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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.Map;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.datatables.GMSkillTable;
- import com.l2jserver.gameserver.datatables.HeroSkillTable;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.handler.TargetHandler;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- import com.l2jserver.gameserver.model.item.L2Armor;
- import com.l2jserver.gameserver.model.item.type.L2ArmorType;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.BaseStats;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.skills.Stats;
- import com.l2jserver.gameserver.skills.conditions.Condition;
- import com.l2jserver.gameserver.skills.funcs.Func;
- import com.l2jserver.gameserver.skills.funcs.FuncTemplate;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.gameserver.templates.skills.L2TargetType;
- import com.l2jserver.gameserver.templates.skills.L2TraitType;
- import com.l2jserver.gameserver.util.Util;
- /**
- * This class...
- *
- * @version $Revision: 1.3.2.8.2.22 $ $Date: 2005/04/06 16:13:42 $
- */
- public abstract class L2Skill implements IChanceSkillTrigger
- {
- protected static final Logger _log = Logger.getLogger(L2Skill.class.getName());
-
- private static final L2Object[] _emptyTargetList = new L2Object[0];
-
- public static final int SKILL_LUCKY = 194;
- public static final int SKILL_CREATE_COMMON = 1320;
- public static final int SKILL_CREATE_DWARVEN = 172;
- public static final int SKILL_CRYSTALLIZE = 248;
- public static final int SKILL_DIVINE_INSPIRATION = 1405;
- public static final int SKILL_CLAN_LUCK = 390;
- public static final int SKILL_NPC_RACE = 4416;
-
- public static final boolean geoEnabled = Config.GEODATA > 0;
-
- public static enum SkillOpType
- {
- OP_PASSIVE, OP_ACTIVE, OP_TOGGLE
- }
-
- //conditional values
- public final static int COND_RUNNING = 0x0001;
- public final static int COND_WALKING = 0x0002;
- public final static int COND_SIT = 0x0004;
- public final static int COND_BEHIND = 0x0008;
- public final static int COND_CRIT = 0x0010;
- public final static int COND_LOWHP = 0x0020;
- public final static int COND_ROBES = 0x0040;
- public final static int COND_CHARGES = 0x0080;
- public final static int COND_SHIELD = 0x0100;
-
- private static final Func[] _emptyFunctionSet = new Func[0];
- private static final L2Effect[] _emptyEffectSet = new L2Effect[0];
-
- // these two build the primary key
- private final int _id;
- private final int _level;
-
- /** Identifier for a skill that client can't display */
- private int _displayId;
-
- // not needed, just for easier debug
- private final String _name;
- private final SkillOpType _operateType;
- private final boolean _magic;
- private final L2TraitType _traitType;
- private final boolean _staticReuse;
- private final boolean _staticHitTime;
- private final boolean _staticDamage; // Damage dealing skills do static damage based on the power value.
- private final int _mpConsume;
- private final int _mpInitialConsume;
- private final int _hpConsume;
- private final int _cpConsume;
-
- private final int _targetConsume;
- private final int _targetConsumeId;
-
- private final int _itemConsume;
- private final int _itemConsumeId;
-
- private final int _castRange;
- private final int _effectRange;
-
- // Abnormal levels for skills and their canceling, e.g. poison vs negate
- private final int _abnormalLvl; // e.g. poison or bleed lvl 2
- // Note: see also _effectAbnormalLvl
- private final int _negateLvl; // abnormalLvl is negated with negateLvl
- private final int[] _negateId; // cancels the effect of skill ID
- private final L2SkillType[] _negateStats; // lists the effect types that are canceled
- private final Map<String, Byte> _negateAbnormals; // lists the effect abnormal types with order below the presented that are canceled
- private final int _maxNegatedEffects; // maximum number of effects to negate
-
- private final boolean _stayAfterDeath; // skill should stay after death
- private final boolean _stayOnSubclassChange; // skill should stay on subclass change
-
- // kill by damage over time
- private final boolean _killByDOT;
-
- private final int _refId;
- // all times in milliseconds
- private final int _hitTime;
- private final int[] _hitTimings;
- //private final int _skillInterruptTime;
- private final int _coolTime;
- private final int _reuseHashCode;
- private final int _reuseDelay;
- private final int _buffDuration;
- // for item skills delay on equip
- private final int _equipDelay;
-
- /** Target type of the skill : SELF, PARTY, CLAN, PET... */
- private final L2TargetType _targetType;
- private final int _feed;
- // base success chance
- private final double _power;
- private final double _pvpPower;
- private final double _pvePower;
- private final int _magicLevel;
- private final int _levelDepend;
- private final boolean _ignoreResists;
- private final int _minChance;
- private final int _maxChance;
- private final int _blowChance;
-
- private final boolean _isNeutral;
- // Effecting area of the skill, in radius.
