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Siege.java 47 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model.entity;
  16. import java.sql.PreparedStatement;
  17. import java.sql.ResultSet;
  18. import java.util.Calendar;
  19. import java.util.Collection;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Logger;
  23. import javolution.util.FastList;
  24. import net.sf.l2j.L2DatabaseFactory;
  25. import net.sf.l2j.gameserver.Announcements;
  26. import net.sf.l2j.gameserver.SevenSigns;
  27. import net.sf.l2j.gameserver.ThreadPoolManager;
  28. import net.sf.l2j.gameserver.datatables.ClanTable;
  29. import net.sf.l2j.gameserver.datatables.MapRegionTable;
  30. import net.sf.l2j.gameserver.datatables.NpcTable;
  31. import net.sf.l2j.gameserver.idfactory.IdFactory;
  32. import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
  33. import net.sf.l2j.gameserver.instancemanager.SiegeGuardManager;
  34. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  35. import net.sf.l2j.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  36. import net.sf.l2j.gameserver.model.L2Character;
  37. import net.sf.l2j.gameserver.model.L2Clan;
  38. import net.sf.l2j.gameserver.model.L2Object;
  39. import net.sf.l2j.gameserver.model.L2SiegeClan;
  40. import net.sf.l2j.gameserver.model.L2Spawn;
  41. import net.sf.l2j.gameserver.model.L2World;
  42. import net.sf.l2j.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance;
  44. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  45. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  46. import net.sf.l2j.gameserver.network.SystemMessageId;
  47. import net.sf.l2j.gameserver.network.serverpackets.RelationChanged;
  48. import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
  49. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  50. import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
  51. import net.sf.l2j.gameserver.templates.L2NpcTemplate;
  52. import net.sf.l2j.gameserver.util.Broadcast;
  53. public class Siege
  54. {
  55. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  56. // ==========================================================================================
  57. // Message to add/check
  58. // id=17 msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17]
  59. // id=18 msg=[Castle siege is over.] c3_attr1=[SystemMsg_k.18]
  60. // id=288 msg=[The castle gate has been broken down.]
  61. // id=291 msg=[Clan $s1 is victorious over $s2's castle siege!]
  62. // id=292 msg=[$s1 has announced the castle siege time.]
  63. // - id=293 msg=[The registration term for $s1 has ended.]
  64. // - id=358 msg=[$s1 hour(s) until castle siege conclusion.]
  65. // - id=359 msg=[$s1 minute(s) until castle siege conclusion.]
  66. // - id=360 msg=[Castle siege $s1 second(s) left!]
  67. // id=640 msg=[You have failed to refuse castle defense aid.]
  68. // id=641 msg=[You have failed to approve castle defense aid.]
  69. // id=644 msg=[You are not yet registered for the castle siege.]
  70. // - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.]
  71. // id=646 msg=[You do not have the authority to modify the castle defender list.]
  72. // - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.]
  73. // id=689 msg=[A clan that owns a castle cannot participate in another siege.]
  74. // id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.]
  75. // id=718 msg=[The castle gates cannot be opened and closed during a siege.]
  76. // - id=295 msg=[$s1's siege was canceled because there were no clans that participated.]
  77. // id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.]
  78. // - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.]
  79. // id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?]
  80. // id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?]
  81. // id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?]
  82. // id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?]
  83. // id=707 msg=[You cannot teleport to a village that is in a siege.]
  84. // - id=711 msg=[The siege of $s1 has started.]
  85. // - id=712 msg=[The siege of $s1 has finished.]
  86. // id=844 msg=[The siege to conquer $s1 has begun.]
  87. // - id=845 msg=[The deadline to register for the siege of $s1 has passed.]
  88. // - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.]
  89. // - id=856 msg=[The siege of $s1 has ended in a draw.]
  90. // id=285 msg=[Clan $s1 has succeeded in engraving the ruler!]
  91. // - id=287 msg=[The opponent clan has begun to engrave the ruler.]
