Formulas.java 97 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.Logger;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.SevenSigns;
  20. import com.l2jserver.gameserver.SevenSignsFestival;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  23. import com.l2jserver.gameserver.instancemanager.FortManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  26. import com.l2jserver.gameserver.model.Elementals;
  27. import com.l2jserver.gameserver.model.L2ItemInstance;
  28. import com.l2jserver.gameserver.model.L2SiegeClan;
  29. import com.l2jserver.gameserver.model.L2Skill;
  30. import com.l2jserver.gameserver.model.actor.L2Attackable;
  31. import com.l2jserver.gameserver.model.actor.L2Character;
  32. import com.l2jserver.gameserver.model.actor.L2Npc;
  33. import com.l2jserver.gameserver.model.actor.L2Playable;
  34. import com.l2jserver.gameserver.model.actor.L2Summon;
  35. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  40. import com.l2jserver.gameserver.model.base.PlayerState;
  41. import com.l2jserver.gameserver.model.entity.Castle;
  42. import com.l2jserver.gameserver.model.entity.ClanHall;
  43. import com.l2jserver.gameserver.model.entity.Fort;
  44. import com.l2jserver.gameserver.model.entity.Siege;
  45. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  46. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  48. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  49. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  50. import com.l2jserver.gameserver.network.SystemMessageId;
  51. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  52. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  53. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  54. import com.l2jserver.gameserver.skills.funcs.Func;
  55. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  56. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  57. import com.l2jserver.gameserver.templates.item.L2Armor;
  58. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  59. import com.l2jserver.gameserver.templates.item.L2Item;
  60. import com.l2jserver.gameserver.templates.item.L2Weapon;
  61. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  62. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  63. import com.l2jserver.gameserver.util.Util;
  64. import com.l2jserver.util.Rnd;
  65. import com.l2jserver.util.StringUtil;
  66. /**
  67. * Global calculations, can be modified by server admins
  68. */
  69. public final class Formulas
  70. {
  71. /** Regen Task period */
  72. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  73. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  74. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  75. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  76. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  77. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  78. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  79. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  80. private static final byte MELEE_ATTACK_RANGE = 40;
  81. static class FuncAddLevel3 extends Func
  82. {
  83. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  84. static Func getInstance(Stats stat)
  85. {
  86. int pos = stat.ordinal();
  87. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  88. return _instancies[pos];
  89. }
  90. private FuncAddLevel3(Stats pStat)
  91. {
  92. super(pStat, 0x10, null);
  93. }
  94. @Override
  95. public void calc(Env env)
  96. {
  97. env.value += env.player.getLevel() / 3.0;
  98. }
  99. }
  100. static class FuncMultLevelMod extends Func
  101. {
  102. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  103. static Func getInstance(Stats stat)
  104. {
  105. int pos = stat.ordinal();
  106. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  107. return _instancies[pos];
  108. }
  109. private FuncMultLevelMod(Stats pStat)
  110. {
  111. super(pStat, 0x20, null);
  112. }
  113. @Override
  114. public void calc(Env env)
  115. {
  116. env.value *= env.player.getLevelMod();
  117. }
  118. }
  119. static class FuncMultRegenResting extends Func
  120. {
  121. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  122. /**
  123. * Return the Func object corresponding to the state concerned.<BR><BR>
  124. */
  125. static Func getInstance(Stats stat)
  126. {
  127. int pos = stat.ordinal();
  128. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  129. return _instancies[pos];
  130. }
  131. /**
  132. * Constructor of the FuncMultRegenResting.<BR><BR>
  133. */
  134. private FuncMultRegenResting(Stats pStat)
  135. {
  136. super(pStat, 0x20, null);
  137. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  138. }
  139. /**
  140. * Calculate the modifier of the state concerned.<BR><BR>
  141. */
  142. @Override
  143. public void calc(Env env)
  144. {
  145. if (!cond.test(env)) return;
  146. env.value *= 1.45;
  147. }
  148. }
  149. static class FuncPAtkMod extends Func
  150. {
  151. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  152. static Func getInstance()
  153. {
  154. return _fpa_instance;
  155. }
  156. private FuncPAtkMod()
  157. {
  158. super(Stats.POWER_ATTACK, 0x30, null);
  159. }
  160. @Override
  161. public void calc(Env env)
  162. {
  163. if (env.player instanceof L2PcInstance)
  164. {
  165. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  166. }
  167. else
  168. {
  169. float level = env.player.getLevel();
  170. env.value *= BaseStats.STR.calcBonus(env.player) * ((level + 89) / 100);
  171. }
  172. }
  173. }
  174. static class FuncMAtkMod extends Func
  175. {
  176. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  177. static Func getInstance()
  178. {
  179. return _fma_instance;
  180. }
  181. private FuncMAtkMod()
  182. {
  183. super(Stats.MAGIC_ATTACK, 0x20, null);
  184. }
  185. @Override
  186. public void calc(Env env)
  187. {
  188. if (env.player instanceof L2PcInstance)
  189. {
  190. double intb = BaseStats.INT.calcBonus(env.player);
  191. double lvlb = env.player.getLevelMod();
  192. env.value *= (lvlb * lvlb) * (intb * intb);
  193. }
  194. else
  195. {
  196. float level = env.player.getLevel();
  197. double intb = BaseStats.INT.calcBonus(env.player);
  198. float lvlb = ((level + 89) / 100);
  199. env.value *= (lvlb * lvlb) * (intb * intb);
  200. }
  201. }
  202. }
  203. static class FuncMDefMod extends Func
  204. {
  205. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  206. static Func getInstance()
  207. {
  208. return _fmm_instance;
  209. }
  210. private FuncMDefMod()
  211. {
  212. super(Stats.MAGIC_DEFENCE, 0x20, null);
  213. }
  214. @Override
  215. public void calc(Env env)
  216. {
  217. float level = env.player.getLevel();
  218. if (env.player instanceof L2PcInstance)
  219. {
  220. L2PcInstance p = (L2PcInstance) env.player;
  221. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  222. env.value -= 5;
  223. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  224. env.value -= 5;
  225. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  226. env.value -= 9;
  227. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  228. env.value -= 9;
  229. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  230. env.value -= 13;
  231. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  232. }
  233. else if (env.player instanceof L2PetInstance)
  234. {
  235. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  236. {
  237. env.value *= BaseStats.MEN.calcBonus(env.player);
  238. return;
  239. }
  240. }
  241. else
  242. {
  243. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  244. }
  245. }
  246. }
  247. static class FuncPDefMod extends Func
  248. {
  249. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  250. static Func getInstance()
  251. {
  252. return _fmm_instance;
  253. }
  254. private FuncPDefMod()
  255. {
  256. super(Stats.POWER_DEFENCE, 0x20, null);
  257. }
  258. @Override
  259. public void calc(Env env)
  260. {
  261. if (env.player instanceof L2PcInstance)
  262. {
  263. L2PcInstance p = (L2PcInstance) env.player;
  264. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  265. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  266. env.value -= 12;
  267. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  268. if (chest != null)
  269. env.value -= hasMagePDef ? 15 : 31;
  270. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  271. env.value -= hasMagePDef ? 8 : 18;
  272. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  273. env.value -= 8;
  274. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  275. env.value -= 7;
  276. env.value *= env.player.getLevelMod();
  277. }
  278. else
  279. {
  280. float level = env.player.getLevel();
  281. env.value *= ((level + 89) / 100);
  282. }
  283. }
  284. }
  285. static class FuncGatesPDefMod extends Func
  286. {
  287. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  288. static Func getInstance()
  289. {
  290. return _fmm_instance;
  291. }
  292. private FuncGatesPDefMod()
  293. {
  294. super(Stats.POWER_DEFENCE, 0x20, null);
  295. }
  296. @Override
  297. public void calc(Env env)
  298. {
  299. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  300. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  301. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  302. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  303. }
  304. }
  305. static class FuncGatesMDefMod extends Func
  306. {
  307. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  308. static Func getInstance()
  309. {
  310. return _fmm_instance;
  311. }
  312. private FuncGatesMDefMod()
  313. {
  314. super(Stats.MAGIC_DEFENCE, 0x20, null);
  315. }
  316. @Override
  317. public void calc(Env env)
  318. {
  319. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  320. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  321. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  322. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  323. }
  324. }
  325. static class FuncBowAtkRange extends Func
  326. {
  327. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  328. static Func getInstance()
  329. {
  330. return _fbar_instance;
  331. }
  332. private FuncBowAtkRange()
  333. {
  334. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  335. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  336. }
  337. @Override
  338. public void calc(Env env)
  339. {
  340. if (!cond.test(env))
  341. return;
  342. // default is 40 and with bow should be 500
  343. env.value += 460;
  344. }
  345. }
  346. static class FuncCrossBowAtkRange extends Func
  347. {
  348. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  349. static Func getInstance()
  350. {
  351. return _fcb_instance;
  352. }
  353. private FuncCrossBowAtkRange()
  354. {
  355. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  356. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  357. }
  358. @Override
  359. public void calc(Env env)
  360. {
  361. if (!cond.test(env))
  362. return;
  363. // default is 40 and with crossbow should be 400
  364. env.value += 360;
  365. }
  366. }
  367. static class FuncAtkAccuracy extends Func
  368. {
  369. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  370. static Func getInstance()
  371. {
  372. return _faa_instance;
  373. }
  374. private FuncAtkAccuracy()
  375. {
  376. super(Stats.ACCURACY_COMBAT, 0x10, null);
  377. }
  378. @Override
  379. public void calc(Env env)
  380. {
  381. final int level = env.player.getLevel();
  382. if (env.player instanceof L2PcInstance)
  383. {
  384. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  385. env.value += Math.sqrt(env.player.getDEX()) * 6;
  386. env.value += level;
  387. if (level > 77)
  388. env.value += (level - 77) + 1;
  389. if (level > 69)
  390. env.value += (level - 69);
  391. //if (env.player instanceof L2Summon)
  392. //env.value += (level < 60) ? 4 : 5;
  393. }
  394. else
  395. {
  396. env.value += Math.sqrt(env.player.getDEX()) * 6;
  397. env.value += level;
  398. if (level > 77)
  399. env.value += (level - 76);
  400. if (level > 69)
  401. env.value += (level - 69);
  402. }
  403. }
  404. }
  405. static class FuncAtkEvasion extends Func
  406. {
  407. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  408. static Func getInstance()
  409. {
  410. return _fae_instance;
  411. }
  412. private FuncAtkEvasion()
  413. {
