General.properties 22 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays a clock next to the server name on character selection.
  21. # Default: False
  22. ServerListClock = False
  23. # If True, only accounts with GM access can enter the server.
  24. # Default: False
  25. ServerGMOnly = False
  26. # Enable GMs to have the glowing aura of a Hero character on login.
  27. # Notes:
  28. # GMs can do "///hero" on themselves and get this aura voluntarily.
  29. # It's advised to keep this off due to graphic lag.
  30. # Default: False
  31. GMHeroAura = False
  32. # Auto set invulnerable status to a GM on login.
  33. # Default: False
  34. GMStartupInvulnerable = False
  35. # Auto set invisible status to a GM on login.
  36. # Default: False
  37. GMStartupInvisible = False
  38. # Auto block private messages to a GM on login.
  39. # Default: False
  40. GMStartupSilence = False
  41. # Auto list GMs in GM list (/gmlist) on login.
  42. # Default: False
  43. GMStartupAutoList = False
  44. # Auto set diet mode on to a GM on login (affects your weight penalty).
  45. # Default: False
  46. GMStartupDietMode = False
  47. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  48. # Default: modern
  49. GMAdminMenuStyle = modern
  50. # Item restrictions apply to GMs aswell? (True = restricted usage)
  51. GmItemRestriction = True
  52. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  53. GmSkillRestriction = True
  54. # ---------------------------------------------------------------------------
  55. # Server Security
  56. # ---------------------------------------------------------------------------
  57. # Bypass exploit protection. To ENABLE protection set to True.
  58. # Default: True
  59. BypassValidation = True
  60. # Enforce gameguard for clients. Sends a gameguard query on character login.
  61. # Default: True
  62. GameGuardEnforce = True
  63. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  64. # Default: True
  65. GameGuardProhibitAction = True
  66. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  67. # Default: False
  68. LogChat = False
  69. # Default: False
  70. LogItems = False
  71. # Default: False
  72. GMAudit = False
  73. # Default: False
  74. LogGameDamage = False
  75. # ---------------------------------------------------------------------------
  76. # Thread Configuration
  77. # ---------------------------------------------------------------------------
  78. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  79. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  80. # Default: 10
  81. ThreadPoolSizeEffects = 10
  82. # Default: 13
  83. ThreadPoolSizeGeneral = 13
  84. # Default: 2
  85. UrgentPacketThreadCoreSize = 2
  86. # Default: 4
  87. GeneralPacketThreadCoreSize = 4
  88. # Default: 4
  89. GeneralThreadCoreSize = 4
  90. # Default: 6
  91. AiMaxThread = 6
  92. # Packet LifeTime in milliseconds. Disabled = 0.
  93. # Default: 0
  94. PacketLifeTime = 0
  95. # Dead Lock Detector (a separate thread for detecting deadlocks).
  96. # For improved crash logs and automatic restart in deadlock case if enabled.
  97. # Check interval is in seconds.
  98. # Default: False
  99. DeadLockDetector = False
  100. # Default: 20
  101. DeadLockCheckInterval = 20
  102. # Default: False
  103. RestartOnDeadlock = False
  104. # ---------------------------------------------------------------------------
  105. # Optimization
  106. # ---------------------------------------------------------------------------
  107. # Items on ground management.
  108. # Allow players to drop items on the ground.
  109. # Default: True
  110. AllowDiscardItem = True
  111. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  112. # Default: 600
  113. AutoDestroyDroppedItemAfter = 600
  114. # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)
  115. # Default: 15
  116. AutoDestroyHerbTime = 60
  117. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  118. # Notes:
  119. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  120. # Items on this list will be protected regardless of the following options.
  121. # Default: 0
  122. ListOfProtectedItems = 0
  123. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  124. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  125. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  126. # A value of 0 disables periodic saving.
  127. # Independent of this setting the character is always saved after leaving the world.
  128. # Default: 15
  129. CharacterDataStoreInterval = 15
  130. # This enables the server to only update items when saving the character.
