CursedWeaponsManager.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.sql.ResultSet;
  20. import java.sql.SQLException;
  21. import java.util.Collection;
  22. import java.util.Map;
  23. import java.util.Set;
  24. import java.util.logging.Level;
  25. import java.util.logging.Logger;
  26. import javax.xml.parsers.DocumentBuilderFactory;
  27. import javolution.util.FastMap;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.L2DatabaseFactory;
  33. import com.l2jserver.gameserver.model.CursedWeapon;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  44. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. import com.l2jserver.gameserver.util.Broadcast;
  48. /**
  49. * @author Micht
  50. */
  51. public class CursedWeaponsManager
  52. {
  53. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  54. public static final CursedWeaponsManager getInstance()
  55. {
  56. return SingletonHolder._instance;
  57. }
  58. private Map<Integer, CursedWeapon> _cursedWeapons;
  59. private CursedWeaponsManager()
  60. {
  61. init();
  62. }
  63. private void init()
  64. {
  65. _log.info("Initializing CursedWeaponsManager");
  66. _cursedWeapons = new FastMap<Integer, CursedWeapon>();
  67. if (!Config.ALLOW_CURSED_WEAPONS)
  68. return;
  69. load();
  70. restore();
  71. controlPlayers();
  72. _log.info("Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  73. }
  74. public final void reload()
  75. {
  76. init();
  77. }
  78. private final void load()
  79. {
  80. if (Config.DEBUG)
  81. _log.info(" Parsing ... ");
  82. try
  83. {
  84. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  85. factory.setValidating(false);
  86. factory.setIgnoringComments(true);
  87. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  88. if (!file.exists())
  89. {
  90. if (Config.DEBUG)
  91. _log.info("NO FILE");
  92. return;
  93. }
  94. Document doc = factory.newDocumentBuilder().parse(file);
  95. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  96. {
  97. if ("list".equalsIgnoreCase(n.getNodeName()))
  98. {
  99. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  100. {
  101. if ("item".equalsIgnoreCase(d.getNodeName()))
  102. {
  103. NamedNodeMap attrs = d.getAttributes();
  104. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  105. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  106. String name = attrs.getNamedItem("name").getNodeValue();
  107. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  108. int val;
  109. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  110. {
  111. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  112. {
  113. attrs = cd.getAttributes();
  114. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  115. cw.setDropRate(val);
  116. }
  117. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  118. {
  119. attrs = cd.getAttributes();
  120. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  121. cw.setDuration(val);
  122. }
  123. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  124. {
  125. attrs = cd.getAttributes();
  126. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  127. cw.setDurationLost(val);
  128. }
  129. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  130. {
  131. attrs = cd.getAttributes();
  132. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  133. cw.setDisapearChance(val);
  134. }
  135. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  136. {
  137. attrs = cd.getAttributes();
  138. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  139. cw.setStageKills(val);
  140. }
  141. }
  142. // Store cursed weapon
  143. _cursedWeapons.put(id, cw);
  144. }
  145. }
  146. }
  147. }
  148. if (Config.DEBUG)
  149. _log.info("OK");
  150. }
  151. catch (Exception e)
  152. {
  153. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  154. return;
  155. }
  156. }
  157. private final void restore()
  158. {
  159. if (Config.DEBUG)
  160. _log.info(" Restoring ... ");
  161. Connection con = null;
  162. try
  163. {
  164. // Retrieve the L2PcInstance from the characters table of the database
  165. con = L2DatabaseFactory.getInstance().getConnection();
  166. PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
  167. ResultSet rset = statement.executeQuery();
  168. while (rset.next())
  169. {
  170. int itemId = rset.getInt("itemId");
  171. int playerId = rset.getInt("charId");
  172. int playerKarma = rset.getInt("playerKarma");
  173. int playerPkKills = rset.getInt("playerPkKills");
  174. int nbKills = rset.getInt("nbKills");
  175. long endTime = rset.getLong("endTime");
  176. CursedWeapon cw = _cursedWeapons.get(itemId);
  177. cw.setPlayerId(playerId);
  178. cw.setPlayerKarma(playerKarma);
  179. cw.setPlayerPkKills(playerPkKills);
  180. cw.setNbKills(nbKills);
  181. cw.setEndTime(endTime);
  182. cw.reActivate();
  183. }
  184. rset.close();
  185. statement.close();
  186. if (Config.DEBUG)
  187. _log.info("OK");
  188. }
  189. catch (Exception e)
  190. {
  191. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  192. }
  193. finally
  194. {
  195. L2DatabaseFactory.close(con);
  196. }
  197. }
  198. private final void controlPlayers()
  199. {
  200. if (Config.DEBUG)
  201. _log.info(" Checking players ... ");
  202. Connection con = null;
  203. try
  204. {
  205. // Retrieve the L2PcInstance from the characters table of the database
  206. con = L2DatabaseFactory.getInstance().getConnection();
  207. PreparedStatement statement = null;
  208. ResultSet rset = null;
  209. // TODO: See comments below...