- // The radius center varies according to the _targetType:
- // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
- private final int _skillRadius;
-
- private final L2SkillType _skillType;
- private final L2SkillType _effectType; // additional effect has a type
- private final int _effectAbnormalLvl; // abnormal level for the additional effect type, e.g. poison lvl 1
- private final int _effectId;
- private final int _effectLvl; // normal effect level
-
- private final boolean _nextActionIsAttack;
-
- private final boolean _removedOnAnyActionExceptMove;
- private final boolean _removedOnDamage;
-
- private final boolean _isPotion;
- private final byte _element;
- private final int _elementPower;
-
- private final Stats _stat;
- private final BaseStats _saveVs;
-
- private final int _condition;
- private final int _conditionValue;
- private final boolean _overhit;
- private final int _weaponsAllowed;
- private final int _armorsAllowed;
-
- private final int _minPledgeClass;
- private final boolean _isOffensive;
- private final int _maxCharges;
- private final int _numCharges;
- private final int _triggeredId;
- private final int _triggeredLevel;
- private final String _chanceType;
- private final int _soulMaxConsume;
- private final int _soulConsume;
- private final int _numSouls;
- private final int _expNeeded;
- private final int _critChance;
- private final float _dependOnTargetBuff;
-
- private final int _transformId;
- private final int _transformDuration;
-
- private final int _afterEffectId;
- private final int _afterEffectLvl;
- private final boolean _isHeroSkill; // If true the skill is a Hero Skill
- private final boolean _isGMSkill; // True if skill is GM skill
-
- private final int _baseCritRate; // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW
- private final int _lethalEffect1; // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills)
- private final int _lethalEffect2; // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills)
- private final boolean _directHpDmg; // If true then dmg is being make directly
- private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot
- private final boolean _isDance; // If true then casting more dances will cost more MP
- private final int _nextDanceCost;
- private final float _sSBoost; //If true skill will have SoulShot boost (power*2)
- private final int _aggroPoints;
-
- protected List<Condition> _preCondition;
- protected List<Condition> _itemPreCondition;
- protected FuncTemplate[] _funcTemplates;
- protected EffectTemplate[] _effectTemplates;
- protected EffectTemplate[] _effectTemplatesSelf;
- protected EffectTemplate[] _effectTemplatesPassive;
-
- protected ChanceCondition _chanceCondition = null;
-
- // Flying support
- private final String _flyType;
- private final int _flyRadius;
- private final float _flyCourse;
-
- private final boolean _isDebuff;
-
- private final String _attribute;
-
- private final boolean _ignoreShield;
- private final boolean _ignoreSkillMute;
-
- private final boolean _isSuicideAttack;
- private final boolean _canBeReflected;
- private final boolean _canBeDispeled;
-
- private final boolean _isClanSkill;
- private final boolean _excludedFromCheck;
- private final boolean _simultaneousCast;
-
- private L2ExtractableSkill _extractableItems = null;
-
- private final int _maxTargets;
- private final boolean _isStaticHeal;
-
- protected L2Skill(StatsSet set)
- {
- _id = set.getInteger("skill_id");
- _level = set.getInteger("level");
- _refId = set.getInteger("referenceId", 0);
- _displayId = set.getInteger("displayId", _id);
- _name = set.getString("name");
- _operateType = set.getEnum("operateType", SkillOpType.class);
- _magic = set.getBool("isMagic", false);
- _traitType = set.getEnum("trait", L2TraitType.class, L2TraitType.NONE);
- _staticReuse = set.getBool("staticReuse", false);
- _staticHitTime = set.getBool("staticHitTime", false);
- _staticDamage = set.getBool("staticDamage", false);
- _isPotion = set.getBool("isPotion", false);
- _mpConsume = set.getInteger("mpConsume", 0);
- _mpInitialConsume = set.getInteger("mpInitialConsume", 0);
- _hpConsume = set.getInteger("hpConsume", 0);
- _cpConsume = set.getInteger("cpConsume", 0);
- _targetConsume = set.getInteger("targetConsumeCount", 0);
- _targetConsumeId = set.getInteger("targetConsumeId", 0);
- _itemConsume = set.getInteger("itemConsumeCount", 0);
- _itemConsumeId = set.getInteger("itemConsumeId", 0);
- _afterEffectId = set.getInteger("afterEffectId", 0);
- _afterEffectLvl = set.getInteger("afterEffectLvl", 1);
-
- _castRange = set.getInteger("castRange", -1);
- _effectRange = set.getInteger("effectRange", -1);
-
- _abnormalLvl = set.getInteger("abnormalLvl", -1);
- _effectAbnormalLvl = set.getInteger("effectAbnormalLvl", -1); // support for a separate effect abnormal lvl, e.g. poison inside a different skill
- _negateLvl = set.getInteger("negateLvl", -1);
-
- _attribute = set.getString("attribute","");
- String str = set.getString("negateStats", "");
-
- if (str == "")
- _negateStats = new L2SkillType[0];
- else
- {
- String[] stats = str.split(" ");
- L2SkillType[] array = new L2SkillType[stats.length];
-
- for (int i = 0; i < stats.length; i++)
- {
- L2SkillType type = null;
- try
- {
- type = Enum.valueOf(L2SkillType.class, stats[i]);
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: "+_id+"Enum value of type "+L2SkillType.class.getName()+"required, but found: "+stats[i]);
- }
-
- array[i] = type;
- }
- _negateStats = array;
- }
-
- String negateAbnormals = set.getString("negateAbnormals", null);
- if (negateAbnormals != null && negateAbnormals != "")
- {
- _negateAbnormals = new FastMap<String, Byte>();
- for (String ngtStack : negateAbnormals.split(";"))
- {
- String[] ngt = ngtStack.split(",");
- if (ngt.length == 1) // Only abnormalType is present, without abnormalLvl
- {
- _negateAbnormals.put(ngt[0], Byte.MAX_VALUE);
- }
- else if (ngt.length == 2) // Both abnormalType and abnormalLvl are present
- {
- try
- {
- _negateAbnormals.put(ngt[0], Byte.parseByte(ngt[1]));
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: "+_id+" Byte value required, but found: "+ngt[1]);
- }
- }
- else // If not both from above, then smth is messed up... throw an error.
- throw new IllegalArgumentException("SkillId: "+_id+": Incorrect negate Abnormals for "+ngtStack+". Lvl: abnormalType1,abnormalLvl1;abnormalType2,abnormalLvl2;abnormalType3,abnormalLvl3... or abnormalType1;abnormalType2;abnormalType3...");
- }
- }
- else
- _negateAbnormals = null;
-
- String negateId = set.getString("negateId", null);
- if (negateId != null)
- {
- String[] valuesSplit = negateId.split(",");
- _negateId = new int[valuesSplit.length];
- for (int i = 0; i < valuesSplit.length;i++)
- {
- _negateId[i] = Integer.parseInt(valuesSplit[i]);
- }
- }
- else
- _negateId = new int[0];
- _maxNegatedEffects = set.getInteger("maxNegated", 0);
-
- _stayAfterDeath = set.getBool("stayAfterDeath", false);
- _stayOnSubclassChange = set.getBool("stayOnSubclassChange", true);
-
- _killByDOT = set.getBool("killByDOT", false);
- _isNeutral = set.getBool("neutral",false);
- _hitTime = set.getInteger("hitTime", 0);
- String hitTimings = set.getString("hitTimings", null);
- if (hitTimings != null)
- {
- try
- {
