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- # ---------------------------------------------------------------------------
- # NPC Settings
- # ---------------------------------------------------------------------------
- # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
- # ---------------------------------------------------------------------------
- # General
- # ---------------------------------------------------------------------------
- # Global announcements will be made indicating Blacksmith/Merchant of Mammon
- # Spawning points.
- # Default: False
- AnnounceMammonSpawn = False
- # True - Mobs can be aggressive while in peace zones.
- # False - Mobs can NOT be aggressive while in peace zones.
- # Default: True
- AltMobAgroInPeaceZone = True
- # Defines whether NPCs are attackable by default
- # Retail: True
- AltAttackableNpcs = True
- # Allows non-GM players to view NPC stats via shift-click
- # Default: False
- AltGameViewNpc = False
- # Maximum distance mobs can randomly go from spawn point.
- # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
- # Default: 300
- MaxDriftRange = 300
- # If True, the following deep blue mobs' drop penalties will be applied:
- # - When player's level is 9 or greater than mob's level, drops got divided by 3.
- # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
- # Default: True
- UseDeepBlueDropRules = True
- # Default: False
- ShowNpcLevel = False
- # ---------------------------------------------------------------------------
- # Guards
- # ---------------------------------------------------------------------------
- # True - Allows guards to attack aggressive mobs within range.
- # Default: False
- GuardAttackAggroMob = False
- # ---------------------------------------------------------------------------
- # Pets
- # ---------------------------------------------------------------------------
- # This option enables or disables the Wyvern manager located in every castle
- # to train Wyverns and Striders from Hatchlings.
- # Default: False
- AllowWyvernUpgrader = False
- # Pets that can be rented.
- # Example: 30827, 32471, 34486, 36547
- # Default: 30827
- ListPetRentNpc = 30827
- # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
- # Default: 12
- MaximumSlotsForPet = 12
- # ---------------------------------------------------------------------------
- # Raid Bosses
- # ---------------------------------------------------------------------------
- # Percent of HP and MP regeneration for raid bosses.
- # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
- # Default: 100, 100
- RaidHpRegenMultiplier = 100
- RaidMpRegenMultiplier = 100
- # Percent of physical and magical defense for raid bosses.
- # Example: A setting of 10 will cause defense to be 90% lower than normal,
- # while 110 will cause defense to be 10% higher than normal.
- # Default: 100, 100
- RaidPDefenceMultiplier = 100
- RaidMDefenceMultiplier = 100
- # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
- # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
- # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
- # re-spawn 24 hours to 48 hours.
- # Default: 1.0, 1.0
- RaidMinRespawnMultiplier = 1.0
- RaidMaxRespawnMultiplier = 1.0
- # Configure the interval at which raid boss minions will re-spawn.
- # This time is in milliseconds, 1 minute is 60000 milliseconds.
- # Default: 300000
- RaidMinionRespawnTime = 300000
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