  131. # Enabling this greatly reduces DB usage and improves performance.
  132. # WARNING: This option causes item loss during crashes.
  133. # Default: False
  134. LazyItemsUpdate = False
  135. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  136. # Default: False
  137. UpdateItemsOnCharStore = False
  138. # Also delete from world misc. items dropped by players (all except equip-able items).
  139. # Notes:
  140. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  141. # Default: False
  142. DestroyPlayerDroppedItem = False
  143. # Destroy dropped equipable items (armor, weapon, jewelry).
  144. # Notes:
  145. # Works only if DestroyPlayerDroppedItem = True
  146. # Default: False
  147. DestroyEquipableItem = False
  148. # Save dropped items into the database for restoring after restart.
  149. # Default: False
  150. SaveDroppedItem = False
  151. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  152. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  153. # Default: False
  154. EmptyDroppedItemTableAfterLoad = False
  155. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  156. # Notes:
  157. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  158. # Default: 60
  159. SaveDroppedItemInterval = 60
  160. # Delete all saved items from the database on next restart?
  161. # Notes:
  162. # Works only if SaveDroppedItem = False.
  163. # Default: False
  164. ClearDroppedItemTable = False
  165. # Delete invalid quest from players.
  166. # Default: False
  167. AutoDeleteInvalidQuestData = False
  168. # Setting False can improve server performance on high rate/population servers.
  169. # Default: True
  170. PreciseDropCalculation = True
  171. # Allow creating multiple non-stackable items at one time?
  172. # Default: True
  173. MultipleItemDrop = True
  174. # Forces full item inventory packet to be sent for any item change.
  175. # Notes:
  176. # This can increase network traffic
  177. # Default: False
  178. ForceInventoryUpdate = False
  179. # True = Load html's into cache only on first time html is requested.
  180. # False = Load all html's into cache on server startup.
  181. # Default: True
  182. LazyCache = True
  183. # Minimum and maximum variables in seconds for npc animation delay.
  184. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  185. # Default: 10
  186. MinNPCAnimation = 10
  187. # Default: 20
  188. MaxNPCAnimation = 20
  189. # Default: 5
  190. MinMonsterAnimation = 5
  191. # Default: 20
  192. MaxMonsterAnimation = 20
  193. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  194. # Default: False
  195. MoveBasedKnownlist = False
  196. # Interval (in miliseconds) in which the knownlist does full updates.
  197. # For move based updates its used for intermediate updates.
  198. # WARNING!
  199. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  200. # Default: 1250
  201. KnownListUpdateInterval = 1250
  202. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  203. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  204. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  205. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  206. # Default: False
  207. GridsAlwaysOn = False
  208. # Default: 1
  209. GridNeighborTurnOnTime = 1
  210. # Default: 90
  211. GridNeighborTurnOffTime = 90
  212. # ---------------------------------------------------------------------------
  213. # Geodata
  214. # ---------------------------------------------------------------------------
  215. # GeoData options:
  216. # 0 = GeoData and PathFinding OFF (default)
  217. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  218. # L2Playable movement. You need to download files for data/geodata folder.
  219. # Monsters can pass walls but not aggro (no line of sight) through them.
  220. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  221. # files if CellPathFinding not enabled) and all character moves go through
  222. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  223. # but we allow attack and returning home).
  224. # Recommended server memory minimum 2 GB, rather 3 GB.
  225. # Default: 0
  226. GeoData = 0
  227. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  228. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  229. # Default: False
  230. CellPathFinding = False
  231. # True = Loads GeoData buffer's content into physical memory.
  232. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  233. # Default: True
  234. ForceGeodata = True
  235. # This setting controls Client <--> Server Player coordinates synchronization:
  236. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  237. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  238. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  239. # Server sends validation packet if client goes too far from server calculated coordinates.