  414. super(Stats.EVASION_RATE, 0x10, null);
  415. }
  416. @Override
  417. public void calc(Env env)
  418. {
  419. final int level = env.player.getLevel();
  420. if (env.player instanceof L2PcInstance)
  421. {
  422. //[Square(DEX)]*6 + lvl;
  423. env.value += Math.sqrt(env.player.getDEX()) * 6;
  424. env.value += level;
  425. if (level > 77)
  426. env.value += (level - 77);
  427. if (level > 69)
  428. env.value += (level - 69);
  429. }
  430. else
  431. {
  432. //[Square(DEX)]*6 + lvl;
  433. env.value += Math.sqrt(env.player.getDEX()) * 6;
  434. env.value += level;
  435. if (level > 69)
  436. env.value += (level - 69) + 2;
  437. }
  438. }
  439. }
  440. static class FuncAtkCritical extends Func
  441. {
  442. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  443. static Func getInstance()
  444. {
  445. return _fac_instance;
  446. }
  447. private FuncAtkCritical()
  448. {
  449. super(Stats.CRITICAL_RATE, 0x09, null);
  450. }
  451. @Override
  452. public void calc(Env env)
  453. {
  454. env.value *= BaseStats.DEX.calcBonus(env.player);
  455. env.value *= 10;
  456. env.baseValue = env.value;
  457. }
  458. }
  459. static class FuncMAtkCritical extends Func
  460. {
  461. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  462. static Func getInstance()
  463. {
  464. return _fac_instance;
  465. }
  466. private FuncMAtkCritical()
  467. {
  468. super(Stats.MCRITICAL_RATE, 0x30, null);
  469. }
  470. @Override
  471. public void calc(Env env)
  472. {
  473. L2Character p = env.player;
  474. if(p instanceof L2Summon)
  475. env.value = 8; // TODO: needs retail value
  476. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  477. env.value *= BaseStats.WIT.calcBonus(p);
  478. }
  479. }
  480. static class FuncMoveSpeed extends Func
  481. {
  482. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  483. static Func getInstance()
  484. {
  485. return _fms_instance;
  486. }
  487. private FuncMoveSpeed()
  488. {
  489. super(Stats.RUN_SPEED, 0x30, null);
  490. }
  491. @Override
  492. public void calc(Env env)
  493. {
  494. env.value *= BaseStats.DEX.calcBonus(env.player);
  495. }
  496. }
  497. static class FuncPAtkSpeed extends Func
  498. {
  499. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  500. static Func getInstance()
  501. {
  502. return _fas_instance;
  503. }
  504. private FuncPAtkSpeed()
  505. {
  506. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  507. }
  508. @Override
  509. public void calc(Env env)
  510. {
  511. env.value *= BaseStats.DEX.calcBonus(env.player);
  512. }
  513. }
  514. static class FuncMAtkSpeed extends Func
  515. {
  516. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  517. static Func getInstance()
  518. {
  519. return _fas_instance;
  520. }
  521. private FuncMAtkSpeed()
  522. {
  523. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  524. }
  525. @Override
  526. public void calc(Env env)
  527. {
  528. env.value *= BaseStats.WIT.calcBonus(env.player);
  529. }
  530. }
  531. static class FuncHennaSTR extends Func
  532. {
  533. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  534. static Func getInstance()
  535. {
  536. return _fh_instance;
  537. }
  538. private FuncHennaSTR()
  539. {
  540. super(Stats.STAT_STR, 0x10, null);
  541. }
  542. @Override
  543. public void calc(Env env)
  544. {
  545. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  546. L2PcInstance pc = (L2PcInstance) env.player;
  547. if (pc != null) env.value += pc.getHennaStatSTR();
  548. }
  549. }
  550. static class FuncHennaDEX extends Func
  551. {
  552. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  553. static Func getInstance()
  554. {
  555. return _fh_instance;
  556. }
  557. private FuncHennaDEX()
  558. {
  559. super(Stats.STAT_DEX, 0x10, null);
  560. }
  561. @Override
  562. public void calc(Env env)
  563. {
  564. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  565. L2PcInstance pc = (L2PcInstance) env.player;
  566. if (pc != null) env.value += pc.getHennaStatDEX();
  567. }
  568. }
  569. static class FuncHennaINT extends Func
  570. {
  571. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  572. static Func getInstance()
  573. {
  574. return _fh_instance;
  575. }
  576. private FuncHennaINT()
  577. {
  578. super(Stats.STAT_INT, 0x10, null);
  579. }
  580. @Override
  581. public void calc(Env env)
  582. {
  583. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  584. L2PcInstance pc = (L2PcInstance) env.player;
  585. if (pc != null) env.value += pc.getHennaStatINT();
  586. }
  587. }
  588. static class FuncHennaMEN extends Func
  589. {
  590. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  591. static Func getInstance()
  592. {
  593. return _fh_instance;
  594. }
  595. private FuncHennaMEN()
  596. {
  597. super(Stats.STAT_MEN, 0x10, null);
  598. }
  599. @Override
  600. public void calc(Env env)
  601. {
  602. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  603. L2PcInstance pc = (L2PcInstance) env.player;
  604. if (pc != null) env.value += pc.getHennaStatMEN();
  605. }
  606. }
  607. static class FuncHennaCON extends Func
  608. {
  609. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  610. static Func getInstance()
  611. {
  612. return _fh_instance;
  613. }
  614. private FuncHennaCON()
  615. {
  616. super(Stats.STAT_CON, 0x10, null);
  617. }
  618. @Override
  619. public void calc(Env env)
  620. {
  621. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  622. L2PcInstance pc = (L2PcInstance) env.player;
  623. if (pc != null) env.value += pc.getHennaStatCON();
  624. }
  625. }
  626. static class FuncHennaWIT extends Func
  627. {
  628. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  629. static Func getInstance()
  630. {
  631. return _fh_instance;
  632. }
  633. private FuncHennaWIT()
  634. {
  635. super(Stats.STAT_WIT, 0x10, null);
  636. }
  637. @Override
  638. public void calc(Env env)
  639. {
  640. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  641. L2PcInstance pc = (L2PcInstance) env.player;
  642. if (pc != null) env.value += pc.getHennaStatWIT();
  643. }
  644. }
  645. static class FuncMaxHpAdd extends Func
  646. {
  647. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  648. static Func getInstance()
  649. {
  650. return _fmha_instance;
  651. }
  652. private FuncMaxHpAdd()
  653. {
  654. super(Stats.MAX_HP, 0x10, null);
  655. }
  656. @Override
  657. public void calc(Env env)
  658. {
  659. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  660. int lvl = env.player.getLevel() - t.classBaseLevel;
  661. double hpmod = t.lvlHpMod * lvl;
  662. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  663. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  664. env.value += (hpmax + hpmin) / 2;
  665. }
  666. }
  667. static class FuncMaxHpMul extends Func
  668. {
  669. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  670. static Func getInstance()
  671. {
  672. return _fmhm_instance;
  673. }
  674. private FuncMaxHpMul()
  675. {
  676. super(Stats.MAX_HP, 0x20, null);
  677. }
  678. @Override
  679. public void calc(Env env)
  680. {
  681. env.value *= BaseStats.CON.calcBonus(env.player);
  682. }
  683. }
  684. static class FuncMaxCpAdd extends Func
  685. {
  686. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  687. static Func getInstance()
  688. {
  689. return _fmca_instance;
  690. }
  691. private FuncMaxCpAdd()
  692. {
  693. super(Stats.MAX_CP, 0x10, null);
  694. }
  695. @Override
  696. public void calc(Env env)
  697. {
  698. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  699. int lvl = env.player.getLevel() - t.classBaseLevel;
  700. double cpmod = t.lvlCpMod * lvl;
  701. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  702. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  703. env.value += (cpmax + cpmin) / 2;
  704. }
  705. }
  706. static class FuncMaxCpMul extends Func
  707. {
  708. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  709. static Func getInstance()
  710. {
  711. return _fmcm_instance;
  712. }
  713. private FuncMaxCpMul()
  714. {
  715. super(Stats.MAX_CP, 0x20, null);
  716. }
  717. @Override
  718. public void calc(Env env)
  719. {
  720. env.value *= BaseStats.CON.calcBonus(env.player);
  721. }
  722. }
  723. static class FuncMaxMpAdd extends Func
  724. {
  725. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  726. static Func getInstance()
  727. {
  728. return _fmma_instance;
  729. }
  730. private FuncMaxMpAdd()
  731. {
  732. super(Stats.MAX_MP, 0x10, null);
  733. }
  734. @Override
  735. public void calc(Env env)
  736. {
  737. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  738. int lvl = env.player.getLevel() - t.classBaseLevel;
  739. double mpmod = t.lvlMpMod * lvl;
  740. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  741. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  742. env.value += (mpmax + mpmin) / 2;
  743. }
  744. }
  745. static class FuncMaxMpMul extends Func
  746. {
  747. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  748. static Func getInstance()
  749. {
  750. return _fmmm_instance;
  751. }
  752. private FuncMaxMpMul()
  753. {
  754. super(Stats.MAX_MP, 0x20, null);
  755. }
  756. @Override
  757. public void calc(Env env)
  758. {
  759. env.value *= BaseStats.MEN.calcBonus(env.player);
  760. }
  761. }
  762. /**
  763. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  764. */
  765. public static int getRegeneratePeriod(L2Character cha)
  766. {
  767. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  768. return HP_REGENERATE_PERIOD; // 3s
  769. }
  770. /**
  771. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  772. *
  773. * <B><U> Concept</U> :</B><BR><BR>
  774. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  775. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  776. *
  777. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  778. *
  779. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  780. *
  781. */
  782. public static Calculator[] getStdNPCCalculators()
  783. {
  784. Calculator[] std = new Calculator[Stats.NUM_STATS];
  785. std[Stats.MAX_HP.ordinal()] = new Calculator();
  786. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  787. std[Stats.MAX_MP.ordinal()] = new Calculator();
  788. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  789. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  790. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  791. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  792. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  793. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  794. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  795. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  796. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  797. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  798. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  799. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  800. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  801. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  802. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  803. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  804. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  805. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  806. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  807. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  808. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  809. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  810. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  811. return std;
  812. }
  813. public static Calculator[] getStdDoorCalculators()
  814. {
  815. Calculator[] std = new Calculator[Stats.NUM_STATS];
  816. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  817. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  818. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  819. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  820. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  821. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  822. //SevenSigns PDEF Modifier
  823. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  824. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  825. //SevenSigns MDEF Modifier
