Siege.java 51 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  51. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  52. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  53. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  54. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  55. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  56. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  57. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  58. public class Siege implements Siegable
  59. {
  60. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  61. private static FastList<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  62. // typeId's
  63. public static final byte OWNER = -1;
  64. public static final byte DEFENDER = 0;
  65. public static final byte ATTACKER = 1;
  66. public static final byte DEFENDER_NOT_APPROWED = 2;
  67. public static enum TeleportWhoType
  68. {
  69. All, Attacker, DefenderNotOwner, Owner, Spectator
  70. }
  71. private int _controlTowerCount;
  72. private int _controlTowerMaxCount;
  73. private int _flameTowerCount;
  74. private int _flameTowerMaxCount;
  75. public class ScheduleEndSiegeTask implements Runnable
  76. {
  77. private final Castle _castleInst;
  78. public ScheduleEndSiegeTask(Castle pCastle)
  79. {
  80. _castleInst = pCastle;
  81. }
  82. @Override
  83. public void run()
  84. {
  85. if (!getIsInProgress())
  86. return;
  87. try
  88. {
  89. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  90. if (timeRemaining > 3600000)
  91. {
  92. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  93. sm.addNumber(2);
  94. announceToPlayer(sm, true);
  95. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  96. }
  97. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  98. {
  99. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber((int) timeRemaining / 60000);
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  103. }
  104. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber((int) timeRemaining / 60000);
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  110. }
  111. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber((int) timeRemaining / 60000);
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  117. }
  118. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  121. sm.addNumber((int) timeRemaining / 1000);
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  124. }
  125. else
  126. {
  127. _castleInst.getSiege().endSiege();
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. _log.log(Level.SEVERE, "", e);
  133. }
  134. }
  135. }
  136. public class ScheduleStartSiegeTask implements Runnable
  137. {
  138. private final Castle _castleInst;
  139. public ScheduleStartSiegeTask(Castle pCastle)
  140. {
  141. _castleInst = pCastle;
  142. }
  143. @Override
  144. public void run()
  145. {
  146. _scheduledStartSiegeTask.cancel(false);
  147. if (getIsInProgress())
  148. return;
  149. try
  150. {
  151. if (!getIsTimeRegistrationOver())
  152. {
  153. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  154. if (regTimeRemaining > 0)
  155. {
  156. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  157. return;
  158. }
  159. endTimeRegistration(true);
  160. }
  161. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  162. if (timeRemaining > 86400000)
  163. {
  164. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  165. }
  166. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  167. {
  168. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  169. sm.addString(getCastle().getName());
  170. Announcements.getInstance().announceToAll(sm);
  171. _isRegistrationOver = true;
  172. clearSiegeWaitingClan();
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  174. }
  175. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  176. {
  177. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  178. }
  179. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  180. {
  181. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  182. }
  183. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  184. {
  185. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  186. }
  187. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  188. {
  189. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  190. }
  191. else
  192. {
  193. _castleInst.getSiege().startSiege();
  194. }
  195. }
  196. catch (Exception e)
  197. {
  198. _log.log(Level.SEVERE, "", e);
  199. }
  200. }
  201. }
  202. private final List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  203. private final List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  204. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  205. // Castle setting
  206. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  207. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  208. private final Castle[] _castle;
  209. private boolean _isInProgress = false;
  210. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  211. protected boolean _isRegistrationOver = false;
  212. protected Calendar _siegeEndDate;
  213. private SiegeGuardManager _siegeGuardManager;
  214. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  215. protected int _firstOwnerClanId = -1;
  216. public Siege(Castle[] castle)
  217. {
  218. _castle = castle;
  219. _siegeGuardManager = new SiegeGuardManager(getCastle());
  220. startAutoTask();
  221. }
  222. @Override
  223. public void endSiege()
  224. {
  225. if (getIsInProgress())
  226. {
  227. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  228. sm.addString(getCastle().getName());
  229. Announcements.getInstance().announceToAll(sm);
  230. if (getCastle().getOwnerId() > 0)
  231. {
  232. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  233. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  234. sm.addString(clan.getName());
  235. sm.addString(getCastle().getName());
  236. Announcements.getInstance().announceToAll(sm);
  237. if (clan.getClanId() == _firstOwnerClanId)
  238. {
  239. // Owner is unchanged
  240. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  241. int count = getCastle().getBloodAlliance();
  242. if (num > 0)
  243. getCastle().setBloodAlliance(count + num);
  244. }
  245. else
  246. {
  247. getCastle().setBloodAlliance(0);
  248. for (L2ClanMember member : clan.getMembers())
  249. {
  250. if (member != null)
  251. {
  252. L2PcInstance player = member.getPlayerInstance();
  253. if (player != null && player.isNoble())
  254. {
  255. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  256. }
  257. }
  258. }
  259. }
  260. }
  261. else
  262. {
  263. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  264. sm.addString(getCastle().getName());