  92. public static enum TeleportWhoType
  93. {
  94. All,
  95. Attacker,
  96. DefenderNotOwner,
  97. Owner,
  98. Spectator
  99. }
  100. private int _controlTowerCount;
  101. private int _controlTowerMaxCount;
  102. // ===============================================================
  103. // Schedule task
  104. public class ScheduleEndSiegeTask implements Runnable
  105. {
  106. private Castle _castleInst;
  107. public ScheduleEndSiegeTask(Castle pCastle)
  108. {
  109. _castleInst = pCastle;
  110. }
  111. public void run()
  112. {
  113. if (!getIsInProgress())
  114. return;
  115. try
  116. {
  117. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  118. if (timeRemaining > 3600000)
  119. {
  120. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  121. }
  122. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  123. {
  124. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  125. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  126. }
  127. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  128. {
  129. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  130. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  131. }
  132. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  133. {
  134. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  135. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  136. }
  137. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  138. {
  139. announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) left!", true);
  140. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  141. }
  142. else
  143. {
  144. _castleInst.getSiege().endSiege();
  145. }
  146. }
  147. catch (Throwable t)
  148. {
  149. }
  150. }
  151. }
  152. public class ScheduleStartSiegeTask implements Runnable
  153. {
  154. private Castle _castleInst;
  155. public ScheduleStartSiegeTask(Castle pCastle)
  156. {
  157. _castleInst = pCastle;
  158. }
  159. public void run()
  160. {
  161. _scheduledStartSiegeTask.cancel(false);
  162. if (getIsInProgress())
  163. return;
  164. try
  165. {
  166. if (!getIsTimeRegistrationOver())
  167. {
  168. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  169. if (regTimeRemaining > 0)
  170. {
  171. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  172. return;
  173. }
  174. else
  175. {
  176. endTimeRegistration(true);
  177. }
  178. }
  179. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  180. if (timeRemaining > 86400000)
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  183. }
  184. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  185. {
  186. announceToPlayer("The registration term for " + getCastle().getName() + " has ended.", false);
  187. _isRegistrationOver = true;
  188. clearSiegeWaitingClan();
  189. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  190. }
  191. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  192. {
  193. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  195. }
  196. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  197. {
  198. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  199. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  200. }
  201. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  202. {
  203. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  204. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  205. }
  206. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  207. {
  208. announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) to start!", false);
  209. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  210. }
  211. else
  212. {
  213. _castleInst.getSiege().startSiege();
  214. }
  215. }
  216. catch (Throwable t)
  217. {
  218. }
  219. }
  220. }
  221. // =========================================================
  222. // Data Field
  223. // Attacker and Defender
  224. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  225. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  226. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  227. private int _defenderRespawnDelayPenalty;
  228. // Castle setting
  229. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  230. private Castle[] _castle;
  231. private boolean _isInProgress = false;
  232. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  233. protected boolean _isRegistrationOver = false;
  234. protected Calendar _siegeEndDate;
  235. private SiegeGuardManager _siegeGuardManager;
  236. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  237. // =========================================================
  238. // Constructor
  239. public Siege(Castle[] castle)
  240. {
  241. _castle = castle;
  242. _siegeGuardManager = new SiegeGuardManager(getCastle());
  243. startAutoTask();
  244. }
  245. // =========================================================
  246. // Siege phases
  247. /**
  248. * When siege ends<BR><BR>
  249. */
  250. public void endSiege()
  251. {
  252. if (getIsInProgress())
  253. {
  254. announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false);
  255. if (getCastle().getOwnerId() <= 0)
  256. announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.", false);
  257. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  258. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  259. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  260. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  261. _isInProgress = false; // Flag so that siege instance can be started
  262. updatePlayerSiegeStateFlags(true);
  263. saveCastleSiege(); // Save castle specific data
  264. clearSiegeClan(); // Clear siege clan from db