  826. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  827. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  828. return std;
  829. }
  830. /**
  831. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  832. *
  833. * <B><U> Concept</U> :</B><BR><BR>
  834. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  835. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  836. *
  837. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  838. *
  839. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  840. */
  841. public static void addFuncsToNewCharacter(L2Character cha)
  842. {
  843. if (cha instanceof L2PcInstance)
  844. {
  845. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  846. cha.addStatFunc(FuncMaxHpMul.getInstance());
  847. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  848. cha.addStatFunc(FuncMaxCpMul.getInstance());
  849. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  850. cha.addStatFunc(FuncMaxMpMul.getInstance());
  851. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  852. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  853. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  854. cha.addStatFunc(FuncBowAtkRange.getInstance());
  855. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  856. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  857. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  858. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  859. cha.addStatFunc(FuncPAtkMod.getInstance());
  860. cha.addStatFunc(FuncMAtkMod.getInstance());
  861. cha.addStatFunc(FuncPDefMod.getInstance());
  862. cha.addStatFunc(FuncMDefMod.getInstance());
  863. cha.addStatFunc(FuncAtkCritical.getInstance());
  864. cha.addStatFunc(FuncMAtkCritical.getInstance());
  865. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  866. cha.addStatFunc(FuncAtkEvasion.getInstance());
  867. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  868. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  869. cha.addStatFunc(FuncMoveSpeed.getInstance());
  870. cha.addStatFunc(FuncHennaSTR.getInstance());
  871. cha.addStatFunc(FuncHennaDEX.getInstance());
  872. cha.addStatFunc(FuncHennaINT.getInstance());
  873. cha.addStatFunc(FuncHennaMEN.getInstance());
  874. cha.addStatFunc(FuncHennaCON.getInstance());
  875. cha.addStatFunc(FuncHennaWIT.getInstance());
  876. }
  877. else if (cha instanceof L2PetInstance)
  878. {
  879. cha.addStatFunc(FuncMaxHpMul.getInstance());
  880. cha.addStatFunc(FuncMaxMpMul.getInstance());
  881. cha.addStatFunc(FuncPAtkMod.getInstance());
  882. cha.addStatFunc(FuncMAtkMod.getInstance());
  883. cha.addStatFunc(FuncPDefMod.getInstance());
  884. cha.addStatFunc(FuncMDefMod.getInstance());
  885. cha.addStatFunc(FuncAtkCritical.getInstance());
  886. cha.addStatFunc(FuncMAtkCritical.getInstance());
  887. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  888. cha.addStatFunc(FuncAtkEvasion.getInstance());
  889. cha.addStatFunc(FuncMoveSpeed.getInstance());
  890. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  891. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  892. }
  893. else if (cha instanceof L2Summon)
  894. {
  895. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  896. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  897. cha.addStatFunc(FuncMaxHpMul.getInstance());
  898. cha.addStatFunc(FuncMaxMpMul.getInstance());
  899. cha.addStatFunc(FuncPAtkMod.getInstance());
  900. cha.addStatFunc(FuncMAtkMod.getInstance());
  901. cha.addStatFunc(FuncPDefMod.getInstance());
  902. cha.addStatFunc(FuncMDefMod.getInstance());
  903. cha.addStatFunc(FuncAtkCritical.getInstance());
  904. cha.addStatFunc(FuncMAtkCritical.getInstance());
  905. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  906. cha.addStatFunc(FuncAtkEvasion.getInstance());
  907. cha.addStatFunc(FuncMoveSpeed.getInstance());
  908. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  909. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  910. }
  911. }
  912. /**
  913. * Calculate the HP regen rate (base + modifiers).<BR>
  914. * <BR>
  915. */
  916. public static final double calcHpRegen(L2Character cha)
  917. {
  918. double init = cha.getTemplate().baseHpReg;
  919. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  920. double hpRegenBonus = 0;
  921. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  922. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  923. if (cha instanceof L2PcInstance)
  924. {
  925. L2PcInstance player = (L2PcInstance) cha;
  926. // Calculate correct baseHpReg value for certain level of PC
  927. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  928. // SevenSigns Festival modifier
  929. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  930. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  931. else
  932. {
  933. double siegeModifier = calcSiegeRegenModifer(player);
  934. if (siegeModifier > 0)
  935. hpRegenMultiplier *= siegeModifier;
  936. }
  937. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  938. {
  939. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  940. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  941. int clanHallIndex = player.getClan().getHasHideout();
  942. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  943. {
  944. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  945. if (clansHall != null)
  946. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  947. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  948. }
  949. }
  950. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  951. {
  952. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  953. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  954. int castleIndex = player.getClan().getHasCastle();
  955. if (castleIndex > 0 && castleIndex == posCastleIndex)
  956. {
  957. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  958. if (castle != null)
  959. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  960. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  961. }
  962. }
  963. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  964. {
  965. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  966. int posFortIndex = zone == null ? -1 : zone.getFortId();
  967. int fortIndex = player.getClan().getHasFort();
  968. if (fortIndex > 0 && fortIndex == posFortIndex)
  969. {
  970. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  971. if (fort != null)
  972. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  973. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  974. }
  975. }
  976. // Mother Tree effect is calculated at last
  977. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  978. {
  979. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  980. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  981. hpRegenBonus += hpBonus;
  982. }
  983. // Calculate Movement bonus
  984. if (player.isSitting())
  985. hpRegenMultiplier *= 1.5; // Sitting
  986. else if (!player.isMoving())
  987. hpRegenMultiplier *= 1.1; // Staying
  988. else if (player.isRunning())
  989. hpRegenMultiplier *= 0.7; // Running
  990. // Add CON bonus
  991. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  992. }
  993. else if (cha instanceof L2PetInstance)
  994. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  995. if (init < 1)
  996. init = 1;
  997. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  998. }
  999. /**
  1000. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  1001. */
  1002. public static final double calcMpRegen(L2Character cha)
  1003. {
  1004. double init = cha.getTemplate().baseMpReg;
  1005. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  1006. double mpRegenBonus = 0;
  1007. if (cha instanceof L2PcInstance)
  1008. {
  1009. L2PcInstance player = (L2PcInstance) cha;
  1010. // Calculate correct baseMpReg value for certain level of PC
  1011. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  1012. // SevenSigns Festival modifier
  1013. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  1014. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  1015. // Mother Tree effect is calculated at last'
  1016. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1017. {
  1018. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1019. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  1020. mpRegenBonus += mpBonus;
  1021. }
  1022. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  1023. {
  1024. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  1025. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  1026. int clanHallIndex = player.getClan().getHasHideout();
  1027. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  1028. {
  1029. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  1030. if (clansHall != null)
  1031. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  1032. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  1033. }
  1034. }
  1035. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  1036. {
  1037. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  1038. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  1039. int castleIndex = player.getClan().getHasCastle();
  1040. if (castleIndex > 0 && castleIndex == posCastleIndex)
  1041. {
  1042. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  1043. if (castle != null)
  1044. {
  1045. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  1046. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  1047. }
  1048. }
  1049. }
  1050. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  1051. {
  1052. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  1053. int posFortIndex = zone == null ? -1 : zone.getFortId();
  1054. int fortIndex = player.getClan().getHasFort();
  1055. if (fortIndex > 0 && fortIndex == posFortIndex)
  1056. {
  1057. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1058. if (fort != null)
  1059. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1060. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1061. }
  1062. }
  1063. // Calculate Movement bonus
  1064. if (player.isSitting())
  1065. mpRegenMultiplier *= 1.5; // Sitting
  1066. else if (!player.isMoving())
  1067. mpRegenMultiplier *= 1.1; // Staying
  1068. else if (player.isRunning())
  1069. mpRegenMultiplier *= 0.7; // Running
  1070. // Add MEN bonus
  1071. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1072. }
  1073. else if (cha instanceof L2PetInstance)
  1074. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1075. if (init < 1)
  1076. init = 1;
  1077. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1078. }
  1079. /**
  1080. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1081. */
  1082. public static final double calcCpRegen(L2Character cha)
  1083. {
  1084. double init = cha.getTemplate().baseHpReg;
  1085. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1086. double cpRegenBonus = 0;
  1087. if (cha instanceof L2PcInstance)
  1088. {
  1089. L2PcInstance player = (L2PcInstance) cha;
  1090. // Calculate correct baseHpReg value for certain level of PC
  1091. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1092. // Calculate Movement bonus
  1093. if (player.isSitting())
  1094. cpRegenMultiplier *= 1.5; // Sitting
  1095. else if (!player.isMoving())
  1096. cpRegenMultiplier *= 1.1; // Staying
  1097. else if (player.isRunning())
  1098. cpRegenMultiplier *= 0.7; // Running
  1099. }
  1100. else
  1101. {
  1102. // Calculate Movement bonus
  1103. if (!cha.isMoving())
  1104. cpRegenMultiplier *= 1.1; // Staying
  1105. else if (cha.isRunning())
  1106. cpRegenMultiplier *= 0.7; // Running
  1107. }
  1108. // Apply CON bonus
  1109. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1110. if (init < 1)
  1111. init = 1;
  1112. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1113. }
  1114. @SuppressWarnings("deprecation")
  1115. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1116. {
  1117. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1118. final int oracle = festivalInfo[0];
  1119. final int festivalId = festivalInfo[1];
  1120. int[] festivalCenter;
  1121. // If the player isn't found in the festival, leave the regen rate as it is.
  1122. if (festivalId < 0) return 0;
  1123. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1124. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1125. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1126. // Check the distance between the player and the player spawn point, in the center of the arena.