  265. Announcements.getInstance().announceToAll(sm);
  266. }
  267. getCastle().updateClansReputation();
  268. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  269. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  270. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  271. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  272. _isInProgress = false; // Flag so that siege instance can be started
  273. updatePlayerSiegeStateFlags(true);
  274. saveCastleSiege(); // Save castle specific data
  275. clearSiegeClan(); // Clear siege clan from db
  276. removeControlTower(); // Remove all control tower from this castle
  277. removeFlameTower();
  278. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  279. if (getCastle().getOwnerId() > 0)
  280. _siegeGuardManager.removeMercs();
  281. getCastle().spawnDoor(); // Respawn door to castle
  282. getCastle().getZone().setIsActive(false);
  283. getCastle().getZone().updateZoneStatusForCharactersInside();
  284. getCastle().getZone().setSiegeInstance(null);
  285. fireSiegeListeners(EventStage.END);
  286. }
  287. }
  288. private void removeDefender(L2SiegeClan sc)
  289. {
  290. if (sc != null)
  291. getDefenderClans().remove(sc);
  292. }
  293. private void removeAttacker(L2SiegeClan sc)
  294. {
  295. if (sc != null)
  296. getAttackerClans().remove(sc);
  297. }
  298. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  299. {
  300. if (sc == null)
  301. return;
  302. sc.setType(type);
  303. getDefenderClans().add(sc);
  304. }
  305. private void addAttacker(L2SiegeClan sc)
  306. {
  307. if (sc == null)
  308. return;
  309. sc.setType(SiegeClanType.ATTACKER);
  310. getAttackerClans().add(sc);
  311. }
  312. /**
  313. * When control of castle changed during siege<BR><BR>
  314. */
  315. public void midVictory()
  316. {
  317. if (getIsInProgress()) // Siege still in progress
  318. {
  319. if (getCastle().getOwnerId() > 0)
  320. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  321. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  322. getAttackerClans().size() == 1 // Only 1 attacker
  323. )
  324. {
  325. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  326. removeAttacker(sc_newowner);
  327. addDefender(sc_newowner, SiegeClanType.OWNER);
  328. endSiege();
  329. return;
  330. }
  331. if (getCastle().getOwnerId() > 0)
  332. {
  333. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  334. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  335. // and only an alliance attacks
  336. {
  337. // The player's clan is in an alliance
  338. if (allyId != 0)
  339. {
  340. boolean allinsamealliance = true;
  341. for (L2SiegeClan sc : getAttackerClans())
  342. {
  343. if (sc != null)
  344. {
  345. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  346. allinsamealliance = false;
  347. }
  348. }
  349. if (allinsamealliance)
  350. {
  351. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  352. removeAttacker(sc_newowner);
  353. addDefender(sc_newowner, SiegeClanType.OWNER);
  354. endSiege();
  355. return;
  356. }
  357. }
  358. }
  359. for (L2SiegeClan sc : getDefenderClans())
  360. {
  361. if (sc != null)
  362. {
  363. removeDefender(sc);
  364. addAttacker(sc);
  365. }
  366. }
  367. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  368. removeAttacker(sc_newowner);
  369. addDefender(sc_newowner, SiegeClanType.OWNER);
  370. // The player's clan is in an alliance
  371. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  372. {
  373. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  374. if (sc != null)
  375. {
  376. removeAttacker(sc);
  377. addDefender(sc, SiegeClanType.DEFENDER);
  378. }
  379. }
  380. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  381. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  382. removeDefenderFlags(); // Removes defenders' flags
  383. getCastle().removeUpgrade(); // Remove all castle upgrade
  384. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  385. removeControlTower(); // Remove all control tower from this castle
  386. removeFlameTower();
  387. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  388. _controlTowerMaxCount = 0;
  389. _flameTowerCount = 0;
  390. _flameTowerMaxCount = 0;
  391. spawnControlTower(getCastle().getCastleId());
  392. spawnFlameTower(getCastle().getCastleId());
  393. updatePlayerSiegeStateFlags(false);
  394. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  395. }
  396. }
  397. }
  398. /**
  399. * When siege starts<BR><BR>
  400. */
  401. @Override
  402. public void startSiege()
  403. {
  404. if (!getIsInProgress())
  405. {
  406. if(!fireSiegeListeners(EventStage.START))
  407. return;
  408. _firstOwnerClanId = getCastle().getOwnerId();
  409. if (getAttackerClans().isEmpty())
  410. {
  411. SystemMessage sm;
  412. if (getCastle().getOwnerId() <= 0)
  413. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  414. else
  415. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  416. sm.addString(getCastle().getName());
  417. Announcements.getInstance().announceToAll(sm);
  418. saveCastleSiege();
  419. return;
  420. }
  421. _isNormalSide = true; // Atk is now atk
  422. _isInProgress = true; // Flag so that same siege instance cannot be started again
  423. loadSiegeClan(); // Load siege clan from db
  424. updatePlayerSiegeStateFlags(false);
  425. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  426. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  427. _controlTowerCount = 0;
  428. _controlTowerMaxCount = 0;
  429. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  430. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  431. getCastle().spawnDoor(); // Spawn door
  432. spawnSiegeGuard(); // Spawn siege guard
  433. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  434. getCastle().getZone().setSiegeInstance(this);
  435. getCastle().getZone().setIsActive(true);
  436. getCastle().getZone().updateZoneStatusForCharactersInside();
  437. // Schedule a task to prepare auto siege end
  438. _siegeEndDate = Calendar.getInstance();
  439. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  440. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  441. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  442. sm.addString(getCastle().getName());
  443. Announcements.getInstance().announceToAll(sm);
  444. }
  445. }
  446. /**
  447. * Announce to player.<BR><BR>
  448. * @param message The SystemMessage to send to player
  449. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  450. */
  451. public void announceToPlayer(SystemMessage message, boolean bothSides)
  452. {
