123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.effects;
- /**
- * @author UnAfraid
- */
- public enum EffectFlag
- {
- NONE,
- RESURRECTION_SPECIAL,
- NOBLESS_BLESSING,
- SILENT_MOVE,
- PROTECTION_BLESSING,
- RELAXING,
- FEAR,
- CONFUSED,
- MUTED,
- PSYCHICAL_MUTED,
- PSYCHICAL_ATTACK_MUTED,
- DISARMED,
- ROOTED,
- SLEEP,
- STUNNED,
- BETRAYED,
- INVUL,
- PARALYZED,
- BLOCK_RESURRECTION,
- SERVITOR_SHARE;
-
- public int getMask()
- {
- return 1 << ordinal();
- }
- }
|