  1127. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1128. if (Config.DEBUG)
  1129. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1130. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1131. }
  1132. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1133. {
  1134. if (activeChar == null || activeChar.getClan() == null) return 0;
  1135. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1136. activeChar.getPosition().getY(),
  1137. activeChar.getPosition().getZ());
  1138. if (siege == null || !siege.getIsInProgress()) return 0;
  1139. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1140. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1141. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1142. return 1.5; // If all is true, then modifer will be 50% more
  1143. }
  1144. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1145. {
  1146. double defence = target.getPDef(attacker);
  1147. switch(shld)
  1148. {
  1149. case Formulas.SHIELD_DEFENSE_SUCCEED:
  1150. defence += target.getShldDef();
  1151. break;
  1152. case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1153. return 1;
  1154. }
  1155. boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2PcInstance);
  1156. boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1157. double power = skill.getPower(isPvP, isPvE);
  1158. double damage = 0;
  1159. double proximityBonus = 1;
  1160. double graciaPhysSkillBonus = skill.isMagic() ? 1 : 1.10113; // Gracia final physical skill bonus 10.113%
  1161. double ssboost = ss ? (skill.getSSBoost() > 0 ? skill.getSSBoost() : 2.04) : 1; // 104% bonus with SS
  1162. double pvpBonus = 1;
  1163. if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
  1164. {
  1165. // Dmg bonusses in PvP fight
  1166. pvpBonus *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1167. // Def bonusses in PvP fight
  1168. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1169. }
  1170. if (isBehind(attacker, target))
  1171. proximityBonus = 1.2; // +20% crit dmg when back stabbed
  1172. else if (isInFrontOf(attacker, target))
  1173. proximityBonus = 1.1; // +10% crit dmg when side stabbed
  1174. damage += Formulas.calcValakasAttribute(attacker, target, skill);
  1175. double element = calcElemental(attacker, target, skill);
  1176. // SSBoost > 0 have different calculation
  1177. if (skill.getSSBoost() > 0)
  1178. damage += 70. * graciaPhysSkillBonus * (attacker.getPAtk(target) + power) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1179. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * ssboost * proximityBonus * element * pvpBonus
  1180. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1181. else
  1182. damage += 70. * graciaPhysSkillBonus * (power + (attacker.getPAtk(target) * ssboost)) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1183. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * proximityBonus * element * pvpBonus
  1184. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1185. damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.1;
  1186. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1187. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1188. // Random weapon damage
  1189. damage *= attacker.getRandomDamageMultiplier();
  1190. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion() && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1191. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1192. {
  1193. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1194. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1195. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1196. else
  1197. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1198. }
  1199. //TODO: Formulas.calcStunBreak(target, damage);
  1200. return damage < 1 ? 1. : damage;
  1201. }
  1202. /** Calculated damage caused by ATTACK of attacker on target,
  1203. * called separatly for each weapon, if dual-weapon is used.
  1204. *
  1205. * @param attacker player or NPC that makes ATTACK
  1206. * @param target player or NPC, target of ATTACK
  1207. * @param miss one of ATTACK_XXX constants
  1208. * @param crit if the ATTACK have critical success
  1209. * @param dual if dual weapon is used
  1210. * @param ss if weapon item was charged by soulshot
  1211. * @return damage points
  1212. */
  1213. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1214. byte shld, boolean crit, boolean dual, boolean ss)
  1215. {
  1216. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1217. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1218. double damage = attacker.getPAtk(target);
  1219. double defence = target.getPDef(attacker);
  1220. damage+=calcValakasAttribute(attacker, target, skill);
  1221. if (attacker instanceof L2Npc)
  1222. {
  1223. if(((L2Npc)attacker)._soulshotcharged)
  1224. {
  1225. ss = true;
  1226. }
  1227. else
  1228. ss = false;
  1229. ((L2Npc)attacker)._soulshotcharged = false;
  1230. }
  1231. // Def bonusses in PvP fight
  1232. if(isPvP)
  1233. {
  1234. if(skill == null)
  1235. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1236. else
  1237. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1238. }
  1239. switch (shld)
  1240. {
  1241. case SHIELD_DEFENSE_SUCCEED:
  1242. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1243. defence += target.getShldDef();
  1244. break;
  1245. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1246. return 1.;
  1247. }
  1248. if (ss) damage *= 2;
  1249. if (skill != null)
  1250. {
  1251. double skillpower = skill.getPower(attacker, target, isPvP, isPvE);
  1252. float ssboost = skill.getSSBoost();
  1253. if (ssboost <= 0)
  1254. damage += skillpower;
  1255. else if (ssboost > 0)
  1256. {
  1257. if (ss)
  1258. {
  1259. skillpower *= ssboost;
  1260. damage += skillpower;
  1261. }
  1262. else
  1263. damage += skillpower;
  1264. }
  1265. }
  1266. // defence modifier depending of the attacker weapon
  1267. L2Weapon weapon = attacker.getActiveWeaponItem();
  1268. Stats stat = null;
  1269. boolean isBow = false;
  1270. if (weapon != null && !attacker.isTransformed())
  1271. {
  1272. switch (weapon.getItemType())
  1273. {
  1274. case BOW:
  1275. isBow = true;
  1276. stat = Stats.BOW_WPN_VULN;
  1277. break;
  1278. case CROSSBOW:
  1279. isBow = true;
  1280. stat = Stats.CROSSBOW_WPN_VULN;
  1281. break;
  1282. case BLUNT:
  1283. stat = Stats.BLUNT_WPN_VULN;
  1284. break;
  1285. case DAGGER:
  1286. stat = Stats.DAGGER_WPN_VULN;
  1287. break;
  1288. case DUAL:
  1289. stat = Stats.DUAL_WPN_VULN;
  1290. break;
  1291. case DUALFIST:
  1292. stat = Stats.DUALFIST_WPN_VULN;
  1293. break;
  1294. case ETC:
  1295. stat = Stats.ETC_WPN_VULN;
  1296. break;
  1297. case FIST:
  1298. stat = Stats.FIST_WPN_VULN;
  1299. break;
  1300. case POLE:
  1301. stat = Stats.POLE_WPN_VULN;
  1302. break;
  1303. case SWORD:
  1304. stat = Stats.SWORD_WPN_VULN;
  1305. break;
  1306. case BIGSWORD:
  1307. stat = Stats.BIGSWORD_WPN_VULN;
  1308. break;
  1309. case BIGBLUNT:
  1310. stat = Stats.BIGBLUNT_WPN_VULN;
  1311. break;
  1312. case DUALDAGGER:
  1313. stat = Stats.DUALDAGGER_WPN_VULN;
  1314. break;
  1315. case RAPIER:
  1316. stat = Stats.RAPIER_WPN_VULN;
  1317. break;
  1318. case ANCIENTSWORD:
  1319. stat = Stats.ANCIENT_WPN_VULN;
  1320. break;
  1321. /*case PET:
  1322. stat = Stats.PET_WPN_VULN;
  1323. break;*/
  1324. }
  1325. }
  1326. // for summon use pet weapon vuln, since they cant hold weapon
  1327. if (attacker instanceof L2SummonInstance)
  1328. stat = Stats.PET_WPN_VULN;
  1329. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1330. {
  1331. defence += target.getShldDef();
  1332. }*/
  1333. //if (!(attacker instanceof L2RaidBossInstance) &&
  1334. /*
  1335. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1336. {
  1337. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1338. // else
  1339. // damage *= 2;
  1340. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1341. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1342. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1343. // damage += _rnd.nextDouble() * damage / 10 ;
  1344. }
  1345. */
  1346. // else {
  1347. //if (skill == null)
  1348. if (crit)
  1349. {
  1350. //Finally retail like formula
  1351. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1352. //Crit dmg add is almost useless in normal hits...