  453. for (L2SiegeClan siegeClans : getDefenderClans())
  454. {
  455. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  456. for (L2PcInstance member : clan.getOnlineMembers(0))
  457. {
  458. if (member != null)
  459. member.sendPacket(message);
  460. }
  461. }
  462. if (bothSides)
  463. {
  464. for (L2SiegeClan siegeClans : getAttackerClans())
  465. {
  466. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  467. for (L2PcInstance member : clan.getOnlineMembers(0))
  468. {
  469. if (member != null)
  470. member.sendPacket(message);
  471. }
  472. }
  473. }
  474. }
  475. public void updatePlayerSiegeStateFlags(boolean clear)
  476. {
  477. L2Clan clan;
  478. for (L2SiegeClan siegeclan : getAttackerClans())
  479. {
  480. if (siegeclan == null)
  481. continue;
  482. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  483. for (L2PcInstance member : clan.getOnlineMembers(0))
  484. {
  485. if (member == null)
  486. continue;
  487. if (clear)
  488. {
  489. member.setSiegeState((byte) 0);
  490. member.setSiegeSide(0);
  491. member.setIsInSiege(false);
  492. member.stopFameTask();
  493. }
  494. else
  495. {
  496. member.setSiegeState((byte) 1);
  497. member.setSiegeSide(getCastle().getCastleId());
  498. if (checkIfInZone(member))
  499. {
  500. member.setIsInSiege(true);
  501. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  502. }
  503. }
  504. member.sendPacket(new UserInfo(member));
  505. member.sendPacket(new ExBrExtraUserInfo(member));
  506. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  507. {
  508. if (player == null)
  509. continue;
  510. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  511. if (member.getPet() != null)
  512. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  513. }
  514. }
  515. }
  516. for (L2SiegeClan siegeclan : getDefenderClans())
  517. {
  518. if (siegeclan == null)
  519. continue;
  520. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  521. for (L2PcInstance member : clan.getOnlineMembers(0))
  522. {
  523. if (member == null)
  524. continue;
  525. if (clear)
  526. {
  527. member.setSiegeState((byte) 0);
  528. member.setSiegeSide(0);
  529. member.setIsInSiege(false);
  530. member.stopFameTask();
  531. }
  532. else
  533. {
  534. member.setSiegeState((byte) 2);
  535. member.setSiegeSide(getCastle().getCastleId());
  536. if (checkIfInZone(member))
  537. {
  538. member.setIsInSiege(true);
  539. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  540. }
  541. }
  542. member.sendPacket(new UserInfo(member));
  543. member.sendPacket(new ExBrExtraUserInfo(member));
  544. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  545. {
  546. if (player == null)
  547. continue;
  548. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  549. if (member.getPet() != null)
  550. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  551. }
  552. }
  553. }
  554. }
  555. /**
  556. * Approve clan as defender for siege<BR><BR>
  557. * @param clanId The int of player's clan id
  558. */
  559. public void approveSiegeDefenderClan(int clanId)
  560. {
  561. if (clanId <= 0)
  562. return;
  563. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  564. loadSiegeClan();
  565. }
  566. /**
  567. * @param object
  568. * @return true if object is inside the zone
  569. */
  570. public boolean checkIfInZone(L2Object object)
  571. {
  572. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  573. }
  574. /**
  575. * @param x
  576. * @param y
  577. * @param z
  578. * @return true if object is inside the zone
  579. */
  580. public boolean checkIfInZone(int x, int y, int z)
  581. {
  582. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  583. }
  584. /**
  585. * Return true if clan is attacker<BR><BR>
  586. * @param clan The L2Clan of the player
  587. */
  588. @Override
  589. public boolean checkIsAttacker(L2Clan clan)
  590. {
  591. return (getAttackerClan(clan) != null);
  592. }
  593. /**
  594. * Return true if clan is defender<BR><BR>
  595. * @param clan The L2Clan of the player
  596. */
  597. @Override
  598. public boolean checkIsDefender(L2Clan clan)
  599. {
  600. return (getDefenderClan(clan) != null);
  601. }
  602. /**
  603. * @param clan The L2Clan of the player
  604. * @return true if clan is defender waiting approval
  605. */
  606. public boolean checkIsDefenderWaiting(L2Clan clan)
  607. {
  608. return (getDefenderWaitingClan(clan) != null);
  609. }
  610. /** Clear all registered siege clans from database for castle */
  611. public void clearSiegeClan()
  612. {
  613. Connection con = null;
  614. try
  615. {
  616. con = L2DatabaseFactory.getInstance().getConnection();
  617. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  618. statement.setInt(1, getCastle().getCastleId());
  619. statement.execute();
  620. statement.close();
  621. if (getCastle().getOwnerId() > 0)
  622. {
  623. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  624. statement.setInt(1, getCastle().getOwnerId());
  625. statement.execute();
  626. }
  627. getAttackerClans().clear();
  628. getDefenderClans().clear();
  629. getDefenderWaitingClans().clear();
  630. }
  631. catch (Exception e)
  632. {
  633. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  634. }
  635. finally
  636. {
  637. L2DatabaseFactory.close(con);
  638. }
  639. }
  640. /** Clear all siege clans waiting for approval from database for castle */
  641. public void clearSiegeWaitingClan()
  642. {
  643. Connection con = null;
  644. PreparedStatement statement = null;
  645. try
  646. {
  647. con = L2DatabaseFactory.getInstance().getConnection();
  648. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  649. statement.setInt(1, getCastle().getCastleId());
  650. statement.execute();
  651. getDefenderWaitingClans().clear();
  652. }
  653. catch (Exception e)
  654. {
  655. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  656. }
  657. finally
  658. {
  659. L2DatabaseFactory.close(con);
  660. }
  661. }
  662. /** Return list of L2PcInstance registered as attacker in the zone. */
  663. @Override
  664. public List<L2PcInstance> getAttackersInZone()
  665. {
  666. List<L2PcInstance> players = new FastList<L2PcInstance>();
  667. L2Clan clan;
  668. for (L2SiegeClan siegeclan : getAttackerClans())
  669. {
  670. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  671. for (L2PcInstance player : clan.getOnlineMembers(0))
  672. {
  673. if (player == null)
  674. continue;
  675. if (player.isInSiege())
  676. players.add(player);
  677. }
  678. }
  679. return players;
  680. }
  681. /**
  682. * @return list of L2PcInstance registered as defender but not owner in the zone.