  265. removeControlTower(); // Remove all control tower from this castle
  266. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  267. if (getCastle().getOwnerId() > 0)
  268. _siegeGuardManager.removeMercs();
  269. getCastle().spawnDoor(); // Respawn door to castle
  270. getCastle().getZone().updateZoneStatusForCharactersInside();
  271. }
  272. }
  273. private void removeDefender(L2SiegeClan sc)
  274. {
  275. if (sc != null)
  276. getDefenderClans().remove(sc);
  277. }
  278. private void removeAttacker(L2SiegeClan sc)
  279. {
  280. if (sc != null)
  281. getAttackerClans().remove(sc);
  282. }
  283. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  284. {
  285. if (sc == null)
  286. return;
  287. sc.setType(type);
  288. getDefenderClans().add(sc);
  289. }
  290. private void addAttacker(L2SiegeClan sc)
  291. {
  292. if (sc == null)
  293. return;
  294. sc.setType(SiegeClanType.ATTACKER);
  295. getAttackerClans().add(sc);
  296. }
  297. /**
  298. * When control of castle changed during siege<BR><BR>
  299. */
  300. public void midVictory()
  301. {
  302. if (getIsInProgress()) // Siege still in progress
  303. {
  304. if (getCastle().getOwnerId() > 0)
  305. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  306. if (getDefenderClans().size() == 0 && // If defender doesn't exist (Pc vs Npc)
  307. getAttackerClans().size() == 1 // Only 1 attacker
  308. )
  309. {
  310. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  311. removeAttacker(sc_newowner);
  312. addDefender(sc_newowner, SiegeClanType.OWNER);
  313. endSiege();
  314. return;
  315. }
  316. if (getCastle().getOwnerId() > 0)
  317. {
  318. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  319. if (getDefenderClans().size() == 0) // If defender doesn't exist (Pc vs Npc)
  320. // and only an alliance attacks
  321. {
  322. // The player's clan is in an alliance
  323. if (allyId != 0)
  324. {
  325. boolean allinsamealliance = true;
  326. for (L2SiegeClan sc : getAttackerClans())
  327. {
  328. if (sc != null)
  329. {
  330. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  331. allinsamealliance = false;
  332. }
  333. }
  334. if (allinsamealliance)
  335. {
  336. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  337. removeAttacker(sc_newowner);
  338. addDefender(sc_newowner, SiegeClanType.OWNER);
  339. endSiege();
  340. return;
  341. }
  342. }
  343. }
  344. for (L2SiegeClan sc : getDefenderClans())
  345. {
  346. if (sc != null)
  347. {
  348. removeDefender(sc);
  349. addAttacker(sc);
  350. }
  351. }
  352. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  353. removeAttacker(sc_newowner);
  354. addDefender(sc_newowner, SiegeClanType.OWNER);
  355. // The player's clan is in an alliance
  356. if (allyId != 0)
  357. {
  358. L2Clan[] clanList = ClanTable.getInstance().getClans();
  359. for (L2Clan clan : clanList)
  360. {
  361. if (clan.getAllyId() == allyId)
  362. {
  363. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  364. if (sc != null)
  365. {
  366. removeAttacker(sc);
  367. addDefender(sc, SiegeClanType.DEFENDER);
  368. }
  369. }
  370. }
  371. }
  372. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  373. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  374. removeDefenderFlags(); // Removes defenders' flags
  375. getCastle().removeUpgrade(); // Remove all castle upgrade
  376. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  377. removeControlTower(); // Remove all control tower from this castle
  378. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  379. _controlTowerMaxCount = 0;
  380. spawnControlTower(getCastle().getCastleId());
  381. updatePlayerSiegeStateFlags(false);
  382. }
  383. }
  384. }
  385. /**
  386. * When siege starts<BR><BR>
  387. */
  388. public void startSiege()
  389. {
  390. if (!getIsInProgress())
  391. {
  392. if (getAttackerClans().size() <= 0)
  393. {
  394. SystemMessage sm;
  395. if (getCastle().getOwnerId() <= 0)
  396. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  397. else
  398. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  399. sm.addString(getCastle().getName());
  400. Announcements.getInstance().announceToAll(sm);
  401. saveCastleSiege();
  402. return;
  403. }
  404. _isNormalSide = true; // Atk is now atk
  405. _isInProgress = true; // Flag so that same siege instance cannot be started again
  406. loadSiegeClan(); // Load siege clan from db
  407. updatePlayerSiegeStateFlags(false);
  408. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  409. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  410. _controlTowerCount = 0;
  411. _controlTowerMaxCount = 0;
  412. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  413. getCastle().spawnDoor(); // Spawn door
  414. spawnSiegeGuard(); // Spawn siege guard
  415. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  416. _defenderRespawnDelayPenalty = 0; // Reset respawn delay
  417. getCastle().getZone().updateZoneStatusForCharactersInside();
  418. // Schedule a task to prepare auto siege end
  419. _siegeEndDate = Calendar.getInstance();
  420. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  421. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  422. announceToPlayer("The siege of " + getCastle().getName() + " has started!", false);
  423. }
  424. }
  425. // =========================================================
  426. // Method - Public
  427. /**
  428. * Announce to player.<BR><BR>
  429. * @param message The String of the message to send to player
  430. * @param inAreaOnly The boolean flag to show message to players in area only.
  431. */
