Siege.java 52 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.ArrayList;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.Announcements;
  29. import com.l2jserver.gameserver.SevenSigns;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.ClanTable;
  32. import com.l2jserver.gameserver.datatables.NpcTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  38. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  39. import com.l2jserver.gameserver.model.L2Clan;
  40. import com.l2jserver.gameserver.model.L2ClanMember;
  41. import com.l2jserver.gameserver.model.L2Object;
  42. import com.l2jserver.gameserver.model.L2SiegeClan;
  43. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import com.l2jserver.gameserver.model.L2Spawn;
  45. import com.l2jserver.gameserver.model.PcCondOverride;
  46. import com.l2jserver.gameserver.model.actor.L2Npc;
  47. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  48. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  49. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  50. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  51. import com.l2jserver.gameserver.network.SystemMessageId;
  52. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  53. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  54. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  55. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  56. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  57. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  58. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  59. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  60. public class Siege implements Siegable
  61. {
  62. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  63. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  64. // typeId's
  65. public static final byte OWNER = -1;
  66. public static final byte DEFENDER = 0;
  67. public static final byte ATTACKER = 1;
  68. public static final byte DEFENDER_NOT_APPROWED = 2;
  69. public static enum TeleportWhoType
  70. {
  71. All,
  72. Attacker,
  73. DefenderNotOwner,
  74. Owner,
  75. Spectator
  76. }
  77. private int _controlTowerCount;
  78. private int _controlTowerMaxCount;
  79. private int _flameTowerCount;
  80. private int _flameTowerMaxCount;
  81. public class ScheduleEndSiegeTask implements Runnable
  82. {
  83. private final Castle _castleInst;
  84. public ScheduleEndSiegeTask(Castle pCastle)
  85. {
  86. _castleInst = pCastle;
  87. }
  88. @Override
  89. public void run()
  90. {
  91. if (!getIsInProgress())
  92. {
  93. return;
  94. }
  95. try
  96. {
  97. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  98. if (timeRemaining > 3600000)
  99. {
  100. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  101. sm.addNumber(2);
  102. announceToPlayer(sm, true);
  103. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  104. }
  105. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  106. {
  107. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  108. sm.addNumber((int) timeRemaining / 60000);
  109. announceToPlayer(sm, true);
  110. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  111. }
  112. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  113. {
  114. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  115. sm.addNumber((int) timeRemaining / 60000);
  116. announceToPlayer(sm, true);
  117. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  118. }
  119. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  120. {
  121. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  122. sm.addNumber((int) timeRemaining / 60000);
  123. announceToPlayer(sm, true);
  124. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  125. }
  126. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  127. {
  128. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  129. sm.addNumber((int) timeRemaining / 1000);
  130. announceToPlayer(sm, true);
  131. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  132. }
  133. else
  134. {
  135. _castleInst.getSiege().endSiege();
  136. }
  137. }
  138. catch (Exception e)
  139. {
  140. _log.log(Level.SEVERE, "", e);
  141. }
  142. }
  143. }
  144. public class ScheduleStartSiegeTask implements Runnable
  145. {
  146. private final Castle _castleInst;
  147. public ScheduleStartSiegeTask(Castle pCastle)
  148. {
  149. _castleInst = pCastle;
  150. }
  151. @Override
  152. public void run()
  153. {
  154. _scheduledStartSiegeTask.cancel(false);
  155. if (getIsInProgress())
  156. {
  157. return;
  158. }
  159. try
  160. {
  161. if (!getIsTimeRegistrationOver())
  162. {
  163. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (regTimeRemaining > 0)
  165. {
  166. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  167. return;
  168. }
  169. endTimeRegistration(true);
  170. }
  171. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  172. if (timeRemaining > 86400000)
  173. {
  174. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  175. }
  176. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  177. {
  178. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  179. sm.addCastleId(getCastle().getCastleId());
  180. Announcements.getInstance().announceToAll(sm);
  181. _isRegistrationOver = true;
  182. clearSiegeWaitingClan();
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  184. }
  185. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  188. }
  189. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  192. }
  193. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  194. {
  195. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  196. }
  197. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  198. {
  199. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  200. }
  201. else
  202. {
  203. _castleInst.getSiege().startSiege();
  204. }
  205. }
  206. catch (Exception e)
  207. {
  208. _log.log(Level.SEVERE, "", e);
  209. }
  210. }
  211. }
  212. // must support Concurrent Modifications
  213. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  214. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  215. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  216. // Castle setting