- String [] valuesSplit = hitTimings.split(",");
- _hitTimings = new int[valuesSplit.length];
- for (int i = 0; i < valuesSplit.length; i++)
- _hitTimings[i] = Integer.parseInt(valuesSplit[i]);
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: "+_id+" invalid hitTimings value: "+hitTimings+", \"percent,percent,...percent\" required");
- }
- }
- else
- _hitTimings = new int[0];
-
- _coolTime = set.getInteger("coolTime", 0);
- _isDebuff = set.getBool("isDebuff", false);
- _feed = set.getInteger("feed", 0);
-
- String reuseHash = set.getString("sharedReuse", null);
- if (reuseHash != null)
- {
- try
- {
- String[] valuesSplit = reuseHash.split("-");
- _reuseHashCode = SkillTable.getSkillHashCode(Integer.parseInt(valuesSplit[0]), Integer.parseInt(valuesSplit[1]));
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: "+_id+" invalid sharedReuse value: "+reuseHash+", \"skillId-skillLvl\" required");
- }
- }
- else
- _reuseHashCode = SkillTable.getSkillHashCode(_id, _level);
-
- if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id))
- {
- if ( Config.DEBUG )
- _log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInteger("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds.");
- _reuseDelay = Config.SKILL_REUSE_LIST.get(_id);
- }
- else
- {
- _reuseDelay = set.getInteger("reuseDelay", 0);
- }
-
- _buffDuration = set.getInteger("buffDuration", 0);
-
- _equipDelay = set.getInteger("equipDelay", 0);
-
- _skillRadius = set.getInteger("skillRadius", 80);
-
- _targetType = set.getEnum("target", L2TargetType.class);
- _power = set.getFloat("power", 0.f);
- _pvpPower = set.getFloat("pvpPower", (float)getPower());
- _pvePower = set.getFloat("pvePower", (float)getPower());
- _magicLevel = set.getInteger("magicLvl", 0);
- _levelDepend = set.getInteger("lvlDepend", 0);
- _ignoreResists = set.getBool("ignoreResists", false);
- _minChance = set.getInteger("minChance", Config.MIN_DEBUFF_CHANCE);
- _maxChance = set.getInteger("maxChance", Config.MAX_DEBUFF_CHANCE);
- _stat = set.getEnum("stat", Stats.class, null);
- _ignoreShield = set.getBool("ignoreShld", false);
- _ignoreSkillMute = set.getBool("ignoreSkillMute", false);
- _skillType = set.getEnum("skillType", L2SkillType.class);
- _effectType = set.getEnum("effectType", L2SkillType.class, null);
- _effectId = set.getInteger("effectId", 0);
- _effectLvl = set.getInteger("effectLevel", 0);
-
- _nextActionIsAttack = set.getBool("nextActionAttack", false);
-
- _removedOnAnyActionExceptMove = set.getBool("removedOnAnyActionExceptMove", false);
- _removedOnDamage = set.getBool("removedOnDamage", _skillType == L2SkillType.SLEEP);
-
- _element = set.getByte("element", (byte)-1);
- _elementPower = set.getInteger("elementPower", 0);
-
- _saveVs = set.getEnum("saveVs", BaseStats.class, null);
-
- _condition = set.getInteger("condition", 0);
- _conditionValue = set.getInteger("conditionValue", 0);
- _overhit = set.getBool("overHit", false);
- _isSuicideAttack = set.getBool("isSuicideAttack", false);
-
- String weaponsAllowedString = set.getString("weaponsAllowed", null);
- if (weaponsAllowedString != null && !weaponsAllowedString.trim().isEmpty())
- {
- int mask = 0;
- StringTokenizer st = new StringTokenizer(weaponsAllowedString, ",");
- while (st.hasMoreTokens())
- {
- int old = mask;
- String item = st.nextToken().trim();
- if (ItemTable._weaponTypes.containsKey(item))
- mask |= ItemTable._weaponTypes.get(item).mask();
-
- if (ItemTable._armorTypes.containsKey(item)) // for shield
- mask |= ItemTable._armorTypes.get(item).mask();
-
- if (old == mask)
- _log.info("[weaponsAllowed] Unknown item type name: "+item);
- }
- _weaponsAllowed = mask;
- }
- else
- _weaponsAllowed = 0;
-
- _armorsAllowed = set.getInteger("armorsAllowed", 0);
-
- _minPledgeClass = set.getInteger("minPledgeClass", 0);
- _isOffensive = set.getBool("offensive", isSkillTypeOffensive());
- _maxCharges = set.getInteger("maxCharges", 0);
- _numCharges = set.getInteger("numCharges", 0);
- _triggeredId = set.getInteger("triggeredId", 0);
- _triggeredLevel = set.getInteger("triggeredLevel", 0);
- _chanceType = set.getString("chanceType", "");
- if (_chanceType != "" && !_chanceType.isEmpty())
- _chanceCondition = ChanceCondition.parse(set);
-
- _numSouls = set.getInteger("num_souls", 0);
- _soulMaxConsume = set.getInteger("soulMaxConsumeCount", 0);
- _blowChance = set.getInteger("blowChance", 0);
- _soulConsume = set.getInteger("soulConsumeCount", 0);
- _expNeeded = set.getInteger("expNeeded", 0);
- _critChance = set.getInteger("critChance", 0);
-
- _transformId = set.getInteger("transformId", 0);
- _transformDuration = set.getInteger("transformDuration", 0);
-
- _isHeroSkill = HeroSkillTable.isHeroSkill(_id);
- _isGMSkill = GMSkillTable.isGMSkill(_id);
-
- _baseCritRate = set.getInteger("baseCritRate", (_skillType == L2SkillType.PDAM || _skillType == L2SkillType.BLOW) ? 0 : -1);
- _lethalEffect1 = set.getInteger("lethal1",0);
- _lethalEffect2 = set.getInteger("lethal2",0);
-
- _directHpDmg = set.getBool("dmgDirectlyToHp",false);
- _isTriggeredSkill = set.getBool("isTriggeredSkill",false);
- _isDance = set.getBool("isDance",false);
- _nextDanceCost = set.getInteger("nextDanceCost", 0);
- _sSBoost = set.getFloat("SSBoost", 0.f);
- _aggroPoints = set.getInteger("aggroPoints", 0);
-
- _flyType = set.getString("flyType", null);
- _flyRadius = set.getInteger("flyRadius", 0);
- _flyCourse = set.getFloat("flyCourse", 0);
- _canBeReflected = set.getBool("canBeReflected", true);
-
- _canBeDispeled = set.getBool("canBeDispeled", true);
-
- _isClanSkill = set.getBool("isClanSkill", false);
- _excludedFromCheck = set.getBool("excludedFromCheck", false);
- _dependOnTargetBuff = set.getFloat("dependOnTargetBuff", 0);
- _simultaneousCast = set.getBool("simultaneousCast", false);
-
- String capsuled_items = set.getString("capsuled_items_skill", null);
- if (capsuled_items != null)
- {
- if (capsuled_items.isEmpty())
- _log.warning("Empty Extractable Item Skill data in Skill Id: " + _id);
-
- _extractableItems = parseExtractableSkill(_id, _level, capsuled_items);
- }
- _maxTargets = set.getInteger("maxTargets", -1);
- _isStaticHeal = set.getBool("isStaticHeal", false);
- }
-
- public abstract void useSkill(L2Character caster, L2Object[] targets);
-
- public final boolean isPotion()
- {
- return _isPotion;
- }
-
- public final int getArmorsAllowed()
- {
- return _armorsAllowed;
- }
-
- public final int getConditionValue()
- {
- return _conditionValue;
- }
-
- public final L2SkillType getSkillType()
- {
- return _skillType;
- }
-
- public final L2TraitType getTraitType()
- {
- return _traitType;
- }
-
- public final byte getElement()
- {
- return _element;
- }
-
- public final int getElementPower()
- {
- return _elementPower;
- }
-
- /**
- * Return the target type of the skill : SELF, PARTY, CLAN, PET...<BR><BR>
- * @return
- */
- public final L2TargetType getTargetType()
- {
- return _targetType;
- }
-
- public final int getCondition()
- {
- return _condition;
- }
-
- public final boolean isOverhit()
- {
- return _overhit;
- }
-
- public final boolean killByDOT()
- {
- return _killByDOT;
- }
-
- public final boolean isSuicideAttack()
- {
- return _isSuicideAttack;
- }
- public final boolean allowOnTransform()
- {
- return isPassive();
- }
- /**
- * Return the power of the skill.