  683. */
  684. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  685. {
  686. List<L2PcInstance> players = new FastList<L2PcInstance>();
  687. L2Clan clan;
  688. for (L2SiegeClan siegeclan : getDefenderClans())
  689. {
  690. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  691. if (clan.getClanId() == getCastle().getOwnerId())
  692. continue;
  693. for (L2PcInstance player : clan.getOnlineMembers(0))
  694. {
  695. if (player == null)
  696. continue;
  697. if (player.isInSiege())
  698. players.add(player);
  699. }
  700. }
  701. return players;
  702. }
  703. /**
  704. * @return list of L2PcInstance in the zone.
  705. */
  706. public List<L2PcInstance> getPlayersInZone()
  707. {
  708. return getCastle().getZone().getAllPlayers();
  709. }
  710. /**
  711. * @return list of L2PcInstance owning the castle in the zone.
  712. */
  713. public List<L2PcInstance> getOwnersInZone()
  714. {
  715. List<L2PcInstance> players = new FastList<L2PcInstance>();
  716. L2Clan clan;
  717. for (L2SiegeClan siegeclan : getDefenderClans())
  718. {
  719. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  720. if (clan.getClanId() != getCastle().getOwnerId())
  721. continue;
  722. for (L2PcInstance player : clan.getOnlineMembers(0))
  723. {
  724. if (player == null)
  725. continue;
  726. if (player.isInSiege())
  727. players.add(player);
  728. }
  729. }
  730. return players;
  731. }
  732. /**
  733. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  734. */
  735. public List<L2PcInstance> getSpectatorsInZone()
  736. {
  737. List<L2PcInstance> players = new FastList<L2PcInstance>();
  738. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  739. {
  740. if (player == null)
  741. continue;
  742. if (!player.isInSiege())
  743. players.add(player);
  744. }
  745. return players;
  746. }
  747. /**
  748. * Control Tower was killed
  749. * @param ct
  750. */
  751. public void killedCT(L2Npc ct)
  752. {
  753. _controlTowerCount--;
  754. if (_controlTowerCount < 0)
  755. _controlTowerCount = 0;
  756. }
  757. /**
  758. * Remove the flag that was killed
  759. * @param flag
  760. */
  761. public void killedFlag(L2Npc flag)
  762. {
  763. if (flag == null)
  764. return;
  765. for (L2SiegeClan clan : getAttackerClans())
  766. {
  767. if (clan.removeFlag(flag))
  768. return;
  769. }
  770. }
  771. /**
  772. * Display list of registered clans
  773. * @param player
  774. */
  775. public void listRegisterClan(L2PcInstance player)
  776. {
  777. player.sendPacket(new SiegeInfo(getCastle()));
  778. }
  779. /**
  780. * Register clan as attacker<BR><BR>
  781. * @param player The L2PcInstance of the player trying to register
  782. */
  783. public void registerAttacker(L2PcInstance player)
  784. {
  785. registerAttacker(player, false);
  786. }
  787. public void registerAttacker(L2PcInstance player, boolean force)
  788. {
  789. if (player.getClan() == null)
  790. return;
  791. int allyId = 0;
  792. if (getCastle().getOwnerId() != 0)
  793. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  794. if (allyId != 0)
  795. {
  796. if (player.getClan().getAllyId() == allyId && !force)
  797. {
  798. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  799. return;
  800. }
  801. }
  802. if (force || checkIfCanRegister(player, ATTACKER))
  803. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  804. }
  805. /**
  806. * Register clan as defender<BR><BR>
  807. * @param player The L2PcInstance of the player trying to register
  808. */
  809. public void registerDefender(L2PcInstance player)
  810. {
  811. registerDefender(player, false);
  812. }
  813. public void registerDefender(L2PcInstance player, boolean force)
  814. {
  815. if (getCastle().getOwnerId() <= 0)
  816. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  817. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  818. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  819. }
  820. /**
  821. * Remove clan from siege<BR><BR>
  822. * @param clanId The int of player's clan id
  823. */
  824. public void removeSiegeClan(int clanId)
  825. {
  826. if (clanId <= 0)
  827. return;
  828. Connection con = null;
  829. PreparedStatement statement = null;
  830. try
  831. {
  832. con = L2DatabaseFactory.getInstance().getConnection();
  833. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  834. statement.setInt(1, getCastle().getCastleId());
  835. statement.setInt(2, clanId);
  836. statement.execute();
  837. loadSiegeClan();
  838. }
