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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.templates.chars;
- import com.l2jserver.gameserver.templates.StatsSet;
- /**
- * This class ...
- *
- * @version $Revision: 1.2.4.6 $ $Date: 2005/04/02 15:57:51 $
- */
- public class L2CharTemplate
- {
- // BaseStats
- public final int baseSTR;
- public final int baseCON;
- public final int baseDEX;
- public final int baseINT;
- public final int baseWIT;
- public final int baseMEN;
- public float baseHpMax;
- public final float baseCpMax;
- public final float baseMpMax;
-
- /** HP Regen base */
- public final float baseHpReg;
-
- /** MP Regen base */
- public final float baseMpReg;
-
- public final int basePAtk;
- public final int baseMAtk;
- public final int basePDef;
- public final int baseMDef;
- public final int basePAtkSpd;
- public final int baseMAtkSpd;
- public final float baseMReuseRate;
- public final int baseShldDef;
- public final int baseAtkRange;
- public final int baseShldRate;
- public final int baseCritRate;
- public final int baseMCritRate;
- public final int baseWalkSpd;
- public final int baseRunSpd;
-
- // SpecialStats
- public final int baseBreath;
- public final int baseAggression;
- public final int baseBleed;
- public final int basePoison;
- public final int baseStun;
- public final int baseRoot;
- public final int baseMovement;
- public final int baseConfusion;
- public final int baseSleep;
- public final double baseAggressionVuln;
- public final double baseBleedVuln;
- public final double basePoisonVuln;
- public final double baseStunVuln;
- public final double baseRootVuln;
- public final double baseMovementVuln;
- public final double baseSleepVuln;
- public int baseFire;
- public int baseWind;
- public int baseWater;
- public int baseEarth;
- public int baseHoly;
- public int baseDark;
- public double baseFireRes;
- public double baseWindRes;
- public double baseWaterRes;
- public double baseEarthRes;
- public double baseHolyRes;
- public double baseDarkRes;
- public final double baseCritVuln;
-
- //C4 Stats
- public final int baseMpConsumeRate;
- public final int baseHpConsumeRate;
-
- /**
- * <FONT COLOR=#FF0000><B> <U>Caution</U> :
- * For client info use {@link #fCollisionRadius}
- * </B></FONT><BR><BR>
- */
- public final int collisionRadius;
-
- /**
- * <FONT COLOR=#FF0000><B> <U>Caution</U> :
- * For client info use {@link #fCollisionHeight}
- * </B></FONT><BR><BR>
- */
- public final int collisionHeight;
-
- public final double fCollisionRadius;
- public final double fCollisionHeight;
-
- public L2CharTemplate(StatsSet set)
- {
- // Base stats
- baseSTR = set.getInteger("baseSTR");
- baseCON = set.getInteger("baseCON");
- baseDEX = set.getInteger("baseDEX");
- baseINT = set.getInteger("baseINT");
- baseWIT = set.getInteger("baseWIT");
- baseMEN = set.getInteger("baseMEN");
- baseHpMax = set.getFloat("baseHpMax");
- baseCpMax = set.getFloat("baseCpMax");
- baseMpMax = set.getFloat("baseMpMax");
- baseHpReg = set.getFloat("baseHpReg");
- baseMpReg = set.getFloat("baseMpReg");
- basePAtk = set.getInteger("basePAtk");
- baseMAtk = set.getInteger("baseMAtk");
- basePDef = set.getInteger("basePDef");
- baseMDef = set.getInteger("baseMDef");
- basePAtkSpd = set.getInteger("basePAtkSpd");
- baseMAtkSpd = set.getInteger("baseMAtkSpd");
- baseMReuseRate = set.getFloat("baseMReuseDelay", 1.f);
- baseShldDef = set.getInteger("baseShldDef");
- baseAtkRange = set.getInteger("baseAtkRange");
- baseShldRate = set.getInteger("baseShldRate");
- baseCritRate = set.getInteger("baseCritRate");
- baseMCritRate = set.getInteger("baseMCritRate", 80); // CT2: The magic critical rate has been increased to 10 times.
- baseWalkSpd = set.getInteger("baseWalkSpd");
- baseRunSpd = set.getInteger("baseRunSpd");
-
- // SpecialStats
- baseBreath = set.getInteger("baseBreath", 100);
- baseAggression = set.getInteger("baseAggression", 0);
- baseBleed = set.getInteger("baseBleed", 0);
- basePoison = set.getInteger("basePoison", 0);
- baseStun = set.getInteger("baseStun", 0);
- baseRoot = set.getInteger("baseRoot", 0);
- baseMovement = set.getInteger("baseMovement", 0);
- baseConfusion = set.getInteger("baseConfusion", 0);
- baseSleep = set.getInteger("baseSleep", 0);
- baseFire = set.getInteger("baseFire", 0);
- baseWind = set.getInteger("baseWind", 0);
- baseWater = set.getInteger("baseWater", 0);
- baseEarth = set.getInteger("baseEarth", 0);
- baseHoly = set.getInteger("baseHoly", 0);
- baseDark = set.getInteger("baseDark", 0);
- baseAggressionVuln = set.getInteger("baseAggressionVuln", 0);
- baseBleedVuln = set.getInteger("baseBleedVuln", 0);
- basePoisonVuln = set.getInteger("basePoisonVuln", 0);
- baseStunVuln = set.getInteger("baseStunVuln", 0);
- baseRootVuln = set.getInteger("baseRootVuln", 0);
- baseMovementVuln = set.getInteger("baseMovementVuln", 0);
- baseSleepVuln = set.getInteger("baseSleepVuln", 0);
- baseFireRes = set.getInteger("baseFireRes", 0);
- baseWindRes = set.getInteger("baseWindRes", 0);
- baseWaterRes = set.getInteger("baseWaterRes", 0);
- baseEarthRes = set.getInteger("baseEarthRes", 0);
- baseHolyRes = set.getInteger("baseHolyRes", 0);
- baseDarkRes = set.getInteger("baseDarkRes", 0);
- baseCritVuln = set.getInteger("baseCritVuln", 1);
-
- //C4 Stats
- baseMpConsumeRate = set.getInteger("baseMpConsumeRate", 0);
- baseHpConsumeRate = set.getInteger("baseHpConsumeRate", 0);
-
- // Geometry
- fCollisionHeight = set.getDouble("collision_height");
- fCollisionRadius = set.getDouble("collision_radius");
- collisionRadius = (int) fCollisionRadius;
- collisionHeight = (int) fCollisionHeight;
- }
- }
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