- * @param activeChar
- * @param target
- * @param isPvP
- * @param isPvE
- * @return
- */
- public final double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE)
- {
- if (activeChar == null)
- return getPower(isPvP, isPvE);
-
- switch (_skillType)
- {
- case DEATHLINK:
- {
- return getPower(isPvP, isPvE) * Math.pow(1.7165 - activeChar.getCurrentHp() / activeChar.getMaxHp(), 2) * 0.577;
- /*
- * DrHouse:
- * Rolling back to old formula (look below) for DEATHLINK due to this one based on logarithm is not
- * accurate enough. Commented here because probably is a matter of just adjusting a constant
- if(activeChar.getCurrentHp() / activeChar.getMaxHp() > 0.005)
- return _power*(-0.45*Math.log(activeChar.getCurrentHp()/activeChar.getMaxHp())+1.);
- else
- return _power*(-0.45*Math.log(0.005)+1.);
- */
- }
- case FATAL:
- {
- return getPower(isPvP, isPvE)*3.5*(1-target.getCurrentHp()/target.getMaxHp());
- }
- default:
- return getPower(isPvP, isPvE);
- }
- }
-
- public final double getPower()
- {
- return _power;
- }
-
- public final double getPower(boolean isPvP, boolean isPvE)
- {
- return isPvE ? _pvePower : isPvP ? _pvpPower : _power;
- }
-
- public final L2SkillType[] getNegateStats()
- {
- return _negateStats;
- }
-
- public final Map<String, Byte> getNegateAbnormals()
- {
- return _negateAbnormals;
- }
-
- public final int getAbnormalLvl()
- {
- return _abnormalLvl;
- }
-
- public final int getNegateLvl()
- {
- return _negateLvl;
- }
-
- public final int[] getNegateId()
- {
- return _negateId;
- }
-
- public final int getMagicLevel()
- {
- return _magicLevel;
- }
-
- public final int getMaxNegatedEffects()
- {
- return _maxNegatedEffects;
- }
-
- public final int getLevelDepend()
- {
- return _levelDepend;
- }
-
- /**
- * Return true if skill should ignore all resistances
- * @return
- */
- public final boolean ignoreResists()
- {
- return _ignoreResists;
- }
-
- /**
- * Return minimum skill/effect land rate (default is 1).
- * @return
- */
- public final int getMinChance()
- {
- return _minChance;
- }
-
- /**
- * Return maximum skill/effect land rate (default is 99).
- * @return
- */
- public final int getMaxChance()
- {
- return _maxChance;
- }
-
- /**
- * Return true if skill effects should be removed on any action except movement
- * @return
- */
- public final boolean isRemovedOnAnyActionExceptMove()
- {
- return _removedOnAnyActionExceptMove;
- }
-
- /**
- * Return true if skill effects should be removed on damage
- * @return
- */
- public final boolean isRemovedOnDamage()
- {
- return _removedOnDamage;
- }
-
- /**
- * Return the additional effect Id.<BR><BR>
- * @return
- */
- public final int getEffectId()
- {
- return _effectId;
- }
- /**
- * Return the additional effect level.<BR><BR>
- * @return
- */
- public final int getEffectLvl()
- {
- return _effectLvl;
- }
-
- public final int getEffectAbnormalLvl()
- {
- return _effectAbnormalLvl;
- }
-
- /**
- * Return the additional effect skill type (ex : STUN, PARALYZE,...).<BR><BR>
- * @return
- */
- public final L2SkillType getEffectType()
- {
- return _effectType;
- }
-
- /**
- * Return true if character should attack target after skill
- * @return
- */
- public final boolean nextActionIsAttack()
- {
- return _nextActionIsAttack;
- }
-
- /**
- * @return Returns the buffDuration.
- */
- public final int getBuffDuration()
- {
- return _buffDuration;
- }
-
- /**
- * @return Returns the castRange.
- */
- public final int getCastRange()
- {
- return _castRange;
- }
-
- /**
- * @return Returns the cpConsume;
- */
- public final int getCpConsume()
- {
- return _cpConsume;
- }
-
- /**
- * @return Returns the effectRange.
- */
- public final int getEffectRange()
- {
- return _effectRange;
- }
-
- /**
- * @return Returns the hpConsume.
- */
- public final int getHpConsume()
- {
- return _hpConsume;
- }
-
- /**
- * @return Returns the id.
- */
- public final int getId()
- {
- return _id;
- }
-
- /**
- * @return Returns the boolean _isDebuff.
- */
- public final boolean isDebuff()
- {
- return _isDebuff;
- }
-
- public int getDisplayId()
- {
- return _displayId;
- }
-
- public void setDisplayId(int id)
- {
- _displayId = id;
- }
-
- public int getTriggeredId()
- {
- return _triggeredId;
- }
-
- public int getTriggeredLevel()
- {
- return _triggeredLevel;
- }
-
- public boolean triggerAnotherSkill()
- {
- return _triggeredId > 1;
- }
-
- /**
- * Return the skill type (ex : BLEED, SLEEP, WATER...).
- * @return
- */
- public final Stats getStat()
- {
- return _stat;
- }
-
- /**
- * Return skill saveVs base stat (STR, INT ...).
- * @return
- */
- public final BaseStats getSaveVs()
- {
- return _saveVs;
- }
-
- /**
- * @return Returns the _targetConsumeId.
- */
- public final int getTargetConsumeId()
- {
- return _targetConsumeId;
- }
-
- /**
- * @return Returns the targetConsume.
- */
- public final int getTargetConsume()
- {
- return _targetConsume;
- }
- /**
- * @return Returns the itemConsume.
- */
- public final int getItemConsume()
- {
- return _itemConsume;
- }
-
- /**
- * @return Returns the itemConsumeId.
- */
- public final int getItemConsumeId()
- {
- return _itemConsumeId;
- }
-
- /**
- * @return Returns the level.
- */
- public final int getLevel()
- {
- return _level;
- }
-
- /**
- * @return Returns the magic.
- */
- public final boolean isMagic()
- {
- return _magic;
- }
-
- /**
- * @return Returns true to set static reuse.
- */
- public final boolean isStaticReuse()
- {
- return _staticReuse;
- }
-
- /**
- * @return Returns true to set static hittime.
