CursedWeapon.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.L2Party.messageType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.item.L2Item;
  33. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  34. import com.l2jserver.gameserver.network.SystemMessageId;
  35. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  36. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  37. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  38. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  39. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  40. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  41. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  42. import com.l2jserver.gameserver.util.Broadcast;
  43. import com.l2jserver.gameserver.util.Point3D;
  44. import com.l2jserver.util.Rnd;
  45. public class CursedWeapon
  46. {
  47. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  48. // _name is the name of the cursed weapon associated with its ID.
  49. private final String _name;
  50. // _itemId is the Item ID of the cursed weapon.
  51. private final int _itemId;
  52. // _skillId is the skills ID.
  53. private final int _skillId;
  54. private final int _skillMaxLevel;
  55. private int _dropRate;
  56. private int _duration;
  57. private int _durationLost;
  58. private int _disapearChance;
  59. private int _stageKills;
  60. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  61. private boolean _isDropped = false;
  62. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  63. private boolean _isActivated = false;
  64. private ScheduledFuture<?> _removeTask;
  65. private int _nbKills = 0;
  66. private long _endTime = 0;
  67. private int _playerId = 0;
  68. protected L2PcInstance _player = null;
  69. private L2ItemInstance _item = null;
  70. private int _playerKarma = 0;
  71. private int _playerPkKills = 0;
  72. protected int transformationId = 0;
  73. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  74. // =========================================================
  75. // Constructor
  76. public CursedWeapon(int itemId, int skillId, String name)
  77. {
  78. _name = name;
  79. _itemId = itemId;
  80. _skillId = skillId;
  81. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  82. }
  83. // =========================================================
  84. // Private
  85. public void endOfLife()
  86. {
  87. if (_isActivated)
  88. {
  89. if (_player != null && _player.isOnline())
  90. {
  91. // Remove from player
  92. _log.info(_name + " being removed online." );
  93. _player.abortAttack();
  94. _player.setKarma(_playerKarma);
  95. _player.setPkKills(_playerPkKills);
  96. _player.setCursedWeaponEquippedId(0);
  97. removeSkill();
  98. // Remove
  99. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  100. _player.store();
  101. // Destroy
  102. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  103. if (!Config.FORCE_INVENTORY_UPDATE)
  104. {
  105. InventoryUpdate iu = new InventoryUpdate();
  106. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  107. else iu.addModifiedItem(removedItem);
  108. _player.sendPacket(iu);
  109. }
  110. else _player.sendPacket(new ItemList(_player, true));
  111. _player.broadcastUserInfo();
  112. } else
  113. {
  114. // Remove from Db
  115. _log.info(_name + " being removed offline." );
  116. Connection con = null;
  117. try
  118. {
  119. con = L2DatabaseFactory.getInstance().getConnection();
  120. // Delete the item
  121. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  122. statement.setInt(1, _playerId);
  123. statement.setInt(2, _itemId);
  124. if (statement.executeUpdate() != 1)
  125. {
  126. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  127. }
  128. statement.close();
  129. /* Yesod: Skill is not stored into database any more.
  130. // Delete the skill
  131. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  132. statement.setInt(1, _playerId);
  133. statement.setInt(2, _skillId);
  134. if (statement.executeUpdate() != 1)
  135. {
  136. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  137. }
  138. */
  139. // Restore the karma
  140. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  141. statement.setInt(1, _playerKarma);
  142. statement.setInt(2, _playerPkKills);
  143. statement.setInt(3, _playerId);
  144. if (statement.executeUpdate() != 1)
  145. {
  146. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  147. }
  148. statement.close();
  149. }
  150. catch (Exception e)
  151. {
  152. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  153. }
  154. finally
  155. {
  156. L2DatabaseFactory.close(con);
  157. }
  158. }
  159. } else
  160. {
  161. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  162. // OR this cursed weapon is on the ground.