  210. // This entire for loop should NOT be necessary, since it is already handled by
  211. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  212. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  213. // Undesired effects result otherwise, such as player with no zariche but with karma
  214. // or a lost-child entry in the cursedweapons table, without a corresponding one in items...
  215. for (CursedWeapon cw : _cursedWeapons.values())
  216. {
  217. if (cw.isActivated())
  218. continue;
  219. // Do an item check to be sure that the cursed weapon isn't hold by someone
  220. int itemId = cw.getItemId();
  221. try
  222. {
  223. statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?");
  224. statement.setInt(1, itemId);
  225. rset = statement.executeQuery();
  226. if (rset.next())
  227. {
  228. // A player has the cursed weapon in his inventory ...
  229. int playerId = rset.getInt("owner_id");
  230. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  231. // Delete the item
  232. statement.close();
  233. statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  234. statement.setInt(1, playerId);
  235. statement.setInt(2, itemId);
  236. if (statement.executeUpdate() != 1)
  237. {
  238. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  239. }
  240. statement.close();
  241. // Delete the skill
  242. /*
  243. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=");
  244. statement.setInt(1, playerId);
  245. statement.setInt(2, cw.getSkillId());
  246. if (statement.executeUpdate() != 1)
  247. {
  248. _log.warning("Error while deleting cursed weapon "+itemId+" skill from userId "+playerId);
  249. }
  250. */
  251. // Restore the player's old karma and pk count
  252. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  253. statement.setInt(1, cw.getPlayerKarma());
  254. statement.setInt(2, cw.getPlayerPkKills());
  255. statement.setInt(3, playerId);
  256. if (statement.executeUpdate() != 1)
  257. {
  258. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  259. }
  260. // clean up the cursedweapons table.
  261. removeFromDb(itemId);
  262. }
  263. rset.close();
  264. statement.close();
  265. }
  266. catch (SQLException sqlE)
  267. {
  268. }
  269. }
  270. }
  271. catch (Exception e)
  272. {
  273. if (Config.DEBUG)
  274. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  275. return;
  276. }
  277. finally
  278. {
  279. L2DatabaseFactory.close(con);
  280. }
  281. if (Config.DEBUG)
  282. _log.info("DONE");
  283. }
  284. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  285. {
  286. if (attackable instanceof L2DefenderInstance || attackable instanceof L2RiftInvaderInstance
  287. || attackable instanceof L2FestivalMonsterInstance || attackable instanceof L2GuardInstance
  288. || attackable instanceof L2GrandBossInstance || attackable instanceof L2FeedableBeastInstance
  289. || attackable instanceof L2FortCommanderInstance)
  290. return;
  291. for (CursedWeapon cw : _cursedWeapons.values())
  292. {
  293. if (cw.isActive())
  294. continue;
  295. if (cw.checkDrop(attackable, player))
  296. break;
  297. }
  298. }
  299. public void activate(L2PcInstance player, L2ItemInstance item)
  300. {
  301. CursedWeapon cw = _cursedWeapons.get(item.getItemId());
  302. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  303. {
  304. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  305. /* TODO: give the bonus level in a more appropriate manner.
