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- # ---------------------------------------------------------------------------
- # L2JMODS
- # ---------------------------------------------------------------------------
- # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.
- # ---------------------------------------------------------------------------
- # Champion mobs
- # Turns random mobs into Champions
- # ---------------------------------------------------------------------------
- # Enable/Disable Champion Mob System.
- ChampionEnable = False
- # Force Champion mobs to be passive?
- # To leave champion mobs to default/Agressive, set to False.
- # To set all champion mobs to Passive, set True.
- ChampionPassive = False
- # % chance for a mob to became champion (0 to disable).
- ChampionFrequency = 5
- # Title of all Champion Mobs.
- ChampionTitle = Champion
- # Min and max levels allowed for a mob to be a Champion mob.
- ChampionMinLevel = 20
- ChampionMaxLevel = 70
- # Hp multiplier for Champion mobs.
- ChampionHp = 8
- # Hp Regen Multiplier for Champion mobs.
- ChampionHpRegen = 1.0
- # Standard rewards multiplier for Champion mobs.
- ChampionRewards = 8
- # Adena & Seal Stone rewards multiplier for Champion mobs.
- ChampionAdenasRewards = 1.0
- # P. Attack and M. Attack bonus for Champion mobs.
- ChampionAtk = 1.0
- # Physical/Magical Attack Speed bonus for Champion mobs.
- ChampionSpdAtk = 1.0
- # Specified reward item ID
- ChampionRewardItemID = 6393
- # The amount of the specified reward a player will receive if they are awarded the item.
- ChampionRewardItemQty = 1
- # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
- ChampionRewardLowerLvlItemChance = 0
- # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
- ChampionRewardHigherLvlItemChance = 0
- # ---------------------------------------------------------------------------
- # Wedding System (by evill33t)
- # ---------------------------------------------------------------------------
- # Wedding Manager ID: 50007
- # First part - "Engagement"
- # 1) Target the player that you want to make a couple with.
- # 2) Use the voice command ".engage nameofyourpartner" then press enter.
- # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
- # 4) If the target player accepts the engagement invitation, you will be
- # engaged.
- # CONGRATULATIONS!
- # Second part - "Marriage"
- # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
- # (You may need Formal Wear and Adena to pay wedding fees!)
- # 2) Each player needs to speak to the NPC and make the request to be married.
- # 3) Once done, fireworks will display and the two players will be married.
- # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
- # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
- # If you're married you have to pay a specified % of your adena to your partner.
- # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
- # Enable/Disable Wedding System
- AllowWedding = False
- # Amount of Adena required to get married
- WeddingPrice = 250000000
- # Enable/Disable punishing of players who attempt to be engaged to other players while married.
- WeddingPunishInfidelity = True
- # Enable/Disable teleport function for married couples.
- WeddingTeleport = True
- # Amount of Adena required to teleport to spouse.
- WeddingTeleportPrice = 50000
- # Time before character is teleported after using the skill.
- WeddingTeleportDuration = 60
- # Enable/Disable same sex marriages.
- WeddingAllowSameSex = False
- # Require players to wear formal wear to be married?
- WeddingFormalWear = True
- # Amount of Adena (%) a player must pay to the other to get divorced.
- WeddingDivorceCosts = 20
- # ---------------------------------------------------------------------------
- # Team vs. Team Event Engine (by FBIagent)
- # ---------------------------------------------------------------------------
- # Enable/Disable TvTEvent System
- TvTEventEnabled = False
- # Times TvT will occur (24h format).
- TvTEventInterval = 9:00,15:00,21:00,3:00
- # Registration timer from start of event (in minutes).
- TvTEventParticipationTime = 60
- # Event running time (in minutes).
- TvTEventRunningTime = 20
- # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
- TvTEventParticipationNpcId = 70010
- # TvT Event Participation Fee (itemId, number). Fee is not returned.
- # Example: 57,100000
- # Default = none
- TvTEventParticipationFee =
- # Location for TvTEvent NPC to spawn.
- TvTEventParticipationNpcCoordinates = 83425,148585,-3406
- # Min/Max amount of players allowed in each team.
- TvTEventMinPlayersInTeams = 1
- TvTEventMaxPlayersInTeams = 20
- # Min/Max level of players that may join the event.
- TvTEventMinPlayerLevel = 1
- TvTEventMaxPlayerLevel = 85
- # Repsawn and exit delay timers (in seconds).
- TvTEventRespawnTeleportDelay = 10
- TvTEventStartLeaveTeleportDelay = 10
- # First Team - Name, Start/Death x,y,z location.
- TvTEventTeam1Name = Team1
- TvTEventTeam1Coordinates = 148695,46725,-3414
- # Second Team - Name, Start/Death x,y,z location.
- TvTEventTeam2Name = Team2
- TvTEventTeam2Coordinates = 149999,46728,-3414
- # Reward for winning team.
- # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
- TvTEventReward = 57,100000
- # TvTEvent Rules
- TvTEventTargetTeamMembersAllowed = True
- TvTEventScrollsAllowed = False
- TvTEventPotionsAllowed = False
- TvTEventSummonByItemAllowed = False
- # Door ID's to open/close on start/end.
- # Example: TvTDoorsToOpen = 1;2;3;4;5;6
- TvTDoorsToOpen =
- TvTDoorsToClose =
- # Should both teams get reward if there's a tie?
- TvTRewardTeamTie = False
- # Participant's effects handling on teleport/death.
- # Effects lasting through death never removed.
- # 0 - always remove all effects.
- # 1 - remove all effects only during port to event (noblesse blessing can be used)
- # 2 - never remove any effect
- # Default: 0
- TvTEventEffectsRemoval = 0
- # ---------------------------------------------------------------------------
- # L2J Banking System
- # ---------------------------------------------------------------------------
- # Enable/Disable Banking System
- BankingEnabled = False
- # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
- BankingGoldbarCount = 1
- # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
- BankingAdenaCount = 500000000
- # ---------------------------------------------------------------------------
- # Warehouse Sorting
- # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
- # ---------------------------------------------------------------------------
- EnableWarehouseSortingClan = False
- EnableWarehouseSortingPrivate = False
- EnableWarehouseSortingFreight = False
- # ---------------------------------------------------------------------------
- # Offline trade/craft
- # ---------------------------------------------------------------------------
- # Option to enable or disable offline trade feature.
- # Enable -> true, Disable -> false
- OfflineTradeEnable = False
- # Option to enable or disable offline craft feature.
- # Enable -> true, Disable -> false
- OfflineCraftEnable = False
- # If set to True, name color will be changed then entering offline mode
- OfflineSetNameColor = False
- # Color of the name in offline mode (if OfflineSetNameColor = True)
- OfflineNameColor = 808080
- # ---------------------------------------------------------------------------
- # Mana Drugs/Potions
- # ---------------------------------------------------------------------------
- # This option will enable core support for:
- # Mana Drug (item ID 726), using skill ID 9007.
- # Mana Potion (item ID 728), using skill ID 9008.
- EnableManaPotionSupport = False
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