  163. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  164. {
  165. // Destroy
  166. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  167. if (!Config.FORCE_INVENTORY_UPDATE)
  168. {
  169. InventoryUpdate iu = new InventoryUpdate();
  170. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  171. else iu.addModifiedItem(removedItem);
  172. _player.sendPacket(iu);
  173. }
  174. else _player.sendPacket(new ItemList(_player, true));
  175. _player.broadcastUserInfo();
  176. }
  177. // is dropped on the ground
  178. else if (_item != null)
  179. {
  180. _item.decayMe();
  181. L2World.getInstance().removeObject(_item);
  182. _log.info(_name+" item has been removed from World.");
  183. }
  184. }
  185. // Delete infos from table if any
  186. CursedWeaponsManager.removeFromDb(_itemId);
  187. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  188. sm.addItemName(_itemId);
  189. CursedWeaponsManager.announce(sm);
  190. // Reset state
  191. cancelTask();
  192. _isActivated = false;
  193. _isDropped = false;
  194. _endTime = 0;
  195. _player = null;
  196. _playerId = 0;
  197. _playerKarma = 0;
  198. _playerPkKills = 0;
  199. _item = null;
  200. _nbKills = 0;
  201. }
  202. private void cancelTask()
  203. {
  204. if (_removeTask != null)
  205. {
  206. _removeTask.cancel(true);
  207. _removeTask = null;
  208. }
  209. }
  210. private class RemoveTask implements Runnable
  211. {
  212. protected RemoveTask()
  213. {
  214. }
  215. @Override
  216. public void run()
  217. {
  218. if (System.currentTimeMillis() >= getEndTime())
  219. endOfLife();
  220. }
  221. }
  222. private void dropIt(L2Attackable attackable, L2PcInstance player)
  223. {
  224. dropIt(attackable, player, null, true);
  225. }
  226. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  227. {
  228. _isActivated = false;
  229. if (fromMonster)
  230. {
  231. _item = attackable.dropItem(player, _itemId, 1);
  232. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  233. // RedSky and Earthquake
  234. ExRedSky packet = new ExRedSky(10);
  235. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  236. Broadcast.toAllOnlinePlayers(packet);
  237. Broadcast.toAllOnlinePlayers(eq);
  238. }
  239. else
  240. {
  241. _item = _player.getInventory().getItemByItemId(_itemId);
  242. _player.dropItem("DieDrop", _item, killer, true);
  243. _player.setKarma(_playerKarma);
  244. _player.setPkKills(_playerPkKills);
  245. _player.setCursedWeaponEquippedId(0);
  246. removeSkill();
  247. _player.abortAttack();
  248. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  249. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  250. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  251. }
  252. _isDropped = true;
  253. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  254. if (player != null)
  255. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  256. else if (_player != null)
  257. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  258. else
  259. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  260. sm.addItemName(_itemId);
  261. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  262. }
  263. public void cursedOnLogin()
  264. {
  265. doTransform();
  266. giveSkill();
  267. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  268. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  269. msg.addItemName(_player.getCursedWeaponEquippedId());
  270. CursedWeaponsManager.announce(msg);
  271. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  272. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  273. int timeLeft = (int)(cw.getTimeLeft()/60000);
  274. msg2.addItemName(_player.getCursedWeaponEquippedId());
  275. msg2.addNumber(timeLeft);
  276. _player.sendPacket(msg2);
  277. }
  278. /**
  279. * Yesod:<br>
  280. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  281. * method if the weapon owner switches to a subclass.
  282. */
  283. public void giveSkill()
  284. {
  285. int level = 1+(_nbKills/_stageKills);
  286. if (level > _skillMaxLevel)
  287. level = _skillMaxLevel;
  288. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  289. // Yesod:
  290. // To properly support subclasses this skill can not be stored.
  291. _player.addSkill(skill, false);
  292. // Void Burst, Void Flow
  293. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  294. _player.addSkill(skill, false);
  295. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  296. _player.addSkill(skill, false);
  297. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  298. if (Config.DEBUG)
  299. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  300. _player.sendSkillList();
  301. }
  302. public void doTransform()
  303. {
  304. if (_itemId == 8689)
  305. {
  306. transformationId = 302;
  307. }
  308. else if (_itemId == 8190)
  309. {
  310. transformationId = 301;
  311. }
  312. if (_player.isTransformed() || _player.isInStance())
  313. {
  314. _player.stopTransformation(true);
  315. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  316. {
  317. @Override
  318. public void run()
  319. {
  320. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  321. }
  322. }, 500);
  323. }
  324. else
  325. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  326. }
  327. public void removeSkill()
  328. {
  329. _player.removeSkill(_skillId);
  330. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  331. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  332. _player.untransform();
  333. _player.sendSkillList();
  334. }
  335. // =========================================================
  336. // Public
  337. public void reActivate()
  338. {
  339. _isActivated = true;
  340. if (_endTime - System.currentTimeMillis() <= 0)
  341. endOfLife();
  342. else
  343. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  344. }
  345. public boolean checkDrop(L2Attackable attackable,
  346. L2PcInstance player)
  347. {
  348. if (Rnd.get(100000) < _dropRate)
  349. {
  350. // Drop the item
  351. dropIt(attackable, player);
  352. // Start the Life Task
  353. _endTime = System.currentTimeMillis() + _duration * 60000L;
  354. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  355. return true;
  356. }
  357. return false;
  358. }
  359. public void activate(L2PcInstance player, L2ItemInstance item)
  360. {
  361. // if the player is mounted, attempt to unmount first. Only allow picking up
  362. // the zariche if unmounting is successful.