  839. catch (Exception e)
  840. {
  841. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  842. }
  843. finally
  844. {
  845. L2DatabaseFactory.close(con);
  846. }
  847. }
  848. /**
  849. * Remove clan from siege<BR><BR>
  850. * @param clan clan being removed
  851. */
  852. public void removeSiegeClan(L2Clan clan)
  853. {
  854. if (clan == null || clan.getCastleId() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  855. return;
  856. removeSiegeClan(clan.getClanId());
  857. }
  858. /**
  859. * Remove clan from siege<BR><BR>
  860. * @param player The L2PcInstance of player/clan being removed
  861. */
  862. public void removeSiegeClan(L2PcInstance player)
  863. {
  864. removeSiegeClan(player.getClan());
  865. }
  866. /**
  867. * Start the auto tasks<BR><BR>
  868. */
  869. public void startAutoTask()
  870. {
  871. correctSiegeDateTime();
  872. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  873. loadSiegeClan();
  874. // Schedule siege auto start
  875. if (_scheduledStartSiegeTask != null)
  876. _scheduledStartSiegeTask.cancel(false);
  877. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  878. }
  879. /**
  880. * Teleport players
  881. * @param teleportWho
  882. * @param teleportWhere
  883. */
  884. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  885. {
  886. List<L2PcInstance> players;
  887. switch (teleportWho)
  888. {
  889. case Owner:
  890. players = getOwnersInZone();
  891. break;
  892. case Attacker:
  893. players = getAttackersInZone();
  894. break;
  895. case DefenderNotOwner:
  896. players = getDefendersButNotOwnersInZone();
  897. break;
  898. case Spectator:
  899. players = getSpectatorsInZone();
  900. break;
  901. default:
  902. players = getPlayersInZone();
  903. }
  904. for (L2PcInstance player : players)
  905. {
  906. if (player.isGM() || player.isInJail())
  907. continue;
  908. player.teleToLocation(teleportWhere);
  909. }
  910. }
  911. /**
  912. * Add clan as attacker<BR><BR>
  913. * @param clanId The int of clan's id
  914. */
  915. private void addAttacker(int clanId)
  916. {
  917. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  918. }
  919. /**
  920. * Add clan as defender<BR><BR>
  921. * @param clanId The int of clan's id
  922. */
  923. private void addDefender(int clanId)
  924. {
  925. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  926. }
  927. /**
  928. * <p>Add clan as defender with the specified type</p>
  929. * @param clanId The int of clan's id
  930. * @param type the type of the clan
  931. */
  932. private void addDefender(int clanId, SiegeClanType type)
  933. {
  934. getDefenderClans().add(new L2SiegeClan(clanId, type));
  935. }
  936. /**
  937. * Add clan as defender waiting approval<BR><BR>
  938. * @param clanId The int of clan's id
  939. */
  940. private void addDefenderWaiting(int clanId)
  941. {
  942. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  943. }
  944. /**
  945. * @param player The L2PcInstance of the player trying to register
  946. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  947. * @return true if the player can register.
  948. */
  949. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  950. {
  951. if (getIsRegistrationOver())
  952. {
  953. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  954. sm.addString(getCastle().getName());
  955. player.sendPacket(sm);
  956. }
  957. else if (getIsInProgress())
  958. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  959. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  960. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  961. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  962. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  963. else if (player.getClan().getCastleId() > 0)
  964. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  965. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  966. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  967. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  968. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  969. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  970. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  971. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  972. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  973. else
  974. return true;
  975. return false;
  976. }
  977. /**
  978. * @param clan The L2Clan of the player trying to register
  979. * @return true if the clan has already registered to a siege for the same day.
