FortSiege.java 36 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.Collection;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.ThreadPoolManager;
  28. import com.l2jserver.gameserver.datatables.ClanTable;
  29. import com.l2jserver.gameserver.datatables.MapRegionTable;
  30. import com.l2jserver.gameserver.datatables.NpcTable;
  31. import com.l2jserver.gameserver.instancemanager.FortManager;
  32. import com.l2jserver.gameserver.instancemanager.FortSiegeGuardManager;
  33. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  34. import com.l2jserver.gameserver.instancemanager.FortSiegeManager.SiegeSpawn;
  35. import com.l2jserver.gameserver.model.CombatFlag;
  36. import com.l2jserver.gameserver.model.L2Clan;
  37. import com.l2jserver.gameserver.model.L2Object;
  38. import com.l2jserver.gameserver.model.L2SiegeClan;
  39. import com.l2jserver.gameserver.model.L2Spawn;
  40. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  41. import com.l2jserver.gameserver.model.actor.L2Npc;
  42. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  44. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  47. import com.l2jserver.gameserver.network.serverpackets.NpcSay;
  48. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  49. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  50. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  51. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  52. import javolution.util.FastList;
  53. import javolution.util.FastMap;
  54. public class FortSiege implements Siegable
  55. {
  56. protected static final Logger _log = Logger.getLogger(FortSiege.class.getName());
  57. public static enum TeleportWhoType
  58. {
  59. All, Attacker, Owner,
  60. }
  61. public class ScheduleEndSiegeTask implements Runnable
  62. {
  63. private final Fort _fortInst;
  64. public ScheduleEndSiegeTask(Fort pFort)
  65. {
  66. _fortInst = pFort;
  67. }
  68. public void run()
  69. {
  70. if (!getIsInProgress())
  71. return;
  72. try
  73. {
  74. _siegeEnd = null;
  75. _fortInst.getSiege().endSiege();
  76. }
  77. catch (Exception e)
  78. {
  79. _log.log(Level.WARNING, "Exception: ScheduleEndSiegeTask() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  80. }
  81. }
  82. }
  83. public class ScheduleStartSiegeTask implements Runnable
  84. {
  85. private final Fort _fortInst;
  86. private final int _time;
  87. public ScheduleStartSiegeTask(Fort pFort, int time)
  88. {
  89. _fortInst = pFort;
  90. _time = time;
  91. }
  92. public void run()
  93. {
  94. if (getIsInProgress())
  95. return;
  96. try
  97. {
  98. final SystemMessage sm;
  99. if (_time == 3600) // 1hr remains
  100. {
  101. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 600), 3000000); // Prepare task for 10 minutes left.
  102. }
  103. else if (_time == 600) // 10min remains
  104. {
  105. getFort().despawnSuspiciousMerchant();
  106. sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  107. sm.addNumber(10);
  108. announceToPlayer(sm);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 300), 300000); // Prepare task for 5 minutes left.
  110. }
  111. else if (_time == 300) // 5min remains
  112. {
  113. sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  114. sm.addNumber(5);
  115. announceToPlayer(sm);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 60), 240000); // Prepare task for 1 minute left.
  117. }
  118. else if (_time == 60) // 1min remains
  119. {
  120. sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  121. sm.addNumber(1);
  122. announceToPlayer(sm);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 30), 30000); // Prepare task for 30 seconds left.
  124. }
  125. else if (_time == 30) // 30seconds remains
  126. {
  127. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  128. sm.addNumber(30);
  129. announceToPlayer(sm);
  130. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 10), 20000); // Prepare task for 10 seconds left.
  131. }
  132. else if (_time == 10) // 10seconds remains
  133. {
  134. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  135. sm.addNumber(10);
  136. announceToPlayer(sm);
  137. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 5), 5000); // Prepare task for 5 seconds left.
  138. }
  139. else if (_time == 5) // 5seconds remains
  140. {
  141. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  142. sm.addNumber(5);
  143. announceToPlayer(sm);
  144. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 1), 4000); // Prepare task for 1 seconds left.
  145. }
  146. else if (_time == 1) // 1seconds remains
  147. {
  148. sm = new SystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  149. sm.addNumber(1);
  150. announceToPlayer(sm);
  151. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst, 0), 1000); // Prepare task start siege.
