PlayerSendMessage.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.communityserver.network.writepackets;
  16. import com.l2jserver.communityserver.network.netcon.BaseWritePacket;
  17. public final class PlayerSendMessage extends BaseWritePacket
  18. {
  19. public static final int TEXT_MESSAGE = 0;
  20. public static final int ONLY_THE_CLAN_LEADER_IS_ENABLED = 236;
  21. public static final int NO_CB_IN_MY_CLAN = 1050;
  22. public static final int NO_READ_PERMISSION = 1070;
  23. public static final int NO_WRITE_PERMISSION = 1071;
  24. public PlayerSendMessage(final int playerObjId, final int type, String message)
  25. {
  26. writeC(0x02);
  27. writeC(0x01);
  28. writeD(playerObjId);
  29. writeD(type);
  30. switch (type)
  31. {
  32. case TEXT_MESSAGE:
  33. case 1228:
  34. case 1370:
  35. writeS(message);
  36. break;
  37. case 1227:
  38. writeD(Integer.valueOf(message));
  39. break;
  40. }
  41. }
  42. }