  306. * The following code adds "_stageKills" levels. This will also show in the char status.
  307. * I do not have enough info to know if the bonus should be shown in the pk count, or if it
  308. * should be a full "_stageKills" bonus or just the remaining from the current count till the
  309. * of the current stage...
  310. * This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
  311. * little change in the code as possible, until proper info arises.
  312. */
  313. cw2.setNbKills(cw2.getStageKills() - 1);
  314. cw2.increaseKills();
  315. // erase the newly obtained cursed weapon
  316. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  317. cw.endOfLife(); // expire the weapon and clean up.
  318. }
  319. else
  320. cw.activate(player, item);
  321. }
  322. public void drop(int itemId, L2Character killer)
  323. {
  324. CursedWeapon cw = _cursedWeapons.get(itemId);
  325. cw.dropIt(killer);
  326. }
  327. public void increaseKills(int itemId)
  328. {
  329. CursedWeapon cw = _cursedWeapons.get(itemId);
  330. cw.increaseKills();
  331. }
  332. public int getLevel(int itemId)
  333. {
  334. CursedWeapon cw = _cursedWeapons.get(itemId);
  335. return cw.getLevel();
  336. }
  337. public static void announce(SystemMessage sm)
  338. {
  339. Broadcast.toAllOnlinePlayers(sm);
  340. }
  341. public void checkPlayer(L2PcInstance player)
  342. {
  343. if (player == null)
  344. return;
  345. for (CursedWeapon cw : _cursedWeapons.values())
  346. {
  347. if (cw.isActivated() && player.getObjectId() == cw.getPlayerId())
  348. {
  349. cw.setPlayer(player);
  350. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  351. cw.giveSkill();
  352. player.setCursedWeaponEquippedId(cw.getItemId());
  353. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  354. sm.addString(cw.getName());
  355. //sm.addItemName(cw.getItemId());
  356. sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  357. player.sendPacket(sm);
  358. }
  359. }
  360. }
  361. public int checkOwnsWeaponId(int ownerId)
  362. {
  363. for (CursedWeapon cw : _cursedWeapons.values())
  364. if (cw.isActivated() && ownerId == cw.getPlayerId())
  365. return cw.getItemId();
  366. return -1;
  367. }
  368. public static void removeFromDb(int itemId)
  369. {
  370. Connection con = null;
  371. try
  372. {
  373. con = L2DatabaseFactory.getInstance().getConnection();
  374. // Delete datas
  375. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  376. statement.setInt(1, itemId);
  377. statement.executeUpdate();
  378. statement.close();
  379. }
  380. catch (SQLException e)
  381. {
  382. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  383. }
  384. finally
  385. {
  386. L2DatabaseFactory.close(con);
  387. }
  388. }
  389. public void saveData()
  390. {
  391. for (CursedWeapon cw : _cursedWeapons.values())
  392. {
  393. cw.saveData();
  394. }
  395. }
  396. public boolean isCursed(int itemId)
  397. {
  398. return _cursedWeapons.containsKey(itemId);
  399. }
  400. public Collection<CursedWeapon> getCursedWeapons()
  401. {
  402. return _cursedWeapons.values();
  403. }
  404. public Set<Integer> getCursedWeaponsIds()
  405. {
  406. return _cursedWeapons.keySet();
  407. }
  408. public CursedWeapon getCursedWeapon(int itemId)
  409. {
  410. return _cursedWeapons.get(itemId);
  411. }
  412. public void givePassive(int itemId)
  413. {
  414. try
  415. {
  416. _cursedWeapons.get(itemId).giveSkill();
  417. }
  418. catch (Exception e)
  419. {
  420. /***/
  421. }
  422. }
  423. @SuppressWarnings("synthetic-access")
  424. private static class SingletonHolder
  425. {
  426. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  427. }
  428. }