CursedWeapon.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.L2Party.messageType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.network.SystemMessageId;
  33. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  34. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  35. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  36. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  37. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  38. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  39. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  40. import com.l2jserver.gameserver.templates.item.L2Item;
  41. import com.l2jserver.gameserver.util.Broadcast;
  42. import com.l2jserver.gameserver.util.Point3D;
  43. import com.l2jserver.util.Rnd;
  44. public class CursedWeapon
  45. {
  46. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  47. // _name is the name of the cursed weapon associated with its ID.
  48. private final String _name;
  49. // _itemId is the Item ID of the cursed weapon.
  50. private final int _itemId;
  51. // _skillId is the skills ID.
  52. private final int _skillId;
  53. private final int _skillMaxLevel;
  54. private int _dropRate;
  55. private int _duration;
  56. private int _durationLost;
  57. private int _disapearChance;
  58. private int _stageKills;
  59. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  60. private boolean _isDropped = false;
  61. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  62. private boolean _isActivated = false;
  63. private ScheduledFuture<?> _removeTask;
  64. private int _nbKills = 0;
  65. private long _endTime = 0;
  66. private int _playerId = 0;
  67. protected L2PcInstance _player = null;
  68. private L2ItemInstance _item = null;
  69. private int _playerKarma = 0;
  70. private int _playerPkKills = 0;
  71. protected int transformationId = 0;
  72. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  73. // =========================================================
  74. // Constructor
  75. public CursedWeapon(int itemId, int skillId, String name)
  76. {
  77. _name = name;
  78. _itemId = itemId;
  79. _skillId = skillId;
  80. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  81. }
  82. // =========================================================
  83. // Private
  84. public void endOfLife()
  85. {
  86. if (_isActivated)
  87. {
  88. if (_player != null && _player.isOnline())
  89. {
  90. // Remove from player
  91. _log.info(_name + " being removed online." );
  92. _player.abortAttack();
  93. _player.setKarma(_playerKarma);
  94. _player.setPkKills(_playerPkKills);
  95. _player.setCursedWeaponEquippedId(0);
  96. removeSkill();
  97. // Remove
  98. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  99. _player.store();
  100. // Destroy
  101. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  102. if (!Config.FORCE_INVENTORY_UPDATE)
  103. {
  104. InventoryUpdate iu = new InventoryUpdate();
  105. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  106. else iu.addModifiedItem(removedItem);
  107. _player.sendPacket(iu);
  108. }
  109. else _player.sendPacket(new ItemList(_player, true));
  110. _player.broadcastUserInfo();
  111. } else
  112. {
  113. // Remove from Db
  114. _log.info(_name + " being removed offline." );
  115. Connection con = null;
  116. try
  117. {
  118. con = L2DatabaseFactory.getInstance().getConnection();
  119. // Delete the item
  120. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  121. statement.setInt(1, _playerId);
  122. statement.setInt(2, _itemId);
  123. if (statement.executeUpdate() != 1)
  124. {
  125. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  126. }
  127. statement.close();
  128. /* Yesod: Skill is not stored into database any more.
  129. // Delete the skill
  130. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  131. statement.setInt(1, _playerId);
  132. statement.setInt(2, _skillId);
  133. if (statement.executeUpdate() != 1)
  134. {
  135. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  136. }
  137. */
  138. // Restore the karma
  139. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  140. statement.setInt(1, _playerKarma);
  141. statement.setInt(2, _playerPkKills);
  142. statement.setInt(3, _playerId);
  143. if (statement.executeUpdate() != 1)
  144. {
  145. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  146. }
  147. statement.close();
  148. }
  149. catch (Exception e)
  150. {
  151. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  152. }
  153. finally
  154. {
  155. L2DatabaseFactory.close(con);
  156. }
  157. }
  158. } else
  159. {
  160. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  161. // OR this cursed weapon is on the ground.
