ConditionSlotItemId.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2ItemInstance;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  19. import com.l2jserver.gameserver.skills.Env;
  20. /**
  21. * The Class ConditionSlotItemId.
  22. *
  23. * @author mkizub
  24. */
  25. public final class ConditionSlotItemId extends ConditionInventory
  26. {
  27. private final int _itemId;
  28. private final int _enchantLevel;
  29. /**
  30. * Instantiates a new condition slot item id.
  31. *
  32. * @param slot the slot
  33. * @param itemId the item id
  34. * @param enchantLevel the enchant level
  35. */
  36. public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
  37. {
  38. super(slot);
  39. _itemId = itemId;
  40. _enchantLevel = enchantLevel;
  41. }
  42. /* (non-Javadoc)
  43. * @see com.l2jserver.gameserver.skills.conditions.ConditionInventory#testImpl(com.l2jserver.gameserver.skills.Env)
  44. */
  45. @Override
  46. public boolean testImpl(Env env)
  47. {
  48. if (!(env.player instanceof L2PcInstance))
  49. return false;
  50. Inventory inv = ((L2PcInstance) env.player).getInventory();
  51. L2ItemInstance item = inv.getPaperdollItem(_slot);
  52. if (item == null)
  53. return _itemId == 0;
  54. return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel;
  55. }
  56. }