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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.actor;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.enums.InstanceType;
- import com.l2jserver.gameserver.instancemanager.InstanceManager;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.knownlist.PlayableKnownList;
- import com.l2jserver.gameserver.model.actor.stat.PlayableStat;
- import com.l2jserver.gameserver.model.actor.status.PlayableStatus;
- import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
- import com.l2jserver.gameserver.model.effects.EffectFlag;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.entity.Instance;
- import com.l2jserver.gameserver.model.events.EventDispatcher;
- import com.l2jserver.gameserver.model.events.impl.character.OnCreatureKill;
- import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
- import com.l2jserver.gameserver.model.quest.QuestState;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.network.serverpackets.EtcStatusUpdate;
- /**
- * This class represents all Playable characters in the world.<br>
- * L2Playable:
- * <ul>
- * <li>L2PcInstance</li>
- * <li>L2Summon</li>
- * </ul>
- */
- public abstract class L2Playable extends L2Character
- {
- private L2Character _lockedTarget = null;
- private L2PcInstance transferDmgTo = null;
-
- /**
- * Constructor of L2Playable.<br>
- * <B><U> Actions</U> :</B>
- * <ul>
- * <li>Call the L2Character constructor to create an empty _skills slot and link copy basic Calculator set to this L2Playable</li>
- * </ul>
- * @param objectId Identifier of the object to initialized
- * @param template The L2CharTemplate to apply to the L2Playable
- */
- public L2Playable(int objectId, L2CharTemplate template)
- {
- super(objectId, template);
- setInstanceType(InstanceType.L2Playable);
- setIsInvul(false);
- }
-
- @Override
- public PlayableKnownList getKnownList()
- {
- return (PlayableKnownList) super.getKnownList();
- }
-
- @Override
- public void initKnownList()
- {
- setKnownList(new PlayableKnownList(this));
- }
-
- @Override
- public PlayableStat getStat()
- {
- return (PlayableStat) super.getStat();
- }
-
- @Override
- public void initCharStat()
- {
- setStat(new PlayableStat(this));
- }
-
- @Override
- public PlayableStatus getStatus()
- {
- return (PlayableStatus) super.getStatus();
- }
-
- @Override
- public void initCharStatus()
- {
- setStatus(new PlayableStatus(this));
- }
-
- @Override
- public boolean doDie(L2Character killer)
- {
- final TerminateReturn returnBack = EventDispatcher.getInstance().notifyEvent(new OnCreatureKill(killer, this), this, TerminateReturn.class);
- if ((returnBack != null) && returnBack.terminate())
- {
- return false;
- }
-
- // killing is only possible one time
- synchronized (this)
- {
- if (isDead())
- {
- return false;
- }
- // now reset currentHp to zero
- setCurrentHp(0);
- setIsDead(true);
- }
-
- // Set target to null and cancel Attack or Cast
- setTarget(null);
-
- // Stop movement
- stopMove(null);
-
- // Stop HP/MP/CP Regeneration task
- getStatus().stopHpMpRegeneration();
-
- boolean deleteBuffs = true;
-
- if (isNoblesseBlessedAffected())
- {
- stopEffects(L2EffectType.NOBLESSE_BLESSING);
- deleteBuffs = false;
- }
- if (isResurrectSpecialAffected())
- {
- stopEffects(L2EffectType.RESURRECTION_SPECIAL);
- deleteBuffs = false;
- }
- if (isPlayer())
- {
- L2PcInstance activeChar = getActingPlayer();
-
- if (activeChar.hasCharmOfCourage())
- {
- if (activeChar.isInSiege())
- {
- getActingPlayer().reviveRequest(getActingPlayer(), null, false, 0);
- }
- activeChar.setCharmOfCourage(false);
- activeChar.sendPacket(new EtcStatusUpdate(activeChar));
- }
- }
-
- if (deleteBuffs)
- {
- stopAllEffectsExceptThoseThatLastThroughDeath();
- }
-
- // Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform
- broadcastStatusUpdate();
-
- if (getWorldRegion() != null)
- {