  217. private List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  218. private List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  219. private final Castle[] _castle;
  220. private boolean _isInProgress = false;
  221. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  222. protected boolean _isRegistrationOver = false;
  223. protected Calendar _siegeEndDate;
  224. private SiegeGuardManager _siegeGuardManager;
  225. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  226. protected int _firstOwnerClanId = -1;
  227. public Siege(Castle[] castle)
  228. {
  229. _castle = castle;
  230. _siegeGuardManager = new SiegeGuardManager(getCastle());
  231. startAutoTask();
  232. }
  233. @Override
  234. public void endSiege()
  235. {
  236. if (getIsInProgress())
  237. {
  238. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  239. sm.addCastleId(getCastle().getCastleId());
  240. Announcements.getInstance().announceToAll(sm);
  241. if (getCastle().getOwnerId() > 0)
  242. {
  243. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  244. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  245. sm.addString(clan.getName());
  246. sm.addCastleId(getCastle().getCastleId());
  247. Announcements.getInstance().announceToAll(sm);
  248. if (clan.getClanId() == _firstOwnerClanId)
  249. {
  250. // Owner is unchanged
  251. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  252. int count = getCastle().getBloodAlliance();
  253. if (num > 0)
  254. {
  255. getCastle().setBloodAlliance(count + num);
  256. }
  257. }
  258. else
  259. {
  260. getCastle().setBloodAlliance(0);
  261. for (L2ClanMember member : clan.getMembers())
  262. {
  263. if (member != null)
  264. {
  265. L2PcInstance player = member.getPlayerInstance();
  266. if ((player != null) && player.isNoble())
  267. {
  268. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  269. }
  270. }
  271. }
  272. }
  273. }
  274. else
  275. {
  276. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  277. sm.addCastleId(getCastle().getCastleId());
  278. Announcements.getInstance().announceToAll(sm);
  279. }
  280. getCastle().updateClansReputation();
  281. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  282. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  283. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  284. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  285. _isInProgress = false; // Flag so that siege instance can be started
  286. updatePlayerSiegeStateFlags(true);
  287. saveCastleSiege(); // Save castle specific data
  288. clearSiegeClan(); // Clear siege clan from db
  289. removeControlTower(); // Remove all control tower from this castle
  290. removeFlameTower();
  291. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  292. if (getCastle().getOwnerId() > 0)
  293. {
  294. _siegeGuardManager.removeMercs();
  295. }
  296. getCastle().spawnDoor(); // Respawn door to castle
  297. getCastle().getZone().setIsActive(false);
  298. getCastle().getZone().updateZoneStatusForCharactersInside();
  299. getCastle().getZone().setSiegeInstance(null);
  300. fireSiegeListeners(EventStage.END);
  301. }
  302. }
  303. private void removeDefender(L2SiegeClan sc)
  304. {
  305. if (sc != null)
  306. {
  307. getDefenderClans().remove(sc);
  308. }
  309. }
  310. private void removeAttacker(L2SiegeClan sc)
  311. {
  312. if (sc != null)
  313. {
  314. getAttackerClans().remove(sc);
  315. }
  316. }
  317. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  318. {
  319. if (sc == null)
  320. {
  321. return;
  322. }
  323. sc.setType(type);
  324. getDefenderClans().add(sc);
  325. }
  326. private void addAttacker(L2SiegeClan sc)
  327. {
  328. if (sc == null)
  329. {
  330. return;
  331. }
  332. sc.setType(SiegeClanType.ATTACKER);
  333. getAttackerClans().add(sc);
  334. }
  335. /**
  336. * When control of castle changed during siege<BR>
  337. * <BR>
  338. */
  339. public void midVictory()
  340. {
  341. if (getIsInProgress()) // Siege still in progress
  342. {
  343. if (getCastle().getOwnerId() > 0)
  344. {
  345. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  346. }
  347. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  348. (getAttackerClans().size() == 1 // Only 1 attacker
  349. ))
  350. {
  351. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  352. removeAttacker(sc_newowner);
  353. addDefender(sc_newowner, SiegeClanType.OWNER);
  354. endSiege();
  355. return;
  356. }
  357. if (getCastle().getOwnerId() > 0)
  358. {
  359. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  360. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  361. // and only an alliance attacks
  362. {
  363. // The player's clan is in an alliance
  364. if (allyId != 0)
  365. {
  366. boolean allinsamealliance = true;
  367. for (L2SiegeClan sc : getAttackerClans())
  368. {
  369. if (sc != null)
  370. {
  371. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  372. {
  373. allinsamealliance = false;
  374. }
  375. }
  376. }
  377. if (allinsamealliance)
  378. {
  379. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  380. removeAttacker(sc_newowner);
  381. addDefender(sc_newowner, SiegeClanType.OWNER);
  382. endSiege();
  383. return;
  384. }
  385. }
  386. }
  387. for (L2SiegeClan sc : getDefenderClans())
  388. {
  389. if (sc != null)
  390. {
  391. removeDefender(sc);
  392. addAttacker(sc);
  393. }
  394. }
  395. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  396. removeAttacker(sc_newowner);
  397. addDefender(sc_newowner, SiegeClanType.OWNER);
  398. // The player's clan is in an alliance
  399. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  400. {
  401. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  402. if (sc != null)
  403. {
  404. removeAttacker(sc);
  405. addDefender(sc, SiegeClanType.DEFENDER);
  406. }
  407. }
  408. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  409. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  410. removeDefenderFlags(); // Removes defenders' flags
  411. getCastle().removeUpgrade(); // Remove all castle upgrade
  412. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  413. removeControlTower(); // Remove all control tower from this castle
  414. removeFlameTower();