  432. public void announceToPlayer(String message, boolean inAreaOnly)
  433. {
  434. if (inAreaOnly)
  435. {
  436. getCastle().getZone().announceToPlayers(message);
  437. return;
  438. }
  439. Broadcast.announceToOnlinePlayers(message);
  440. }
  441. public void updatePlayerSiegeStateFlags(boolean clear)
  442. {
  443. L2Clan clan;
  444. for (L2SiegeClan siegeclan : getAttackerClans())
  445. {
  446. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  447. for (L2PcInstance member : clan.getOnlineMembers(0))
  448. {
  449. if (clear)
  450. member.setSiegeState((byte) 0);
  451. else
  452. member.setSiegeState((byte) 1);
  453. member.sendPacket(new UserInfo(member));
  454. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  455. //synchronized (member.getKnownList().getKnownPlayers())
  456. {
  457. for (L2PcInstance player : plrs)
  458. {
  459. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  460. if (member.getPet() != null)
  461. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  462. }
  463. }
  464. }
  465. }
  466. for (L2SiegeClan siegeclan : getDefenderClans())
  467. {
  468. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  469. for (L2PcInstance member : clan.getOnlineMembers(0))
  470. {
  471. if (clear)
  472. member.setSiegeState((byte) 0);
  473. else
  474. member.setSiegeState((byte) 2);
  475. member.sendPacket(new UserInfo(member));
  476. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  477. //synchronized (member.getKnownList().getKnownPlayers())
  478. {
  479. for (L2PcInstance player : plrs)
  480. {
  481. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  482. if (member.getPet() != null)
  483. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  484. }
  485. }
  486. }
  487. }
  488. }
  489. /**
  490. * Approve clan as defender for siege<BR><BR>
  491. * @param clanId The int of player's clan id
  492. */
  493. public void approveSiegeDefenderClan(int clanId)
  494. {
  495. if (clanId <= 0)
  496. return;
  497. saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
  498. loadSiegeClan();
  499. }
  500. /** Return true if object is inside the zone */
  501. public boolean checkIfInZone(L2Object object)
  502. {
  503. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  504. }
  505. /** Return true if object is inside the zone */
  506. public boolean checkIfInZone(int x, int y, int z)
  507. {
  508. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  509. }
  510. /**
  511. * Return true if clan is attacker<BR><BR>
  512. * @param clan The L2Clan of the player
  513. */
  514. public boolean checkIsAttacker(L2Clan clan)
  515. {
  516. return (getAttackerClan(clan) != null);
  517. }
  518. /**
  519. * Return true if clan is defender<BR><BR>
  520. * @param clan The L2Clan of the player
  521. */
  522. public boolean checkIsDefender(L2Clan clan)
  523. {
  524. return (getDefenderClan(clan) != null);
  525. }
  526. /**
  527. * Return true if clan is defender waiting approval<BR><BR>
  528. * @param clan The L2Clan of the player
  529. */
  530. public boolean checkIsDefenderWaiting(L2Clan clan)
  531. {
  532. return (getDefenderWaitingClan(clan) != null);
  533. }
  534. /** Clear all registered siege clans from database for castle */
  535. public void clearSiegeClan()
  536. {
  537. java.sql.Connection con = null;
  538. try
  539. {
  540. con = L2DatabaseFactory.getInstance().getConnection();
  541. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  542. statement.setInt(1, getCastle().getCastleId());
  543. statement.execute();
  544. statement.close();
  545. if (getCastle().getOwnerId() > 0)
  546. {
  547. PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  548. statement2.setInt(1, getCastle().getOwnerId());
  549. statement2.execute();
  550. statement2.close();
  551. }
  552. getAttackerClans().clear();
  553. getDefenderClans().clear();
  554. getDefenderWaitingClans().clear();
  555. }
  556. catch (Exception e)
  557. {
  558. _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
  559. e.printStackTrace();
  560. }
  561. finally
  562. {
  563. try
  564. {
  565. con.close();
  566. }
  567. catch (Exception e)
  568. {
  569. }
  570. }
  571. }
  572. /** Clear all siege clans waiting for approval from database for castle */
  573. public void clearSiegeWaitingClan()
  574. {
  575. java.sql.Connection con = null;
  576. try
  577. {
  578. con = L2DatabaseFactory.getInstance().getConnection();
  579. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  580. statement.setInt(1, getCastle().getCastleId());
  581. statement.execute();
  582. statement.close();
  583. getDefenderWaitingClans().clear();
  584. }
  585. catch (Exception e)
  586. {
  587. _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
  588. e.printStackTrace();
  589. }
  590. finally
  591. {
  592. try
  593. {
  594. con.close();
  595. }
  596. catch (Exception e)
  597. {
  598. }
  599. }
  600. }
  601. /** Return list of L2PcInstance registered as attacker in the zone. */
  602. public List<L2PcInstance> getAttackersInZone()
  603. {
  604. List<L2PcInstance> players = new FastList<L2PcInstance>();
  605. L2Clan clan;
  606. for (L2SiegeClan siegeclan : getAttackerClans())
  607. {
  608. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  609. for (L2PcInstance player : clan.getOnlineMembers(0))
  610. {
  611. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  612. players.add(player);
  613. }
  614. }
  615. return players;
  616. }
  617. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  618. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  619. {
