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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import gnu.trove.TIntObjectHashMap;
- import java.util.Arrays;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.templates.item.L2Item;
- import com.l2jserver.gameserver.templates.item.L2WeaponType;
- public abstract class AbstractEnchantPacket extends L2GameClientPacket
- {
- public static final TIntObjectHashMap<EnchantScroll> _scrolls = new TIntObjectHashMap<EnchantScroll>();
- public static final TIntObjectHashMap<EnchantItem> _supports = new TIntObjectHashMap<EnchantItem>();
- public static class EnchantItem
- {
- protected final boolean _isWeapon;
- protected final int _grade;
- protected final int _maxEnchantLevel;
- protected final int _chanceAdd;
- protected final int[] _itemIds;
- public EnchantItem(boolean wep, int type, int level, int chance, int[] items)
- {
- _isWeapon = wep;
- _grade = type;
- _maxEnchantLevel = level;
- _chanceAdd = chance;
- _itemIds = items;
- }
- /*
- * Return true if support item can be used for this item
- */
- public final boolean isValid(L2ItemInstance enchantItem)
- {
- if (enchantItem == null)
- return false;
-
- int type2 = enchantItem.getItem().getType2();
- // checking scroll type and configured maximum enchant level
- switch (type2)
- {
- // weapon scrolls can enchant only weapons
- case L2Item.TYPE2_WEAPON:
- if (!_isWeapon
- || (Config.ENCHANT_MAX_WEAPON > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON))
- return false;
- break;
- // armor scrolls can enchant only accessory and armors
- case L2Item.TYPE2_SHIELD_ARMOR:
- if (_isWeapon
- || (Config.ENCHANT_MAX_ARMOR > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR))
- return false;
- break;
- case L2Item.TYPE2_ACCESSORY:
- if (_isWeapon
- || (Config.ENCHANT_MAX_JEWELRY > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_JEWELRY))
- return false;
- break;
- default:
- return false;
- }
- // check for crystal types
- if (_grade != enchantItem.getItem().getItemGradeSPlus())
- return false;
- // check for maximum enchant level
- if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
- return false;
- if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
- return false;
- return true;
- }
- /*
- * return chance increase
- */
- public final int getChanceAdd()
- {
- return _chanceAdd;
- }
- }
- public static final class EnchantScroll extends EnchantItem
- {
- private final boolean _isBlessed;
- private final boolean _isCrystal;
- private final boolean _isSafe;
- public EnchantScroll(boolean wep, boolean bless, boolean crystal, boolean safe, int type, int level, int chance, int[] items)
- {
- super(wep, type, level, chance, items);
- _isBlessed = bless;
- _isCrystal = crystal;
- _isSafe = safe;
- }
- /*
- * Return true for blessed scrolls
- */
- public final boolean isBlessed()
- {
- return _isBlessed;
- }
- /*
- * Return true for crystal scrolls
- */
- public final boolean isCrystal()
- {
- return _isCrystal;
- }
- /*
- * Return true for safe-enchant scrolls (enchant level will remain on failure)
- */
- public final boolean isSafe()
- {
- return _isSafe;
- }
- public final boolean isValid(L2ItemInstance enchantItem, EnchantItem supportItem)
- {
- // blessed scrolls can't use support items
- if (supportItem != null && (!supportItem.isValid(enchantItem) || isBlessed()))
- return false;
- return isValid(enchantItem);
- }
- public final int getChance(L2ItemInstance enchantItem, EnchantItem supportItem)
- {
- if (!isValid(enchantItem, supportItem))
- return -1;
- boolean fullBody = enchantItem.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR;
- if (enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
- || (fullBody && enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
- return 100;
- boolean isAccessory = enchantItem.getItem().getType2() == L2Item.TYPE2_ACCESSORY;
- int chance = 0;
- if (_isBlessed)
- {
- // blessed scrolls does not use support items
- if (supportItem != null)
- return -1;
- if (_isWeapon)
- chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
- else if (isAccessory)
- chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
- else
- chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
- }
- else
- {
- if (_isWeapon)
- chance = Config.ENCHANT_CHANCE_WEAPON;
- else if (isAccessory)
- chance = Config.ENCHANT_CHANCE_JEWELRY;
- else
- chance = Config.ENCHANT_CHANCE_ARMOR;
- }
- chance += _chanceAdd;
- if (supportItem != null)
- chance += supportItem.getChanceAdd();
- return chance;
- }
- }
- static
- {
- // itemId, (isWeapon, isBlessed, isCrystal, isSafe, grade, max enchant level, chance increase, allowed item IDs)
- // allowed items list must be sorted by ascending order
- _scrolls.put(729, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 0, null));
- _scrolls.put(730, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 0, null));
- _scrolls.put(731, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_A, 0, 0, null));
- _scrolls.put(732, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_A, 0, 0, null));
- _scrolls.put(947, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 0, null));
- _scrolls.put(948, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 0, null));
- _scrolls.put(949, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_B, 0, 0, null));
- _scrolls.put(950, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_B, 0, 0, null));
- _scrolls.put(951, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C, 0, 0, null));
- _scrolls.put(952, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 0, null));
- _scrolls.put(953, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_C, 0, 0, null));
- _scrolls.put(954, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_C, 0, 0, null));
- _scrolls.put(955, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D, 0, 0, null));
- _scrolls.put(956, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D, 0, 0, null));
- _scrolls.put(957, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_D, 0, 0, null));