- */
- public final boolean isStaticHitTime()
- {
- return _staticHitTime;
- }
-
- public final boolean isStaticDamage()
- {
- return _staticDamage;
- }
-
- /**
- * @return Returns the mpConsume.
- */
- public final int getMpConsume()
- {
- return _mpConsume;
- }
-
- /**
- * @return Returns the mpInitialConsume.
- */
- public final int getMpInitialConsume()
- {
- return _mpInitialConsume;
- }
-
- /**
- * @return Returns the name.
- */
- public final String getName()
- {
- return _name;
- }
-
- /**
- * @return Returns the reuseDelay.
- */
- public final int getReuseDelay()
- {
- return _reuseDelay;
- }
-
- public final int getReuseHashCode()
- {
- return _reuseHashCode;
- }
-
- public final int getEquipDelay()
- {
- return _equipDelay;
- }
-
- public final int getHitTime()
- {
- return _hitTime;
- }
-
- public final int getHitCounts()
- {
- return _hitTimings.length;
- }
-
- public final int[] getHitTimings()
- {
- return _hitTimings;
- }
-
- /**
- * @return Returns the coolTime.
- */
- public final int getCoolTime()
- {
- return _coolTime;
- }
-
- public final int getSkillRadius()
- {
- return _skillRadius;
- }
-
- public final boolean isActive()
- {
- return _operateType == SkillOpType.OP_ACTIVE;
- }
-
- public final boolean isPassive()
- {
- return _operateType == SkillOpType.OP_PASSIVE;
- }
-
- public final boolean isToggle()
- {
- return _operateType == SkillOpType.OP_TOGGLE;
- }
-
- public final boolean isChance()
- {
- return _chanceCondition != null && isPassive();
- }
-
- public final boolean isTriggeredSkill()
- {
- return _isTriggeredSkill;
- }
-
- public final boolean isDance()
- {
- return _isDance;
- }
-
- public final int getNextDanceMpCost()
- {
- return _nextDanceCost;
- }
-
- public final float getSSBoost()
- {
- return _sSBoost;
- }
-
- public final int getAggroPoints()
- {
- return _aggroPoints;
- }
-
- public final boolean useSoulShot()
- {
- switch (getSkillType())
- {
- case PDAM:
- case CHARGEDAM:
- case BLOW:
- return true;
- default:
- return false;
- }
- }
-
- public final boolean useSpiritShot()
- {
- return isMagic();
- }
- public final boolean useFishShot()
- {
- return ((getSkillType() == L2SkillType.PUMPING) || (getSkillType() == L2SkillType.REELING) );
- }
- public final int getWeaponsAllowed()
- {
- return _weaponsAllowed;
- }
-
- public int getMinPledgeClass() { return _minPledgeClass; }
-
- public final boolean isPvpSkill()
- {
- switch (_skillType)
- {
- case DOT:
- case BLEED:
- case CONFUSION:
- case POISON:
- case DEBUFF:
- case AGGDEBUFF:
- case STUN:
- case ROOT:
- case FEAR:
- case SLEEP:
- case MDOT:
- case MUTE:
- case PARALYZE:
- case CANCEL:
- case BETRAY:
- case DISARM:
- case AGGDAMAGE:
- case STEAL_BUFF:
- case AGGREDUCE_CHAR:
- case MANADAM:
- return true;
- default:
- return false;
- }
- }
-
- public final boolean isOffensive()
- {
- return _isOffensive;
- }
-
- public final boolean isNeutral()
- {
- return _isNeutral;
- }
-
- public final boolean isHeroSkill()
- {
- return _isHeroSkill;
- }
-
- public final boolean isGMSkill()
- {
- return _isGMSkill;
- }
-
- public final int getNumCharges()
- {
- return _numCharges;
- }
-
- public final int getNumSouls()
- {
- return _numSouls;
- }
-
- public final int getMaxSoulConsumeCount()
- {
- return _soulMaxConsume;
- }
-
- public final int getSoulConsumeCount()
- {
- return _soulConsume;
- }
-
- public final int getExpNeeded()
- {
- return _expNeeded;
- }
-
- public final int getCritChance()
- {
- return _critChance;
- }
-
- public final int getTransformId()
- {
- return _transformId;
- }
-
- public final int getTransformDuration()
- {
- return _transformDuration;
- }
-
- public final int getBaseCritRate()
- {
- return _baseCritRate;
- }
-
- public final int getLethalChance1()
- {
- return _lethalEffect1;
- }
- public final int getLethalChance2()
- {
- return _lethalEffect2;
- }
- public final boolean getDmgDirectlyToHP()
- {
- return _directHpDmg;
- }
-
- public final String getFlyType()
- {
- return _flyType;
- }
-
- public final int getFlyRadius()
- {
- return _flyRadius;
- }
-
- public final float getFlyCourse()
- {
- return _flyCourse;
- }
-
- public final boolean isSkillTypeOffensive()
- {
- switch (_skillType)
- {
- case PDAM:
- case MDAM:
- case CPDAM:
- case DOT:
- case CPDAMPERCENT:
- case BLEED:
- case POISON:
- case AGGDAMAGE:
- case DEBUFF:
- case AGGDEBUFF:
- case STUN:
- case ROOT:
- case CONFUSION:
- case ERASE:
- case BLOW:
- case FATAL:
- case FEAR:
- case DRAIN:
- case SLEEP:
- case CHARGEDAM:
- case CONFUSE_MOB_ONLY:
- case DEATHLINK:
- case DETECT_WEAKNESS:
- case MANADAM:
- case MDOT:
- case MUTE:
- case SOULSHOT:
- case SPIRITSHOT:
- case SPOIL:
- case SWEEP:
- case PARALYZE:
- case DRAIN_SOUL:
- case AGGREDUCE:
- case CANCEL:
- case AGGREMOVE:
- case AGGREDUCE_CHAR:
- case BETRAY:
- case DELUXE_KEY_UNLOCK:
- case SOW:
- case HARVEST:
- case DISARM:
- case STEAL_BUFF:
- case INSTANT_JUMP:
- return true;
- default:
- return this.isDebuff();
- }
- }
-
- public final boolean is7Signs()
- {
- if (_id > 4360 && _id < 4367)
- return true;
- return false;
- }
-
- public final boolean isStayAfterDeath()
- {
- return _stayAfterDeath;
- }
-
- public final boolean isStayOnSubclassChange()
- {
- return _stayOnSubclassChange;
- }
-
- // int weapons[] = {L2Weapon.WEAPON_TYPE_ETC, L2Weapon.WEAPON_TYPE_BOW,
- // L2Weapon.WEAPON_TYPE_POLE, L2Weapon.WEAPON_TYPE_DUALFIST,
- // L2Weapon.WEAPON_TYPE_DUAL, L2Weapon.WEAPON_TYPE_BLUNT,
- // L2Weapon.WEAPON_TYPE_SWORD, L2Weapon.WEAPON_TYPE_DAGGER};
-
- public final boolean getWeaponDependancy(L2Character activeChar)
- {
- if(getWeaponDependancy(activeChar, false))
- {
- return true;
- }
-
- final SystemMessage message = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- message.addSkillName(this);
- activeChar.sendPacket(message);
- return false;
- }
-
- public final boolean getWeaponDependancy(L2Character activeChar,boolean chance)
- {
- int weaponsAllowed = getWeaponsAllowed();
- //check to see if skill has a weapon dependency.