  152. }
  153. else if (_time == 0)// start siege
  154. {
  155. _fortInst.getSiege().startSiege();
  156. }
  157. else
  158. _log.warning("Exception: ScheduleStartSiegeTask(): unknown siege time: " + String.valueOf(_time));
  159. }
  160. catch (Exception e)
  161. {
  162. _log.log(Level.WARNING, "Exception: ScheduleStartSiegeTask() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  163. }
  164. }
  165. }
  166. public class ScheduleSuspiciousMerchantSpawn implements Runnable
  167. {
  168. private final Fort _fortInst;
  169. public ScheduleSuspiciousMerchantSpawn(Fort pFort)
  170. {
  171. _fortInst = pFort;
  172. }
  173. public void run()
  174. {
  175. if (getIsInProgress())
  176. return;
  177. try
  178. {
  179. _fortInst.spawnSuspiciousMerchant();
  180. }
  181. catch (Exception e)
  182. {
  183. _log.log(Level.WARNING, "Exception: ScheduleSuspicoiusMerchantSpawn() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  184. }
  185. }
  186. }
  187. public class ScheduleSiegeRestore implements Runnable
  188. {
  189. private final Fort _fortInst;
  190. public ScheduleSiegeRestore(Fort pFort)
  191. {
  192. _fortInst = pFort;
  193. }
  194. public void run()
  195. {
  196. if (!getIsInProgress())
  197. return;
  198. try
  199. {
  200. _siegeRestore = null;
  201. _fortInst.getSiege().resetSiege();
  202. announceToPlayer(new SystemMessage(SystemMessageId.BARRACKS_FUNCTION_RESTORED));
  203. }
  204. catch (Exception e)
  205. {
  206. _log.log(Level.WARNING, "Exception: ScheduleSiegeRestore() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  207. }
  208. }
  209. }
  210. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  211. // Fort setting
  212. protected FastMap<Integer, FastList<L2Spawn>> _commanders = new FastMap<Integer, FastList<L2Spawn>>();
  213. protected FastList<L2Spawn> _commandersSpawns;
  214. private final Fort[] _fort;
  215. private boolean _isInProgress = false;
  216. private FortSiegeGuardManager _siegeGuardManager;
  217. ScheduledFuture<?> _siegeEnd = null;
  218. ScheduledFuture<?> _siegeRestore = null;
  219. ScheduledFuture<?> _siegeStartTask = null;
  220. public FortSiege(Fort[] fort)
  221. {
  222. _fort = fort;
  223. checkAutoTask();
  224. FortSiegeManager.getInstance().addSiege(this);
  225. }
  226. /**
  227. * When siege ends<BR><BR>
  228. */
  229. public void endSiege()
  230. {
  231. if (getIsInProgress())
  232. {
  233. _isInProgress = false; // Flag so that siege instance can be started
  234. final SystemMessage sm = new SystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  235. sm.addFortId(getFort().getFortId());
  236. announceToPlayer(sm);
  237. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  238. unSpawnFlags();
  239. updatePlayerSiegeStateFlags(true);
  240. getFort().getZone().banishForeigners(getFort().getOwnerClan());
  241. getFort().getZone().setIsActive(false);
  242. getFort().getZone().updateZoneStatusForCharactersInside();
  243. saveFortSiege(); // Save fort specific data
  244. clearSiegeClan(); // Clear siege clan from db
  245. removeCommanders(); // Remove commander from this fort
  246. getFort().spawnNpcCommanders(); // Spawn NPC commanders
  247. getSiegeGuardManager().unspawnSiegeGuard(); // Remove all spawned siege guard from this fort
  248. getFort().resetDoors(); // Respawn door to fort
  249. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(getFort()), FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay() * 60 * 1000); // Prepare 3hr task for suspicious merchant respawn
  250. setSiegeDateTime(true); // store suspicious merchant spawn in DB
  251. if (_siegeEnd != null)
  252. _siegeEnd.cancel(true);
  253. if (_siegeRestore != null)
  254. _siegeRestore.cancel(true);
  255. if (getFort().getOwnerClan() != null && getFort().getFlagPole().getMeshIndex() == 0)
  256. getFort().setVisibleFlag(true);
  257. _log.info("Siege of " + getFort().getName() + " fort finished.");
  258. }
  259. }
  260. /**
  261. * When siege starts<BR><BR>
  262. */
  263. public void startSiege()
  264. {
  265. if (!getIsInProgress())
  266. {
  267. if (_siegeStartTask != null) // used admin command "admin_startfortsiege"
  268. {
  269. _siegeStartTask.cancel(true);
  270. getFort().despawnSuspiciousMerchant();
  271. }
  272. _siegeStartTask = null;
  273. if (getAttackerClans().isEmpty())
  274. return;
  275. _isInProgress = true; // Flag so that same siege instance cannot be started again