  363. if (player.isMounted())
  364. {
  365. if (!player.dismount())
  366. {
  367. // TODO: correct this custom message.
  368. player.sendMessage("You may not pick up this item while riding in this territory");
  369. player.dropItem("InvDrop", item, null, true);
  370. return;
  371. }
  372. }
  373. _isActivated = true;
  374. // Player holding it data
  375. _player = player;
  376. _playerId = _player.getObjectId();
  377. _playerKarma = _player.getKarma();
  378. _playerPkKills = _player.getPkKills();
  379. saveData();
  380. // Change player stats
  381. _player.setCursedWeaponEquippedId(_itemId);
  382. _player.setKarma(9999999);
  383. _player.setPkKills(0);
  384. if (_player.isInParty())
  385. _player.getParty().removePartyMember(_player, messageType.Expelled);
  386. // Disable All Skills
  387. // Do Transform
  388. doTransform();
  389. // Add skill
  390. giveSkill();
  391. // Equip with the weapon
  392. _item = item;
  393. //L2ItemInstance[] items =
  394. _player.getInventory().equipItem(_item);
  395. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  396. sm.addItemName(_item);
  397. _player.sendPacket(sm);
  398. // Fully heal player
  399. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  400. _player.setCurrentCp(_player.getMaxCp());
  401. // Refresh inventory
  402. if (!Config.FORCE_INVENTORY_UPDATE)
  403. {
  404. InventoryUpdate iu = new InventoryUpdate();
  405. iu.addItem(_item);
  406. //iu.addItems(Arrays.asList(items));
  407. _player.sendPacket(iu);
  408. }
  409. else _player.sendPacket(new ItemList(_player, false));
  410. // Refresh player stats
  411. _player.broadcastUserInfo();
  412. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  413. _player.broadcastPacket(atk);
  414. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  415. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  416. sm.addItemName(_item);
  417. CursedWeaponsManager.announce(sm);
  418. }
  419. public void saveData()
  420. {
  421. if (Config.DEBUG)
  422. _log.info("CursedWeapon: Saving data to disk.");
  423. Connection con = null;
  424. try
  425. {
  426. con = L2DatabaseFactory.getInstance().getConnection();
  427. // Delete previous datas
  428. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  429. statement.setInt(1, _itemId);
  430. statement.executeUpdate();
  431. if (_isActivated)
  432. {
  433. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  434. statement.setInt(1, _itemId);
  435. statement.setInt(2, _playerId);
  436. statement.setInt(3, _playerKarma);
  437. statement.setInt(4, _playerPkKills);
  438. statement.setInt(5, _nbKills);
  439. statement.setLong(6, _endTime);
  440. statement.executeUpdate();
  441. statement.close();
  442. }
  443. }
  444. catch (SQLException e)
  445. {
  446. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  447. }
  448. finally
  449. {
  450. L2DatabaseFactory.close(con);
  451. }
  452. }
  453. public void dropIt(L2Character killer)
  454. {
  455. if (Rnd.get(100) <= _disapearChance)
  456. {
  457. // Remove it
  458. endOfLife();
  459. } else
  460. {
  461. // Unequip & Drop
  462. dropIt(null, null, killer, false);
  463. // Reset player stats
  464. _player.setKarma(_playerKarma);
  465. _player.setPkKills(_playerPkKills);
  466. _player.setCursedWeaponEquippedId(0);
  467. removeSkill();
  468. _player.abortAttack();
  469. _player.broadcastUserInfo();
  470. }
  471. }
  472. public void increaseKills()
  473. {
  474. _nbKills++;
  475. if (_player != null && _player.isOnline())
  476. {
  477. _player.setPkKills(_nbKills);
  478. _player.sendPacket(new UserInfo(_player));
  479. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  480. {
  481. giveSkill();
  482. }
  483. }
  484. // Reduce time-to-live
