance ct;
  1274. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1275. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1276. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1277. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1278. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1279. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1280. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1281. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1282. _flameTowerCount++;
  1283. _flameTowerMaxCount++;
  1284. _flameTowers.add(ct);
  1285. }
  1286. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1287. _flameTowerCount = 1;
  1288. }
  1289. /**
  1290. * Spawn siege guard.<BR><BR>
  1291. */
  1292. private void spawnSiegeGuard()
  1293. {
  1294. getSiegeGuardManager().spawnSiegeGuard();
  1295. // Register guard to the closest Control Tower
  1296. // When CT dies, so do all the guards that it controls
  1297. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1298. {
  1299. L2ControlTowerInstance closestCt;
  1300. int x, y, z;
  1301. double distance;
  1302. double distanceClosest = 0;
  1303. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1304. {
  1305. if (spawn == null)
  1306. continue;
  1307. closestCt = null;
  1308. distanceClosest = Integer.MAX_VALUE;
  1309. x = spawn.getLocx();
  1310. y = spawn.getLocy();
  1311. z = spawn.getLocz();
  1312. for (L2ControlTowerInstance ct : _controlTowers)
  1313. {
  1314. if (ct == null)
  1315. continue;
  1316. distance = ct.getDistanceSq(x, y, z);
  1317. if (distance < distanceClosest)
  1318. {
  1319. closestCt = ct;
  1320. distanceClosest = distance;
  1321. }
  1322. }
  1323. if (closestCt != null)
  1324. closestCt.registerGuard(spawn);
  1325. }
  1326. }
  1327. }
  1328. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1329. {
  1330. if (clan == null)
  1331. return null;
  1332. return getAttackerClan(clan.getClanId());
  1333. }
  1334. public final L2SiegeClan getAttackerClan(int clanId)
  1335. {
  1336. for (L2SiegeClan sc : getAttackerClans())
  1337. if (sc != null && sc.getClanId() == clanId)
  1338. return sc;
  1339. return null;
  1340. }
  1341. public final List<L2SiegeClan> getAttackerClans()
  1342. {
  1343. if (_isNormalSide)
  1344. return _attackerClans;
  1345. return _defenderClans;
  1346. }
  1347. public final int getAttackerRespawnDelay()
  1348. {
  1349. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1350. }
  1351. public final Castle getCastle()
  1352. {
  1353. if (_castle == null || _castle.length <= 0)
  1354. return null;
  1355. return _castle[0];
  1356. }
  1357. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1358. {
  1359. if (clan == null)
  1360. return null;
  1361. return getDefenderClan(clan.getClanId());
  1362. }
  1363. public final L2SiegeClan getDefenderClan(int clanId)
  1364. {
  1365. for (L2SiegeClan sc : getDefenderClans())
  1366. if (sc != null && sc.getClanId() == clanId)
  1367. return sc;
  1368. return null;
  1369. }
  1370. public final List<L2SiegeClan> getDefenderClans()
  1371. {
  1372. if (_isNormalSide)
  1373. return _defenderClans;
  1374. return _attackerClans;
  1375. }
  1376. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1377. {
  1378. if (clan == null)
  1379. return null;
  1380. return getDefenderWaitingClan(clan.getClanId());
  1381. }
  1382. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1383. {
  1384. for (L2SiegeClan sc : getDefenderWaitingClans())
  1385. if (sc != null && sc.getClanId() == clanId)
  1386. return sc;
  1387. return null;
  1388. }
  1389. public final List<L2SiegeClan> getDefenderWaitingClans()
  1390. {
  1391. return _defenderWaitingClans;
  1392. }
  1393. public final boolean getIsInProgress()
  1394. {
  1395. return _isInProgress;
  1396. }
  1397. public final boolean getIsRegistrationOver()
  1398. {
  1399. return _isRegistrationOver;
  1400. }
  1401. public final boolean getIsTimeRegistrationOver()
  1402. {
  1403. return getCastle().getIsTimeRegistrationOver();
  1404. }
  1405. public final Calendar getSiegeDate()
  1406. {
  1407. return getCastle().getSiegeDate();
  1408. }
  1409. public final Calendar getTimeRegistrationOverDate()
  1410. {
  1411. return getCastle().getTimeRegistrationOverDate();
  1412. }
  1413. public void endTimeRegistration(boolean automatic)
  1414. {
  1415. getCastle().setIsTimeRegistrationOver(true);
  1416. if (!automatic)
  1417. saveSiegeDate();
  1418. }
  1419. public List<L2Npc> getFlag(L2Clan clan)
  1420. {
  1421. if (clan != null)
  1422. {
  1423. L2SiegeClan sc = getAttackerClan(clan);
  1424. if (sc != null)
  1425. return sc.getFlag();
  1426. }
  1427. return null;
  1428. }
  1429. public final SiegeGuardManager getSiegeGuardManager()
  1430. {
  1431. if (_siegeGuardManager == null)
  1432. {
  1433. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1434. }
  1435. return _siegeGuardManager;
  1436. }
  1437. public int getControlTowerCount()
  1438. {
  1439. return _controlTowerCount;
  1440. }
  1441. public void disableTraps()
  1442. {
  1443. _flameTowerCount--;
  1444. }
  1445. /**
  1446. * @return boolean - traps are active
  1447. */
  1448. public boolean isTrapsActive()
  1449. {
  1450. //return true;
  1451. return _flameTowerCount > 0;
  1452. }
  1453. }