  276. loadSiegeClan(); // Load siege clan from db
  277. updatePlayerSiegeStateFlags(false);
  278. teleportPlayer(FortSiege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  279. getFort().despawnNpcCommanders(); // Despawn NPC commanders
  280. spawnCommanders(); // Spawn commanders
  281. getFort().resetDoors(); // Spawn door
  282. spawnSiegeGuard(); // Spawn siege guard
  283. getFort().setVisibleFlag(false);
  284. getFort().getZone().setIsActive(true);
  285. getFort().getZone().updateZoneStatusForCharactersInside();
  286. // Schedule a task to prepare auto siege end
  287. _siegeEnd = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getFort()), FortSiegeManager.getInstance().getSiegeLength() * 60 * 1000); // Prepare auto end task
  288. final SystemMessage sm = new SystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_S1_HAS_BEGUN);
  289. sm.addFortId(getFort().getFortId());
  290. announceToPlayer(sm);
  291. saveFortSiege();
  292. _log.info("Siege of " + getFort().getName() + " fort started.");
  293. }
  294. }
  295. /**
  296. * Announce to player.<BR><BR>
  297. * @param message The String of the message to send to player
  298. */
  299. public void announceToPlayer(SystemMessage sm)
  300. {
  301. // announce messages only for participants
  302. L2Clan clan;
  303. for (L2SiegeClan siegeclan : getAttackerClans())
  304. {
  305. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  306. for (L2PcInstance member : clan.getOnlineMembers(0))
  307. {
  308. if (member != null)
  309. member.sendPacket(sm);
  310. }
  311. }
  312. if (getFort().getOwnerClan() != null)
  313. {
  314. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
  315. for (L2PcInstance member : clan.getOnlineMembers(0))
  316. {
  317. if (member != null)
  318. member.sendPacket(sm);
  319. }
  320. }
  321. }
  322. public void announceToPlayer(SystemMessage sm, String s)
  323. {
  324. sm.addString(s);
  325. announceToPlayer(sm);
  326. }
  327. public void updatePlayerSiegeStateFlags(boolean clear)
  328. {
  329. L2Clan clan;
  330. for (L2SiegeClan siegeclan : getAttackerClans())
  331. {
  332. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  333. for (L2PcInstance member : clan.getOnlineMembers(0))
  334. {
  335. if (member == null)
  336. continue;
  337. if (clear)
  338. {
  339. member.setSiegeState((byte) 0);
  340. member.setSiegeSide(0);
  341. member.setIsInSiege(false);
  342. member.stopFameTask();
  343. }
  344. else
  345. {
  346. member.setSiegeState((byte) 1);
  347. member.setSiegeSide(getFort().getFortId());
  348. if (checkIfInZone(member))
  349. {
  350. member.setIsInSiege(true);
  351. member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
  352. }
  353. }
  354. member.sendPacket(new UserInfo(member));
  355. member.sendPacket(new ExBrExtraUserInfo(member));
  356. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  357. //synchronized (member.getKnownList().getKnownPlayers())
  358. {
  359. for (L2PcInstance player : plrs)
  360. {
  361. try
  362. {
  363. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  364. if (member.getPet() != null)
  365. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  366. }
  367. catch (NullPointerException e)
  368. {
  369. }
  370. }
  371. }
  372. }
  373. }
  374. if (getFort().getOwnerClan() != null)
  375. {
  376. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
  377. for (L2PcInstance member : clan.getOnlineMembers(0))
  378. {
  379. if (member == null)
  380. continue;
  381. if (clear)
  382. {
  383. member.setSiegeState((byte) 0);
  384. member.setSiegeSide(0);
  385. member.setIsInSiege(false);
  386. member.stopFameTask();
  387. }
  388. else
  389. {
  390. member.setSiegeState((byte) 2);
  391. member.setSiegeSide(getFort().getFortId());
  392. if (checkIfInZone(member))
  393. {
  394. member.setIsInSiege(true);
  395. member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
  396. }
  397. }
  398. member.sendPacket(new UserInfo(member));
  399. member.sendPacket(new ExBrExtraUserInfo(member));
  400. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  401. //synchronized (member.getKnownList().getKnownPlayers())
  402. {
  403. for (L2PcInstance player : plrs)
  404. {
  405. try
  406. {
  407. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  408. if (member.getPet() != null)
  409. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  410. }