  485. _endTime -= _durationLost * 60000L;
  486. saveData();
  487. }
  488. // =========================================================
  489. // Setter
  490. public void setDisapearChance(int disapearChance)
  491. {
  492. _disapearChance = disapearChance;
  493. }
  494. public void setDropRate(int dropRate)
  495. {
  496. _dropRate = dropRate;
  497. }
  498. public void setDuration(int duration)
  499. {
  500. _duration = duration;
  501. }
  502. public void setDurationLost(int durationLost)
  503. {
  504. _durationLost = durationLost;
  505. }
  506. public void setStageKills(int stageKills)
  507. {
  508. _stageKills = stageKills;
  509. }
  510. public void setNbKills(int nbKills)
  511. {
  512. _nbKills = nbKills;
  513. }
  514. public void setPlayerId(int playerId)
  515. {
  516. _playerId = playerId;
  517. }
  518. public void setPlayerKarma(int playerKarma)
  519. {
  520. _playerKarma = playerKarma;
  521. }
  522. public void setPlayerPkKills(int playerPkKills)
  523. {
  524. _playerPkKills = playerPkKills;
  525. }
  526. public void setActivated(boolean isActivated)
  527. {
  528. _isActivated = isActivated;
  529. }
  530. public void setDropped(boolean isDropped)
  531. {
  532. _isDropped = isDropped;
  533. }
  534. public void setEndTime(long endTime)
  535. {
  536. _endTime = endTime;
  537. }
  538. public void setPlayer(L2PcInstance player)
  539. {
  540. _player = player;
  541. }
  542. public void setItem(L2ItemInstance item)
  543. {
  544. _item = item;
  545. }
  546. // =========================================================
  547. // Getter
  548. public boolean isActivated()
  549. {
  550. return _isActivated;
  551. }
  552. public boolean isDropped()
  553. {
  554. return _isDropped;
  555. }
  556. public long getEndTime()
  557. {
  558. return _endTime;
  559. }
  560. public String getName()
  561. {
  562. return _name;
  563. }
  564. public int getItemId()
  565. {
  566. return _itemId;
  567. }
  568. public int getSkillId()
  569. {
  570. return _skillId;
  571. }
  572. public int getPlayerId()
  573. {
  574. return _playerId;
  575. }
  576. public L2PcInstance getPlayer()
  577. {
  578. return _player;
  579. }
  580. public int getPlayerKarma()
  581. {
  582. return _playerKarma;
  583. }
  584. public int getPlayerPkKills()
  585. {
  586. return _playerPkKills;
  587. }
  588. public int getNbKills()
  589. {
  590. return _nbKills;
  591. }
  592. public int getStageKills()
  593. {
  594. return _stageKills;
  595. }
  596. public boolean isActive()
  597. {
  598. return _isActivated || _isDropped;
  599. }
  600. public int getLevel()
  601. {
  602. if (_nbKills > _stageKills * _skillMaxLevel)
  603. {
  604. return _skillMaxLevel;
  605. }
  606. return (_nbKills / _stageKills);
  607. }
  608. public long getTimeLeft()
  609. {
  610. return _endTime - System.currentTimeMillis();
  611. }
  612. public void goTo(L2PcInstance player)
  613. {
  614. if (player == null) return;
  615. if (_isActivated && _player != null)
  616. {
  617. // Go to player holding the weapon
  618. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  619. } else if (_isDropped && _item != null)
  620. {
  621. // Go to item on the ground
  622. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  623. } else
  624. {
  625. player.sendMessage(_name+" isn't in the World.");
  626. }
  627. }
  628. public Point3D getWorldPosition()
  629. {
  630. if (_isActivated && _player != null)
  631. return _player.getPosition().getWorldPosition();
  632. if (_isDropped && _item != null)
  633. return _item.getPosition().getWorldPosition();
  634. return null;
  635. }
  636. public long getDuration()
  637. {
  638. return _duration;
  639. }
  640. }