  1353. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1354. }
  1355. else
  1356. damage = 70 * damage / defence;
  1357. if (stat != null)
  1358. {
  1359. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1360. damage = target.calcStat(stat, damage, target, null);
  1361. /*if (target instanceof L2Npc)
  1362. {
  1363. // get the natural vulnerability for the template
  1364. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1365. }*/
  1366. }
  1367. // Weapon random damage
  1368. damage *= attacker.getRandomDamageMultiplier();
  1369. //damage += Rnd.nextDouble() * damage / 10;
  1370. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1371. // }
  1372. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1373. {
  1374. damage -= target.getShldDef();
  1375. if (damage < 0) damage = 0;
  1376. }
  1377. if (target instanceof L2Npc)
  1378. {
  1379. switch (((L2Npc) target).getTemplate().getRace())
  1380. {
  1381. case BEAST:
  1382. damage *= attacker.getPAtkMonsters(target);
  1383. break;
  1384. case ANIMAL:
  1385. damage *= attacker.getPAtkAnimals(target);
  1386. break;
  1387. case PLANT:
  1388. damage *= attacker.getPAtkPlants(target);
  1389. break;
  1390. case DRAGON:
  1391. damage *= attacker.getPAtkDragons(target);
  1392. break;
  1393. case BUG:
  1394. damage *= attacker.getPAtkInsects(target);
  1395. break;
  1396. case GIANT:
  1397. damage *= attacker.getPAtkGiants(target);
  1398. break;
  1399. case MAGICCREATURE:
  1400. damage *= attacker.getPAtkMagicCreatures(target);
  1401. break;
  1402. default:
  1403. // nothing
  1404. break;
  1405. }
  1406. }
  1407. if (damage > 0 && damage < 1)
  1408. {
  1409. damage = 1;
  1410. }
  1411. else if (damage < 0)
  1412. {
  1413. damage = 0;
  1414. }
  1415. // Dmg bonusses in PvP fight
  1416. if(isPvP)
  1417. {
  1418. if(skill == null)
  1419. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1420. else
  1421. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1422. }
  1423. // Physical skill dmg boost
  1424. if(skill != null)
  1425. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1426. damage *= calcElemental(attacker, target, skill);
  1427. if (target instanceof L2Attackable)
  1428. {
  1429. if (isBow)
  1430. {
  1431. if (skill != null)
  1432. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1433. else
  1434. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1435. }
  1436. else
  1437. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1438. if (!target.isRaid() && !target.isRaidMinion()
  1439. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1440. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1441. {
  1442. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1443. if (skill != null)
  1444. {
  1445. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1446. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1447. else
  1448. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1449. }
  1450. else if (crit)
  1451. {
  1452. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1453. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1454. else
  1455. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1456. }
  1457. else
  1458. {
  1459. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1460. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1461. else
  1462. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1463. }
  1464. }
  1465. }
  1466. return damage;
  1467. }
  1468. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1469. {
  1470. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1471. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1472. double mAtk = attacker.getMAtk(target, skill);
  1473. double mDef = target.getMDef(attacker, skill);
  1474. // AI SpiritShot
  1475. if (attacker instanceof L2Npc)
  1476. {
  1477. if(((L2Npc)attacker)._spiritshotcharged)
  1478. {
  1479. ss = true;
  1480. }
  1481. else
  1482. ss = false;
  1483. ((L2Npc)attacker)._spiritshotcharged = false;
  1484. }
  1485. // --------------------------------
  1486. // Pvp bonuses for def
  1487. if(isPvP)
  1488. {
  1489. if(skill.isMagic())
  1490. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1491. else
  1492. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1493. }
  1494. switch (shld)
  1495. {
  1496. case SHIELD_DEFENSE_SUCCEED:
  1497. mDef += target.getShldDef(); // kamael
  1498. break;
  1499. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1500. return 1;
  1501. }
  1502. if (bss)
  1503. mAtk *= 4;
  1504. else if (ss)
  1505. mAtk *= 2;
  1506. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP, isPvE);
  1507. // Failure calculation
  1508. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1509. {
  1510. if (attacker instanceof L2PcInstance)
  1511. {
  1512. if (calcMagicSuccess(attacker, target, skill)
  1513. && (target.getLevel() - attacker.getLevel()) <= 9)
  1514. {
  1515. if (skill.getSkillType() == L2SkillType.DRAIN)
  1516. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1517. else
  1518. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1519. damage /= 2;
  1520. }
  1521. else
  1522. {
  1523. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1524. sm.addCharName(target);
  1525. sm.addSkillName(skill);
  1526. attacker.sendPacket(sm);
  1527. damage = 1;
  1528. }
  1529. }
  1530. if (target instanceof L2PcInstance)
  1531. {
  1532. if (skill.getSkillType() == L2SkillType.DRAIN)
  1533. {
  1534. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1535. sm.addCharName(attacker);
  1536. target.sendPacket(sm);
  1537. }
  1538. else
  1539. {
  1540. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1541. sm.addCharName(attacker);
  1542. target.sendPacket(sm);
  1543. }
  1544. }
  1545. }
  1546. else if (mcrit)
  1547. {
  1548. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1549. damage *= 2.5;
  1550. else
  1551. damage *= 3;
  1552. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1553. }
  1554. // Weapon random damage
  1555. damage *= attacker.getRandomDamageMultiplier();
  1556. // Pvp bonuses for dmg
  1557. if(isPvP)
  1558. {
  1559. if(skill.isMagic())
  1560. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1561. else
  1562. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1563. }
  1564. // CT2.3 general magic vuln
  1565. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1566. damage *= calcElemental(attacker, target, skill);
  1567. if (target instanceof L2Attackable)
  1568. {
  1569. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1570. if (!target.isRaid() && !target.isRaidMinion()
  1571. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1572. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1573. {
  1574. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1575. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1576. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1577. else
  1578. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1579. }
  1580. }
  1581. return damage;
  1582. }
  1583. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1584. {
  1585. // Current info include mAtk in the skill power.
  1586. // double mAtk = attacker.getMAtk();
  1587. final boolean isPvP = (target instanceof L2Playable);
  1588. final boolean isPvE = (target instanceof L2Attackable);
  1589. double mDef = target.getMDef(attacker.getOwner(), skill);
  1590. switch (shld)
  1591. {
  1592. case SHIELD_DEFENSE_SUCCEED:
  1593. mDef += target.getShldDef(); // kamael
  1594. break;
  1595. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1596. return 1;
  1597. }
  1598. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(isPvP, isPvE);
  1599. L2PcInstance owner = attacker.getOwner();
  1600. // Failure calculation
  1601. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1602. {
  1603. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1604. if (skill.getSkillType() == L2SkillType.DRAIN)
  1605. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1606. else
  1607. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1608. damage /= 2;
  1609. }
  1610. else
  1611. {
  1612. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1613. sm.addCharName(target);
  1614. sm.addSkillName(skill);
  1615. owner.sendPacket(sm);
  1616. damage = 1;
  1617. }
  1618. if (target instanceof L2PcInstance)
  1619. {
  1620. if (skill.getSkillType() == L2SkillType.DRAIN)
  1621. {
  1622. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1623. sm.addCharName(owner);
  1624. target.sendPacket(sm);
  1625. }
  1626. else
  1627. {
  1628. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1629. sm.addCharName(owner);
  1630. target.sendPacket(sm);
  1631. }
  1632. }
  1633. }
  1634. else if (mcrit)
  1635. damage *= 3;
  1636. // CT2.3 general magic vuln
  1637. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1638. damage *= calcElemental(owner, target, skill);
  1639. if (target instanceof L2Attackable)
  1640. {
  1641. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1642. if (!target.isRaid() && !target.isRaidMinion()
  1643. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1644. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1645. {
  1646. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1647. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1648. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1649. else
  1650. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1651. }
  1652. }
  1653. return damage;
  1654. }
  1655. /** Returns true in case of critical hit */
  1656. public static final boolean calcCrit(double rate, boolean skill, L2Character target)
  1657. {
  1658. final boolean success = rate > Rnd.get(1000);
  1659. // support for critical damage evasion
  1660. if (success)
  1661. {
  1662. if (target == null)
  1663. return true; // no effect
  1664. if (skill) //skills are excluded from crit dmg evasion
  1665. return success;
  1666. else
  1667. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1668. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1669. }
  1670. return success;
  1671. }
  1672. /** Calculate value of blow success */
  1673. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1674. {
  1675. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1676. }
  1677. /** Calculate value of lethal chance */
  1678. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1679. {
  1680. double chance = 0;
  1681. if (magiclvl > 0)
  1682. {
  1683. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1684. // delta [-3,infinite)
  1685. if (delta >= -3)
  1686. {
  1687. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1688. }
  1689. // delta [-9, -3[
  1690. else if (delta < -3 && delta >= -9)
  1691. {
  1692. // baseLethal
  1693. // chance = -1 * -----------
  1694. // (delta / 3)
  1695. chance = (-3) * (baseLethal / (delta));
  1696. }
  1697. //delta [-infinite,-9[
  1698. else
  1699. {
  1700. chance = baseLethal / 15;
  1701. }
  1702. }
  1703. else
  1704. {
  1705. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1706. }
  1707. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1708. }
  1709. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1710. {
  1711. if (!target.isRaid()
  1712. && !(target instanceof L2DoorInstance)
  1713. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1714. {
  1715. //activeChar.sendMessage(Double.toString(chance));
  1716. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1717. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1718. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1719. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1720. {
  1721. if (target instanceof L2Npc)
  1722. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1723. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1724. {
  1725. L2PcInstance player = (L2PcInstance) target;
  1726. if (!player.isInvul())
  1727. {
  1728. if (!(activeChar instanceof L2PcInstance &&
  1729. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1730. {
  1731. player.setCurrentHp(1);
  1732. player.setCurrentCp(1);
  1733. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1734. }
  1735. }
  1736. }
  1737. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
  1738. }
  1739. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1740. {
  1741. if (target instanceof L2PcInstance)
  1742. {
  1743. L2PcInstance player = (L2PcInstance) target;
  1744. if (!player.isInvul())
  1745. {
  1746. if (!(activeChar instanceof L2PcInstance &&
  1747. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1748. {
  1749. player.setCurrentCp(1); // Set CP to 1
  1750. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1751. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
  1752. }
  1753. }
  1754. }
  1755. //TODO: remove half kill since SYSMsg got changed.