  980. */
  981. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  982. {
  983. for (Siege siege : SiegeManager.getInstance().getSieges())
  984. {
  985. if (siege == this)
  986. continue;
  987. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  988. {
  989. if (siege.checkIsAttacker(clan))
  990. return true;
  991. if (siege.checkIsDefender(clan))
  992. return true;
  993. if (siege.checkIsDefenderWaiting(clan))
  994. return true;
  995. }
  996. }
  997. return false;
  998. }
  999. /**
  1000. * Return the correct siege date as Calendar.<BR><BR>
  1001. */
  1002. public void correctSiegeDateTime()
  1003. {
  1004. boolean corrected = false;
  1005. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1006. {
  1007. // Since siege has past reschedule it to the next one
  1008. // This is usually caused by server being down
  1009. corrected = true;
  1010. setNextSiegeDate();
  1011. }
  1012. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1013. {
  1014. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1015. // This is usually caused by server being down
  1016. corrected = true;
  1017. setNextSiegeDate();
  1018. }
  1019. if (corrected)
  1020. saveSiegeDate();
  1021. }
  1022. /** Load siege clans. */
  1023. private void loadSiegeClan()
  1024. {
  1025. Connection con = null;
  1026. PreparedStatement statement = null;
  1027. try
  1028. {
  1029. getAttackerClans().clear();
  1030. getDefenderClans().clear();
  1031. getDefenderWaitingClans().clear();
  1032. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1033. if (getCastle().getOwnerId() > 0)
  1034. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1035. ResultSet rs = null;
  1036. con = L2DatabaseFactory.getInstance().getConnection();
  1037. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1038. statement.setInt(1, getCastle().getCastleId());
  1039. rs = statement.executeQuery();
  1040. int typeId;
  1041. while (rs.next())
  1042. {
  1043. typeId = rs.getInt("type");
  1044. if (typeId == DEFENDER)
  1045. addDefender(rs.getInt("clan_id"));
  1046. else if (typeId == ATTACKER)
  1047. addAttacker(rs.getInt("clan_id"));
  1048. else if (typeId == DEFENDER_NOT_APPROWED)
  1049. addDefenderWaiting(rs.getInt("clan_id"));
  1050. }
  1051. }
  1052. catch (Exception e)
  1053. {
  1054. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1055. }
  1056. finally
  1057. {
  1058. L2DatabaseFactory.close(con);
  1059. }
  1060. }
  1061. /** Remove all control tower spawned. */
  1062. private void removeControlTower()
  1063. {
  1064. if (_controlTowers != null && !_controlTowers.isEmpty())
  1065. {
  1066. // Remove all instances of control tower for this castle
  1067. for (L2ControlTowerInstance ct : _controlTowers)
  1068. {
  1069. if (ct != null)
  1070. {
  1071. try
  1072. {
  1073. ct.deleteMe();
  1074. }
  1075. catch (Exception e)
  1076. {
  1077. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1078. }
  1079. }
  1080. }
  1081. _controlTowers.clear();
  1082. _controlTowers = null;
  1083. }
  1084. }
  1085. /** Remove all flame towers spawned. */
  1086. private void removeFlameTower()
  1087. {
  1088. if (_flameTowers != null && !_flameTowers.isEmpty())
  1089. {
  1090. // Remove all instances of control tower for this castle
  1091. for (L2FlameTowerInstance ct : _flameTowers)
  1092. {
  1093. if (ct != null)
  1094. {
  1095. try
  1096. {
  1097. ct.deleteMe();
  1098. }
  1099. catch (Exception e)
  1100. {
  1101. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1102. }
  1103. }
  1104. }
  1105. _flameTowers.clear();
  1106. _flameTowers = null;
  1107. }
  1108. }
  1109. /** Remove all flags. */
  1110. private void removeFlags()
  1111. {
  1112. for (L2SiegeClan sc : getAttackerClans())
  1113. {
  1114. if (sc != null)
  1115. sc.removeFlags();
  1116. }
  1117. for (L2SiegeClan sc : getDefenderClans())
  1118. {
  1119. if (sc != null)
  1120. sc.removeFlags();
  1121. }
  1122. }
  1123. /** Remove flags from defenders. */
  1124. private void removeDefenderFlags()
  1125. {
  1126. for (L2SiegeClan sc : getDefenderClans())
  1127. {
  1128. if (sc != null)
  1129. sc.removeFlags();
  1130. }
  1131. }
  1132. /** Save castle siege related to database. */
  1133. private void saveCastleSiege()
  1134. {
  1135. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1136. // Schedule Time registration end
  1137. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1138. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1139. getCastle().setIsTimeRegistrationOver(false);
  1140. saveSiegeDate(); // Save the new date
  1141. startAutoTask(); // Prepare auto start siege and end registration
  1142. }
  1143. /** Save siege date to database. */
  1144. public void saveSiegeDate()
  1145. {
  1146. if (_scheduledStartSiegeTask != null)
  1147. {
  1148. _scheduledStartSiegeTask.cancel(true);
  1149. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1150. }
  1151. Connection con = null;
  1152. PreparedStatement statement = null;
  1153. try
  1154. {
  1155. con = L2DatabaseFactory.getInstance().getConnection();
  1156. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1157. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1158. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1159. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1160. statement.setInt(4, getCastle().getCastleId());
  1161. statement.execute();
  1162. }
  1163. catch (Exception e)
  1164. {
  1165. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1166. }
  1167. finally
  1168. {
  1169. L2DatabaseFactory.close(con);
  1170. }
  1171. }
  1172. /**
  1173. * Save registration to database.<BR><BR>
  1174. * @param clan The L2Clan of player
  1175. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1176. * @param isUpdateRegistration
  1177. */
  1178. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1179. {
  1180. if (clan.getCastleId() > 0)
  1181. return;
  1182. Connection con = null;
  1183. PreparedStatement statement = null;
  1184. try
  1185. {
  1186. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1187. {
  1188. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1189. return;
  1190. }
  1191. else
  1192. {
  1193. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1194. return;
  1195. }
  1196. con = L2DatabaseFactory.getInstance().getConnection();
  1197. if (!isUpdateRegistration)
  1198. {
  1199. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1200. statement.setInt(1, clan.getClanId());
  1201. statement.setInt(2, getCastle().getCastleId());
  1202. statement.setInt(3, typeId);
  1203. statement.execute();
  1204. }
  1205. else
  1206. {
  1207. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1208. statement.setInt(1, typeId);
  1209. statement.setInt(2, getCastle().getCastleId());
  1210. statement.setInt(3, clan.getClanId());
  1211. statement.execute();
  1212. }
  1213. if (typeId == DEFENDER || typeId == OWNER)
  1214. {
  1215. addDefender(clan.getClanId());
  1216. }
  1217. else if (typeId == ATTACKER)
  1218. {
  1219. addAttacker(clan.getClanId());
  1220. }
  1221. else if (typeId == DEFENDER_NOT_APPROWED)
  1222. {
  1223. addDefenderWaiting(clan.getClanId());
  1224. }
  1225. }
  1226. catch (Exception e)
  1227. {
  1228. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1229. }
  1230. finally
  1231. {
  1232. L2DatabaseFactory.close(con);
  1233. }
  1234. }
  1235. /** Set the date for the next siege. */
  1236. private void setNextSiegeDate()
  1237. {
  1238. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1239. {
  1240. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1241. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1242. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1243. // than sieges can occur on Saturdays as well
  1244. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1245. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1246. // set the next siege day to the next weekend
  1247. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1248. }
  1249. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1250. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1251. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1252. sm.addString(getCastle().getName());
  1253. Announcements.getInstance().announceToAll(sm);
  1254. _isRegistrationOver = false; // Allow registration for next siege
  1255. }
  1256. /**
  1257. * Spawn control tower.