  620. List<L2PcInstance> players = new FastList<L2PcInstance>();
  621. L2Clan clan;
  622. for (L2SiegeClan siegeclan : getDefenderClans())
  623. {
  624. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  625. if (clan.getClanId() == getCastle().getOwnerId())
  626. continue;
  627. for (L2PcInstance player : clan.getOnlineMembers(0))
  628. {
  629. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  630. players.add(player);
  631. }
  632. }
  633. return players;
  634. }
  635. /** Return list of L2PcInstance in the zone. */
  636. public List<L2PcInstance> getPlayersInZone()
  637. {
  638. return getCastle().getZone().getAllPlayers();
  639. }
  640. /** Return list of L2PcInstance owning the castle in the zone. */
  641. public List<L2PcInstance> getOwnersInZone()
  642. {
  643. List<L2PcInstance> players = new FastList<L2PcInstance>();
  644. L2Clan clan;
  645. for (L2SiegeClan siegeclan : getDefenderClans())
  646. {
  647. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  648. if (clan.getClanId() != getCastle().getOwnerId())
  649. continue;
  650. for (L2PcInstance player : clan.getOnlineMembers(0))
  651. {
  652. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  653. players.add(player);
  654. }
  655. }
  656. return players;
  657. }
  658. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  659. public List<L2PcInstance> getSpectatorsInZone()
  660. {
  661. List<L2PcInstance> players = new FastList<L2PcInstance>();
  662. Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
  663. //synchronized (L2World.getInstance().getAllPlayers())
  664. {
  665. for (L2PcInstance player : pls)
  666. {
  667. // quick check from player states, which don't include siege number however
  668. if (!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0)
  669. continue;
  670. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  671. players.add(player);
  672. }
  673. }
  674. return players;
  675. }
  676. /** Control Tower was skilled */
  677. public void killedCT(L2NpcInstance ct)
  678. {
  679. _controlTowerCount--;
  680. if (_controlTowerCount < 0)
  681. _controlTowerCount = 0;
  682. if (_controlTowerMaxCount > 0)
  683. _defenderRespawnDelayPenalty = (_controlTowerMaxCount - _controlTowerCount) / _controlTowerCount * SiegeManager.getInstance().getControlTowerLosePenalty(); // Add respawn penalty to defenders for each control tower lose
  684. else
  685. _defenderRespawnDelayPenalty = 0;
  686. }
  687. /** Remove the flag that was killed */
  688. public void killedFlag(L2NpcInstance flag)
  689. {
  690. if (flag == null)
  691. return;
  692. for (int i = 0; i < getAttackerClans().size(); i++)
  693. {
  694. if (getAttackerClan(i).removeFlag(flag))
  695. return;
  696. }
  697. }
  698. /** Display list of registered clans */
  699. public void listRegisterClan(L2PcInstance player)
  700. {
  701. player.sendPacket(new SiegeInfo(getCastle()));
  702. }
  703. /**
  704. * Register clan as attacker<BR><BR>
  705. * @param player The L2PcInstance of the player trying to register
  706. */
  707. public void registerAttacker(L2PcInstance player)
  708. {
  709. registerAttacker(player, false);
  710. }
  711. public void registerAttacker(L2PcInstance player, boolean force)
  712. {
  713. if (player.getClan() == null)
  714. return;
  715. int allyId = 0;
  716. if (getCastle().getOwnerId() != 0)
  717. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  718. if (allyId != 0)
  719. {
  720. if (player.getClan().getAllyId() == allyId && !force)
  721. {
  722. player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
  723. return;
  724. }
  725. }
  726. if (force || checkIfCanRegister(player))
  727. saveSiegeClan(player.getClan(), 1, false); // Save to database
  728. }
  729. /**
  730. * Register clan as defender<BR><BR>
  731. * @param player The L2PcInstance of the player trying to register
  732. */
  733. public void registerDefender(L2PcInstance player)
  734. {
  735. registerDefender(player, false);
  736. }
  737. public void registerDefender(L2PcInstance player, boolean force)
  738. {
  739. if (getCastle().getOwnerId() <= 0)
  740. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  741. else if (force || checkIfCanRegister(player))
  742. saveSiegeClan(player.getClan(), 2, false); // Save to database
  743. }
  744. /**
  745. * Remove clan from siege<BR><BR>
  746. * @param clanId The int of player's clan id
  747. */
  748. public void removeSiegeClan(int clanId)
  749. {
  750. if (clanId <= 0)
  751. return;
  752. java.sql.Connection con = null;
  753. try
  754. {
  755. con = L2DatabaseFactory.getInstance().getConnection();
  756. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  757. statement.setInt(1, getCastle().getCastleId());
  758. statement.setInt(2, clanId);
  759. statement.execute();
  760. statement.close();
  761. loadSiegeClan();
  762. }
  763. catch (Exception e)
  764. {
  765. }
  766. finally
  767. {
  768. try
  769. {
  770. con.close();
  771. }
  772. catch (Exception e)
  773. {
  774. }
  775. }
  776. }
  777. /**
  778. * Remove clan from siege<BR><BR>
  779. * @param player The L2PcInstance of player/clan being removed
  780. */
  781. public void removeSiegeClan(L2Clan clan)
  782. {
  783. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  784. return;
  785. removeSiegeClan(clan.getClanId());
  786. }
  787. /**
  788. * Remove clan from siege<BR><BR>
  789. * @param player The L2PcInstance of player/clan being removed
  790. */
  791. public void removeSiegeClan(L2PcInstance player)
  792. {
  793. removeSiegeClan(player.getClan());
  794. }
  795. /**