  1756. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1757. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1758. }
  1759. else
  1760. return false;
  1761. }
  1762. else
  1763. return false;
  1764. return true;
  1765. }
  1766. public static final boolean calcMCrit(double mRate)
  1767. {
  1768. return mRate > Rnd.get(1000);
  1769. }
  1770. /** Returns true in case when ATTACK is canceled due to hit */
  1771. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1772. {
  1773. if (target.getFusionSkill() != null)
  1774. return true;
  1775. double init = 0;
  1776. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1777. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1778. {
  1779. L2Weapon wpn = target.getActiveWeaponItem();
  1780. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1781. }
  1782. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1783. // Chance of break is higher with higher dmg
  1784. init += Math.sqrt(13*dmg);
  1785. // Chance is affected by target MEN
  1786. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1787. // Calculate all modifiers for ATTACK_CANCEL
  1788. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1789. // Adjust the rate to be between 1 and 99
  1790. if (rate > 99) rate = 99;
  1791. else if (rate < 1) rate = 1;
  1792. return Rnd.get(100) < rate;
  1793. }
  1794. /** Calculate delay (in milliseconds) before next ATTACK */
  1795. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1796. {
  1797. // measured Oct 2006 by Tank6585, formula by Sami
  1798. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1799. if(rate < 2) return 2700;
  1800. else return (int)(470000/rate);
  1801. }
  1802. /** Calculate delay (in milliseconds) for skills cast */
  1803. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1804. {
  1805. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1806. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1807. }
  1808. /** Returns true if hit missed (target evaded)
  1809. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1810. **/
  1811. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1812. {
  1813. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1814. // Get additional bonus from the conditions when you are attacking
  1815. chance *= hitConditionBonus.getConditionBonus(attacker, target);
  1816. chance = Math.max(chance, 200);
  1817. chance = Math.min(chance, 980);
  1818. return chance < Rnd.get(1000);
  1819. }
  1820. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1821. {
  1822. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1823. int chance;
  1824. if (delta >= 10) chance = 980;
  1825. else
  1826. {
  1827. switch (delta)
  1828. {
  1829. case 9: chance = 975; break;
  1830. case 8: chance = 970; break;
  1831. case 7: chance = 965; break;
  1832. case 6: chance = 960; break;
  1833. case 5: chance = 955; break;
  1834. case 4: chance = 945; break;
  1835. case 3: chance = 935; break;
  1836. case 2: chance = 925; break;
  1837. case 1: chance = 915; break;
  1838. case 0: chance = 905; break;
  1839. case -1: chance = 890; break;
  1840. case -2: chance = 875; break;
  1841. case -3: chance = 860; break;
  1842. case -4: chance = 845; break;
  1843. case -5: chance = 830; break;
  1844. case -6: chance = 815; break;
  1845. case -7: chance = 800; break;
  1846. case -8: chance = 785; break;
  1847. case -9: chance = 770; break;
  1848. case -10: chance = 755; break;
  1849. case -11: chance = 735; break;
  1850. case -12: chance = 715; break;
  1851. case -13: chance = 695; break;
  1852. case -14: chance = 675; break;
  1853. case -15: chance = 655; break;
  1854. case -16: chance = 625; break;
  1855. case -17: chance = 595; break;
  1856. case -18: chance = 565; break;
  1857. case -19: chance = 535; break;
  1858. case -20: chance = 505; break;
  1859. case -21: chance = 455; break;
  1860. case -22: chance = 405; break;
  1861. case -23: chance = 355; break;
  1862. case -24: chance = 305; break;
  1863. default: chance = 275;
  1864. }
  1865. if(!attacker.isInFrontOfTarget())
  1866. {
  1867. if(attacker.isBehindTarget())
  1868. chance *= 1.2;
  1869. else // side
  1870. chance *= 1.1;
  1871. if (chance > 980)
  1872. chance = 980;
  1873. }
  1874. }
  1875. return chance < Rnd.get(1000);
  1876. }
  1877. /**
  1878. * Returns:<br>
  1879. * 0 = shield defense doesn't succeed<br>
  1880. * 1 = shield defense succeed<br>
  1881. * 2 = perfect block<br>
  1882. *
  1883. * @param attacker
  1884. * @param target
  1885. * @param sendSysMsg
  1886. * @return
  1887. */
  1888. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1889. {
  1890. if (skill != null && skill.ignoreShield())
  1891. return 0;
  1892. L2Item item = target.getSecondaryWeaponItem();
  1893. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1894. return 0;
  1895. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1896. * BaseStats.DEX.calcBonus(target);
  1897. if (shldRate == 0.0)
  1898. return 0;
  1899. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1900. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1901. return 0;
  1902. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1903. // if attacker
  1904. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1905. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1906. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1907. shldRate *= 1.3;
  1908. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1909. {
  1910. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1911. }
  1912. else if (shldRate > Rnd.get(100))
  1913. {
  1914. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1915. }
  1916. if (sendSysMsg && target instanceof L2PcInstance)
  1917. {
  1918. L2PcInstance enemy = (L2PcInstance)target;
  1919. switch (shldSuccess)
  1920. {
  1921. case SHIELD_DEFENSE_SUCCEED:
  1922. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1923. break;
  1924. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1925. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1926. break;
  1927. }
  1928. }
  1929. return shldSuccess;
  1930. }
  1931. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1932. {
  1933. return calcShldUse(attacker, target, skill, true);
  1934. }
  1935. public static byte calcShldUse(L2Character attacker, L2Character target)
  1936. {
  1937. return calcShldUse(attacker, target, null, true);
  1938. }
  1939. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1940. {
  1941. // TODO: CHECK/FIX THIS FORMULA UP!!
  1942. L2SkillType type = skill.getSkillType();
  1943. double defence = 0;
  1944. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1945. defence = target.getMDef(actor, skill);
  1946. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  1947. double d = (attack - defence)/(attack + defence);
  1948. if (target.isRaid())
  1949. {
  1950. switch (type)
  1951. {
  1952. case CONFUSION:
  1953. case MUTE:
  1954. case PARALYZE:
  1955. case ROOT:
  1956. case FEAR:
  1957. case SLEEP:
  1958. case STUN:
  1959. case DEBUFF:
  1960. case AGGDEBUFF:
  1961. if ( d > 0 && Rnd.get(1000) == 1)
  1962. return true;
  1963. else
  1964. return false;
  1965. }
  1966. }
  1967. d += 0.5 * Rnd.nextGaussian();
  1968. return d > 0;
  1969. }
  1970. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1971. {
  1972. double multiplier = 0; // initialize...
  1973. // Get the skill type to calculate its effect in function of base stats
  1974. // of the L2Character target
  1975. if (skill != null)
  1976. {
  1977. // first, get the natural template vulnerability values for the target
  1978. Stats stat = skill.getStat();
  1979. if (stat != null)
  1980. {
  1981. switch (stat)
  1982. {
  1983. case AGGRESSION:
  1984. multiplier = target.getTemplate().baseAggressionVuln;
  1985. break;
  1986. case BLEED:
  1987. multiplier = target.getTemplate().baseBleedVuln;
  1988. break;
  1989. case POISON:
  1990. multiplier = target.getTemplate().basePoisonVuln;
  1991. break;
  1992. case STUN:
  1993. multiplier = target.getTemplate().baseStunVuln;
  1994. break;
  1995. case ROOT:
  1996. multiplier = target.getTemplate().baseRootVuln;
  1997. break;
  1998. case MOVEMENT:
  1999. multiplier = target.getTemplate().baseMovementVuln;
  2000. break;
  2001. case SLEEP:
  2002. multiplier = target.getTemplate().baseSleepVuln;
  2003. break;
  2004. }
  2005. }
  2006. // Finally, calculate skilltype vulnerabilities
  2007. L2SkillType type = skill.getSkillType();
  2008. // For additional effects (like STUN, SHOCK, PARALYZE...) on damage skills
  2009. switch (type)
  2010. {
  2011. case PDAM:
  2012. case MDAM:
  2013. case BLOW:
  2014. case DRAIN:
  2015. case CHARGEDAM:
  2016. case FATAL:
  2017. case DEATHLINK:
  2018. case CPDAM:
  2019. case MANADAM:
  2020. case CPDAMPERCENT:
  2021. type = skill.getEffectType();
  2022. }
  2023. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  2024. }
  2025. return multiplier;
  2026. }
  2027. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  2028. {
  2029. if (type != null)
  2030. {
  2031. switch (type)
  2032. {
  2033. case BLEED:
  2034. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  2035. break;
  2036. case POISON:
  2037. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  2038. break;
  2039. case STUN:
  2040. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  2041. break;
  2042. case PARALYZE:
  2043. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  2044. break;
  2045. case ROOT:
  2046. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  2047. break;
  2048. case SLEEP:
  2049. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  2050. break;
  2051. case MUTE:
  2052. case FEAR:
  2053. case BETRAY:
  2054. case AGGDEBUFF:
  2055. case ERASE:
  2056. case CONFUSION:
  2057. case CONFUSE_MOB_ONLY:
  2058. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  2059. break;
  2060. case DEBUFF:
  2061. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2062. break;
  2063. case BUFF:
  2064. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2065. break;
  2066. case CANCEL:
  2067. multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
  2068. break;
  2069. default:
  2070. }
  2071. }
  2072. return multiplier;
  2073. }
  2074. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2075. {
  2076. double multiplier = 0; // initialize...
  2077. if (skill != null)
  2078. {
  2079. // Calculate skilltype vulnerabilities
  2080. L2SkillType type = skill.getSkillType();
  2081. // For additional effects (like STUN, SHOCK, PARALYZE...) on damage skills
  2082. switch (type)
  2083. {
  2084. case PDAM:
  2085. case MDAM:
  2086. case BLOW:
  2087. case DRAIN:
  2088. case CHARGEDAM:
  2089. case FATAL:
  2090. case DEATHLINK:
  2091. case CPDAM:
  2092. case MANADAM:
  2093. case CPDAMPERCENT:
  2094. type = skill.getEffectType();
  2095. }
  2096. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  2097. }
  2098. return multiplier;
  2099. }
  2100. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  2101. {
  2102. if (type != null)
  2103. {
  2104. switch (type)
  2105. {
  2106. case BLEED:
  2107. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2108. break;
  2109. case POISON:
  2110. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2111. break;
  2112. case STUN:
  2113. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2114. break;
  2115. case PARALYZE:
  2116. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2117. break;
  2118. case ROOT:
  2119. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2120. break;
  2121. case SLEEP:
  2122. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2123. break;
  2124. case MUTE:
  2125. case FEAR:
  2126. case BETRAY:
  2127. case AGGDEBUFF:
  2128. case ERASE:
  2129. case CONFUSION:
  2130. case CONFUSE_MOB_ONLY:
  2131. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2132. break;
  2133. case DEBUFF:
  2134. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2135. break;
  2136. case CANCEL:
  2137. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2138. break;
  2139. default:
  2140. }
  2141. }
  2142. return multiplier;
  2143. }
  2144. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2145. {
  2146. final BaseStats saveVs = skill.getSaveVs();
  2147. if (saveVs == null)
  2148. return 1;
  2149. return 1 / saveVs.calcBonus(target);
  2150. }
  2151. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2152. {
  2153. if (skill.getLevelDepend() == 0)
  2154. return 0;
  2155. final int attackerMod;
  2156. if (skill.getMagicLevel() > 0)
  2157. attackerMod = skill.getMagicLevel();
  2158. else
  2159. attackerMod = attacker.getLevel();
  2160. return skill.getLevelDepend() * (attackerMod - target.getLevel());
  2161. }
  2162. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2163. {
  2164. final byte element = skill.getElement();
  2165. if (element == Elementals.NONE)
  2166. return 0;
  2167. int result = skill.getElementPower();
  2168. if (attacker.getAttackElement() == element)
  2169. result += attacker.getAttackElementValue(element);
  2170. result -= target.getDefenseElementValue(element);
  2171. if (result < 0)
  2172. return 0;
  2173. return Math.round((float)result / 10);
  2174. }
  2175. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2176. {
  2177. final L2SkillType type = effect.effectType;
  2178. final int value = (int)effect.effectPower;
  2179. if (type == null)
  2180. {
  2181. if (attacker.isDebug())
  2182. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2183. return Rnd.get(100) < value;
  2184. }
  2185. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2186. return true;
  2187. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2188. {
  2189. if (attacker.isDebug())
  2190. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2191. return false;
  2192. }
  2193. double statModifier = calcSkillStatModifier(skill, target);
  2194. // Calculate BaseRate.
