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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.item.L2Weapon;
- /**
- * The Class ConditionChangeWeapon.
- *
- * @author nBd
- */
- public class ConditionChangeWeapon extends Condition
- {
- private final boolean _required;
-
- /**
- * Instantiates a new condition change weapon.
- *
- * @param required the required
- */
- public ConditionChangeWeapon(boolean required)
- {
- _required = required;
- }
-
- /**
- * Test impl.
- *
- * @param env the env
- * @return true, if successful
- * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
- */
- @Override
- boolean testImpl(Env env)
- {
- if (!(env.player instanceof L2PcInstance))
- return false;
-
- if (_required)
- {
- L2Weapon weaponItem = env.player.getActiveWeaponItem();
-
- if (weaponItem == null)
- return false;
-
- if (weaponItem.getChangeWeaponId() == 0)
- return false;
-
- if (((L2PcInstance)env.player).isEnchanting())
- return false;
- }
- return true;
- }
-
- }
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