  411. catch (NullPointerException e)
  412. {
  413. }
  414. }
  415. }
  416. }
  417. }
  418. }
  419. /** Return true if object is inside the zone */
  420. public boolean checkIfInZone(L2Object object)
  421. {
  422. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  423. }
  424. /** Return true if object is inside the zone */
  425. public boolean checkIfInZone(int x, int y, int z)
  426. {
  427. return (getIsInProgress() && (getFort().checkIfInZone(x, y, z))); // Fort zone during siege
  428. }
  429. /**
  430. * Return true if clan is attacker<BR><BR>
  431. * @param clan The L2Clan of the player
  432. */
  433. public boolean checkIsAttacker(L2Clan clan)
  434. {
  435. return (getAttackerClan(clan) != null);
  436. }
  437. /**
  438. * Return true if clan is defender<BR><BR>
  439. * @param clan The L2Clan of the player
  440. */
  441. public boolean checkIsDefender(L2Clan clan)
  442. {
  443. if (clan != null && getFort().getOwnerClan() == clan)
  444. return true;
  445. return false;
  446. }
  447. /** Clear all registered siege clans from database for fort */
  448. public void clearSiegeClan()
  449. {
  450. Connection con = null;
  451. PreparedStatement statement = null;
  452. try
  453. {
  454. con = L2DatabaseFactory.getInstance().getConnection();
  455. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
  456. statement.setInt(1, getFort().getFortId());
  457. statement.execute();
  458. statement.close();
  459. if (getFort().getOwnerClan() != null)
  460. {
  461. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE clan_id=?");
  462. statement.setInt(1, getFort().getOwnerClan().getClanId());
  463. statement.execute();
  464. }
  465. getAttackerClans().clear();
  466. // if siege is in progress, end siege
  467. if (getIsInProgress())
  468. endSiege();
  469. // if siege isnt in progress (1hr waiting time till siege starts), cancel waiting time
  470. if (_siegeStartTask != null)
  471. {
  472. _siegeStartTask.cancel(true);
  473. _siegeStartTask = null;
  474. }
  475. }
  476. catch (Exception e)
  477. {
  478. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  479. }
  480. finally
  481. {
  482. L2DatabaseFactory.close(con);
  483. }
  484. }
  485. /** Set the date for the next siege. */
  486. private void clearSiegeDate()
  487. {
  488. getFort().getSiegeDate().setTimeInMillis(0);
  489. }
  490. /** Return list of L2PcInstance registered as attacker in the zone. */
  491. public List<L2PcInstance> getAttackersInZone()
  492. {
  493. List<L2PcInstance> players = new FastList<L2PcInstance>();
  494. L2Clan clan;
  495. for (L2SiegeClan siegeclan : getAttackerClans())
  496. {
  497. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  498. for (L2PcInstance player : clan.getOnlineMembers(0))
  499. {
  500. if (player == null)
  501. continue;
  502. if (player.isInSiege())
  503. players.add(player);
  504. }
  505. }
  506. return players;
  507. }
  508. /** Return list of L2PcInstance in the zone. */
  509. public List<L2PcInstance> getPlayersInZone()
  510. {
  511. return getFort().getZone().getAllPlayers();
  512. }
  513. /** Return list of L2PcInstance owning the fort in the zone. */
  514. public List<L2PcInstance> getOwnersInZone()
  515. {
  516. List<L2PcInstance> players = new FastList<L2PcInstance>();
  517. L2Clan clan;
  518. if (getFort().getOwnerClan() != null)
  519. {
  520. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getClanId());
  521. if (clan != getFort().getOwnerClan())
  522. return null;
  523. for (L2PcInstance player : clan.getOnlineMembers(0))
  524. {
  525. if (player == null)
  526. continue;
  527. if (player.isInSiege())
  528. players.add(player);
  529. }
  530. }
  531. return players;
  532. }
  533. /** Commander was killed */
  534. public void killedCommander(L2FortCommanderInstance instance)
  535. {
  536. if (_commanders != null && getFort() != null && _commanders.get(getFort().getFortId()).size() != 0)
  537. {
  538. L2Spawn spawn = instance.getSpawn();
  539. if (spawn != null)
  540. {
  541. FastList<SiegeSpawn> commanders = FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getFortId());
  542. for (SiegeSpawn spawn2 : commanders)
  543. {
  544. if (spawn2.getNpcId() == spawn.getNpcid())
  545. {
  546. String text = "";
  547. switch (spawn2.getId())
  548. {
  549. case 1:
  550. text = "You may have broken our arrows, but you will never break our will! Archers retreat!";
  551. break;