  415. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  416. _controlTowerMaxCount = 0;
  417. _flameTowerCount = 0;
  418. _flameTowerMaxCount = 0;
  419. spawnControlTower(getCastle().getCastleId());
  420. spawnFlameTower(getCastle().getCastleId());
  421. updatePlayerSiegeStateFlags(false);
  422. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  423. }
  424. }
  425. }
  426. /**
  427. * When siege starts<BR>
  428. * <BR>
  429. */
  430. @Override
  431. public void startSiege()
  432. {
  433. if (!getIsInProgress())
  434. {
  435. if (!fireSiegeListeners(EventStage.START))
  436. {
  437. return;
  438. }
  439. _firstOwnerClanId = getCastle().getOwnerId();
  440. if (getAttackerClans().isEmpty())
  441. {
  442. SystemMessage sm;
  443. if (getCastle().getOwnerId() <= 0)
  444. {
  445. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  446. }
  447. else
  448. {
  449. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  450. }
  451. sm.addCastleId(getCastle().getCastleId());
  452. Announcements.getInstance().announceToAll(sm);
  453. saveCastleSiege();
  454. return;
  455. }
  456. _isNormalSide = true; // Atk is now atk
  457. _isInProgress = true; // Flag so that same siege instance cannot be started again
  458. loadSiegeClan(); // Load siege clan from db
  459. updatePlayerSiegeStateFlags(false);
  460. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  461. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  462. _controlTowerCount = 0;
  463. _controlTowerMaxCount = 0;
  464. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  465. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  466. getCastle().spawnDoor(); // Spawn door
  467. spawnSiegeGuard(); // Spawn siege guard
  468. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  469. getCastle().getZone().setSiegeInstance(this);
  470. getCastle().getZone().setIsActive(true);
  471. getCastle().getZone().updateZoneStatusForCharactersInside();
  472. // Schedule a task to prepare auto siege end
  473. _siegeEndDate = Calendar.getInstance();
  474. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  475. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  476. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  477. sm.addCastleId(getCastle().getCastleId());
  478. Announcements.getInstance().announceToAll(sm);
  479. }
  480. }
  481. /**
  482. * Announce to player.<BR>
  483. * <BR>
  484. * @param message The SystemMessage to send to player
  485. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  486. */
  487. public void announceToPlayer(SystemMessage message, boolean bothSides)
  488. {
  489. for (L2SiegeClan siegeClans : getDefenderClans())
  490. {
  491. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  492. for (L2PcInstance member : clan.getOnlineMembers(0))
  493. {
  494. if (member != null)
  495. {
  496. member.sendPacket(message);
  497. }
  498. }
  499. }
  500. if (bothSides)
  501. {
  502. for (L2SiegeClan siegeClans : getAttackerClans())
  503. {
  504. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  505. for (L2PcInstance member : clan.getOnlineMembers(0))
  506. {
  507. if (member != null)
  508. {
  509. member.sendPacket(message);
  510. }
  511. }
  512. }
  513. }
  514. }
  515. public void updatePlayerSiegeStateFlags(boolean clear)
  516. {
  517. L2Clan clan;
  518. for (L2SiegeClan siegeclan : getAttackerClans())
  519. {
  520. if (siegeclan == null)
  521. {
  522. continue;
  523. }
  524. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  525. for (L2PcInstance member : clan.getOnlineMembers(0))
  526. {
  527. if (member == null)
  528. {
  529. continue;
  530. }
  531. if (clear)
  532. {
  533. member.setSiegeState((byte) 0);
  534. member.setSiegeSide(0);
  535. member.setIsInSiege(false);
  536. member.stopFameTask();
  537. }
  538. else
  539. {
  540. member.setSiegeState((byte) 1);
  541. member.setSiegeSide(getCastle().getCastleId());
  542. if (checkIfInZone(member))
  543. {
  544. member.setIsInSiege(true);
  545. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  546. }
  547. }
  548. member.sendPacket(new UserInfo(member));
  549. member.sendPacket(new ExBrExtraUserInfo(member));
  550. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  551. {
  552. if (player == null)
  553. {
  554. continue;
  555. }
  556. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  557. if (member.getPet() != null)
  558. {
  559. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  560. }
  561. }
  562. }
  563. }
  564. for (L2SiegeClan siegeclan : getDefenderClans())
  565. {
  566. if (siegeclan == null)
  567. {
  568. continue;
  569. }
  570. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  571. for (L2PcInstance member : clan.getOnlineMembers(0))
  572. {
  573. if (member == null)
  574. {
  575. continue;
  576. }
  577. if (clear)
  578. {
  579. member.setSiegeState((byte) 0);
  580. member.setSiegeSide(0);
  581. member.setIsInSiege(false);
  582. member.stopFameTask();
  583. }
  584. else
  585. {
  586. member.setSiegeState((byte) 2);
  587. member.setSiegeSide(getCastle().getCastleId());
  588. if (checkIfInZone(member))
  589. {
  590. member.setIsInSiege(true);
  591. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  592. }
  593. }
  594. member.sendPacket(new UserInfo(member));
  595. member.sendPacket(new ExBrExtraUserInfo(member));
  596. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  597. {
  598. if (player == null)
  599. {
  600. continue;
  601. }
  602. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  603. if (member.getPet() != null)
  604. {
  605. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  606. }
  607. }
  608. }
  609. }
  610. }
  611. /**
  612. * Approve clan as defender for siege<BR>
  613. * <BR>
  614. * @param clanId The int of player's clan id
  615. */
  616. public void approveSiegeDefenderClan(int clanId)
  617. {
  618. if (clanId <= 0)
  619. {
  620. return;
  621. }
  622. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  623. loadSiegeClan();
  624. }
  625. /**
  626. * @param object
  627. * @return true if object is inside the zone
  628. */
  629. public boolean checkIfInZone(L2Object object)
  630. {
  631. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  632. }
  633. /**
  634. * @param x