  162. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  163. {
  164. // Destroy
  165. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  166. if (!Config.FORCE_INVENTORY_UPDATE)
  167. {
  168. InventoryUpdate iu = new InventoryUpdate();
  169. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  170. else iu.addModifiedItem(removedItem);
  171. _player.sendPacket(iu);
  172. }
  173. else _player.sendPacket(new ItemList(_player, true));
  174. _player.broadcastUserInfo();
  175. }
  176. // is dropped on the ground
  177. else if (_item != null)
  178. {
  179. _item.decayMe();
  180. L2World.getInstance().removeObject(_item);
  181. _log.info(_name+" item has been removed from World.");
  182. }
  183. }
  184. // Delete infos from table if any
  185. CursedWeaponsManager.removeFromDb(_itemId);
  186. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  187. sm.addItemName(_itemId);
  188. CursedWeaponsManager.announce(sm);
  189. // Reset state
  190. cancelTask();
  191. _isActivated = false;
  192. _isDropped = false;
  193. _endTime = 0;
  194. _player = null;
  195. _playerId = 0;
  196. _playerKarma = 0;
  197. _playerPkKills = 0;
  198. _item = null;
  199. _nbKills = 0;
  200. }
  201. private void cancelTask()
  202. {
  203. if (_removeTask != null)
  204. {
  205. _removeTask.cancel(true);
  206. _removeTask = null;
  207. }
  208. }
  209. private class RemoveTask implements Runnable
  210. {
  211. protected RemoveTask()
  212. {
  213. }
  214. @Override
  215. public void run()
  216. {
  217. if (System.currentTimeMillis() >= getEndTime())
  218. endOfLife();
  219. }
  220. }
  221. private void dropIt(L2Attackable attackable, L2PcInstance player)
  222. {
  223. dropIt(attackable, player, null, true);
  224. }
  225. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  226. {
  227. _isActivated = false;
  228. if (fromMonster)
  229. {
  230. _item = attackable.dropItem(player, _itemId, 1);
  231. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  232. // RedSky and Earthquake
  233. ExRedSky packet = new ExRedSky(10);
  234. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  235. Broadcast.toAllOnlinePlayers(packet);
  236. Broadcast.toAllOnlinePlayers(eq);
  237. }
  238. else
  239. {
  240. _item = _player.getInventory().getItemByItemId(_itemId);
  241. _player.dropItem("DieDrop", _item, killer, true);
  242. _player.setKarma(_playerKarma);
  243. _player.setPkKills(_playerPkKills);
  244. _player.setCursedWeaponEquippedId(0);
  245. removeSkill();
  246. _player.abortAttack();
  247. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  248. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  249. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  250. }
  251. _isDropped = true;
  252. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  253. if (player != null)
  254. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  255. else if (_player != null)
  256. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  257. else
  258. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  259. sm.addItemName(_itemId);
  260. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  261. }
  262. public void cursedOnLogin()
  263. {
  264. doTransform();
  265. giveSkill();
  266. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  267. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  268. msg.addItemName(_player.getCursedWeaponEquippedId());
  269. CursedWeaponsManager.announce(msg);
  270. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  271. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  272. int timeLeft = (int)(cw.getTimeLeft()/60000);
  273. msg2.addItemName(_player.getCursedWeaponEquippedId());
  274. msg2.addNumber(timeLeft);
  275. _player.sendPacket(msg2);
  276. }
  277. /**
  278. * Yesod:<br>
  279. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  280. * method if the weapon owner switches to a subclass.
  281. */
  282. public void giveSkill()
  283. {
  284. int level = 1+(_nbKills/_stageKills);
  285. if (level > _skillMaxLevel)
  286. level = _skillMaxLevel;
  287. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  288. // Yesod:
  289. // To properly support subclasses this skill can not be stored.
  290. _player.addSkill(skill, false);
  291. // Void Burst, Void Flow
  292. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  293. _player.addSkill(skill, false);
  294. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  295. _player.addSkill(skill, false);
  296. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  297. if (Config.DEBUG)
  298. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  299. _player.sendSkillList();
  300. }
  301. public void doTransform()
  302. {
  303. if (_itemId == 8689)
  304. {
  305. transformationId = 302;
  306. }
  307. else if (_itemId == 8190)
  308. {
  309. transformationId = 301;
  310. }
  311. if (_player.isTransformed() || _player.isInStance())
  312. {
  313. _player.stopTransformation(true);
  314. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  315. {
  316. @Override
  317. public void run()
  318. {
  319. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  320. }
  321. }, 500);
  322. }
  323. else
  324. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  325. }
  326. public void removeSkill()
  327. {
  328. _player.removeSkill(_skillId);
  329. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  330. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  331. _player.untransform();
  332. _player.sendSkillList();
  333. }
  334. // =========================================================
  335. // Public
  336. public void reActivate()
  337. {
  338. _isActivated = true;
  339. if (_endTime - System.currentTimeMillis() <= 0)
  340. endOfLife();
  341. else
  342. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  343. }
  344. public boolean checkDrop(L2Attackable attackable,
  345. L2PcInstance player)
  346. {
  347. if (Rnd.get(100000) < _dropRate)
  348. {
  349. // Drop the item
  350. dropIt(attackable, player);
  351. // Start the Life Task
  352. _endTime = System.currentTimeMillis() + _duration * 60000L;
  353. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  354. return true;
  355. }
  356. return false;
  357. }
  358. public void activate(L2PcInstance player, L2ItemInstance item)
  359. {
  360. // if the player is mounted, attempt to unmount first. Only allow picking up
  361. // the zariche if unmounting is successful.