  552. case 2:
  553. text = "Aieeee! Command Center! This is guard unit! We need backup right away!";
  554. break;
  555. case 3:
  556. text = "At last! The Magic Field that protects the fortress has weakened! Volunteers, stand back!";
  557. break;
  558. case 4:
  559. text = "I feel so much grief that I can't even take care of myself. There isn't any reason for me to stay here any longer.";
  560. break;
  561. }
  562. if (!text.isEmpty())
  563. instance.broadcastPacket(new NpcSay(instance.getObjectId(), 1, instance.getNpcId(), text));
  564. }
  565. }
  566. _commanders.get(getFort().getFortId()).remove(spawn);
  567. if (_commanders.get(getFort().getFortId()).isEmpty())
  568. {
  569. // spawn fort flags
  570. spawnFlag(getFort().getFortId());
  571. // cancel door/commanders respawn
  572. if (_siegeRestore != null)
  573. {
  574. _siegeRestore.cancel(true);
  575. }
  576. // open doors in main building
  577. for (L2DoorInstance door : getFort().getDoors())
  578. {
  579. if (!door.getIsCommanderDoor())
  580. continue;
  581. door.openMe();
  582. }
  583. getFort().getSiege().announceToPlayer(new SystemMessage(SystemMessageId.ALL_BARRACKS_OCCUPIED));
  584. }
  585. // schedule restoring doors/commanders respawn
  586. else if (_siegeRestore == null)
  587. {
  588. getFort().getSiege().announceToPlayer(new SystemMessage(SystemMessageId.SEIZED_BARRACKS));
  589. _siegeRestore = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSiegeRestore(getFort()), FortSiegeManager.getInstance().getCountDownLength() * 60 * 1000);
  590. }
  591. else
  592. getFort().getSiege().announceToPlayer(new SystemMessage(SystemMessageId.SEIZED_BARRACKS));
  593. }
  594. else
  595. _log.warning("FortSiege.killedCommander(): killed commander, but commander not registered for fortress. NpcId: " + instance.getNpcId() + " FortId: " + getFort().getFortId());
  596. }
  597. }
  598. /** Remove the flag that was killed */
  599. public void killedFlag(L2Npc flag)
  600. {
  601. if (flag == null)
  602. return;
  603. for (L2SiegeClan clan : getAttackerClans())
  604. {
  605. if (clan.removeFlag(flag))
  606. return;
  607. }
  608. }
  609. /**
  610. * Register clan as attacker<BR><BR>
  611. * @param player The L2PcInstance of the player trying to register
  612. */
  613. public boolean registerAttacker(L2PcInstance player, boolean force)
  614. {
  615. if (player.getClan() == null)
  616. return false;
  617. if (force || checkIfCanRegister(player))
  618. {
  619. saveSiegeClan(player.getClan()); // Save to database
  620. // if the first registering we start the timer
  621. if (getAttackerClans().size() == 1)
  622. {
  623. if (!force)
  624. player.reduceAdena("siege", 250000, null, true);
  625. startAutoTask(true);
  626. }
  627. return true;
  628. }
  629. return false;
  630. }
  631. /**
  632. * Remove clan from siege<BR><BR>
  633. * This function does not do any checks and should not be called from bypass !
  634. * @param clanId The int of player's clan id
  635. */
  636. private void removeSiegeClan(int clanId)
  637. {
  638. Connection con = null;
  639. PreparedStatement statement = null;
  640. try
  641. {
  642. con = L2DatabaseFactory.getInstance().getConnection();
  643. if (clanId != 0)
  644. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=? AND clan_id=?");
  645. else
  646. statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
  647. statement.setInt(1, getFort().getFortId());
  648. if (clanId != 0)
  649. statement.setInt(2, clanId);
  650. statement.execute();
  651. loadSiegeClan();
  652. if (getAttackerClans().isEmpty())
  653. {
  654. if (getIsInProgress())
  655. endSiege();
  656. else
  657. saveFortSiege(); // Clear siege time in DB
  658. if (_siegeStartTask != null)
  659. {
  660. _siegeStartTask.cancel(true);
  661. _siegeStartTask = null;
  662. }
  663. }
  664. }
  665. catch (Exception e)
  666. {
  667. _log.log(Level.WARNING, "Exception on removeSiegeClan: " + e.getMessage(), e);
  668. }
  669. finally
  670. {
  671. L2DatabaseFactory.close(con);
  672. }
  673. }
  674. /**
  675. * Remove clan from siege<BR><BR>
  676. * @paramclan The clan being removed
  677. */
  678. public void removeSiegeClan(L2Clan clan)
  679. {
  680. if (clan == null || clan.getHasFort() == getFort().getFortId() || !FortSiegeManager.getInstance().checkIsRegistered(clan, getFort().getFortId()))
  681. return;
  682. removeSiegeClan(clan.getClanId());
  683. }
  684. /**