  635. * @param y
  636. * @param z
  637. * @return true if object is inside the zone
  638. */
  639. public boolean checkIfInZone(int x, int y, int z)
  640. {
  641. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  642. }
  643. /**
  644. * Return true if clan is attacker<BR>
  645. * <BR>
  646. * @param clan The L2Clan of the player
  647. */
  648. @Override
  649. public boolean checkIsAttacker(L2Clan clan)
  650. {
  651. return (getAttackerClan(clan) != null);
  652. }
  653. /**
  654. * Return true if clan is defender<BR>
  655. * <BR>
  656. * @param clan The L2Clan of the player
  657. */
  658. @Override
  659. public boolean checkIsDefender(L2Clan clan)
  660. {
  661. return (getDefenderClan(clan) != null);
  662. }
  663. /**
  664. * @param clan The L2Clan of the player
  665. * @return true if clan is defender waiting approval
  666. */
  667. public boolean checkIsDefenderWaiting(L2Clan clan)
  668. {
  669. return (getDefenderWaitingClan(clan) != null);
  670. }
  671. /** Clear all registered siege clans from database for castle */
  672. public void clearSiegeClan()
  673. {
  674. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  675. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  676. {
  677. statement.setInt(1, getCastle().getCastleId());
  678. statement.execute();
  679. if (getCastle().getOwnerId() > 0)
  680. {
  681. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  682. {
  683. statement.setInt(1, getCastle().getOwnerId());
  684. statement.execute();
  685. }
  686. }
  687. getAttackerClans().clear();
  688. getDefenderClans().clear();
  689. getDefenderWaitingClans().clear();
  690. }
  691. catch (Exception e)
  692. {
  693. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  694. }
  695. }
  696. /** Clear all siege clans waiting for approval from database for castle */
  697. public void clearSiegeWaitingClan()
  698. {
  699. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  700. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  701. {
  702. statement.setInt(1, getCastle().getCastleId());
  703. statement.execute();
  704. getDefenderWaitingClans().clear();
  705. }
  706. catch (Exception e)
  707. {
  708. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  709. }
  710. }
  711. /** Return list of L2PcInstance registered as attacker in the zone. */
  712. @Override
  713. public List<L2PcInstance> getAttackersInZone()
  714. {
  715. List<L2PcInstance> players = new ArrayList<>();
  716. L2Clan clan;
  717. for (L2SiegeClan siegeclan : getAttackerClans())
  718. {
  719. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  720. for (L2PcInstance player : clan.getOnlineMembers(0))
  721. {
  722. if (player == null)
  723. {
  724. continue;
  725. }
  726. if (player.isInSiege())
  727. {
  728. players.add(player);
  729. }
  730. }
  731. }
  732. return players;
  733. }
  734. /**
  735. * @return list of L2PcInstance registered as defender but not owner in the zone.
  736. */
  737. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  738. {
  739. List<L2PcInstance> players = new ArrayList<>();
  740. L2Clan clan;
  741. for (L2SiegeClan siegeclan : getDefenderClans())
  742. {
  743. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  744. if (clan.getClanId() == getCastle().getOwnerId())
  745. {
  746. continue;
  747. }
  748. for (L2PcInstance player : clan.getOnlineMembers(0))
  749. {
  750. if (player == null)
  751. {
  752. continue;
  753. }
  754. if (player.isInSiege())
  755. {
  756. players.add(player);
  757. }
  758. }
  759. }
  760. return players;
  761. }
  762. /**
  763. * @return list of L2PcInstance in the zone.
  764. */
  765. public List<L2PcInstance> getPlayersInZone()
  766. {
  767. return getCastle().getZone().getPlayersInside();
  768. }
  769. /**
  770. * @return list of L2PcInstance owning the castle in the zone.
  771. */
  772. public List<L2PcInstance> getOwnersInZone()
  773. {
  774. List<L2PcInstance> players = new ArrayList<>();
  775. L2Clan clan;
  776. for (L2SiegeClan siegeclan : getDefenderClans())
  777. {
  778. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  779. if (clan.getClanId() != getCastle().getOwnerId())
  780. {
  781. continue;
  782. }
  783. for (L2PcInstance player : clan.getOnlineMembers(0))
  784. {
  785. if (player == null)
  786. {
  787. continue;
  788. }
  789. if (player.isInSiege())
  790. {
  791. players.add(player);
  792. }
  793. }
  794. }
  795. return players;
  796. }
  797. /**
  798. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  799. */
  800. public List<L2PcInstance> getSpectatorsInZone()
  801. {
  802. List<L2PcInstance> players = new ArrayList<>();
  803. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  804. {
  805. if (player == null)
  806. {
  807. continue;
  808. }
  809. if (!player.isInSiege())
  810. {
  811. players.add(player);
  812. }
  813. }
  814. return players;
  815. }
  816. /**
  817. * Control Tower was killed
  818. * @param ct
  819. */
  820. public void killedCT(L2Npc ct)
  821. {
  822. _controlTowerCount--;
  823. if (_controlTowerCount < 0)
  824. {
  825. _controlTowerCount = 0;
  826. }
  827. }
  828. /**
  829. * Remove the flag that was killed
  830. * @param flag
  831. */
  832. public void killedFlag(L2Npc flag)
  833. {
  834. if (flag == null)
  835. {
  836. return;
  837. }
  838. for (L2SiegeClan clan : getAttackerClans())
  839. {
  840. if (clan.removeFlag(flag))
  841. {
  842. return;
  843. }
  844. }
  845. }
  846. /**
  847. * Display list of registered clans
  848. * @param player
  849. */
  850. public void listRegisterClan(L2PcInstance player)
  851. {
  852. player.sendPacket(new SiegeInfo(getCastle()));
  853. }
  854. /**
  855. * Register clan as attacker<BR>
  856. * <BR>
  857. * @param player The L2PcInstance of the player trying to register
  858. */
  859. public void registerAttacker(L2PcInstance player)
  860. {
  861. registerAttacker(player, false);
  862. }
  863. public void registerAttacker(L2PcInstance player, boolean force)
  864. {
  865. if (player.getClan() == null)
  866. {
  867. return;
  868. }
  869. int allyId = 0;
  870. if (getCastle().getOwnerId() != 0)
  871. {
  872. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  873. }