  2195. int rate = (int) (value * statModifier);
  2196. // Add Matk/Mdef Bonus
  2197. double mAtkModifier = 0;
  2198. int ssModifier = 0;
  2199. if (skill.isMagic())
  2200. {
  2201. mAtkModifier = target.getMDef(target, skill);
  2202. if (shld == SHIELD_DEFENSE_SUCCEED)
  2203. mAtkModifier += target.getShldDef();
  2204. // Add Bonus for Sps/SS
  2205. if (bss)
  2206. ssModifier = 4;
  2207. else if (sps)
  2208. ssModifier = 2;
  2209. else
  2210. ssModifier = 1;
  2211. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2212. rate = (int) (rate * mAtkModifier);
  2213. }
  2214. // Resists
  2215. double vulnModifier = calcSkillTypeVulnerability(0, target, type);
  2216. double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
  2217. double res = vulnModifier + profModifier;
  2218. double resMod = 1;
  2219. if (res != 0)
  2220. {
  2221. if (res < 0)
  2222. {
  2223. resMod = 1 - 0.075 * res;
  2224. resMod = 1 / resMod;
  2225. }
  2226. else
  2227. resMod = 1 + 0.02 * res;
  2228. rate *= resMod;
  2229. }
  2230. int elementModifier = calcElementModifier(attacker, target, skill);
  2231. rate += elementModifier;
  2232. //lvl modifier.
  2233. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2234. rate += deltamod;
  2235. if (rate > skill.getMaxChance())
  2236. rate = skill.getMaxChance();
  2237. else if (rate < skill.getMinChance())
  2238. rate = skill.getMinChance();
  2239. if (attacker.isDebug() || Config.DEVELOPER)
  2240. {
  2241. final StringBuilder stat = new StringBuilder(100);
  2242. StringUtil.append(stat,
  2243. skill.getName(),
  2244. " eff.type:", type.toString(),
  2245. " power:", String.valueOf(value),
  2246. " stat:", String.format("%1.2f", statModifier),
  2247. " res:", String.format("%1.2f", resMod), "(",
  2248. String.format("%1.2f", profModifier), "/",
  2249. String.format("%1.2f", vulnModifier),
  2250. ") elem:", String.valueOf(elementModifier),
  2251. " mAtk:", String.format("%1.2f", mAtkModifier),
  2252. " ss:", String.valueOf(ssModifier),
  2253. " lvl:", String.valueOf(deltamod),
  2254. " total:", String.valueOf(rate)
  2255. );
  2256. final String result = stat.toString();
  2257. if (attacker.isDebug())
  2258. attacker.sendDebugMessage(result);
  2259. if (Config.DEVELOPER)
  2260. _log.info(result);
  2261. }
  2262. return (Rnd.get(100) < rate);
  2263. }
  2264. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2265. {
  2266. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2267. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2268. if (skill.ignoreResists())
  2269. {
  2270. if (attacker.isDebug())
  2271. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2272. return (Rnd.get(100) < skill.getPower(isPvP, isPvE));
  2273. }
  2274. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2275. {
  2276. if (attacker.isDebug())
  2277. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2278. return false;
  2279. }
  2280. int value = (int) skill.getPower(isPvP, isPvE);
  2281. double statModifier = calcSkillStatModifier(skill, target);
  2282. // Calculate BaseRate.
  2283. int rate = (int) (value * statModifier);
  2284. // Add Matk/Mdef Bonus
  2285. double mAtkModifier = 0;
  2286. int ssModifier = 0;
  2287. if (skill.isMagic())
  2288. {
  2289. mAtkModifier = target.getMDef(target, skill);
  2290. if (shld == SHIELD_DEFENSE_SUCCEED)
  2291. mAtkModifier += target.getShldDef();
  2292. // Add Bonus for Sps/SS
  2293. if (bss)
  2294. ssModifier = 4;
  2295. else if (sps)
  2296. ssModifier = 2;
  2297. else
  2298. ssModifier = 1;
  2299. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2300. rate = (int) (rate * mAtkModifier);
  2301. }
  2302. // Resists
  2303. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2304. double profModifier = calcSkillProficiency(skill, attacker, target);
  2305. double res = vulnModifier + profModifier;
  2306. double resMod = 1;
  2307. if (res != 0)
  2308. {
  2309. if (res < 0)
  2310. {
  2311. resMod = 1 - 0.075 * res;
  2312. resMod = 1 / resMod;
  2313. }
  2314. else
  2315. resMod = 1 + 0.02 * res;
  2316. rate *= resMod;
  2317. }
  2318. int elementModifier = calcElementModifier(attacker, target, skill);
  2319. rate += elementModifier;
  2320. //lvl modifier.
  2321. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2322. rate += deltamod;
  2323. if (rate > skill.getMaxChance())
  2324. rate = skill.getMaxChance();
  2325. else if (rate < skill.getMinChance())
  2326. rate = skill.getMinChance();
  2327. if (attacker.isDebug() || Config.DEVELOPER)
  2328. {
  2329. final StringBuilder stat = new StringBuilder(100);
  2330. StringUtil.append(stat,
  2331. skill.getName(),
  2332. " type:", skill.getSkillType().toString(),
  2333. " power:", String.valueOf(value),
  2334. " stat:", String.format("%1.2f", statModifier),
  2335. " res:", String.format("%1.2f", resMod), "(",
  2336. String.format("%1.2f", profModifier), "/",
  2337. String.format("%1.2f", vulnModifier),
  2338. ") elem:", String.valueOf(elementModifier),
  2339. " mAtk:", String.format("%1.2f", mAtkModifier),
  2340. " ss:", String.valueOf(ssModifier),
  2341. " lvl:", String.valueOf(deltamod),
  2342. " total:", String.valueOf(rate)
  2343. );
  2344. final String result = stat.toString();
  2345. if (attacker.isDebug())
  2346. attacker.sendDebugMessage(result);
  2347. if (Config.DEVELOPER)
  2348. _log.info(result);
  2349. }
  2350. return (Rnd.get(100) < rate);
  2351. }
  2352. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2353. {
  2354. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2355. return false;
  2356. final boolean isPvP = (target instanceof L2Playable);
  2357. final boolean isPvE = (target instanceof L2Attackable);
  2358. L2SkillType type = skill.getSkillType();
  2359. // these skills should not work on RaidBoss
  2360. if (target.isRaid())
  2361. {
  2362. switch (type)
  2363. {
  2364. case CONFUSION:
  2365. case ROOT:
  2366. case STUN:
  2367. case MUTE:
  2368. case FEAR:
  2369. case DEBUFF:
  2370. case PARALYZE:
  2371. case SLEEP:
  2372. case AGGDEBUFF:
  2373. return false;
  2374. }
  2375. }
  2376. // if target reflect this skill then the effect will fail
  2377. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2378. return false;
  2379. int value = (int) skill.getPower(isPvP, isPvE);
  2380. double statModifier = calcSkillStatModifier(skill, target);
  2381. int rate = (int) (value * statModifier);
  2382. // Add Matk/Mdef Bonus
  2383. double mAtkModifier = 0;
  2384. if (skill.isMagic())
  2385. {
  2386. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2387. if (shld == SHIELD_DEFENSE_SUCCEED)
  2388. mAtkModifier += target.getShldDef();
  2389. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2390. rate += (int) (mAtkModifier * 100) - 100;
  2391. }
  2392. // Resists
  2393. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2394. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2395. double res = vulnModifier + profModifier;
  2396. double resMod = 1;
  2397. if (res != 0)
  2398. {
  2399. if (res < 0)
  2400. {
  2401. resMod = 1 - 0.075 * res;
  2402. resMod = 1 / resMod;
  2403. }
  2404. else
  2405. resMod = 1 + 0.02 * res;
  2406. rate *= resMod;
  2407. }
  2408. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2409. rate += elementModifier;
  2410. //lvl modifier.
