ClientSetTime.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.gameserver.GameTimeController;
  17. public class ClientSetTime extends L2GameServerPacket
  18. {
  19. private static final String _S__EC_CLIENTSETTIME = "[S] f2 ClientSetTime [dd]";
  20. public static final ClientSetTime STATIC_PACKET = new ClientSetTime();
  21. private ClientSetTime()
  22. {
  23. }
  24. @Override
  25. protected final void writeImpl()
  26. {
  27. writeC(0xf2);
  28. writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes
  29. writeD(6); //constant to match the server time( this determines the speed of the client clock)
  30. }
  31. /* (non-Javadoc)
  32. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  33. */
  34. @Override
  35. public String getType()
  36. {
  37. return _S__EC_CLIENTSETTIME;
  38. }
  39. }