  874. if (allyId != 0)
  875. {
  876. if ((player.getClan().getAllyId() == allyId) && !force)
  877. {
  878. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  879. return;
  880. }
  881. }
  882. if (force || checkIfCanRegister(player, ATTACKER))
  883. {
  884. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  885. }
  886. }
  887. /**
  888. * Register clan as defender<BR>
  889. * <BR>
  890. * @param player The L2PcInstance of the player trying to register
  891. */
  892. public void registerDefender(L2PcInstance player)
  893. {
  894. registerDefender(player, false);
  895. }
  896. public void registerDefender(L2PcInstance player, boolean force)
  897. {
  898. if (getCastle().getOwnerId() <= 0)
  899. {
  900. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  901. }
  902. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  903. {
  904. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  905. }
  906. }
  907. /**
  908. * Remove clan from siege<BR>
  909. * <BR>
  910. * @param clanId The int of player's clan id
  911. */
  912. public void removeSiegeClan(int clanId)
  913. {
  914. if (clanId <= 0)
  915. {
  916. return;
  917. }
  918. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  919. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  920. {
  921. statement.setInt(1, getCastle().getCastleId());
  922. statement.setInt(2, clanId);
  923. statement.execute();
  924. loadSiegeClan();
  925. }
  926. catch (Exception e)
  927. {
  928. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  929. }
  930. }
  931. /**
  932. * Remove clan from siege<BR>
  933. * <BR>
  934. * @param clan clan being removed
  935. */
  936. public void removeSiegeClan(L2Clan clan)
  937. {
  938. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  939. {
  940. return;
  941. }
  942. removeSiegeClan(clan.getClanId());
  943. }
  944. /**
  945. * Remove clan from siege<BR>
  946. * <BR>
  947. * @param player The L2PcInstance of player/clan being removed
  948. */
  949. public void removeSiegeClan(L2PcInstance player)
  950. {
  951. removeSiegeClan(player.getClan());
  952. }
  953. /**
  954. * Start the auto tasks<BR>
  955. * <BR>
  956. */
  957. public void startAutoTask()
  958. {
  959. correctSiegeDateTime();
  960. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  961. loadSiegeClan();
  962. // Schedule siege auto start
  963. if (_scheduledStartSiegeTask != null)
  964. {
  965. _scheduledStartSiegeTask.cancel(false);
  966. }
  967. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  968. }
  969. /**
  970. * Teleport players
  971. * @param teleportWho
  972. * @param teleportWhere
  973. */
  974. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  975. {
  976. List<L2PcInstance> players;
  977. switch (teleportWho)
  978. {
  979. case Owner:
  980. players = getOwnersInZone();
  981. break;
  982. case Attacker:
  983. players = getAttackersInZone();
  984. break;
  985. case DefenderNotOwner:
  986. players = getDefendersButNotOwnersInZone();
  987. break;
  988. case Spectator:
  989. players = getSpectatorsInZone();
  990. break;
  991. default:
  992. players = getPlayersInZone();
  993. }
  994. for (L2PcInstance player : players)
  995. {
  996. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isInJail())
  997. {
  998. continue;
  999. }
  1000. player.teleToLocation(teleportWhere);
  1001. }
  1002. }
  1003. /**
  1004. * Add clan as attacker<BR>
  1005. * <BR>
  1006. * @param clanId The int of clan's id
  1007. */
  1008. private void addAttacker(int clanId)
  1009. {
  1010. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1011. }
  1012. /**
  1013. * Add clan as defender<BR>
  1014. * <BR>
  1015. * @param clanId The int of clan's id
  1016. */
  1017. private void addDefender(int clanId)
  1018. {
  1019. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1020. }
  1021. /**
  1022. * <p>
  1023. * Add clan as defender with the specified type
  1024. * </p>
  1025. * @param clanId The int of clan's id
  1026. * @param type the type of the clan
  1027. */
  1028. private void addDefender(int clanId, SiegeClanType type)
  1029. {
  1030. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1031. }
  1032. /**
  1033. * Add clan as defender waiting approval<BR>
  1034. * <BR>
  1035. * @param clanId The int of clan's id
  1036. */
  1037. private void addDefenderWaiting(int clanId)
  1038. {
  1039. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1040. }
  1041. /**
  1042. * @param player The L2PcInstance of the player trying to register
  1043. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1044. * @return true if the player can register.
  1045. */
  1046. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1047. {
  1048. if (getIsRegistrationOver())
  1049. {
  1050. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1051. sm.addCastleId(getCastle().getCastleId());
  1052. player.sendPacket(sm);
  1053. }
  1054. else if (getIsInProgress())
  1055. {
  1056. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1057. }
  1058. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1059. {
  1060. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1061. }
  1062. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  1063. {
  1064. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1065. }
  1066. else if (player.getClan().getCastleId() > 0)
  1067. {
  1068. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1069. }
  1070. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1071. {
  1072. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1073. }
  1074. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1075. {
  1076. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1077. }
  1078. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1079. {
  1080. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1081. }
  1082. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1083. {
  1084. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1085. }
  1086. else
  1087. {
  1088. return true;
  1089. }
  1090. return false;
  1091. }
  1092. /**
  1093. * @param clan The L2Clan of the player trying to register
  1094. * @return true if the clan has already registered to a siege for the same day.