- if (weaponsAllowed == 0)
- return true;
-
- int mask = 0;
-
- if (activeChar.getActiveWeaponItem() != null)
- mask |= activeChar.getActiveWeaponItem().getItemType().mask();
- if (activeChar.getSecondaryWeaponItem() != null && activeChar.getSecondaryWeaponItem() instanceof L2Armor)
- mask |= ((L2ArmorType) activeChar.getSecondaryWeaponItem().getItemType()).mask();
-
- if ((mask & weaponsAllowed) != 0)
- return true;
-
-
- return false;
- }
-
- public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
- {
- if (activeChar.isGM() && !Config.GM_SKILL_RESTRICTION)
- return true;
- if ((getCondition() & L2Skill.COND_SHIELD) != 0)
- {
- /*
- L2Armor armorPiece;
- L2ItemInstance dummy;
- dummy = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
- armorPiece = (L2Armor) dummy.getItem();
- */
- //TODO add checks for shield here.
- }
-
- List<Condition> preCondition = _preCondition;
- if(itemOrWeapon) preCondition = _itemPreCondition;
- if (preCondition == null || preCondition.isEmpty()) return true;
-
- for(Condition cond : preCondition)
- {
- Env env = new Env();
- env.player = activeChar;
- if (target instanceof L2Character) // TODO: object or char?
- env.target = (L2Character)target;
- env.skill = this;
-
- if (!cond.test(env))
- {
- String msg = cond.getMessage();
- int msgId = cond.getMessageId();
- if (msgId != 0)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(msgId);
- if (cond.isAddName())
- sm.addSkillName(_id);
- activeChar.sendPacket(sm);
- }
- else if (msg != null)
- {
- activeChar.sendMessage(msg);
- }
- return false;
- }
- }
- return true;
- }
-
- public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
- {
- // Init to null the target of the skill
- L2Character target = null;
-
- // Get the L2Objcet targeted by the user of the skill at this moment
- L2Object objTarget = activeChar.getTarget();
- // If the L2Object targeted is a L2Character, it becomes the L2Character target
- if (objTarget instanceof L2Character)
- {
- target = (L2Character) objTarget;
- }
-
- return getTargetList(activeChar, onlyFirst, target);
- }
-
- /**
- * Return all targets of the skill in a table in function a the skill type.<BR><BR>
- *
- * <B><U> Values of skill type</U> :</B><BR><BR>
- * <li>ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted</li>
- * <li>SELF</li>
- * <li>HOLY, UNDEAD</li>
- * <li>PET</li>
- * <li>AURA, AURA_CLOSE</li>
- * <li>AREA</li>
- * <li>MULTIFACE</li>
- * <li>PARTY, CLAN</li>
- * <li>CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN</li>
- * <li>UNLOCKABLE</li>
- * <li>ITEM</li><BR><BR>
- *
- * @param activeChar The L2Character who use the skill
- * @param onlyFirst
- * @param target
- * @return
- *
- */
- public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType());
- if (handler != null)
- {
- try
- {
- return handler.getTargetList(this, activeChar, onlyFirst, target);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception in L2Skill.getTargetList(): " + e.getMessage(), e);
- }
- }
- activeChar.sendMessage("Target type of skill is not currently handled");
- return _emptyTargetList;
- }
-
- public final L2Object[] getTargetList(L2Character activeChar)
- {
- return getTargetList(activeChar, false);
- }
-
- public final L2Object getFirstOfTargetList(L2Character activeChar)
- {
- L2Object[] targets;
-
- targets = getTargetList(activeChar, true);
-
- if (targets.length == 0)
- return null;
- return targets[0];
- }
-
- /*
- * Check if should be target added to the target list
- * false if target is dead, target same as caster,
- * target inside peace zone, target in the same party with caster,
- * caster can see target
- * Additional checks if not in PvP zones (arena, siege):
- * target in not the same clan and alliance with caster,
- * and usual skill PvP check.
- * If TvT event is active - performing additional checks.
- *
- * Caution: distance is not checked.
- */
- public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, L2Skill skill, boolean sourceInArena)
- {
- if (target == null || target.isDead() || target == caster)
- return false;
-
- final L2PcInstance player = caster.getActingPlayer();
- final L2PcInstance targetPlayer = target.getActingPlayer();
- if (player != null)
- {
- if (targetPlayer != null)
- {
- if (targetPlayer == caster || targetPlayer == player)
- return false;
-
- if (targetPlayer.inObserverMode())
- return false;
-
- if (skill.isOffensive() && player.getSiegeState() > 0 && player.isInsideZone(L2Character.ZONE_SIEGE)
- && player.getSiegeState() == targetPlayer.getSiegeState()
- && player.getSiegeSide() == targetPlayer.getSiegeSide())
- return false;
-
- if (skill.isOffensive() && target.isInsideZone(L2Character.ZONE_PEACE))
- return false;
-
- if (player.isInParty() && targetPlayer.isInParty())
- {
- // Same party
- if (player.getParty().getPartyLeaderOID() == targetPlayer.getParty().getPartyLeaderOID())
- return false;
-
- // Same commandchannel
- if (player.getParty().getCommandChannel() != null
- && player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel())
- return false;
- }
-
- if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill))
- return false;
-
- if (!sourceInArena && !(targetPlayer.isInsideZone(L2Character.ZONE_PVP) && !targetPlayer.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (player.getAllyId() != 0 && player.getAllyId() == targetPlayer.getAllyId())
- return false;
-
- if (player.getClanId() != 0 && player.getClanId() == targetPlayer.getClanId())
- return false;
-
- if (!player.checkPvpSkill(targetPlayer, skill, (caster instanceof L2Summon)))
- return false;
- }
- }
- }
- else
- {
- // target is mob
- if (targetPlayer == null && target instanceof L2Attackable && caster instanceof L2Attackable)
- {
- String casterEnemyClan = ((L2Attackable)caster).getEnemyClan();
- if (casterEnemyClan == null || casterEnemyClan.isEmpty())
- return false;
- String targetClan = ((L2Attackable)target).getClan();
- if (targetClan == null || targetClan.isEmpty())
- return false;
- if (!casterEnemyClan.equals(targetClan))
