RequestExEnchantItemAttribute.java 9.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.model.Elementals;
  18. import com.l2jserver.gameserver.model.L2ItemInstance;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.ExAttributeEnchantResult;
  22. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  23. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  26. import com.l2jserver.gameserver.templates.item.L2Item;
  27. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  28. import com.l2jserver.gameserver.util.Util;
  29. import com.l2jserver.util.Rnd;
  30. public class RequestExEnchantItemAttribute extends L2GameClientPacket
  31. {
  32. private static final String D0_35_REQUEST_EX_ENCHANT_ITEM_ATTRIBUTE = "[C] D0:35 RequestExEnchantItemAttribute";
  33. private int _objectId;
  34. @Override
  35. protected void readImpl()
  36. {
  37. _objectId = readD();
  38. }
  39. @Override
  40. protected void runImpl()
  41. {
  42. L2PcInstance player = getClient().getActiveChar();
  43. if (player == null)
  44. return;
  45. if (_objectId == 0xFFFFFFFF)
  46. {
  47. // Player canceled enchant
  48. player.setActiveEnchantAttrItem(null);
  49. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
  50. return;
  51. }
  52. if (!player.isOnline())
  53. {
  54. player.setActiveEnchantAttrItem(null);
  55. return;
  56. }
  57. if (player.getPrivateStoreType() != 0)
  58. {
  59. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP));
  60. player.setActiveEnchantAttrItem(null);
  61. return;
  62. }
  63. // Restrict enchant during a trade (bug if enchant fails)
  64. if (player.getActiveRequester() != null)
  65. {
  66. // Cancel trade
  67. player.cancelActiveTrade();
  68. player.setActiveEnchantAttrItem(null);
  69. player.sendMessage("Enchanting items is not allowed during a trade.");
  70. return;
  71. }
  72. L2ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
  73. L2ItemInstance stone = player.getActiveEnchantAttrItem();
  74. if (item == null || stone == null)
  75. {
  76. player.setActiveEnchantAttrItem(null);
  77. return;
  78. }
  79. if ((item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY) && (item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL))
  80. {
  81. player.setActiveEnchantAttrItem(null);
  82. return;
  83. }
  84. //can't enchant rods, shadow items, adventurers', PvP items, hero items, cloaks, bracelets, underwear (e.g. shirt), belt, necklace, earring, ring
  85. if (item.getItem().getItemType() == L2WeaponType.FISHINGROD || item.isShadowItem() || item.isPvp() || item.isHeroItem() || item.isTimeLimitedItem() ||
  86. (item.getItemId() >= 7816 && item.getItemId() <= 7831) || (item.getItem().getItemType() == L2WeaponType.NONE) ||
  87. item.getItem().getItemGradeSPlus() != L2Item.CRYSTAL_S || item.getItem().getBodyPart() == L2Item.SLOT_BACK ||
  88. item.getItem().getBodyPart() == L2Item.SLOT_R_BRACELET || item.getItem().getBodyPart() == L2Item.SLOT_UNDERWEAR ||
  89. item.getItem().getBodyPart() == L2Item.SLOT_BELT || item.getItem().getBodyPart() == L2Item.SLOT_NECK ||
  90. item.getItem().getBodyPart() == L2Item.SLOT_R_EAR || item.getItem().getBodyPart() == L2Item.SLOT_R_FINGER ||
  91. item.getItem().getElementals() != null)
  92. {
  93. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT));
  94. player.setActiveEnchantAttrItem(null);
  95. return;
  96. }
  97. switch (item.getLocation())
  98. {
  99. case INVENTORY:
  100. case PAPERDOLL:
  101. {
  102. if (item.getOwnerId() != player.getObjectId())
  103. {
  104. player.setActiveEnchantAttrItem(null);
  105. return;
  106. }
  107. break;
  108. }
  109. default:
  110. {
  111. player.setActiveEnchantAttrItem(null);
  112. Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
  113. return;
  114. }
  115. }
  116. int stoneId = stone.getItemId();
  117. byte elementToAdd = Elementals.getItemElement(stoneId);
  118. // Armors have the opposite element
  119. if (item.isArmor())
  120. elementToAdd = Elementals.getOppositeElement(elementToAdd);
  121. byte opositeElement = Elementals.getOppositeElement(elementToAdd);
  122. Elementals oldElement = item.getElemental(elementToAdd);
  123. int elementValue = oldElement == null ? 0 : oldElement.getValue();
  124. int limit = getLimit(item, stoneId);
  125. int powerToAdd = getPowerToAdd(stoneId, elementValue, item);
  126. if ((item.isWeapon() && oldElement != null && oldElement.getElement() != elementToAdd && oldElement.getElement() != -2)