  240. # Default: -1
  241. CoordSynchronize = -1
  242. # ---------------------------------------------------------------------------
  243. # Features
  244. # ---------------------------------------------------------------------------
  245. # Zone Setting Options:
  246. # 0 = Peace All the Time
  247. # 1 = PVP During Siege for siege participants
  248. # 2 = PVP All the Time
  249. # Default: 0
  250. ZoneTown = 0
  251. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  252. # Default: False
  253. ActivatePositionRecorder = False
  254. # Global Chat.
  255. # Available Options: ON, OFF, GM, GLOBAL
  256. # Default: ON
  257. GlobalChat = ON
  258. # Trade Chat.
  259. # Available Options: ON (global), OFF, GM, LIMITED (region)
  260. # Default: LIMITED
  261. TradeChat = LIMITED
  262. # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here.
  263. # Default: True
  264. AllowWarehouse = True
  265. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  266. # Default: False
  267. WarehouseCache = False
  268. # How long warehouse should be stored in memory.
  269. # Default: 15
  270. WarehouseCacheTime = 15
  271. # Default: True
  272. AllowFreight = True
  273. # If True player can try on weapon and armor in shop.
  274. # Default: False
  275. AllowWear = False
  276. # Default: 5
  277. WearDelay = 5
  278. #Adena cost to try on an item.
  279. # Default: 10
  280. WearPrice = 10
  281. # ---------------------------------------------------------------------------
  282. # Misc Settings
  283. # ---------------------------------------------------------------------------
  284. # Default: True
  285. AllowRace = True
  286. # Default: True
  287. AllowWater = True
  288. # Enable pets for rent (wyvern & strider) from pet managers.
  289. # Default: False
  290. AllowRentPet = False
  291. # Default: True
  292. AllowFishing = True
  293. # Default: True
  294. AllowBoat = True
  295. # Default: True
  296. AllowCursedWeapons = True
  297. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  298. # Default: True
  299. AllowNpcWalkers = True
  300. #Allow Pet manager's pets to walk around.
  301. # Default: True
  302. AllowPetWalkers = True
  303. # Show "data/html/servnews.htm" when a character enters world.
  304. # Default: False
  305. ShowServerNews = False
  306. # Type of the Community board:
  307. # 0 = community is disabled
  308. # 1 = old community
  309. # 2 = full community (not fully implemented, experimental)
  310. # Default: 1
  311. CommunityType = 1
  312. # Default: False
  313. BBSShowPlayerList = False
  314. # Default: _bbshome
  315. BBSDefault = _bbshome
  316. # show level of character to others in Community Board
  317. # Default: False
  318. ShowLevelOnCommunityBoard = False
  319. # Default: True
  320. ShowStatusOnCommunityBoard = True
  321. # Default: 50
  322. NamePageSizeOnCommunityBoard = 50
  323. # Default: 5
  324. NamePerRowOnCommunityBoard = 5
  325. # ---------------------------------------------------------------------------
  326. # Olympiad
  327. # ---------------------------------------------------------------------------
  328. # Olympiad Start Time in Military hours Default 6pm (18)
  329. # Default: 18
  330. AltOlyStartTime = 18
  331. # Olympiad Start Time for Min's, Default 00 so at the start of the hour.
  332. # Default: 00
  333. AltOlyMin = 00
  334. # Olympiad Competition Period, Default 6 hours.
  335. # (If set different, should be increment by 10mins)
  336. # Default: 21600000
  337. AltOlyCPeriod = 21600000
  338. # Olympiad Battle Period, Default 6 minutes.
  339. # Default: 360000
  340. AltOlyBattle = 360000
  341. # Olympiad Weekly Period, Default 1 week
  342. # Default: 604800000
  343. AltOlyWPeriod = 604800000
  344. # Olympiad Validation Period, Default 24 Hours.
  345. # Default: 86400000
  346. AltOlyVPeriod = 86400000
  347. # Required number of participants for Classed and Non-Classed matches, Default 5 & 9
  348. # Default: 5
  349. AltOlyClassedParticipants = 5
  350. # Default: 9
  351. AltOlyNonClassedParticipants = 9
  352. # Olympiad battle winner reward for class and non-class games.