  2411. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2412. rate += deltamod;
  2413. if (rate > skill.getMaxChance())
  2414. rate = skill.getMaxChance();
  2415. else if (rate < skill.getMinChance())
  2416. rate = skill.getMinChance();
  2417. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2418. {
  2419. final StringBuilder stat = new StringBuilder(100);
  2420. StringUtil.append(stat,
  2421. skill.getName(),
  2422. " type:", skill.getSkillType().toString(),
  2423. " power:", String.valueOf(value),
  2424. " stat:", String.format("%1.2f", statModifier),
  2425. " res:", String.format("%1.2f", resMod), "(",
  2426. String.format("%1.2f", profModifier), "/",
  2427. String.format("%1.2f", vulnModifier),
  2428. ") elem:", String.valueOf(elementModifier),
  2429. " mAtk:", String.format("%1.2f", mAtkModifier),
  2430. " lvl:", String.valueOf(deltamod),
  2431. " total:", String.valueOf(rate)
  2432. );
  2433. final String result = stat.toString();
  2434. if (attacker.getOwner().isDebug())
  2435. attacker.getOwner().sendDebugMessage(result);
  2436. if (Config.DEVELOPER)
  2437. _log.info(result);
  2438. }
  2439. return (Rnd.get(100) < rate);
  2440. }
  2441. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2442. {
  2443. // DS: remove skill magic level dependence from nukes
  2444. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2445. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2446. double lvlModifier = Math.pow(1.3, lvlDifference);
  2447. float targetModifier = 1;
  2448. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2449. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2450. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2451. {
  2452. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2453. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2454. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2455. else
  2456. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2457. }
  2458. // general magic resist
  2459. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2460. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2461. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2462. if (rate > skill.getMaxChance())
  2463. rate = skill.getMaxChance();
  2464. else if (rate < skill.getMinChance())
  2465. rate = skill.getMinChance();
  2466. if (attacker.isDebug() || Config.DEVELOPER)
  2467. {
  2468. final StringBuilder stat = new StringBuilder(100);
  2469. StringUtil.append(stat,
  2470. skill.getName(),
  2471. " lvlDiff:", String.valueOf(lvlDifference),
  2472. " lvlMod:", String.format("%1.2f", lvlModifier),
  2473. " res:", String.format("%1.2f", resModifier),
  2474. " fail:", String.format("%1.2f", failureModifier),
  2475. " tgt:", String.valueOf(targetModifier),
  2476. " total:", String.valueOf(rate)
  2477. );
  2478. final String result = stat.toString();
  2479. if (attacker.isDebug())
  2480. attacker.sendDebugMessage(result);
  2481. if (Config.DEVELOPER)
  2482. _log.info(result);
  2483. }
  2484. return (Rnd.get(100) < rate);
  2485. }
  2486. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2487. boolean ss, boolean bss)
  2488. {
  2489. // AI SpiritShot
  2490. if (attacker instanceof L2Npc)
  2491. {
  2492. if(((L2Npc)attacker)._spiritshotcharged)
  2493. {
  2494. ss = true;
  2495. }
  2496. else
  2497. ss = false;
  2498. ((L2Npc)attacker)._spiritshotcharged = false;
  2499. }
  2500. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2501. double mAtk = attacker.getMAtk(target, skill);
  2502. double mDef = target.getMDef(attacker, skill);
  2503. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2504. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2505. double mp = target.getMaxMp();
  2506. if (bss) mAtk *= 4;
  2507. else if (ss) mAtk *= 2;
  2508. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP, isPvE) * (mp/97)) / mDef;
  2509. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2510. if (target instanceof L2Attackable)
  2511. {
  2512. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2513. if (!target.isRaid() && !target.isRaidMinion()
  2514. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2515. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2516. {
  2517. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2518. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2519. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2520. else
  2521. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2522. }
  2523. }
  2524. return damage;
  2525. }
  2526. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2527. {
  2528. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2529. return baseRestorePercent;
  2530. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2531. if(restorePercent - baseRestorePercent > 20.0)
  2532. restorePercent += 20.0;
  2533. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2534. restorePercent = Math.min(restorePercent, 90.0);
  2535. return restorePercent;
  2536. }
  2537. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2538. {
  2539. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW || skill.isDebuff())
  2540. return false;
  2541. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2542. }
  2543. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2544. {
  2545. if (sk.getSkillType() == L2SkillType.FISHING)
  2546. return false;
  2547. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2548. if (actor instanceof L2PcInstance)
  2549. {
  2550. if (((L2PcInstance) actor).isMageClass())
  2551. val *= BaseStats.INT.calcBonus(actor);
  2552. else
  2553. val *= BaseStats.STR.calcBonus(actor);
  2554. }
  2555. return Rnd.get(100) < val;
  2556. }
  2557. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2558. {
  2559. double calcPower = 0;
  2560. double calcDefen = 0;
  2561. if (skill != null && skill.getAttributeName().contains("valakas"))
  2562. {
  2563. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2564. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2565. }
  2566. else
  2567. {
  2568. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2569. if (calcPower > 0)
  2570. {
  2571. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2572. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2573. }
  2574. }
  2575. return calcPower - calcDefen;
  2576. }
  2577. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2578. {
  2579. int calcPower = 0;
  2580. int calcDefen = 0;
  2581. int calcTotal = 0;
  2582. double result = 1.0;
  2583. byte element;
  2584. if (skill != null)
  2585. {
  2586. element = skill.getElement();
  2587. if (element >= 0)
  2588. {
  2589. calcPower = skill.getElementPower();
  2590. calcDefen = target.getDefenseElementValue(element);
  2591. if (attacker.getAttackElement() == element)
  2592. calcPower += attacker.getAttackElementValue(element);
  2593. calcTotal = calcPower - calcDefen;
  2594. if (calcTotal > 0)
  2595. {
  2596. if (calcTotal < 50)
  2597. result += calcTotal * 0.003948;
  2598. else if (calcTotal < 150)
  2599. result = 1.1974;
  2600. else if (calcTotal < 300)
  2601. result = 1.3973;
  2602. else
  2603. result = 1.6963;
  2604. }
  2605. if (Config.DEVELOPER)
  2606. _log.info(skill.getName()
  2607. + ": "
  2608. + calcPower
  2609. + ", "
  2610. + calcDefen
  2611. + ", "
  2612. + result);
  2613. }
  2614. }
  2615. else
  2616. {
  2617. element = attacker.getAttackElement();
  2618. if (element >= 0)
  2619. {
  2620. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2621. - target.getDefenseElementValue(element), 0);
  2622. if (calcTotal < 50)
  2623. result += calcTotal * 0.003948;
  2624. else if (calcTotal < 150)
  2625. result = 1.1974;
  2626. else if (calcTotal < 300)
  2627. result = 1.3973;
  2628. else
  2629. result = 1.6963;
  2630. if (Config.DEVELOPER)
  2631. _log.info("Hit: "
  2632. + calcPower
  2633. + ", "
  2634. + calcDefen
  2635. + ", "
  2636. + result);
  2637. }
  2638. }
  2639. return result;
  2640. }
  2641. /**
  2642. * Calculate skill reflection according these three possibilities:
  2643. * <li>Reflect failed</li>
  2644. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2645. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2646. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2647. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2648. <br><br>
  2649. *
  2650. @param actor
  2651. * @param target
  2652. * @param skill
  2653. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2654. */
  2655. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2656. {
  2657. /*
  2658. * Neither some special skills (like hero debuffs...) or those skills
  2659. * ignoring resistances can be reflected
  2660. */
  2661. if (skill.ignoreResists() || !skill.canBeReflected())
  2662. return SKILL_REFLECT_FAILED;
  2663. // only magic and melee skills can be reflected
  2664. if (!skill.isMagic() &&
  2665. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2666. return SKILL_REFLECT_FAILED;
  2667. byte reflect = SKILL_REFLECT_FAILED;
  2668. // check for non-reflected skilltypes, need additional retail check
  2669. switch (skill.getSkillType())
  2670. {
  2671. case BUFF:
  2672. case HEAL_PERCENT:
  2673. case MANAHEAL_PERCENT:
  2674. case HOT:
  2675. case CPHOT:
  2676. case MPHOT:
  2677. case UNDEAD_DEFENSE:
  2678. case AGGDEBUFF:
  2679. case CONT:
  2680. return SKILL_REFLECT_FAILED;
  2681. // these skill types can deal damage
  2682. case PDAM:
  2683. case MDAM:
  2684. case BLOW:
  2685. case DRAIN:
  2686. case CHARGEDAM:
  2687. case FATAL:
  2688. case DEATHLINK:
  2689. case CPDAM:
  2690. case MANADAM:
  2691. case CPDAMPERCENT:
  2692. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2693. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2694. if (venganceChance > Rnd.get(100))
  2695. reflect |= SKILL_REFLECT_VENGEANCE;
  2696. break;
  2697. }
  2698. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2699. if( Rnd.get(100) < reflectChance)
  2700. reflect |= SKILL_REFLECT_SUCCEED;
  2701. return reflect;
  2702. }
  2703. /**
  2704. * Calculate damage caused by falling
  2705. * @param cha
  2706. * @param fallHeight
  2707. * @return damage
  2708. */
  2709. public static double calcFallDam(L2Character cha, int fallHeight)
  2710. {
  2711. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2712. return 0;
  2713. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2714. return damage;
  2715. }
  2716. private static double FRONT_MAX_ANGLE = 100;
  2717. private static double BACK_MAX_ANGLE = 40;
  2718. /**
  2719. * Calculates blow success depending on base chance and relative position of attacker and target
  2720. * @param activeChar Target that is performing skill
  2721. * @param target Target of this skill
  2722. * @param skill Skill which will be used to get base value of blowChance and crit condition
  2723. * @return Success of blow
  2724. */
  2725. public static boolean calcBlowSuccess(L2Character activeChar, L2Character target, L2Skill skill)
  2726. {
  2727. int blowChance = skill.getBlowChance();
  2728. // Skill is blow and it has 0% to make dmg... thats just wrong
  2729. if (blowChance == 0)
  2730. {
  2731. _log.log(Level.WARNING, "Skill " + skill.getId() + " - " + skill.getName() + " has 0 blow land chance, yet its a blow skill!");
  2732. //TODO: return false;
  2733. //lets add 20 for now, till all skills are corrected
  2734. blowChance = 20;
  2735. }
  2736. if (isBehind(target, activeChar))
  2737. blowChance *= 2; //double chance from behind
  2738. else if (isInFrontOf(target, activeChar))
  2739. {
  2740. if ((skill.getCondition() & L2Skill.COND_BEHIND) != 0)
  2741. return false;
  2742. //base chance from front
  2743. }
  2744. else
  2745. blowChance *= 1.5; //50% better chance from side
  2746. return activeChar.calcStat(Stats.BLOW_RATE, blowChance * (1.0 + (activeChar.getDEX()) / 100.), target, null) > Rnd.get(100);
  2747. }
  2748. /**
  2749. * Those are altered formulas for blow lands
  2750. * Return True if the target is IN FRONT of the L2Character.<BR><BR>
  2751. */
  2752. public static boolean isInFrontOf(L2Character target, L2Character attacker)
  2753. {
  2754. if (target == null)
  2755. return false;
  2756. double angleChar, angleTarget, angleDiff;
  2757. angleTarget = Util.calculateAngleFrom(target, attacker);
  2758. angleChar = Util.convertHeadingToDegree(target.getHeading());
  2759. angleDiff = angleChar - angleTarget;
  2760. if (angleDiff <= -360 + FRONT_MAX_ANGLE)
  2761. angleDiff += 360;
  2762. if (angleDiff >= 360 - FRONT_MAX_ANGLE)
  2763. angleDiff -= 360;
  2764. if (Math.abs(angleDiff) <= FRONT_MAX_ANGLE)
  2765. return true;
  2766. return false;
  2767. }
  2768. /**
  2769. * Those are altered formulas for blow lands
  2770. * Return True if the L2Character is behind the target and can't be seen.<BR><BR>
  2771. */
  2772. public static boolean isBehind(L2Character target, L2Character attacker)
  2773. {
  2774. if (target == null)
  2775. return false;
  2776. double angleChar, angleTarget, angleDiff;
  2777. L2Character target1 = target;
  2778. angleChar = Util.calculateAngleFrom(attacker, target1);
  2779. angleTarget = Util.convertHeadingToDegree(target1.getHeading());
  2780. angleDiff = angleChar - angleTarget;
  2781. if (angleDiff <= -360 + BACK_MAX_ANGLE)
  2782. angleDiff += 360;
  2783. if (angleDiff >= 360 - BACK_MAX_ANGLE)
  2784. angleDiff -= 360;
  2785. if (Math.abs(angleDiff) <= BACK_MAX_ANGLE)
  2786. return true;
  2787. return false;
  2788. }
  2789. }