  685. * Start the auto tasks<BR>
  686. * <BR>
  687. */
  688. public void checkAutoTask()
  689. {
  690. if (_siegeStartTask != null) //safety check
  691. return;
  692. final long delay = getFort().getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  693. if (delay < 0)
  694. {
  695. // siege time in past
  696. saveFortSiege();
  697. clearSiegeClan(); // remove all clans
  698. // spawn suspicious merchant immediately
  699. ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn(getFort()));
  700. return;
  701. }
  702. else
  703. {
  704. loadSiegeClan();
  705. if (getAttackerClans().isEmpty())
  706. // no attackers - waiting for suspicious merchant spawn
  707. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(getFort()), delay);
  708. else
  709. {
  710. // preparing start siege task
  711. if (delay > 3600000) // more than hour, how this can happens ? spawn suspicious merchant
  712. {
  713. ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn(getFort()));
  714. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 3600), delay - 3600000);
  715. }
  716. if (delay > 600000) // more than 10 min, spawn suspicious merchant
  717. {
  718. ThreadPoolManager.getInstance().executeTask(new ScheduleSuspiciousMerchantSpawn(getFort()));
  719. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 600), delay - 600000);
  720. }
  721. else if (delay > 300000) // more than 5 min
  722. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 300), delay - 300000);
  723. else if (delay > 60000) //more than 1 min
  724. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 60), delay - 60000);
  725. else
  726. // lower than 1 min, set to 1 min
  727. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 60), 0);
  728. _log.info("Siege of " + getFort().getName() + " fort: " + getFort().getSiegeDate().getTime());
  729. }
  730. }
  731. }
  732. /**
  733. * Start the auto tasks<BR><BR>
  734. */
  735. public void startAutoTask(boolean setTime)
  736. {
  737. if (_siegeStartTask != null)
  738. return;
  739. if (setTime)
  740. setSiegeDateTime(false);
  741. if (getFort().getOwnerClan() != null)
  742. getFort().getOwnerClan().broadcastToOnlineMembers(new SystemMessage(SystemMessageId.A_FORTRESS_IS_UNDER_ATTACK));
  743. // Execute siege auto start
  744. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort(), 3600), 0);
  745. }
  746. /**
  747. * Teleport players
  748. */
  749. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  750. {
  751. List<L2PcInstance> players;
  752. switch (teleportWho)
  753. {
  754. case Owner:
  755. players = getOwnersInZone();
  756. break;
  757. case Attacker:
  758. players = getAttackersInZone();
  759. break;
  760. default:
  761. players = getPlayersInZone();
  762. }
  763. for (L2PcInstance player : players)
  764. {
  765. if (player.isGM() || player.isInJail())
  766. continue;
  767. player.teleToLocation(teleportWhere);
  768. }
  769. }
  770. // =========================================================
  771. // Method - Private
  772. /**
  773. * Add clan as attacker<BR><BR>
  774. * @param clanId The int of clan's id
  775. */
  776. private void addAttacker(int clanId)
  777. {
  778. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  779. }
  780. /**
  781. * Return true if the player can register.<BR><BR>
  782. * @param player The L2PcInstance of the player trying to register
  783. */
  784. public boolean checkIfCanRegister(L2PcInstance player)
  785. {
  786. boolean b = true;
  787. if (player.getClan() == null || player.getClan().getLevel() < FortSiegeManager.getInstance().getSiegeClanMinLevel())
  788. {
  789. b = false;
  790. player.sendMessage("Only clans with Level " + FortSiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a fortress siege.");
  791. }
  792. else if ((player.getClanPrivileges() & L2Clan.CP_CS_MANAGE_SIEGE) != L2Clan.CP_CS_MANAGE_SIEGE)
  793. {
  794. b = false;
  795. player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
  796. }
  797. else if (player.getClan() == getFort().getOwnerClan())
  798. {
  799. b = false;
  800. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  801. }
  802. else if (getFort().getOwnerClan() != null && player.getClan().getHasCastle() > 0 && player.getClan().getHasCastle() == getFort().getCastleId())
  803. {
  804. b = false;
  805. player.sendPacket(new SystemMessage(SystemMessageId.CANT_REGISTER_TO_SIEGE_DUE_TO_CONTRACT));
  806. }