- return false;
- }
- }
-
- if (geoEnabled && !GeoData.getInstance().canSeeTarget(caster, target))
- return false;
-
- return true;
- }
-
- public static final boolean addSummon(L2Character caster, L2PcInstance owner, int radius, boolean isDead)
- {
- final L2Summon summon = owner.getPet();
-
- if (summon == null)
- return false;
-
- return addCharacter(caster, summon, radius, isDead);
- }
-
- public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead)
- {
- if (isDead != target.isDead())
- return false;
-
- if (radius > 0 && !Util.checkIfInRange(radius, caster, target, true))
- return false;
-
- return true;
-
- }
-
- public final Func[] getStatFuncs(L2Effect effect, L2Character player)
- {
- if (_funcTemplates == null)
- return _emptyFunctionSet;
-
- if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
- return _emptyFunctionSet;
-
- ArrayList<Func> funcs = new ArrayList<Func>(_funcTemplates.length);
-
- Env env = new Env();
- env.player = player;
- env.skill = this;
-
- Func f;
-
- for (FuncTemplate t : _funcTemplates)
- {
-
- f = t.getFunc(env, this); // skill is owner
- if (f != null)
- funcs.add(f);
- }
- if (funcs.isEmpty())
- return _emptyFunctionSet;
-
- return funcs.toArray(new Func[funcs.size()]);
- }
-
- public boolean hasEffects()
- {
- return (_effectTemplates != null && _effectTemplates.length > 0);
- }
-
- public EffectTemplate[] getEffectTemplates()
- {
- return _effectTemplates;
- }
-
- public EffectTemplate[] getEffectTemplatesPassive()
- {
- return _effectTemplatesPassive;
- }
-
- public boolean hasSelfEffects()
- {
- return (_effectTemplatesSelf != null && _effectTemplatesSelf.length > 0);
- }
-
- public boolean hasPassiveEffects()
- {
- return (_effectTemplatesPassive != null && _effectTemplatesPassive.length > 0);
- }
-
- /**
- * Env is used to pass parameters for secondary effects (shield and ss/bss/bsss)
- * @param effector
- * @param effected
- * @param env
- * @return an array with the effects that have been added to effector
- */
- public final L2Effect[] getEffects(L2Character effector, L2Character effected, Env env)
- {
- if (!hasEffects() || isPassive())
- return _emptyEffectSet;
-
- // doors and siege flags cannot receive any effects
- if (effected instanceof L2DoorInstance ||effected instanceof L2SiegeFlagInstance )
- return _emptyEffectSet;
-
- if (effector != effected)
- {
- if (isOffensive() || isDebuff())
- {
- if (effected.isInvul())
- return _emptyEffectSet;
-
- if (effector instanceof L2PcInstance && ((L2PcInstance)effector).isGM())
- {
- if (!((L2PcInstance)effector).getAccessLevel().canGiveDamage())
- return _emptyEffectSet;
- }
- }
- }
-
- ArrayList<L2Effect> effects = new ArrayList<L2Effect>(_effectTemplates.length);
-
- if (env == null)
- env = new Env();
-
- env.skillMastery = Formulas.calcSkillMastery(effector, this);
- env.player = effector;
- env.target = effected;
- env.skill = this;
-
- for (EffectTemplate et : _effectTemplates)
- {
- boolean success = true;
-
- if (et.effectPower > -1)
- success = Formulas.calcEffectSuccess(effector, effected, et, this, env.shld, env.ss, env.sps, env.bss);
-
- if (success)
- {
- L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.scheduleEffect();
- effects.add(e);
- }
- }
- // display fail message only for effects with icons
- else if (et.icon && effector instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(effected);
- sm.addSkillName(this);
- ((L2PcInstance)effector).sendPacket(sm);
- }
- }
-
- if (effects.isEmpty()) return _emptyEffectSet;
-
- return effects.toArray(new L2Effect[effects.size()]);
- }
-
- /**
- * Warning: this method doesn't consider modifier (shield, ss, sps, bss) for secondary effects
- * @param effector
- * @param effected
- * @return
- */
- public final L2Effect[] getEffects(L2Character effector, L2Character effected)
- {
- return getEffects(effector, effected, null);
- }
-
- /**
- * This method has suffered some changes in CT2.2 ->CT2.3<br>
- * Effect engine is now supporting secondary effects with independent
- * success/fail calculus from effect skill. Env parameter has been added to
- * pass parameters like soulshot, spiritshots, blessed spiritshots or shield deffence.
- * Some other optimizations have been done
- * <br><br>
- * This new feature works following next rules:
- * <li> To enable feature, effectPower must be over -1 (check DocumentSkill#attachEffect for further information)</li>
- * <li> If main skill fails, secondary effect always fail</li>
- * @param effector
- * @param effected
- * @param env
- * @return
- */
- public final L2Effect[] getEffects(L2CubicInstance effector, L2Character effected, Env env)
- {
- if (!hasEffects() || isPassive())
- return _emptyEffectSet;
-
- if (effector.getOwner() != effected)
- {
- if (isDebuff() || isOffensive())
- {
- if (effected.isInvul())
- return _emptyEffectSet;
-
- if (effector.getOwner().isGM() &&
- !effector.getOwner().getAccessLevel().canGiveDamage())
- {
- return _emptyEffectSet;
- }
- }
- }
-
- ArrayList<L2Effect> effects = new ArrayList<L2Effect>(_effectTemplates.length);
-
- if (env == null)
- env = new Env();
-
- env.player = effector.getOwner();
- env.cubic = effector;
- env.target = effected;
- env.skill = this;
-
- for (EffectTemplate et : _effectTemplates)
- {
- boolean success = true;
- if (et.effectPower > -1)
- success = Formulas.calcEffectSuccess(effector.getOwner(), effected, et, this, env.shld, env.ss, env.sps, env.bss);
-
- if (success)
- {
- L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.scheduleEffect();
- effects.add(e);
- }
- }
- }
-
- if (effects.isEmpty()) return _emptyEffectSet;
-
- return effects.toArray(new L2Effect[effects.size()]);
- }
-
- public final L2Effect[] getEffectsSelf(L2Character effector)
- {
- if (!hasSelfEffects() || isPassive())
- return _emptyEffectSet;
-
- List<L2Effect> effects = new ArrayList<L2Effect>(_effectTemplatesSelf.length);
-
- for (EffectTemplate et : _effectTemplatesSelf)
- {
- Env env = new Env();
- env.player = effector;
- env.target = effector;
- env.skill = this;