- _scrolls.put(958, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_D, 0, 0, null));
- _scrolls.put(959, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_S, 0, 0, null));
- _scrolls.put(960, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_S, 0, 0, null));
- _scrolls.put(961, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_S, 0, 0, null));
- _scrolls.put(962, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_S, 0, 0, null));
- _scrolls.put(6569, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_A, 0, 0, null));
- _scrolls.put(6570, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_A, 0, 0, null));
- _scrolls.put(6571, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_B, 0, 0, null));
- _scrolls.put(6572, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_B, 0, 0, null));
- _scrolls.put(6573, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_C, 0, 0, null));
- _scrolls.put(6574, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_C, 0, 0, null));
- _scrolls.put(6575, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_D, 0, 0, null));
- _scrolls.put(6576, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_D, 0, 0, null));
- _scrolls.put(6577, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_S, 0, 0, null));
- _scrolls.put(6578, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_S, 0, 0, null));
- _scrolls.put(22006, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D, 0, 10, null));
- _scrolls.put(22007, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C, 0, 10, null));
- _scrolls.put(22008, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 10, null));
- _scrolls.put(22009, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 10, null));
- _scrolls.put(22010, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D, 0, 10, null));
- _scrolls.put(22011, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 10, null));
- _scrolls.put(22012, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 10, null));
- _scrolls.put(22013, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 10, null));
- _scrolls.put(22014, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B, 16, 10, null));
- _scrolls.put(22015, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A, 16, 10, null));
- _scrolls.put(22016, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B, 16, 10, null));
- _scrolls.put(22017, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A, 16, 10, null));
- _scrolls.put(22018, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 100, null));
- _scrolls.put(22019, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 100, null));
- _scrolls.put(22020, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 100, null));
- _scrolls.put(22021, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 100, null));
- // Master Yogi's Scroll Enchant Weapon (event)
- _scrolls.put(13540, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_NONE, 0, 0, new int[]{ 13539 }));
- // itemId, (isWeapon, grade, max enchant level, chance increase)
- _supports.put(12362, new EnchantItem(true, L2Item.CRYSTAL_D, 9, 20, null));
- _supports.put(12363, new EnchantItem(true, L2Item.CRYSTAL_C, 9, 18, null));
- _supports.put(12364, new EnchantItem(true, L2Item.CRYSTAL_B, 9, 15, null));
- _supports.put(12365, new EnchantItem(true, L2Item.CRYSTAL_A, 9, 12, null));
- _supports.put(12366, new EnchantItem(true, L2Item.CRYSTAL_S, 9, 10, null));
- _supports.put(12367, new EnchantItem(false, L2Item.CRYSTAL_D, 9, 35, null));
- _supports.put(12368, new EnchantItem(false, L2Item.CRYSTAL_C, 9, 27, null));
- _supports.put(12369, new EnchantItem(false, L2Item.CRYSTAL_B, 9, 23, null));
- _supports.put(12370, new EnchantItem(false, L2Item.CRYSTAL_A, 9, 18, null));
- _supports.put(12371, new EnchantItem(false, L2Item.CRYSTAL_S, 9, 15, null));
- _supports.put(14702, new EnchantItem(true, L2Item.CRYSTAL_D, 9, 20, null));
- _supports.put(14703, new EnchantItem(true, L2Item.CRYSTAL_C, 9, 18, null));
- _supports.put(14704, new EnchantItem(true, L2Item.CRYSTAL_B, 9, 15, null));
- _supports.put(14705, new EnchantItem(true, L2Item.CRYSTAL_A, 9, 12, null));
- _supports.put(14706, new EnchantItem(true, L2Item.CRYSTAL_S, 9, 10, null));
- _supports.put(14707, new EnchantItem(false, L2Item.CRYSTAL_D, 9, 35, null));
- _supports.put(14708, new EnchantItem(false, L2Item.CRYSTAL_C, 9, 27, null));
- _supports.put(14709, new EnchantItem(false, L2Item.CRYSTAL_B, 9, 23, null));
- _supports.put(14710, new EnchantItem(false, L2Item.CRYSTAL_A, 9, 18, null));
- _supports.put(14711, new EnchantItem(false, L2Item.CRYSTAL_S, 9, 15, null));
- }
- /**
- * Return enchant template for scroll
- */
- protected static final EnchantScroll getEnchantScroll(L2ItemInstance scroll)
- {
- return _scrolls.get(scroll.getItemId());
- }
- /**
- * Return enchant template for support item
- */
- protected static final EnchantItem getSupportItem(L2ItemInstance item)
- {
- return _supports.get(item.getItemId());
- }
- /**
- * Return true if item can be enchanted
- */
- protected static final boolean isEnchantable(L2ItemInstance item)
- {
- if (item.isHeroItem())
- return false;
- if (item.isShadowItem())
- return false;
- if (item.isCommonItem())
- return false;
- if (item.isEtcItem())
- return false;
- if (item.isTimeLimitedItem())
- return false;
- if (item.isWear())
- return false;
- // rods
- if (item.getItem().getItemType() == L2WeaponType.ROD)
- return false;
- // apprentice and travelers weapons
- if (item.getItemId() >= 7816 && item.getItemId() <= 7831)
- return false;
- // bracelets
- if (item.getItem().getBodyPart() == L2Item.SLOT_L_BRACELET)
- return false;
- if (item.getItem().getBodyPart() == L2Item.SLOT_R_BRACELET)
- return false;
- if (item.getItem().getBodyPart() == L2Item.SLOT_BACK)
- return false;
- // only items in inventory and equipped can be enchanted
- if (item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY
- && item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL)
- return false;
-
- return true;
- }
- }
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