  807. else if (getFort().getSiege().getAttackerClans().isEmpty() && player.getInventory().getAdena() < 250000)
  808. {
  809. player.sendMessage("You need 250,000 adena to register"); // replace me with html
  810. }
  811. else
  812. {
  813. for (Fort fort : FortManager.getInstance().getForts())
  814. {
  815. if (fort.getSiege().getAttackerClan(player.getClanId()) != null)
  816. {
  817. b = false;
  818. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  819. break;
  820. }
  821. if (fort.getOwnerClan() == player.getClan() && (fort.getSiege().getIsInProgress() || fort.getSiege()._siegeStartTask != null))
  822. {
  823. b = false;
  824. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  825. break;
  826. }
  827. }
  828. }
  829. return b;
  830. }
  831. /**
  832. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  833. * @param clan The L2Clan of the player trying to register
  834. */
  835. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  836. {
  837. for (FortSiege siege : FortSiegeManager.getInstance().getSieges())
  838. {
  839. if (siege == this)
  840. continue;
  841. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  842. {
  843. if (siege.checkIsAttacker(clan))
  844. return true;
  845. if (siege.checkIsDefender(clan))
  846. return true;
  847. }
  848. }
  849. return false;
  850. }
  851. private void setSiegeDateTime(boolean merchant)
  852. {
  853. Calendar newDate = Calendar.getInstance();
  854. if (merchant)
  855. newDate.add(Calendar.MINUTE, FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay());
  856. else
  857. newDate.add(Calendar.MINUTE, 60);
  858. getFort().setSiegeDate(newDate);
  859. saveSiegeDate();
  860. }
  861. /** Load siege clans. */
  862. private void loadSiegeClan()
  863. {
  864. Connection con = null;
  865. PreparedStatement statement = null;
  866. try
  867. {
  868. getAttackerClans().clear();
  869. ResultSet rs = null;
  870. con = L2DatabaseFactory.getInstance().getConnection();
  871. statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans WHERE fort_id=?");
  872. statement.setInt(1, getFort().getFortId());
  873. rs = statement.executeQuery();
  874. while (rs.next())
  875. {
  876. addAttacker(rs.getInt("clan_id"));
  877. }
  878. rs.close();
  879. }
  880. catch (Exception e)
  881. {
  882. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  883. }
  884. finally
  885. {
  886. L2DatabaseFactory.close(con);
  887. }
  888. }
  889. /** Remove commanders. */
  890. private void removeCommanders()
  891. {
  892. if (_commanders != null && !_commanders.isEmpty())
  893. {
  894. // Remove all instance of commanders for this fort
  895. for (L2Spawn spawn : _commanders.get(getFort().getFortId()))
  896. {
  897. if (spawn != null)
  898. {
  899. spawn.stopRespawn();
  900. if (spawn.getLastSpawn() != null)
  901. spawn.getLastSpawn().deleteMe();
  902. }
  903. }
  904. _commanders.clear();
  905. }
  906. }
  907. /** Remove all flags. */
  908. private void removeFlags()
  909. {
  910. for (L2SiegeClan sc : getAttackerClans())
  911. {
  912. if (sc != null)
  913. sc.removeFlags();
  914. }
  915. }
  916. /** Save fort siege related to database. */
  917. private void saveFortSiege()
  918. {
  919. clearSiegeDate(); // clear siege date
  920. saveSiegeDate(); // Save the new date
  921. }
  922. /** Save siege date to database. */
  923. private void saveSiegeDate()
  924. {
  925. Connection con = null;
  926. PreparedStatement statement = null;
  927. try
  928. {
  929. con = L2DatabaseFactory.getInstance().getConnection();
  930. statement = con.prepareStatement("UPDATE fort SET siegeDate = ? WHERE id = ?");
  931. statement.setLong(1, getSiegeDate().getTimeInMillis());
  932. statement.setInt(2, getFort().getFortId());
  933. statement.execute();
  934. }
  935. catch (Exception e)
  936. {
  937. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  938. }
  939. finally
  940. {
  941. L2DatabaseFactory.close(con);
  942. }
  943. }
  944. /**
  945. * Save registration to database.<BR><BR>
  946. * @param clan The L2Clan of player
  947. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  948. */
  949. private void saveSiegeClan(L2Clan clan)
  950. {
  951. if (getAttackerClans().size() >= FortSiegeManager.getInstance().getAttackerMaxClans())
  952. return;
  953. Connection con = null;
  954. PreparedStatement statement = null;
  955. try
  956. {