  796. * Start the auto tasks<BR><BR>
  797. */
  798. public void startAutoTask()
  799. {
  800. correctSiegeDateTime();
  801. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  802. loadSiegeClan();
  803. // Schedule siege auto start
  804. if (_scheduledStartSiegeTask != null)
  805. _scheduledStartSiegeTask.cancel(false);
  806. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  807. }
  808. /**
  809. * Teleport players
  810. */
  811. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  812. {
  813. List<L2PcInstance> players;
  814. switch (teleportWho)
  815. {
  816. case Owner:
  817. players = getOwnersInZone();
  818. break;
  819. case Attacker:
  820. players = getAttackersInZone();
  821. break;
  822. case DefenderNotOwner:
  823. players = getDefendersButNotOwnersInZone();
  824. break;
  825. case Spectator:
  826. players = getSpectatorsInZone();
  827. break;
  828. default:
  829. players = getPlayersInZone();
  830. }
  831. for (L2PcInstance player : players)
  832. {
  833. if (player.isGM() || player.isInJail())
  834. continue;
  835. player.teleToLocation(teleportWhere);
  836. }
  837. }
  838. // =========================================================
  839. // Method - Private
  840. /**
  841. * Add clan as attacker<BR><BR>
  842. * @param clanId The int of clan's id
  843. */
  844. private void addAttacker(int clanId)
  845. {
  846. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  847. }
  848. /**
  849. * Add clan as defender<BR><BR>
  850. * @param clanId The int of clan's id
  851. */
  852. private void addDefender(int clanId)
  853. {
  854. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  855. }
  856. /**
  857. * <p>Add clan as defender with the specified type</p>
  858. * @param clanId The int of clan's id
  859. * @param type the type of the clan
  860. */
  861. private void addDefender(int clanId, SiegeClanType type)
  862. {
  863. getDefenderClans().add(new L2SiegeClan(clanId, type));
  864. }
  865. /**
  866. * Add clan as defender waiting approval<BR><BR>
  867. * @param clanId The int of clan's id
  868. */
  869. private void addDefenderWaiting(int clanId)
  870. {
  871. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  872. }
  873. /**
  874. * Return true if the player can register.<BR><BR>
  875. * @param player The L2PcInstance of the player trying to register
  876. */
  877. private boolean checkIfCanRegister(L2PcInstance player)
  878. {
  879. if (getIsRegistrationOver())
  880. player.sendMessage("The deadline to register for the siege of " + getCastle().getName() + " has passed.");
  881. else if (getIsInProgress())
  882. player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
  883. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  884. player.sendMessage("Only clans with Level " + SiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a castle siege.");
  885. else if (player.getClan().getHasCastle() > 0)
  886. player.sendMessage("You cannot register because your clan already owns a castle.");
  887. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  888. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  889. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  890. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  891. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  892. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  893. else
  894. return true;
  895. return false;
  896. }
  897. /**
  898. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  899. * @param clan The L2Clan of the player trying to register
  900. */
  901. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  902. {
  903. for (Siege siege : SiegeManager.getInstance().getSieges())
  904. {
  905. if (siege == this)
  906. continue;
  907. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  908. {
  909. if (siege.checkIsAttacker(clan))
  910. return true;
  911. if (siege.checkIsDefender(clan))
  912. return true;
  913. if (siege.checkIsDefenderWaiting(clan))
  914. return true;
  915. }
  916. }
  917. return false;
  918. }
  919. /**
  920. * Return the correct siege date as Calendar.<BR><BR>
  921. * @param siegeDate The Calendar siege date and time
  922. */
  923. public void correctSiegeDateTime()
  924. {
  925. boolean corrected = false;
  926. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  927. {
  928. // Since siege has past reschedule it to the next one
  929. // This is usually caused by server being down
  930. corrected = true;
  931. setNextSiegeDate();
  932. }
  933. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  934. {
  935. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  936. // This is usually caused by server being down
  937. corrected = true;
  938. setNextSiegeDate();
  939. }
  940. if (corrected)
  941. saveSiegeDate();
  942. }
  943. /** Load siege clans. */
  944. private void loadSiegeClan()
  945. {
  946. java.sql.Connection con = null;
  947. try
  948. {
  949. getAttackerClans().clear();
  950. getDefenderClans().clear();
  951. getDefenderWaitingClans().clear();
  952. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  953. if (getCastle().getOwnerId() > 0)
  954. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  955. PreparedStatement statement = null;
  956. ResultSet rs = null;
  957. con = L2DatabaseFactory.getInstance().getConnection();
  958. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  959. statement.setInt(1, getCastle().getCastleId());
  960. rs = statement.executeQuery();
  961. int typeId;
  962. while (rs.next())
  963. {
  964. typeId = rs.getInt("type");
  965. if (typeId == 0)
