TerritoryWard.java 5.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.ItemTable;
  18. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  19. import com.l2jserver.gameserver.model.actor.L2Npc;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  24. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. public class TerritoryWard
  27. {
  28. //private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
  29. protected L2PcInstance _player = null;
  30. public int playerId = 0;
  31. private L2ItemInstance _item = null;
  32. private L2Npc _npc = null;
  33. private Location _location;
  34. private Location _oldLocation;
  35. private int _itemId;
  36. private int _ownerCastleId;
  37. @SuppressWarnings("unused")
  38. private int _heading;
  39. private int _territoryId;
  40. // =========================================================
  41. // Constructor
  42. public TerritoryWard(int territory_id, int x, int y, int z, int heading, int item_id, int castleId, L2Npc npc)
  43. {
  44. _territoryId = territory_id;
  45. _location = new Location(x,y,z,heading);
  46. _heading = heading;
  47. _itemId = item_id;
  48. _ownerCastleId = castleId;
  49. _npc = npc;
  50. }
  51. public int getTerritoryId()
  52. {
  53. return _territoryId;
  54. }
  55. public int getOwnerCastleId()
  56. {
  57. return _ownerCastleId;
  58. }
  59. public void setOwnerCastleId(int newOwner)
  60. {
  61. _ownerCastleId = newOwner;
  62. }
  63. public L2Npc getNpc()
  64. {
  65. return _npc;
  66. }
  67. public void setNpc(L2Npc npc)
  68. {
  69. _npc = npc;
  70. }
  71. public L2PcInstance getPlayer()
  72. {
  73. return _player;
  74. }
  75. public synchronized void spawnBack()
  76. {
  77. if ( _player != null )
  78. dropIt();
  79. // Init the dropped L2WardInstance and add it in the world as a visible object at the position where last Pc got it
  80. _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _oldLocation);
  81. }
  82. public synchronized void spawnMe()
  83. {
  84. if ( _player != null )
  85. dropIt();
  86. // Init the dropped L2WardInstance and add it in the world as a visible object at the position where Pc was last
  87. _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _location);
  88. }
  89. public synchronized void unSpawnMe()
  90. {
  91. if ( _player != null )
  92. dropIt();
  93. if (_npc != null && !_npc.isDecayed())
  94. _npc.deleteMe();
  95. }
  96. public boolean activate(L2PcInstance player, L2ItemInstance item)
  97. {
  98. if (player.isMounted())
  99. {
  100. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
  101. player.destroyItem("CombatFlag", item, null, true);
  102. spawnMe();
  103. return false;
  104. }
  105. else if (TerritoryWarManager.getInstance().getRegisteredTerritoryId(player) == 0)
  106. {
  107. player.sendMessage("Non participants can't pickup Territory Wards!");
  108. player.destroyItem("CombatFlag", item, null, true);
  109. spawnMe();
  110. return false;
  111. }
  112. // Player holding it data
  113. _player = player;
  114. playerId = _player.getObjectId();
  115. _oldLocation = new Location(_npc.getX(),_npc.getY(),_npc.getZ(),_npc.getHeading());
  116. _npc = null;
  117. // Equip with the weapon
  118. if (item == null)
  119. _item = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
  120. else
  121. _item = item;
  122. _player.getInventory().equipItem(_item);
  123. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  124. sm.addItemName(_item);
  125. _player.sendPacket(sm);
  126. // Refresh inventory
  127. if (!Config.FORCE_INVENTORY_UPDATE)
  128. {
  129. InventoryUpdate iu = new InventoryUpdate();
  130. iu.addItem(_item);
  131. _player.sendPacket(iu);
  132. }
  133. else _player.sendPacket(new ItemList(_player, false));
  134. // Refresh player stats
  135. _player.broadcastUserInfo();
  136. _player.setCombatFlagEquipped(true);
  137. _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_VE_ACQUIRED_THE_WARD));
  138. TerritoryWarManager.getInstance().giveTWPoint(player, _territoryId, 5);
  139. return true;
  140. }
  141. public void dropIt()
  142. {
  143. // Reset player stats
  144. _player.setCombatFlagEquipped(false);
  145. int slot = _player.getInventory().getSlotFromItem(_item);
  146. _player.getInventory().unEquipItemInBodySlot(slot);
  147. _player.destroyItem("CombatFlag", _item, null, true);
  148. _item = null;
  149. _player.broadcastUserInfo();
  150. _location = new Location(_player.getX(),_player.getY(),_player.getZ(),_player.getHeading());
  151. _player = null;
  152. playerId = 0;
  153. }
  154. }