  1095. */
  1096. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1097. {
  1098. for (Siege siege : SiegeManager.getInstance().getSieges())
  1099. {
  1100. if (siege == this)
  1101. {
  1102. continue;
  1103. }
  1104. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1105. {
  1106. if (siege.checkIsAttacker(clan))
  1107. {
  1108. return true;
  1109. }
  1110. if (siege.checkIsDefender(clan))
  1111. {
  1112. return true;
  1113. }
  1114. if (siege.checkIsDefenderWaiting(clan))
  1115. {
  1116. return true;
  1117. }
  1118. }
  1119. }
  1120. return false;
  1121. }
  1122. /**
  1123. * Return the correct siege date as Calendar.<BR>
  1124. * <BR>
  1125. */
  1126. public void correctSiegeDateTime()
  1127. {
  1128. boolean corrected = false;
  1129. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1130. {
  1131. // Since siege has past reschedule it to the next one
  1132. // This is usually caused by server being down
  1133. corrected = true;
  1134. setNextSiegeDate();
  1135. }
  1136. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1137. {
  1138. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1139. // This is usually caused by server being down
  1140. corrected = true;
  1141. setNextSiegeDate();
  1142. }
  1143. if (corrected)
  1144. {
  1145. saveSiegeDate();
  1146. }
  1147. }
  1148. /** Load siege clans. */
  1149. private void loadSiegeClan()
  1150. {
  1151. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1152. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1153. {
  1154. getAttackerClans().clear();
  1155. getDefenderClans().clear();
  1156. getDefenderWaitingClans().clear();
  1157. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1158. if (getCastle().getOwnerId() > 0)
  1159. {
  1160. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1161. }
  1162. statement.setInt(1, getCastle().getCastleId());
  1163. try (ResultSet rs = statement.executeQuery())
  1164. {
  1165. int typeId;
  1166. while (rs.next())
  1167. {
  1168. typeId = rs.getInt("type");
  1169. if (typeId == DEFENDER)
  1170. {
  1171. addDefender(rs.getInt("clan_id"));
  1172. }
  1173. else if (typeId == ATTACKER)
  1174. {
  1175. addAttacker(rs.getInt("clan_id"));
  1176. }
  1177. else if (typeId == DEFENDER_NOT_APPROWED)
  1178. {
  1179. addDefenderWaiting(rs.getInt("clan_id"));
  1180. }
  1181. }
  1182. }
  1183. }
  1184. catch (Exception e)
  1185. {
  1186. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1187. }
  1188. }
  1189. /** Remove all control tower spawned. */
  1190. private void removeControlTower()
  1191. {
  1192. if ((_controlTowers != null) && !_controlTowers.isEmpty())
  1193. {
  1194. // Remove all instances of control tower for this castle
  1195. for (L2ControlTowerInstance ct : _controlTowers)
  1196. {
  1197. if (ct != null)
  1198. {
  1199. try
  1200. {
  1201. ct.deleteMe();
  1202. }
  1203. catch (Exception e)
  1204. {
  1205. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1206. }
  1207. }
  1208. }
  1209. _controlTowers.clear();
  1210. _controlTowers = null;
  1211. }
  1212. }
  1213. /** Remove all flame towers spawned. */
  1214. private void removeFlameTower()
  1215. {
  1216. if ((_flameTowers != null) && !_flameTowers.isEmpty())
  1217. {
  1218. // Remove all instances of control tower for this castle
  1219. for (L2FlameTowerInstance ct : _flameTowers)
  1220. {
  1221. if (ct != null)
  1222. {
  1223. try
  1224. {
  1225. ct.deleteMe();
  1226. }
  1227. catch (Exception e)
  1228. {
  1229. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1230. }
  1231. }
  1232. }
  1233. _flameTowers.clear();
  1234. _flameTowers = null;
  1235. }
  1236. }
  1237. /** Remove all flags. */
  1238. private void removeFlags()
  1239. {
  1240. for (L2SiegeClan sc : getAttackerClans())
  1241. {
  1242. if (sc != null)
  1243. {
  1244. sc.removeFlags();
  1245. }
  1246. }
  1247. for (L2SiegeClan sc : getDefenderClans())
  1248. {
  1249. if (sc != null)
  1250. {
  1251. sc.removeFlags();
  1252. }
  1253. }
  1254. }
  1255. /** Remove flags from defenders. */
  1256. private void removeDefenderFlags()
  1257. {
  1258. for (L2SiegeClan sc : getDefenderClans())
  1259. {
  1260. if (sc != null)
  1261. {
  1262. sc.removeFlags();
  1263. }
  1264. }
  1265. }
  1266. /** Save castle siege related to database. */
  1267. private void saveCastleSiege()
  1268. {
  1269. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1270. // Schedule Time registration end
  1271. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1272. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1273. getCastle().setIsTimeRegistrationOver(false);
  1274. saveSiegeDate(); // Save the new date
  1275. startAutoTask(); // Prepare auto start siege and end registration
  1276. }
  1277. /** Save siege date to database. */
  1278. public void saveSiegeDate()
  1279. {
  1280. if (_scheduledStartSiegeTask != null)
  1281. {
  1282. _scheduledStartSiegeTask.cancel(true);
  1283. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1284. }
  1285. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1286. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1287. {
  1288. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1289. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1290. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1291. statement.setInt(4, getCastle().getCastleId());
  1292. statement.execute();
  1293. }
  1294. catch (Exception e)
  1295. {
  1296. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1297. }
  1298. }
  1299. /**
  1300. * Save registration to database.<BR>
  1301. * <BR>
  1302. * @param clan The L2Clan of player
  1303. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1304. * @param isUpdateRegistration
  1305. */
  1306. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1307. {
  1308. if (clan.getCastleId() > 0)
  1309. {
  1310. return;
  1311. }
  1312. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1313. {
  1314. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1315. {
  1316. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1317. {
  1318. return;
  1319. }
  1320. }
  1321. else
  1322. {
  1323. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1324. {
  1325. return;
  1326. }
  1327. }
  1328. if (!isUpdateRegistration)
  1329. {
  1330. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1331. {
  1332. statement.setInt(1, clan.getClanId());
  1333. statement.setInt(2, getCastle().getCastleId());
  1334. statement.setInt(3, typeId);
  1335. statement.execute();
  1336. }
  1337. }
  1338. else
  1339. {
  1340. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1341. {
  1342. statement.setInt(1, typeId);
  1343. statement.setInt(2, getCastle().getCastleId());
  1344. statement.setInt(3, clan.getClanId());
  1345. statement.execute();
  1346. }
  1347. }
  1348. if ((typeId == DEFENDER) || (typeId == OWNER))
  1349. {
  1350. addDefender(clan.getClanId());
  1351. }
  1352. else if (typeId == ATTACKER)
  1353. {
  1354. addAttacker(clan.getClanId());
  1355. }
  1356. else if (typeId == DEFENDER_NOT_APPROWED)
  1357. {
  1358. addDefenderWaiting(clan.getClanId());
  1359. }
  1360. }
  1361. catch (Exception e)
  1362. {
  1363. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1364. }
  1365. }
  1366. /** Set the date for the next siege. */
  1367. private void setNextSiegeDate()
  1368. {
  1369. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1370. {
  1371. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1372. {
  1373. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1374. }
  1375. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1376. // than sieges can occur on Saturdays as well
  1377. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1378. {
  1379. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1380. }
  1381. // set the next siege day to the next weekend
  1382. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1383. }
  1384. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1385. {
  1386. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1387. }
  1388. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1389. sm.addCastleId(getCastle().getCastleId());
  1390. Announcements.getInstance().announceToAll(sm);
  1391. _isRegistrationOver = false; // Allow registration for next siege
  1392. }
  1393. /**
  1394. * Spawn control tower.