  966. addDefender(rs.getInt("clan_id"));
  967. else if (typeId == 1)
  968. addAttacker(rs.getInt("clan_id"));
  969. else if (typeId == 2)
  970. addDefenderWaiting(rs.getInt("clan_id"));
  971. }
  972. statement.close();
  973. }
  974. catch (Exception e)
  975. {
  976. _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
  977. e.printStackTrace();
  978. }
  979. finally
  980. {
  981. try
  982. {
  983. con.close();
  984. }
  985. catch (Exception e)
  986. {
  987. }
  988. }
  989. }
  990. /** Remove all control tower spawned. */
  991. private void removeControlTower()
  992. {
  993. if (_controlTowers != null)
  994. {
  995. // Remove all instance of control tower for this castle
  996. for (L2ControlTowerInstance ct : _controlTowers)
  997. {
  998. if (ct != null)
  999. ct.decayMe();
  1000. }
  1001. _controlTowers = null;
  1002. }
  1003. }
  1004. /** Remove all flags. */
  1005. private void removeFlags()
  1006. {
  1007. for (L2SiegeClan sc : getAttackerClans())
  1008. {
  1009. if (sc != null)
  1010. sc.removeFlags();
  1011. }
  1012. for (L2SiegeClan sc : getDefenderClans())
  1013. {
  1014. if (sc != null)
  1015. sc.removeFlags();
  1016. }
  1017. }
  1018. /** Remove flags from defenders. */
  1019. private void removeDefenderFlags()
  1020. {
  1021. for (L2SiegeClan sc : getDefenderClans())
  1022. {
  1023. if (sc != null)
  1024. sc.removeFlags();
  1025. }
  1026. }
  1027. /** Save castle siege related to database. */
  1028. private void saveCastleSiege()
  1029. {
  1030. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1031. // Schedule Time registration end
  1032. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1033. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1034. getCastle().setIsTimeRegistrationOver(false);
  1035. saveSiegeDate(); // Save the new date
  1036. startAutoTask(); // Prepare auto start siege and end registration
  1037. }
  1038. /** Save siege date to database. */
  1039. public void saveSiegeDate()
  1040. {
  1041. if (_scheduledStartSiegeTask != null)
  1042. {
  1043. _scheduledStartSiegeTask.cancel(true);
  1044. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1045. }
  1046. java.sql.Connection con = null;
  1047. try
  1048. {
  1049. con = L2DatabaseFactory.getInstance().getConnection();
  1050. PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ?, regTimeEnd = ?, regTimeOver = ? where id = ?");
  1051. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1052. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1053. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1054. statement.setInt(4, getCastle().getCastleId());
  1055. statement.execute();
  1056. statement.close();
  1057. }
  1058. catch (Exception e)
  1059. {
  1060. _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
  1061. e.printStackTrace();
  1062. }
  1063. finally
  1064. {
  1065. try
  1066. {
  1067. con.close();
  1068. }
  1069. catch (Exception e)
  1070. {
  1071. }
  1072. }
  1073. }
  1074. /**
  1075. * Save registration to database.<BR><BR>
  1076. * @param clan The L2Clan of player
  1077. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1078. */
  1079. private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
  1080. {
  1081. if (clan.getHasCastle() > 0)
  1082. return;
  1083. java.sql.Connection con = null;
  1084. try
  1085. {
  1086. if (typeId == 0 || typeId == 2 || typeId == -1)
  1087. {
  1088. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1089. return;
  1090. }
  1091. else
  1092. {
  1093. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1094. return;
  1095. }
  1096. con = L2DatabaseFactory.getInstance().getConnection();
  1097. PreparedStatement statement;
  1098. if (!isUpdateRegistration)
  1099. {
  1100. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1101. statement.setInt(1, clan.getClanId());
  1102. statement.setInt(2, getCastle().getCastleId());
  1103. statement.setInt(3, typeId);
  1104. statement.execute();
  1105. statement.close();
  1106. }
  1107. else
  1108. {
  1109. statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?");
  1110. statement.setInt(1, typeId);
  1111. statement.setInt(2, getCastle().getCastleId());
  1112. statement.setInt(3, clan.getClanId());
  1113. statement.execute();
  1114. statement.close();
  1115. }
  1116. if (typeId == 0 || typeId == -1)
  1117. {
  1118. addDefender(clan.getClanId());
  1119. announceToPlayer(clan.getName() + " has been registered to defend " + getCastle().getName(), false);
  1120. }
  1121. else if (typeId == 1)
  1122. {
  1123. addAttacker(clan.getClanId());
  1124. announceToPlayer(clan.getName() + " has been registered to attack " + getCastle().getName(), false);
  1125. }
  1126. else if (typeId == 2)
  1127. {
  1128. addDefenderWaiting(clan.getClanId());
  1129. announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(), false);
  1130. }
  1131. }
  1132. catch (Exception e)
  1133. {
  1134. _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
  1135. e.printStackTrace();
  1136. }
  1137. finally
  1138. {
  1139. try
  1140. {
  1141. con.close();
  1142. }
  1143. catch (Exception e)
  1144. {
  1145. }
  1146. }
  1147. }
  1148. /** Set the date for the next siege. */
  1149. private void setNextSiegeDate()
  1150. {
  1151. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1152. {
  1153. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY &&
  1154. getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1155. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1156. // set the next siege day to the next weekend
  1157. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1158. }