  1258. * @param Id
  1259. */
  1260. private void spawnControlTower(int Id)
  1261. {
  1262. //Set control tower array size if one does not exist
  1263. if (_controlTowers == null)
  1264. _controlTowers = new FastList<L2ControlTowerInstance>();
  1265. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1266. {
  1267. L2ControlTowerInstance ct;
  1268. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1269. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1270. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1271. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1272. _controlTowerCount++;
  1273. _controlTowerMaxCount++;
  1274. _controlTowers.add(ct);
  1275. }
  1276. }
  1277. /**
  1278. * Spawn flame tower.
  1279. * @param Id
  1280. */
  1281. private void spawnFlameTower(int Id)
  1282. {
  1283. //Set control tower array size if one does not exist
  1284. if (_flameTowers == null)
  1285. _flameTowers = new FastList<L2FlameTowerInstance>();
  1286. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1287. {
  1288. L2FlameTowerInstance ct;
  1289. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1290. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1291. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1292. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1293. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1294. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1295. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1296. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1297. _flameTowerCount++;
  1298. _flameTowerMaxCount++;
  1299. _flameTowers.add(ct);
  1300. }
  1301. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1302. _flameTowerCount = 1;
  1303. }
  1304. /**
  1305. * Spawn siege guard.<BR><BR>
  1306. */
  1307. private void spawnSiegeGuard()
  1308. {
  1309. getSiegeGuardManager().spawnSiegeGuard();
  1310. // Register guard to the closest Control Tower
  1311. // When CT dies, so do all the guards that it controls
  1312. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1313. {
  1314. L2ControlTowerInstance closestCt;
  1315. int x, y, z;
  1316. double distance;
  1317. double distanceClosest = 0;
  1318. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1319. {
  1320. if (spawn == null)
  1321. continue;
  1322. closestCt = null;
  1323. distanceClosest = Integer.MAX_VALUE;
  1324. x = spawn.getLocx();
  1325. y = spawn.getLocy();
  1326. z = spawn.getLocz();
  1327. for (L2ControlTowerInstance ct : _controlTowers)
  1328. {
  1329. if (ct == null)
  1330. continue;
  1331. distance = ct.getDistanceSq(x, y, z);
  1332. if (distance < distanceClosest)
  1333. {
  1334. closestCt = ct;
  1335. distanceClosest = distance;
  1336. }
  1337. }
  1338. if (closestCt != null)
  1339. closestCt.registerGuard(spawn);
  1340. }
  1341. }
  1342. }
  1343. @Override
  1344. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1345. {
  1346. if (clan == null)
  1347. return null;
  1348. return getAttackerClan(clan.getClanId());
  1349. }
  1350. @Override
  1351. public final L2SiegeClan getAttackerClan(int clanId)
  1352. {
  1353. for (L2SiegeClan sc : getAttackerClans())
  1354. if (sc != null && sc.getClanId() == clanId)
  1355. return sc;
  1356. return null;
  1357. }
  1358. @Override
  1359. public final List<L2SiegeClan> getAttackerClans()
  1360. {
  1361. if (_isNormalSide)
  1362. return _attackerClans;
  1363. return _defenderClans;
  1364. }
  1365. public final int getAttackerRespawnDelay()
  1366. {
  1367. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1368. }
  1369. public final Castle getCastle()
  1370. {
  1371. if (_castle == null || _castle.length <= 0)
  1372. return null;
  1373. return _castle[0];
  1374. }
  1375. @Override
  1376. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1377. {
  1378. if (clan == null)
  1379. return null;
  1380. return getDefenderClan(clan.getClanId());
  1381. }
  1382. @Override
  1383. public final L2SiegeClan getDefenderClan(int clanId)
  1384. {
  1385. for (L2SiegeClan sc : getDefenderClans())
  1386. if (sc != null && sc.getClanId() == clanId)
  1387. return sc;
  1388. return null;
  1389. }
  1390. @Override
  1391. public final List<L2SiegeClan> getDefenderClans()
  1392. {
  1393. if (_isNormalSide)
  1394. return _defenderClans;
  1395. return _attackerClans;
  1396. }
  1397. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1398. {
  1399. if (clan == null)