  362. if (player.isMounted())
  363. {
  364. if (!player.dismount())
  365. {
  366. // TODO: correct this custom message.
  367. player.sendMessage("You may not pick up this item while riding in this territory");
  368. player.dropItem("InvDrop", item, null, true);
  369. return;
  370. }
  371. }
  372. _isActivated = true;
  373. // Player holding it data
  374. _player = player;
  375. _playerId = _player.getObjectId();
  376. _playerKarma = _player.getKarma();
  377. _playerPkKills = _player.getPkKills();
  378. saveData();
  379. // Change player stats
  380. _player.setCursedWeaponEquippedId(_itemId);
  381. _player.setKarma(9999999);
  382. _player.setPkKills(0);
  383. if (_player.isInParty())
  384. _player.getParty().removePartyMember(_player, messageType.Expelled);
  385. // Disable All Skills
  386. // Do Transform
  387. doTransform();
  388. // Add skill
  389. giveSkill();
  390. // Equip with the weapon
  391. _item = item;
  392. //L2ItemInstance[] items =
  393. _player.getInventory().equipItem(_item);
  394. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  395. sm.addItemName(_item);
  396. _player.sendPacket(sm);
  397. // Fully heal player
  398. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  399. _player.setCurrentCp(_player.getMaxCp());
  400. // Refresh inventory
  401. if (!Config.FORCE_INVENTORY_UPDATE)
  402. {
  403. InventoryUpdate iu = new InventoryUpdate();
  404. iu.addItem(_item);
  405. //iu.addItems(Arrays.asList(items));
  406. _player.sendPacket(iu);
  407. }
  408. else _player.sendPacket(new ItemList(_player, false));
  409. // Refresh player stats
  410. _player.broadcastUserInfo();
  411. SocialAction atk = new SocialAction(_player, 17);
  412. _player.broadcastPacket(atk);
  413. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  414. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  415. sm.addItemName(_item);
  416. CursedWeaponsManager.announce(sm);
  417. }
  418. public void saveData()
  419. {
  420. if (Config.DEBUG)
  421. _log.info("CursedWeapon: Saving data to disk.");
  422. Connection con = null;
  423. try
  424. {
  425. con = L2DatabaseFactory.getInstance().getConnection();
  426. // Delete previous datas
  427. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  428. statement.setInt(1, _itemId);
  429. statement.executeUpdate();
  430. if (_isActivated)
  431. {
  432. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  433. statement.setInt(1, _itemId);
  434. statement.setInt(2, _playerId);
  435. statement.setInt(3, _playerKarma);
  436. statement.setInt(4, _playerPkKills);
  437. statement.setInt(5, _nbKills);
  438. statement.setLong(6, _endTime);
  439. statement.executeUpdate();
  440. statement.close();
  441. }
  442. }
  443. catch (SQLException e)
  444. {
  445. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  446. }
  447. finally
  448. {
  449. L2DatabaseFactory.close(con);
  450. }
  451. }
  452. public void dropIt(L2Character killer)
  453. {
  454. if (Rnd.get(100) <= _disapearChance)
  455. {
  456. // Remove it
  457. endOfLife();
  458. } else
  459. {
  460. // Unequip & Drop
  461. dropIt(null, null, killer, false);
  462. // Reset player stats
  463. _player.setKarma(_playerKarma);
  464. _player.setPkKills(_playerPkKills);
  465. _player.setCursedWeaponEquippedId(0);
  466. removeSkill();
  467. _player.abortAttack();
  468. _player.broadcastUserInfo();
  469. }
  470. }
  471. public void increaseKills()
  472. {
  473. _nbKills++;
  474. if (_player != null && _player.isOnline())
  475. {
  476. _player.setPkKills(_nbKills);
  477. _player.sendPacket(new UserInfo(_player));
  478. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  479. {
  480. giveSkill();
  481. }
  482. }
  483. // Reduce time-to-live