  127. || (item.isArmor() && item.getElemental(elementToAdd) == null && item.getElementals() != null && item.getElementals().length >= 3))
  128. {
  129. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED));
  130. player.setActiveEnchantAttrItem(null);
  131. return;
  132. }
  133. if (item.isArmor() && item.getElementals() != null)
  134. {
  135. //cant add opposite element
  136. for (Elementals elm : item.getElementals())
  137. {
  138. if (elm.getElement() == opositeElement)
  139. {
  140. player.setActiveEnchantAttrItem(null);
  141. Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to add oposite attribute to item!", Config.DEFAULT_PUNISH);
  142. return;
  143. }
  144. }
  145. }
  146. int newPower = elementValue + powerToAdd;
  147. if (newPower > limit)
  148. {
  149. newPower = limit;
  150. powerToAdd = limit - elementValue;
  151. }
  152. if (powerToAdd <= 0)
  153. {
  154. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
  155. player.setActiveEnchantAttrItem(null);
  156. return;
  157. }
  158. if(!player.destroyItem("AttrEnchant", stone, 1, player, true))
  159. {
  160. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
  161. Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to attribute enchant with a stone he doesn't have", Config.DEFAULT_PUNISH);
  162. player.setActiveEnchantAttrItem(null);
  163. return;
  164. }
  165. boolean success = false;
  166. switch(Elementals.getItemElemental(stoneId)._type)
  167. {
  168. case Stone:
  169. case Roughore:
  170. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_STONE;
  171. break;
  172. case Crystal:
  173. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL;
  174. break;
  175. case Jewel:
  176. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_JEWEL;
  177. break;
  178. case Energy:
  179. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_ENERGY;
  180. break;
  181. }
  182. if (success)
  183. {
  184. byte realElement = item.isArmor() ? opositeElement : elementToAdd;
  185. SystemMessage sm;
  186. if (item.getEnchantLevel() == 0)
  187. {
  188. if (item.isArmor())
  189. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED);
  190. else
  191. sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1);
  192. sm.addItemName(item);
  193. sm.addElemntal(realElement);
  194. if (item.isArmor())
  195. sm.addElemntal(Elementals.getOppositeElement(realElement));
  196. }
  197. else
  198. {
  199. if (item.isArmor())
  200. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED);
  201. else
  202. sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2);
  203. sm.addNumber(item.getEnchantLevel());
  204. sm.addItemName(item);
  205. sm.addElemntal(realElement);
  206. if (item.isArmor())
  207. sm.addElemntal(Elementals.getOppositeElement(realElement));
  208. }
  209. player.sendPacket(sm);
  210. item.setElementAttr(elementToAdd, newPower);
  211. if (item.isEquipped())
  212. item.updateElementAttrBonus(player);
  213. // send packets
  214. InventoryUpdate iu = new InventoryUpdate();
  215. iu.addModifiedItem(item);
  216. player.sendPacket(iu);
  217. }
  218. else
  219. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_ADDING_ELEMENTAL_POWER));
  220. player.sendPacket(new ExAttributeEnchantResult(powerToAdd));
  221. player.sendPacket(new UserInfo(player));
  222. player.sendPacket(new ExBrExtraUserInfo(player));
  223. player.setActiveEnchantAttrItem(null);
  224. }
  225. public int getLimit(L2ItemInstance item, int sotneId)
  226. {
  227. Elementals.ElementalItems elementItem = Elementals.getItemElemental(sotneId);
  228. if (elementItem == null)
  229. return 0;
  230. if (item.isWeapon())
  231. return Elementals.WEAPON_VALUES[elementItem._type._maxLevel];
  232. else
  233. return Elementals.ARMOR_VALUES[elementItem._type._maxLevel];
  234. }
  235. public int getPowerToAdd(int stoneId, int oldValue, L2ItemInstance item)
  236. {
  237. if (Elementals.getItemElement(stoneId) != Elementals.NONE)
  238. {
  239. if (item.isWeapon())
  240. {
  241. if (oldValue == 0)
  242. return Elementals.FIRST_WEAPON_BONUS;
  243. else
  244. return Elementals.NEXT_WEAPON_BONUS;
  245. }
  246. else if (item.isArmor())
  247. return Elementals.ARMOR_BONUS;
  248. }
  249. return 0;
  250. }
  251. @Override
  252. public String getType()
  253. {
  254. return D0_35_REQUEST_EX_ENCHANT_ITEM_ATTRIBUTE;
  255. }
  256. }