Rates.properties 4.7 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Standard Settings (Retail value = 1)
  9. # ---------------------------------------------------------------------------
  10. DeathDropAmountMultiplier = 1
  11. CorpseDropAmountMultiplier = 1
  12. HerbDropAmountMultiplier = 1
  13. DeathDropChanceMultiplier = 1
  14. CorpseDropChanceMultiplier = 1
  15. HerbDropChanceMultiplier = 1
  16. # List of items affected by custom drop rate by id, used now for Adena rate too.
  17. # Usage: itemId1,multiplier1;itemId2,multiplier2;...
  18. # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  19. # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
  20. # Default: 57,1
  21. DropAmountMultiplierByItemId = 57,1
  22. DropChanceMultiplierByItemId = 57,1
  23. # Experience multiplier
  24. RateXp = 1
  25. # Skill points multiplier
  26. RateSp = 1
  27. # Experience multiplier (Party)
  28. RatePartyXp = 1
  29. # Skill points multiplier (Party)
  30. RatePartySp = 1
  31. RateDropManor = 1
  32. # Karma decreasing rate
  33. # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
  34. # Default: -1
  35. RateKarmaLost = -1
  36. RateKarmaExpLost = 1
  37. RateSiegeGuardsPrice = 1
  38. # Modify the rate of reward of all extractable items and skills.
  39. # Default: 1.
  40. RateExtractable = 1.
  41. # Hellbound trust increase/decrease multipliers
  42. RateHellboundTrustIncrease = 1
  43. RateHellboundTrustDecrease = 1
  44. # Quest Multipliers
  45. # Warning: Many quests need to be rewritten
  46. # for this setting to work properly.
  47. # Quest item drop multiplier
  48. RateQuestDrop = 1
  49. # Exp/SP reward multipliers
  50. RateQuestRewardXP = 1
  51. RateQuestRewardSP = 1
  52. # Adena reward multiplier
  53. RateQuestRewardAdena = 1
  54. # Use additional item multipliers?
  55. # Default: False
  56. UseQuestRewardMultipliers = False
  57. # Default reward multiplier
  58. # When UseRewardMultipliers=False - default multiplier is used for any reward
  59. # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
  60. # Default: 1
  61. RateQuestReward = 1
  62. # Additional quest-reward multipliers based on item type
  63. RateQuestRewardPotion = 1
  64. RateQuestRewardScroll = 1
  65. RateQuestRewardRecipe = 1
  66. RateQuestRewardMaterial = 1
  67. # ---------------------------------------------------------------------------
  68. # Vitality system rates. Works only if EnableVitality = True
  69. # ---------------------------------------------------------------------------
  70. # The following configures the XP multiplier of each vitality level. Basically, you have
  71. # 5 levels, the first one being 0. Official rates are:
  72. # Level 1: 150%
  73. # Level 2: 200%
  74. # Level 3: 250%
  75. # Level 4: 300%
  76. # Take care setting these values according to your server rates, as the can lead to huge differences!
  77. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  78. RateVitalityLevel1 = 1.5
  79. RateVitalityLevel2 = 2.
  80. RateVitalityLevel3 = 2.5
  81. RateVitalityLevel4 = 3.
  82. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  83. # Default values are 1.
  84. RateVitalityGain = 1.
  85. RateVitalityLost = 1.
  86. # This defines how many times faster do the players regain their vitality when in peace zones
  87. RateRecoveryPeaceZone = 1.
  88. # This defines how many times faster do the players regain their vitality when offline
  89. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  90. RateRecoveryOnReconnect = 4.
  91. # ---------------------------------------------------------------------------
  92. # Player Drops (values are set in PERCENTS)
  93. # ---------------------------------------------------------------------------
  94. PlayerDropLimit = 0
  95. # in %
  96. PlayerRateDrop = 0
  97. # in %
  98. PlayerRateDropItem = 0
  99. # in %
  100. PlayerRateDropEquip = 0
  101. # in %
  102. PlayerRateDropEquipWeapon = 0
  103. # Default: 10
  104. KarmaDropLimit = 10
  105. # Default: 40
  106. KarmaRateDrop = 40
  107. # Default: 50
  108. KarmaRateDropItem = 50
  109. # Default: 40
  110. KarmaRateDropEquip = 40
  111. # Default: 10
  112. KarmaRateDropEquipWeapon = 10
  113. # ---------------------------------------------------------------------------
  114. # Pets (Default value = 1)
  115. # ---------------------------------------------------------------------------
  116. PetXpRate = 1
  117. PetFoodRate = 1
  118. SinEaterXpRate = 1