  484. _endTime -= _durationLost * 60000L;
  485. saveData();
  486. }
  487. // =========================================================
  488. // Setter
  489. public void setDisapearChance(int disapearChance)
  490. {
  491. _disapearChance = disapearChance;
  492. }
  493. public void setDropRate(int dropRate)
  494. {
  495. _dropRate = dropRate;
  496. }
  497. public void setDuration(int duration)
  498. {
  499. _duration = duration;
  500. }
  501. public void setDurationLost(int durationLost)
  502. {
  503. _durationLost = durationLost;
  504. }
  505. public void setStageKills(int stageKills)
  506. {
  507. _stageKills = stageKills;
  508. }
  509. public void setNbKills(int nbKills)
  510. {
  511. _nbKills = nbKills;
  512. }
  513. public void setPlayerId(int playerId)
  514. {
  515. _playerId = playerId;
  516. }
  517. public void setPlayerKarma(int playerKarma)
  518. {
  519. _playerKarma = playerKarma;
  520. }
  521. public void setPlayerPkKills(int playerPkKills)
  522. {
  523. _playerPkKills = playerPkKills;
  524. }
  525. public void setActivated(boolean isActivated)
  526. {
  527. _isActivated = isActivated;
  528. }
  529. public void setDropped(boolean isDropped)
  530. {
  531. _isDropped = isDropped;
  532. }
  533. public void setEndTime(long endTime)
  534. {
  535. _endTime = endTime;
  536. }
  537. public void setPlayer(L2PcInstance player)
  538. {
  539. _player = player;
  540. }
  541. public void setItem(L2ItemInstance item)
  542. {
  543. _item = item;
  544. }
  545. // =========================================================
  546. // Getter
  547. public boolean isActivated()
  548. {
  549. return _isActivated;
  550. }
  551. public boolean isDropped()
  552. {
  553. return _isDropped;
  554. }
  555. public long getEndTime()
  556. {
  557. return _endTime;
  558. }
  559. public String getName()
  560. {
  561. return _name;
  562. }
  563. public int getItemId()
  564. {
  565. return _itemId;
  566. }
  567. public int getSkillId()
  568. {
  569. return _skillId;
  570. }
  571. public int getPlayerId()
  572. {
  573. return _playerId;
  574. }
  575. public L2PcInstance getPlayer()
  576. {
  577. return _player;
  578. }
  579. public int getPlayerKarma()
  580. {
  581. return _playerKarma;
  582. }
  583. public int getPlayerPkKills()
  584. {
  585. return _playerPkKills;
  586. }
  587. public int getNbKills()
  588. {
  589. return _nbKills;
  590. }
  591. public int getStageKills()
  592. {
  593. return _stageKills;
  594. }
  595. public boolean isActive()
  596. {
  597. return _isActivated || _isDropped;
  598. }
  599. public int getLevel()
  600. {
  601. if (_nbKills > _stageKills * _skillMaxLevel)
  602. {
  603. return _skillMaxLevel;
  604. }
  605. return (_nbKills / _stageKills);
  606. }
  607. public long getTimeLeft()
  608. {
  609. return _endTime - System.currentTimeMillis();
  610. }
  611. public void goTo(L2PcInstance player)
  612. {
  613. if (player == null) return;
  614. if (_isActivated && _player != null)
  615. {
  616. // Go to player holding the weapon
  617. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  618. } else if (_isDropped && _item != null)
  619. {
  620. // Go to item on the ground
  621. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  622. } else
  623. {
  624. player.sendMessage(_name+" isn't in the World.");
  625. }
  626. }
  627. public Point3D getWorldPosition()
  628. {
  629. if (_isActivated && _player != null)
  630. return _player.getPosition().getWorldPosition();
  631. if (_isDropped && _item != null)
  632. return _item.getPosition().getWorldPosition();
  633. return null;
  634. }
  635. public long getDuration()
  636. {
  637. return _duration;
  638. }
  639. }