- L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.setSelfEffect();
- e.scheduleEffect();
- effects.add(e);
- }
- }
- if (effects.isEmpty()) return _emptyEffectSet;
-
- return effects.toArray(new L2Effect[effects.size()]);
- }
-
- public final L2Effect[] getEffectsPassive(L2Character effector)
- {
- if (!hasPassiveEffects())
- return _emptyEffectSet;
-
- List<L2Effect> effects = new ArrayList<L2Effect>(_effectTemplatesPassive.length);
-
- for (EffectTemplate et : _effectTemplatesPassive)
- {
- Env env = new Env();
- env.player = effector;
- env.target = effector;
- env.skill = this;
- L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.setPassiveEffect();
- e.scheduleEffect();
- effects.add(e);
- }
- }
- if (effects.isEmpty()) return _emptyEffectSet;
-
- return effects.toArray(new L2Effect[effects.size()]);
- }
-
- public final void attach(FuncTemplate f)
- {
- if (_funcTemplates == null)
- {
- _funcTemplates = new FuncTemplate[] {f};
- }
- else
- {
- int len = _funcTemplates.length;
- FuncTemplate[] tmp = new FuncTemplate[len + 1];
- System.arraycopy(_funcTemplates, 0, tmp, 0, len);
- tmp[len] = f;
- _funcTemplates = tmp;
- }
- }
-
- public final void attach(EffectTemplate effect)
- {
- if (_effectTemplates == null)
- {
- _effectTemplates = new EffectTemplate[] {effect};
- }
- else
- {
- int len = _effectTemplates.length;
- EffectTemplate[] tmp = new EffectTemplate[len + 1];
- System.arraycopy(_effectTemplates, 0, tmp, 0, len);
- tmp[len] = effect;
- _effectTemplates = tmp;
- }
-
- }
- public final void attachSelf(EffectTemplate effect)
- {
- if (_effectTemplatesSelf == null)
- {
- _effectTemplatesSelf = new EffectTemplate[] {effect};
- }
- else
- {
- int len = _effectTemplatesSelf.length;
- EffectTemplate[] tmp = new EffectTemplate[len + 1];
- System.arraycopy(_effectTemplatesSelf, 0, tmp, 0, len);
- tmp[len] = effect;
- _effectTemplatesSelf = tmp;
- }
- }
-
- public final void attachPassive(EffectTemplate effect)
- {
- if (_effectTemplatesPassive == null)
- {
- _effectTemplatesPassive = new EffectTemplate[] {effect};
- }
- else
- {
- int len = _effectTemplatesPassive.length;
- EffectTemplate[] tmp = new EffectTemplate[len + 1];
- System.arraycopy(_effectTemplatesPassive, 0, tmp, 0, len);
- tmp[len] = effect;
- _effectTemplatesPassive = tmp;
- }
- }
-
- public final void attach(Condition c, boolean itemOrWeapon)
- {
- if (itemOrWeapon)
- {
- if (_itemPreCondition == null)
- _itemPreCondition = new FastList<Condition>();
- _itemPreCondition.add(c);
- }
- else
- {
- if (_preCondition == null)
- _preCondition = new FastList<Condition>();
- _preCondition.add(c);
- }
- }
-
- @Override
- public String toString()
- {
- return "" + _name + "[id=" + _id + ",lvl=" + _level + "]";
- }
-
- /**
- * @return pet food
- */
- public int getFeed()
- {
- return _feed;
- }
-
- /**
- * used for tracking item id in case that item consume cannot be used
- * @return reference item id
- */
- public int getReferenceItemId()
- {
- return _refId;
- }
-
- public final int getMaxCharges()
- {
- return _maxCharges;
- }
-
- public int getAfterEffectId()
- {
- return _afterEffectId;
- }
-
- public int getAfterEffectLvl()
- {
- return _afterEffectLvl;
- }
-
- @Override
- public boolean triggersChanceSkill()
- {
- return _triggeredId > 0 && isChance();
- }
-
- @Override
- public int getTriggeredChanceId()
- {
- return _triggeredId;
- }
-
- @Override
- public int getTriggeredChanceLevel()
- {
- return _triggeredLevel;
- }
-
- @Override
- public ChanceCondition getTriggeredChanceCondition()
- {
- return _chanceCondition;
- }
-
- public String getAttributeName()
- {
- return _attribute;
- }
- /**
- * @return the _blowChance
- */
- public int getBlowChance()
- {
- return _blowChance;
- }
-
- public boolean ignoreShield()
- {
- return _ignoreShield;
- }
-
- public boolean ignoreSkillMute()
- {
- return _ignoreSkillMute;
- }
-
- public boolean canBeReflected()
- {
- return _canBeReflected;
- }
-
- public boolean canBeDispeled()
- {
- return _canBeDispeled;
- }
-
- public boolean isClanSkill()
- {
- return _isClanSkill;
- }
-
- public boolean isExcludedFromCheck()
- {
- return _excludedFromCheck;
- }
-
- public float getDependOnTargetBuff()
- {
- return _dependOnTargetBuff;
- }
-
- public boolean isSimultaneousCast()
- {
- return _simultaneousCast;
- }
-
- /**
- * @param skillId
- * @param skillLvl
- * @param values
- * @return L2ExtractableSkill
- * @author Zoey76
- */
- private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values)
- {
- String[] lineSplit = values.split(";");
-
- final FastList<L2ExtractableProductItem> product_temp = new FastList<L2ExtractableProductItem>();
-
- for (int i = 0; i <= (lineSplit.length-1); i++)
- {
- final String[] lineSplit2 = lineSplit[i].split(",");
-
- if (lineSplit2.length < 3)
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
-
- int[] production = null;
- int[] amount = null;
- double chance = 0;
- int prodId = 0;
- int quantity = 0;
- try
- {
- int k =0;
- production = new int[(lineSplit2.length-1)/2];
- amount = new int[(lineSplit2.length-1)/2];
- for (int j = 0; j < (lineSplit2.length-1); j++)
- {
- prodId = Integer.parseInt(lineSplit2[j]);
- quantity = Integer.parseInt(lineSplit2[j+=1]);
- if ((prodId <= 0) || (quantity <= 0))
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!");
- production[k] = prodId;
- amount[k] = quantity;
- k++;
- }
- chance = Double.parseDouble(lineSplit2[lineSplit2.length-1]);
- }
- catch (Exception e)
- {
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!");
- }
-
- product_temp.add(new L2ExtractableProductItem(production, amount, chance));
- }
-
- if (product_temp.size()== 0)
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!");
-
- return new L2ExtractableSkill(SkillTable.getSkillHashCode(this), product_temp);
- }
-
- public L2ExtractableSkill getExtractableSkill()
- {
- return _extractableItems;
- }
-
- public int getMaxTargets()
- {
- return _maxTargets;
- }
- public boolean isStaticHeal()
- {
- return _isStaticHeal;
- }
- }
|