  353. # Default: 13722
  354. AltOlyBattleRewItem = 13722
  355. # Default: 50
  356. AltOlyClassedRewItemCount = 50
  357. # Default: 30
  358. AltOlyNonClassedRewItemCount = 30
  359. # ItemId for this reward.
  360. # Default: 13722
  361. AltOlyCompRewItem = 13722
  362. # Rate to exchange points to reward item.
  363. # Default: 1000
  364. AltOlyGPPerPoint = 1000
  365. # Noblesse points awarded to Heros.
  366. # Default: 180
  367. AltOlyHeroPoints = 180
  368. # Noblesse points awarded to Rank 1 members.
  369. # Default: 120
  370. AltOlyRank1Points = 120
  371. # Noblesse points awarded to Rank 2 members.
  372. # Default: 80
  373. AltOlyRank2Points = 80
  374. # Noblesse points awarded to Rank 3 members.
  375. # Default: 55
  376. AltOlyRank3Points = 55
  377. # Noblesse points awarded to Rank 4 members.
  378. # Default: 35
  379. AltOlyRank4Points = 35
  380. # Noblesse points awarded to Rank 5 members.
  381. # Default: 20
  382. AltOlyRank5Points = 20
  383. # Hero tables show last month's winners or current status.
  384. # Default: True
  385. AltOlyShowMonthlyWinners = True
  386. # Olympiad Managers announce each start of fight.
  387. # Default: True
  388. AltOlyAnnounceGames = True
  389. # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
  390. # Default: 0
  391. AltOlyRestrictedItems = 0
  392. # Enchant limit for items during Olympiad battles. Disabled = -1.
  393. # Default: -1
  394. AltOlyEnchantLimit = -1
  395. # Log all Olympiad fights and outcome to olympiad.csv file.
  396. # Default: False
  397. AlyOlyLogFights = False
  398. # ---------------------------------------------------------------------------
  399. # Manor
  400. # ---------------------------------------------------------------------------
  401. # Default: True
  402. AllowManor = True
  403. # Manor refresh time in military hours.
  404. # Default: 20 (8pm)
  405. AltManorRefreshTime = 20
  406. # Manor refresh time (minutes).
  407. # Default: 00 (start of the hour)
  408. AltManorRefreshMin = 00
  409. # Manor period approve time in military hours.
  410. # Default: 6 (6am)
  411. AltManorApproveTime = 6
  412. # Manor period approve time (minutes).
  413. # Default: 00 (start of the hour)
  414. AltManorApproveMin = 00
  415. # Manor maintenance time.
  416. # Default: 360000 (6 minutes)
  417. AltManorMaintenancePeriod = 360000
  418. # Manor Save Type.
  419. # True = Save data into the database after every action
  420. # Default: False
  421. AltManorSaveAllActions = False
  422. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  423. # Default: 2
  424. AltManorSavePeriodRate = 2
  425. # ---------------------------------------------------------------------------
  426. # Lottery
  427. # ---------------------------------------------------------------------------
  428. # Default: True
  429. AllowLottery = True
  430. # Initial Lottery prize.
  431. # Default: 50000
  432. AltLotteryPrize = 50000
  433. # Lottery Ticket Price
  434. # Default: 2000
  435. AltLotteryTicketPrice = 2000
  436. # What part of jackpot amount should receive characters who pick 5 wining numbers
  437. # Default: 0.6
  438. AltLottery5NumberRate = 0.6
  439. # What part of jackpot amount should receive characters who pick 4 wining numbers
  440. # Default: 0.2
  441. AltLottery4NumberRate = 0.2
  442. # What part of jackpot amount should receive characters who pick 3 wining numbers
  443. # Default: 0.2
  444. AltLottery3NumberRate = 0.2
  445. # How much adena receive characters who pick two or less of the winning number
  446. # Default: 200
  447. AltLottery2and1NumberPrize = 200
  448. # ---------------------------------------------------------------------------
  449. # Dimension Rift
  450. # ---------------------------------------------------------------------------
  451. # Minimal party size to enter rift. Min = 2, Max = 9.