  1395. * @param Id
  1396. */
  1397. private void spawnControlTower(int Id)
  1398. {
  1399. // Set control tower array size if one does not exist
  1400. if (_controlTowers == null)
  1401. {
  1402. _controlTowers = new ArrayList<>();
  1403. }
  1404. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1405. {
  1406. L2ControlTowerInstance ct;
  1407. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1408. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1409. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1410. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1411. _controlTowerCount++;
  1412. _controlTowerMaxCount++;
  1413. _controlTowers.add(ct);
  1414. }
  1415. }
  1416. /**
  1417. * Spawn flame tower.
  1418. * @param Id
  1419. */
  1420. private void spawnFlameTower(int Id)
  1421. {
  1422. // Set control tower array size if one does not exist
  1423. if (_flameTowers == null)
  1424. {
  1425. _flameTowers = new ArrayList<>();
  1426. }
  1427. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1428. {
  1429. L2FlameTowerInstance ct;
  1430. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1431. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1432. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1433. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1434. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1435. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1436. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1437. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1438. _flameTowerCount++;
  1439. _flameTowerMaxCount++;
  1440. _flameTowers.add(ct);
  1441. }
  1442. if (_flameTowerCount == 0)
  1443. {
  1444. _flameTowerCount = 1;
  1445. }
  1446. }
  1447. /**
  1448. * Spawn siege guard.<BR>
  1449. * <BR>
  1450. */
  1451. private void spawnSiegeGuard()
  1452. {
  1453. getSiegeGuardManager().spawnSiegeGuard();
  1454. // Register guard to the closest Control Tower
  1455. // When CT dies, so do all the guards that it controls
  1456. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1457. {
  1458. L2ControlTowerInstance closestCt;
  1459. int x, y, z;
  1460. double distance;
  1461. double distanceClosest = 0;
  1462. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1463. {
  1464. if (spawn == null)
  1465. {
  1466. continue;
  1467. }
  1468. closestCt = null;
  1469. distanceClosest = Integer.MAX_VALUE;
  1470. x = spawn.getLocx();
  1471. y = spawn.getLocy();
  1472. z = spawn.getLocz();
  1473. for (L2ControlTowerInstance ct : _controlTowers)
  1474. {
  1475. if (ct == null)
  1476. {
  1477. continue;
  1478. }
  1479. distance = ct.getDistanceSq(x, y, z);
  1480. if (distance < distanceClosest)
  1481. {
  1482. closestCt = ct;
  1483. distanceClosest = distance;
  1484. }
  1485. }
  1486. if (closestCt != null)
  1487. {
  1488. closestCt.registerGuard(spawn);
  1489. }
  1490. }
  1491. }
  1492. }
  1493. @Override
  1494. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1495. {
  1496. if (clan == null)
  1497. {
  1498. return null;
  1499. }
  1500. return getAttackerClan(clan.getClanId());
  1501. }
  1502. @Override
  1503. public final L2SiegeClan getAttackerClan(int clanId)
  1504. {
  1505. for (L2SiegeClan sc : getAttackerClans())
  1506. {
  1507. if ((sc != null) && (sc.getClanId() == clanId))
  1508. {
  1509. return sc;
  1510. }
  1511. }
  1512. return null;
  1513. }
  1514. @Override
  1515. public final List<L2SiegeClan> getAttackerClans()
  1516. {
  1517. if (_isNormalSide)
  1518. {
  1519. return _attackerClans;
  1520. }
  1521. return _defenderClans;
  1522. }
  1523. public final int getAttackerRespawnDelay()
  1524. {
  1525. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1526. }
  1527. public final Castle getCastle()
  1528. {
  1529. if ((_castle == null) || (_castle.length <= 0))
  1530. {
  1531. return null;
  1532. }
  1533. return _castle[0];
  1534. }
  1535. @Override
  1536. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1537. {
  1538. if (clan == null)
  1539. {
  1540. return null;
  1541. }
  1542. return getDefenderClan(clan.getClanId());
  1543. }
  1544. @Override
  1545. public final L2SiegeClan getDefenderClan(int clanId)
  1546. {
  1547. for (L2SiegeClan sc : getDefenderClans())
  1548. {
  1549. if ((sc != null) && (sc.getClanId() == clanId))
  1550. {
  1551. return sc;
  1552. }
  1553. }
  1554. return null;
  1555. }
  1556. @Override
  1557. public final List<L2SiegeClan> getDefenderClans()
  1558. {
  1559. if (_isNormalSide)
  1560. {
  1561. return _defenderClans;
  1562. }
  1563. return _attackerClans;
  1564. }
