ConditionForceBuff.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.skills.Env;
  18. import com.l2jserver.gameserver.skills.effects.EffectFusion;
  19. /**
  20. * The Class ConditionForceBuff.
  21. *
  22. * @author kombat, Forsaiken
  23. */
  24. public final class ConditionForceBuff extends Condition
  25. {
  26. private static final short BATTLE_FORCE = 5104;
  27. private static final short SPELL_FORCE = 5105;
  28. private final byte[] _forces;
  29. /**
  30. * Instantiates a new condition force buff.
  31. *
  32. * @param forces the forces
  33. */
  34. public ConditionForceBuff(byte[] forces)
  35. {
  36. _forces = forces;
  37. }
  38. /**
  39. * Test impl.
  40. *
  41. * @param env the env
  42. * @return true, if successful
  43. * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
  44. */
  45. @Override
  46. public boolean testImpl(Env env)
  47. {
  48. if (_forces[0] > 0)
  49. {
  50. L2Effect force = env.player.getFirstEffect(BATTLE_FORCE);
  51. if (force == null || ((EffectFusion) force)._effect < _forces[0])
  52. return false;
  53. }
  54. if (_forces[1] > 0)
  55. {
  56. L2Effect force = env.player.getFirstEffect(SPELL_FORCE);
  57. if (force == null || ((EffectFusion) force)._effect < _forces[1])
  58. return false;
  59. }
  60. return true;
  61. }
  62. }