l2jmods.properties 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232
  1. # ---------------------------------------------------------------------------
  2. # L2JMODS
  3. # ---------------------------------------------------------------------------
  4. # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.
  5. # ---------------------------------------------------------------------------
  6. # Champion mobs
  7. # Turns random mobs into Champions
  8. # ---------------------------------------------------------------------------
  9. # Enable/Disable Champion Mob System.
  10. ChampionEnable = False
  11. # Force Champion mobs to be passive?
  12. # To leave champion mobs to default/Agressive, set to False.
  13. # To set all champion mobs to Passive, set True.
  14. ChampionPassive = False
  15. # % chance for a mob to became champion (0 to disable).
  16. ChampionFrequency = 5
  17. # Title of all Champion Mobs.
  18. ChampionTitle = Champion
  19. # Min and max levels allowed for a mob to be a Champion mob.
  20. ChampionMinLevel = 20
  21. ChampionMaxLevel = 70
  22. # Hp multiplier for Champion mobs.
  23. ChampionHp = 8
  24. # Hp Regen Multiplier for Champion mobs.
  25. ChampionHpRegen = 1.0
  26. # Standard rewards multiplier for Champion mobs.
  27. ChampionRewards = 8
  28. # Adena & Seal Stone rewards multiplier for Champion mobs.
  29. ChampionAdenasRewards = 1.0
  30. # P. Attack and M. Attack bonus for Champion mobs.
  31. ChampionAtk = 1.0
  32. # Physical/Magical Attack Speed bonus for Champion mobs.
  33. ChampionSpdAtk = 1.0
  34. # Specified reward item ID
  35. ChampionRewardItemID = 6393
  36. # The amount of the specified reward a player will receive if they are awarded the item.
  37. ChampionRewardItemQty = 1
  38. # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
  39. ChampionRewardLowerLvlItemChance = 0
  40. # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
  41. ChampionRewardHigherLvlItemChance = 0
  42. # ---------------------------------------------------------------------------
  43. # Wedding System (by evill33t)
  44. # ---------------------------------------------------------------------------
  45. # Wedding Manager ID: 50007
  46. # First part - "Engagement"
  47. # 1) Target the player that you want to make a couple with.
  48. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  49. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  50. # 4) If the target player accepts the engagement invitation, you will be
  51. # engaged.
  52. # CONGRATULATIONS!
  53. # Second part - "Marriage"
  54. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  55. # (You may need Formal Wear and Adena to pay wedding fees!)
  56. # 2) Each player needs to speak to the NPC and make the request to be married.
  57. # 3) Once done, fireworks will display and the two players will be married.
  58. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  59. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  60. # If you're married you have to pay a specified % of your adena to your partner.
  61. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  62. # Enable/Disable Wedding System
  63. AllowWedding = False
  64. # Amount of Adena required to get married
  65. WeddingPrice = 250000000
  66. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  67. WeddingPunishInfidelity = True
  68. # Enable/Disable teleport function for married couples.
  69. WeddingTeleport = True
  70. # Amount of Adena required to teleport to spouse.
  71. WeddingTeleportPrice = 50000
  72. # Time before character is teleported after using the skill.
  73. WeddingTeleportDuration = 60
  74. # Enable/Disable same sex marriages.
  75. WeddingAllowSameSex = False
  76. # Require players to wear formal wear to be married?
  77. WeddingFormalWear = True
  78. # Amount of Adena (%) a player must pay to the other to get divorced.
  79. WeddingDivorceCosts = 20
  80. # ---------------------------------------------------------------------------
  81. # Team vs. Team Event Engine (by FBIagent)
  82. # ---------------------------------------------------------------------------
  83. # Enable/Disable TvTEvent System
  84. TvTEventEnabled = False
  85. # Times TvT will occur (24h format).
  86. TvTEventInterval = 9:00,15:00,21:00,3:00
  87. # Registration timer from start of event (in minutes).
  88. TvTEventParticipationTime = 60
  89. # Event running time (in minutes).
  90. TvTEventRunningTime = 20
  91. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  92. TvTEventParticipationNpcId = 70010
  93. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  94. # Example: 57,100000
  95. # Default = none
  96. TvTEventParticipationFee =
  97. # Location for TvTEvent NPC to spawn.
  98. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  99. # Min/Max amount of players allowed in each team.
  100. TvTEventMinPlayersInTeams = 1
  101. TvTEventMaxPlayersInTeams = 20
  102. # Min/Max level of players that may join the event.
  103. TvTEventMinPlayerLevel = 1
  104. TvTEventMaxPlayerLevel = 85
  105. # Repsawn and exit delay timers (in seconds).
  106. TvTEventRespawnTeleportDelay = 10
  107. TvTEventStartLeaveTeleportDelay = 10
  108. # First Team - Name, Start/Death x,y,z location.
  109. TvTEventTeam1Name = Team1
  110. TvTEventTeam1Coordinates = 148695,46725,-3414
  111. # Second Team - Name, Start/Death x,y,z location.
  112. TvTEventTeam2Name = Team2
  113. TvTEventTeam2Coordinates = 149999,46728,-3414
  114. # Reward for winning team.
  115. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  116. TvTEventReward = 57,100000
  117. # TvTEvent Rules
  118. TvTEventTargetTeamMembersAllowed = True
  119. TvTEventScrollsAllowed = False
  120. TvTEventPotionsAllowed = False
  121. TvTEventSummonByItemAllowed = False
  122. # Door ID's to open/close on start/end.
  123. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  124. TvTDoorsToOpen =
  125. TvTDoorsToClose =
  126. # Should both teams get reward if there's a tie?
  127. TvTRewardTeamTie = False
  128. # Participant's effects handling on teleport/death.
  129. # Effects lasting through death never removed.
  130. # 0 - always remove all effects.
  131. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  132. # 2 - never remove any effect
  133. # Default: 0
  134. TvTEventEffectsRemoval = 0
  135. # ---------------------------------------------------------------------------
  136. # L2J Banking System
  137. # ---------------------------------------------------------------------------
  138. # Enable/Disable Banking System
  139. BankingEnabled = False
  140. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  141. BankingGoldbarCount = 1
  142. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  143. BankingAdenaCount = 500000000
  144. # ---------------------------------------------------------------------------
  145. # Warehouse Sorting
  146. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  147. # ---------------------------------------------------------------------------
  148. EnableWarehouseSortingClan = False
  149. EnableWarehouseSortingPrivate = False
  150. EnableWarehouseSortingFreight = False
  151. # ---------------------------------------------------------------------------
  152. # Offline trade/craft
  153. # ---------------------------------------------------------------------------
  154. # Option to enable or disable offline trade feature.
  155. # Enable -> true, Disable -> false
  156. OfflineTradeEnable = False
  157. # Option to enable or disable offline craft feature.
  158. # Enable -> true, Disable -> false
  159. OfflineCraftEnable = False
  160. # If set to True, name color will be changed then entering offline mode
  161. OfflineSetNameColor = False
  162. # Color of the name in offline mode (if OfflineSetNameColor = True)
  163. OfflineNameColor = 808080
  164. # ---------------------------------------------------------------------------
  165. # Mana Drugs/Potions
  166. # ---------------------------------------------------------------------------
  167. # This option will enable core support for:
  168. # Mana Drug (item ID 726), using skill ID 9007.
  169. # Mana Potion (item ID 728), using skill ID 9008.
  170. EnableManaPotionSupport = False