- getWorldRegion().onDeath(this);
- }
-
- // Notify Quest of L2Playable's death
- L2PcInstance actingPlayer = getActingPlayer();
-
- if (!actingPlayer.isNotifyQuestOfDeathEmpty())
- {
- for (QuestState qs : actingPlayer.getNotifyQuestOfDeath())
- {
- qs.getQuest().notifyDeath((killer == null ? this : killer), this, qs);
- }
- }
- // Notify instance
- if (getInstanceId() > 0)
- {
- final Instance instance = InstanceManager.getInstance().getInstance(getInstanceId());
- if (instance != null)
- {
- instance.notifyDeath(killer, this);
- }
- }
-
- if (killer != null)
- {
- L2PcInstance player = killer.getActingPlayer();
-
- if (player != null)
- {
- player.onKillUpdatePvPKarma(this);
- }
- }
-
- // Notify L2Character AI
- getAI().notifyEvent(CtrlEvent.EVT_DEAD);
- super.updateEffectIcons();
- return true;
- }
-
- public boolean checkIfPvP(L2Character target)
- {
- if (target == null)
- {
- return false; // Target is null
- }
- if (target == this)
- {
- return false; // Target is self
- }
- if (!target.isPlayable())
- {
- return false; // Target is not a L2Playable
- }
-
- final L2PcInstance player = getActingPlayer();
- if (player == null)
- {
- return false; // Active player is null
- }
-
- if (player.getKarma() != 0)
- {
- return false; // Active player has karma
- }
-
- final L2PcInstance targetPlayer = target.getActingPlayer();
- if (targetPlayer == null)
- {
- return false; // Target player is null
- }
-
- if (targetPlayer == this)
- {
- return false; // Target player is self
- }
- if (targetPlayer.getKarma() != 0)
- {
- return false; // Target player has karma
- }
- if (targetPlayer.getPvpFlag() == 0)
- {
- return false;
- }
-
- return true;
- // Even at war, there should be PvP flag
- // if(
- // player.getClan() == null ||
- // targetPlayer.getClan() == null ||
- // (
- // !targetPlayer.getClan().isAtWarWith(player.getClanId()) &&
- // targetPlayer.getWantsPeace() == 0 &&
- // player.getWantsPeace() == 0
- // )
- // )
- // {
- // return true;
- // }
- // return false;
- }
-
- /**
- * Return True.
- */
- @Override
- public boolean canBeAttacked()
- {
- return true;
- }
-
- // Support for Noblesse Blessing skill, where buffs are retained after resurrect
- public final boolean isNoblesseBlessedAffected()
- {
- return isAffected(EffectFlag.NOBLESS_BLESSING);
- }
-
- /**
- * @return {@code true} if char can resurrect by himself, {@code false} otherwise
- */
- public final boolean isResurrectSpecialAffected()
- {
- return isAffected(EffectFlag.RESURRECTION_SPECIAL);
- }
-
- /**
- * @return {@code true} if the Silent Moving mode is active, {@code false} otherwise
- */
- public boolean isSilentMovingAffected()
- {
- return isAffected(EffectFlag.SILENT_MOVE);
- }
-
- /**
- * For Newbie Protection Blessing skill, keeps you safe from an attack by a chaotic character >= 10 levels apart from you.
- * @return
- */
- public final boolean isProtectionBlessingAffected()
- {
- return isAffected(EffectFlag.PROTECTION_BLESSING);
- }
-
- @Override
- public void updateEffectIcons(boolean partyOnly)
- {
- getEffectList().updateEffectIcons(partyOnly);
- }
-
- public boolean isLockedTarget()
- {
- return _lockedTarget != null;
- }
-
- public L2Character getLockedTarget()
- {
- return _lockedTarget;
- }
-
- public void setLockedTarget(L2Character cha)
- {
- _lockedTarget = cha;
- }
-
- public void setTransferDamageTo(L2PcInstance val)
- {
- transferDmgTo = val;
- }
-
- public L2PcInstance getTransferingDamageTo()
- {
- return transferDmgTo;
- }
-
- public abstract int getKarma();
-
- public abstract byte getPvpFlag();
-
- public abstract boolean useMagic(Skill skill, boolean forceUse, boolean dontMove);
-
- public abstract void storeMe();
-
- public abstract void storeEffect(boolean storeEffects);
-
- public abstract void restoreEffects();
-
- @Override
- public boolean isPlayable()
- {
- return true;
- }
- }
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