  957. con = L2DatabaseFactory.getInstance().getConnection();
  958. statement = con.prepareStatement("INSERT INTO fortsiege_clans (clan_id,fort_id) values (?,?)");
  959. statement.setInt(1, clan.getClanId());
  960. statement.setInt(2, getFort().getFortId());
  961. statement.execute();
  962. addAttacker(clan.getClanId());
  963. }
  964. catch (Exception e)
  965. {
  966. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan): " + e.getMessage(), e);
  967. }
  968. finally
  969. {
  970. L2DatabaseFactory.close(con);
  971. }
  972. }
  973. /** Spawn commanders. */
  974. private void spawnCommanders()
  975. {
  976. //Set commanders array size if one does not exist
  977. try
  978. {
  979. _commanders.clear();
  980. L2Spawn spawnDat;
  981. L2NpcTemplate template1;
  982. _commandersSpawns = new FastList<L2Spawn>();
  983. for (SiegeSpawn _sp : FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getFortId()))
  984. {
  985. template1 = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  986. if (template1 != null)
  987. {
  988. spawnDat = new L2Spawn(template1);
  989. spawnDat.setAmount(1);
  990. spawnDat.setLocx(_sp.getLocation().getX());
  991. spawnDat.setLocy(_sp.getLocation().getY());
  992. spawnDat.setLocz(_sp.getLocation().getZ());
  993. spawnDat.setHeading(_sp.getLocation().getHeading());
  994. spawnDat.setRespawnDelay(60);
  995. spawnDat.doSpawn();
  996. spawnDat.stopRespawn();
  997. _commandersSpawns.add(spawnDat);
  998. }
  999. else
  1000. {
  1001. _log.warning("FortSiege.spawnCommander: Data missing in NPC table for ID: " + _sp.getNpcId() + ".");
  1002. }
  1003. _commanders.put(getFort().getFortId(), _commandersSpawns);
  1004. }
  1005. }
  1006. catch (Exception e)
  1007. {
  1008. // problem with initializing spawn, go to next one
  1009. _log.log(Level.WARNING, "FortSiege.spawnCommander: Spawn could not be initialized: " + e.getMessage(), e);
  1010. }
  1011. }
  1012. private void spawnFlag(int Id)
  1013. {
  1014. for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(Id))
  1015. cf.spawnMe();
  1016. }
  1017. private void unSpawnFlags()
  1018. {
  1019. if (FortSiegeManager.getInstance().getFlagList(getFort().getFortId()) == null)
  1020. return;
  1021. for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(getFort().getFortId()))
  1022. cf.unSpawnMe();
  1023. }
  1024. /**
  1025. * Spawn siege guard.<BR><BR>
  1026. */
  1027. private void spawnSiegeGuard()
  1028. {
  1029. getSiegeGuardManager().spawnSiegeGuard();
  1030. }
  1031. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1032. {
  1033. if (clan == null)
  1034. return null;
  1035. return getAttackerClan(clan.getClanId());
  1036. }
  1037. public final L2SiegeClan getAttackerClan(int clanId)
  1038. {
  1039. for (L2SiegeClan sc : getAttackerClans())
  1040. if (sc != null && sc.getClanId() == clanId)
  1041. return sc;
  1042. return null;
  1043. }
  1044. public final List<L2SiegeClan> getAttackerClans()
  1045. {
  1046. return _attackerClans;
  1047. }
  1048. public final Fort getFort()
  1049. {
  1050. if (_fort == null || _fort.length <= 0)
  1051. return null;
  1052. return _fort[0];
  1053. }
  1054. public final boolean getIsInProgress()
  1055. {
  1056. return _isInProgress;
  1057. }
  1058. public final Calendar getSiegeDate()
  1059. {
  1060. return getFort().getSiegeDate();
  1061. }
  1062. public List<L2Npc> getFlag(L2Clan clan)
  1063. {
  1064. if (clan != null)
  1065. {
  1066. L2SiegeClan sc = getAttackerClan(clan);
  1067. if (sc != null)
  1068. return sc.getFlag();
  1069. }
  1070. return null;
  1071. }
  1072. public final FortSiegeGuardManager getSiegeGuardManager()
  1073. {
  1074. if (_siegeGuardManager == null)
  1075. _siegeGuardManager = new FortSiegeGuardManager(getFort());
  1076. return _siegeGuardManager;
  1077. }
  1078. public void resetSiege()
  1079. {
  1080. // reload commanders and repair doors
  1081. removeCommanders();
  1082. spawnCommanders();
  1083. getFort().resetDoors();
  1084. }
  1085. public FastMap<Integer, FastList<L2Spawn>> getCommanders()
  1086. {
  1087. return _commanders;
  1088. }
  1089. @Override
  1090. public L2SiegeClan getDefenderClan(int clanId)
  1091. {
  1092. return null;
  1093. }
  1094. @Override
  1095. public L2SiegeClan getDefenderClan(L2Clan clan)
  1096. {
  1097. return null;
  1098. }
  1099. @Override
  1100. public List<L2SiegeClan> getDefenderClans()
  1101. {
  1102. return null;
  1103. }
  1104. }