  1400. return null;
  1401. return getDefenderWaitingClan(clan.getClanId());
  1402. }
  1403. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1404. {
  1405. for (L2SiegeClan sc : getDefenderWaitingClans())
  1406. if (sc != null && sc.getClanId() == clanId)
  1407. return sc;
  1408. return null;
  1409. }
  1410. public final List<L2SiegeClan> getDefenderWaitingClans()
  1411. {
  1412. return _defenderWaitingClans;
  1413. }
  1414. public final boolean getIsInProgress()
  1415. {
  1416. return _isInProgress;
  1417. }
  1418. public final boolean getIsRegistrationOver()
  1419. {
  1420. return _isRegistrationOver;
  1421. }
  1422. public final boolean getIsTimeRegistrationOver()
  1423. {
  1424. return getCastle().getIsTimeRegistrationOver();
  1425. }
  1426. @Override
  1427. public final Calendar getSiegeDate()
  1428. {
  1429. return getCastle().getSiegeDate();
  1430. }
  1431. public final Calendar getTimeRegistrationOverDate()
  1432. {
  1433. return getCastle().getTimeRegistrationOverDate();
  1434. }
  1435. public void endTimeRegistration(boolean automatic)
  1436. {
  1437. getCastle().setIsTimeRegistrationOver(true);
  1438. if (!automatic)
  1439. saveSiegeDate();
  1440. }
  1441. @Override
  1442. public List<L2Npc> getFlag(L2Clan clan)
  1443. {
  1444. if (clan != null)
  1445. {
  1446. L2SiegeClan sc = getAttackerClan(clan);
  1447. if (sc != null)
  1448. return sc.getFlag();
  1449. }
  1450. return null;
  1451. }
  1452. public final SiegeGuardManager getSiegeGuardManager()
  1453. {
  1454. if (_siegeGuardManager == null)
  1455. {
  1456. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1457. }
  1458. return _siegeGuardManager;
  1459. }
  1460. public int getControlTowerCount()
  1461. {
  1462. return _controlTowerCount;
  1463. }
  1464. /**
  1465. * TODO: Use it.
  1466. * @return the max count of control type towers.
  1467. */
  1468. public int getControlTowerMaxCount()
  1469. {
  1470. return _controlTowerMaxCount;
  1471. }
  1472. /**
  1473. * TODO: Use it.
  1474. * @return the max count of flame type towers.
  1475. */
  1476. public int getFlameTowerMaxCount()
  1477. {
  1478. return _flameTowerMaxCount;
  1479. }
  1480. public void disableTraps()
  1481. {
  1482. _flameTowerCount--;
  1483. }
  1484. /**
  1485. * @return boolean - traps are active
  1486. */
  1487. public boolean isTrapsActive()
  1488. {
  1489. //return true;
  1490. return _flameTowerCount > 0;
  1491. }
  1492. @Override
  1493. public boolean giveFame()
  1494. {
  1495. return true;
  1496. }
  1497. @Override
  1498. public int getFameFrequency()
  1499. {
  1500. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1501. }
  1502. @Override
  1503. public int getFameAmount()
  1504. {
  1505. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1506. }
  1507. @Override
  1508. public void updateSiege()
  1509. {
  1510. }
  1511. // Listeners
  1512. /**
  1513. * Fires the appropriate SiegeListener<br>
  1514. * If it returns false on EventStage.start, the siege is cancelled
  1515. * @param stage
  1516. * @return
  1517. */
  1518. private boolean fireSiegeListeners(EventStage stage)
  1519. {
  1520. if (!siegeListeners.isEmpty())
  1521. {
  1522. SiegeEvent event = new SiegeEvent();
  1523. event.setSiege(this);
  1524. event.setStage(stage);
  1525. switch (stage)
  1526. {
  1527. case START:
  1528. {
  1529. for (SiegeListener listener : siegeListeners)
  1530. {
  1531. if (!listener.onStart(event))
  1532. {
  1533. return false;
  1534. }
  1535. }
  1536. break;
  1537. }
  1538. case END:
  1539. {
  1540. for (SiegeListener listener : siegeListeners)
  1541. {
  1542. listener.onEnd(event);
  1543. }
  1544. break;
  1545. }
  1546. case CONTROL_CHANGE:
  1547. {
  1548. for (SiegeListener listener : siegeListeners)
  1549. {
  1550. listener.onControlChange(event);
  1551. }
  1552. break;
  1553. }
  1554. }
  1555. }
  1556. return true;
  1557. }
  1558. /**
  1559. * Adds a siege listener
  1560. * @param listener
  1561. */
  1562. public static void addSiegeListener(SiegeListener listener)
  1563. {
  1564. if (!siegeListeners.contains(listener))
  1565. {
  1566. siegeListeners.add(listener);
  1567. }
  1568. }
  1569. /**
  1570. * Removes a siege listener
  1571. * @param listener
  1572. */
  1573. public static void removeSiegeListener(SiegeListener listener)
  1574. {
  1575. siegeListeners.remove(listener);
  1576. }
  1577. }