  1159. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1160. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1161. _isRegistrationOver = false; // Allow registration for next siege
  1162. }
  1163. /** Spawn control tower. */
  1164. private void spawnControlTower(int Id)
  1165. {
  1166. //Set control tower array size if one does not exist
  1167. if (_controlTowers == null)
  1168. _controlTowers = new FastList<L2ControlTowerInstance>();
  1169. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1170. {
  1171. L2ControlTowerInstance ct;
  1172. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1173. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1174. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1175. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1176. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1177. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1178. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1179. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1180. _controlTowerCount++;
  1181. _controlTowerMaxCount++;
  1182. _controlTowers.add(ct);
  1183. }
  1184. }
  1185. /**
  1186. * Spawn siege guard.<BR><BR>
  1187. */
  1188. private void spawnSiegeGuard()
  1189. {
  1190. getSiegeGuardManager().spawnSiegeGuard();
  1191. // Register guard to the closest Control Tower
  1192. // When CT dies, so do all the guards that it controls
  1193. if (getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0)
  1194. {
  1195. L2ControlTowerInstance closestCt;
  1196. double distance, x, y, z;
  1197. double distanceClosest = 0;
  1198. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1199. {
  1200. if (spawn == null)
  1201. continue;
  1202. closestCt = null;
  1203. distanceClosest = 0;
  1204. for (L2ControlTowerInstance ct : _controlTowers)
  1205. {
  1206. if (ct == null)
  1207. continue;
  1208. x = (spawn.getLocx() - ct.getX());
  1209. y = (spawn.getLocy() - ct.getY());
  1210. z = (spawn.getLocz() - ct.getZ());
  1211. distance = (x * x) + (y * y) + (z * z);
  1212. if (closestCt == null || distance < distanceClosest)
  1213. {
  1214. closestCt = ct;
  1215. distanceClosest = distance;
  1216. }
  1217. }
  1218. if (closestCt != null)
  1219. closestCt.registerGuard(spawn);
  1220. }
  1221. }
  1222. }
  1223. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1224. {
  1225. if (clan == null)
  1226. return null;
  1227. return getAttackerClan(clan.getClanId());
  1228. }
  1229. public final L2SiegeClan getAttackerClan(int clanId)
  1230. {
  1231. for (L2SiegeClan sc : getAttackerClans())
  1232. if (sc != null && sc.getClanId() == clanId)
  1233. return sc;
  1234. return null;
  1235. }
  1236. public final List<L2SiegeClan> getAttackerClans()
  1237. {
  1238. if (_isNormalSide)
  1239. return _attackerClans;
  1240. return _defenderClans;
  1241. }
  1242. public final int getAttackerRespawnDelay()
  1243. {
  1244. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1245. }
  1246. public final Castle getCastle()
  1247. {
  1248. if (_castle == null || _castle.length <= 0)
  1249. return null;
  1250. return _castle[0];
  1251. }
  1252. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1253. {
  1254. if (clan == null)
  1255. return null;
  1256. return getDefenderClan(clan.getClanId());
  1257. }
  1258. public final L2SiegeClan getDefenderClan(int clanId)
  1259. {
  1260. for (L2SiegeClan sc : getDefenderClans())
  1261. if (sc != null && sc.getClanId() == clanId)
  1262. return sc;
  1263. return null;
  1264. }
  1265. public final List<L2SiegeClan> getDefenderClans()
  1266. {
  1267. if (_isNormalSide)
  1268. return _defenderClans;
  1269. return _attackerClans;
  1270. }
  1271. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1272. {
  1273. if (clan == null)
  1274. return null;
  1275. return getDefenderWaitingClan(clan.getClanId());
  1276. }
  1277. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1278. {
  1279. for (L2SiegeClan sc : getDefenderWaitingClans())
  1280. if (sc != null && sc.getClanId() == clanId)
  1281. return sc;
  1282. return null;
  1283. }
  1284. public final List<L2SiegeClan> getDefenderWaitingClans()
  1285. {
  1286. return _defenderWaitingClans;
  1287. }
  1288. public final int getDefenderRespawnDelay()
  1289. {
  1290. return (SiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty);
  1291. }
  1292. public final boolean getIsInProgress()
  1293. {
  1294. return _isInProgress;
  1295. }
  1296. public final boolean getIsRegistrationOver()
  1297. {
  1298. return _isRegistrationOver;
  1299. }
  1300. public final boolean getIsTimeRegistrationOver()
  1301. {
  1302. return getCastle().getIsTimeRegistrationOver();
  1303. }
  1304. public final Calendar getSiegeDate()
  1305. {
  1306. return getCastle().getSiegeDate();
  1307. }
  1308. public final Calendar getTimeRegistrationOverDate()
  1309. {
  1310. return getCastle().getTimeRegistrationOverDate();
  1311. }
  1312. public void endTimeRegistration(boolean automatic)
  1313. {
  1314. getCastle().setIsTimeRegistrationOver(true);
  1315. if (!automatic)
  1316. saveSiegeDate();
  1317. }
  1318. public List<L2NpcInstance> getFlag(L2Clan clan)
  1319. {
  1320. if (clan != null)
  1321. {
  1322. L2SiegeClan sc = getAttackerClan(clan);
  1323. if (sc != null)
  1324. return sc.getFlag();
  1325. }
  1326. return null;
  1327. }
  1328. public final SiegeGuardManager getSiegeGuardManager()
  1329. {
  1330. if (_siegeGuardManager == null)
  1331. {
  1332. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1333. }
  1334. return _siegeGuardManager;
  1335. }
  1336. }