  1565. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1566. {
  1567. if (clan == null)
  1568. {
  1569. return null;
  1570. }
  1571. return getDefenderWaitingClan(clan.getClanId());
  1572. }
  1573. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1574. {
  1575. for (L2SiegeClan sc : getDefenderWaitingClans())
  1576. {
  1577. if ((sc != null) && (sc.getClanId() == clanId))
  1578. {
  1579. return sc;
  1580. }
  1581. }
  1582. return null;
  1583. }
  1584. public final List<L2SiegeClan> getDefenderWaitingClans()
  1585. {
  1586. return _defenderWaitingClans;
  1587. }
  1588. public final boolean getIsInProgress()
  1589. {
  1590. return _isInProgress;
  1591. }
  1592. public final boolean getIsRegistrationOver()
  1593. {
  1594. return _isRegistrationOver;
  1595. }
  1596. public final boolean getIsTimeRegistrationOver()
  1597. {
  1598. return getCastle().getIsTimeRegistrationOver();
  1599. }
  1600. @Override
  1601. public final Calendar getSiegeDate()
  1602. {
  1603. return getCastle().getSiegeDate();
  1604. }
  1605. public final Calendar getTimeRegistrationOverDate()
  1606. {
  1607. return getCastle().getTimeRegistrationOverDate();
  1608. }
  1609. public void endTimeRegistration(boolean automatic)
  1610. {
  1611. getCastle().setIsTimeRegistrationOver(true);
  1612. if (!automatic)
  1613. {
  1614. saveSiegeDate();
  1615. }
  1616. }
  1617. @Override
  1618. public List<L2Npc> getFlag(L2Clan clan)
  1619. {
  1620. if (clan != null)
  1621. {
  1622. L2SiegeClan sc = getAttackerClan(clan);
  1623. if (sc != null)
  1624. {
  1625. return sc.getFlag();
  1626. }
  1627. }
  1628. return null;
  1629. }
  1630. public final SiegeGuardManager getSiegeGuardManager()
  1631. {
  1632. if (_siegeGuardManager == null)
  1633. {
  1634. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1635. }
  1636. return _siegeGuardManager;
  1637. }
  1638. public int getControlTowerCount()
  1639. {
  1640. return _controlTowerCount;
  1641. }
  1642. /**
  1643. * TODO: Use it.
  1644. * @return the max count of control type towers.
  1645. */
  1646. public int getControlTowerMaxCount()
  1647. {
  1648. return _controlTowerMaxCount;
  1649. }
  1650. /**
  1651. * TODO: Use it.
  1652. * @return the max count of flame type towers.
  1653. */
  1654. public int getFlameTowerMaxCount()
  1655. {
  1656. return _flameTowerMaxCount;
  1657. }
  1658. public void disableTraps()
  1659. {
  1660. _flameTowerCount--;
  1661. }
  1662. /**
  1663. * @return boolean - traps are active
  1664. */
  1665. public boolean isTrapsActive()
  1666. {
  1667. // return true;
  1668. return _flameTowerCount > 0;
  1669. }
  1670. @Override
  1671. public boolean giveFame()
  1672. {
  1673. return true;
  1674. }
  1675. @Override
  1676. public int getFameFrequency()
  1677. {
  1678. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1679. }
  1680. @Override
  1681. public int getFameAmount()
  1682. {
  1683. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1684. }
  1685. @Override
  1686. public void updateSiege()
  1687. {
  1688. }
  1689. // Listeners
  1690. /**
  1691. * Fires the appropriate SiegeListener<br>
  1692. * If it returns false on EventStage.start, the siege is cancelled
  1693. * @param stage
  1694. * @return
  1695. */
  1696. private boolean fireSiegeListeners(EventStage stage)
  1697. {
  1698. if (!siegeListeners.isEmpty())
  1699. {
  1700. SiegeEvent event = new SiegeEvent();
  1701. event.setSiege(this);
  1702. event.setStage(stage);
  1703. switch (stage)
  1704. {
  1705. case START:
  1706. {
  1707. for (SiegeListener listener : siegeListeners)
  1708. {
  1709. if (!listener.onStart(event))
  1710. {
  1711. return false;
  1712. }
  1713. }
  1714. break;
  1715. }
  1716. case END:
  1717. {
  1718. for (SiegeListener listener : siegeListeners)
  1719. {
  1720. listener.onEnd(event);
  1721. }
  1722. break;
  1723. }
  1724. case CONTROL_CHANGE:
  1725. {
  1726. for (SiegeListener listener : siegeListeners)
  1727. {
  1728. listener.onControlChange(event);
  1729. }
  1730. break;
  1731. }
  1732. }
  1733. }
  1734. return true;
  1735. }
  1736. /**
  1737. * Adds a siege listener
  1738. * @param listener
  1739. */
  1740. public static void addSiegeListener(SiegeListener listener)
  1741. {
  1742. if (!siegeListeners.contains(listener))
  1743. {
  1744. siegeListeners.add(listener);
  1745. }
  1746. }
  1747. /**
  1748. * Removes a siege listener
  1749. * @param listener
  1750. */
  1751. public static void removeSiegeListener(SiegeListener listener)
  1752. {
  1753. siegeListeners.remove(listener);
  1754. }
  1755. }