  452. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  453. # Default: 2
  454. RiftMinPartySize = 2
  455. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  456. # Default: 4
  457. MaxRiftJumps = 4
  458. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  459. # Default: 10000
  460. RiftSpawnDelay = 10000
  461. # Time between automatic jumps in seconds
  462. # Default: 480
  463. AutoJumpsDelayMin = 480
  464. # Default: 600
  465. AutoJumpsDelayMax = 600
  466. # Time Multiplier for stay in the boss room
  467. # Default: 1.5
  468. BossRoomTimeMultiply = 1.5
  469. # Cost in dimension fragments to enter the rift, each party member must own this amount
  470. # Default: 18
  471. RecruitCost = 18
  472. # Default: 21
  473. SoldierCost = 21
  474. # Default: 24
  475. OfficerCost = 24
  476. # Default: 27
  477. CaptainCost = 27
  478. # Default: 30
  479. CommanderCost = 30
  480. # Default: 33
  481. HeroCost = 33
  482. # ---------------------------------------------------------------------------
  483. # Four Sepulchers
  484. # ---------------------------------------------------------------------------
  485. # Default: 50
  486. TimeOfAttack = 50
  487. # Default: 5
  488. TimeOfCoolDown = 5
  489. # Default: 3
  490. TimeOfEntry = 3
  491. # Default: 2
  492. TimeOfWarmUp = 2
  493. # Default: 4
  494. NumberOfNecessaryPartyMembers = 4
  495. # ---------------------------------------------------------------------------
  496. # Punishment
  497. # ---------------------------------------------------------------------------
  498. # Player punishment for illegal actions:
  499. # 1 - broadcast warning to gms only
  500. # 2 - kick player(default)
  501. # 3 - kick & ban player
  502. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  503. # Default: 2
  504. DefaultPunish = 2
  505. # This setting typically specifies the duration of the above punishment.
  506. # Default: 0
  507. DefaultPunishParam = 0
  508. # Apply default punish if player buy items for zero adena.
  509. # Default: True
  510. OnlyGMItemsFree = True
  511. # Jail is a PvP zone.
  512. # Default: True
  513. JailIsPvp = True
  514. # Disable all chat in jail (except normal one)
  515. # Default: True
  516. JailDisableChat = True
  517. # ---------------------------------------------------------------------------
  518. # Database Custom Tables
  519. # ---------------------------------------------------------------------------
  520. # Default: False
  521. CustomSpawnlistTable = False
  522. # Option to save GM spawn only in the custom table.
  523. # Default: False
  524. SaveGmSpawnOnCustom = False
  525. # Option to delete spawn in alternate table.
  526. # Default: False
  527. DeleteGmSpawnOnCustom = False
  528. # Default: False
  529. CustomNpcTable = False
  530. # Default: False
  531. CustomItemTables = False
  532. # Default: False
  533. CustomArmorSetsTable = False
  534. # Default: False
  535. CustomTeleportTable = False
  536. # Default: False
  537. CustomDroplistTable = False
  538. # Default: False
  539. CustomMerchantTables = False
  540. # ---------------------------------------------------------------------------
  541. # Developer Settings
  542. # ---------------------------------------------------------------------------
  543. # Do not touch these if you do not know what you are doing.
  544. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  545. # Default: False
  546. Debug = False
  547. # Packet handler debug output
  548. # Default: False
  549. PacketHandlerDebug = False
  550. # Default: False
  551. Assert = False
  552. # Default: False
  553. Developer = False
  554. # Default: False
  555. AcceptGeoeditorConn = False
  556. # If True the server will be a test server (listed by test server clients only).
  557. # Default: False
  558. TestServer = False
  559. # If this is True then test servers will be listed like test servers.
  560. # Default: False
  561. ListTestServers = False
  562. # Don't load quests.
  563. # Default: False
  564. AltDevNoQuests = False
  565. # Don't load spawntable.
  566. # Default: False
  567. AltDevNoSpawns = False