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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver;
- import java.io.BufferedOutputStream;
- import java.io.IOException;
- import java.io.InputStream;
- import java.io.OutputStream;
- import java.math.BigInteger;
- import java.net.Socket;
- import java.net.SocketException;
- import java.net.UnknownHostException;
- import java.security.GeneralSecurityException;
- import java.security.KeyFactory;
- import java.security.interfaces.RSAPublicKey;
- import java.security.spec.RSAKeyGenParameterSpec;
- import java.security.spec.RSAPublicKeySpec;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.sql.SQLException;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.concurrent.CopyOnWriteArrayList;
- import org.slf4j.Logger;
- import org.slf4j.LoggerFactory;
- import com.l2jserver.Config;
- import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.L2GameClient;
- import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.gameserverpackets.AuthRequest;
- import com.l2jserver.gameserver.network.gameserverpackets.BlowFishKey;
- import com.l2jserver.gameserver.network.gameserverpackets.ChangeAccessLevel;
- import com.l2jserver.gameserver.network.gameserverpackets.ChangePassword;
- import com.l2jserver.gameserver.network.gameserverpackets.PlayerAuthRequest;
- import com.l2jserver.gameserver.network.gameserverpackets.PlayerInGame;
- import com.l2jserver.gameserver.network.gameserverpackets.PlayerLogout;
- import com.l2jserver.gameserver.network.gameserverpackets.PlayerTracert;
- import com.l2jserver.gameserver.network.gameserverpackets.ReplyCharacters;
- import com.l2jserver.gameserver.network.gameserverpackets.SendMail;
- import com.l2jserver.gameserver.network.gameserverpackets.ServerStatus;
- import com.l2jserver.gameserver.network.gameserverpackets.TempBan;
- import com.l2jserver.gameserver.network.loginserverpackets.AuthResponse;
- import com.l2jserver.gameserver.network.loginserverpackets.ChangePasswordResponse;
- import com.l2jserver.gameserver.network.loginserverpackets.InitLS;
- import com.l2jserver.gameserver.network.loginserverpackets.KickPlayer;
- import com.l2jserver.gameserver.network.loginserverpackets.LoginServerFail;
- import com.l2jserver.gameserver.network.loginserverpackets.PlayerAuthResponse;
- import com.l2jserver.gameserver.network.loginserverpackets.RequestCharacters;
- import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
- import com.l2jserver.gameserver.network.serverpackets.LoginFail;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- import com.l2jserver.util.Util;
- import com.l2jserver.util.crypt.NewCrypt;
- import com.l2jserver.util.network.BaseSendablePacket;
- public class LoginServerThread extends Thread
- {
- protected static final Logger _log = LoggerFactory.getLogger(LoginServerThread.class);
- protected static final Logger _logAccounting = LoggerFactory.getLogger("accounting");
-
- /** @see com.l2jserver.loginserver.L2LoginServer#PROTOCOL_REV */
- private static final int REVISION = 0x0106;
- private final String _hostname;
- private final int _port;
- private final int _gamePort;
- private Socket _loginSocket;
- private OutputStream _out;
-
- /**
- * The BlowFish engine used to encrypt packets<br>
- * It is first initialized with a unified key:<br>
- * "_;v.]05-31!|+-%xT!^[$\00"<br>
- * <br>
- * and then after handshake, with a new key sent by<br>
- * login server during the handshake. This new key is stored<br>
- * in blowfishKey
- */
- private NewCrypt _blowfish;
- private byte[] _hexID;
- private final boolean _acceptAlternate;
- private int _requestID;
- private final boolean _reserveHost;
- private int _maxPlayer;
- private final List<WaitingClient> _waitingClients;
- private final Map<String, L2GameClient> _accountsInGameServer = new ConcurrentHashMap<>();
- private int _status;
- private String _serverName;
- private final List<String> _subnets;
- private final List<String> _hosts;
-
- /**
- * Instantiates a new login server thread.
- */
- protected LoginServerThread()
- {
- super("LoginServerThread");
- _port = Config.GAME_SERVER_LOGIN_PORT;
- _gamePort = Config.PORT_GAME;
- _hostname = Config.GAME_SERVER_LOGIN_HOST;
- _hexID = Config.HEX_ID;
- if (_hexID == null)
- {
- _requestID = Config.REQUEST_ID;
- _hexID = Util.generateHex(16);
- }
- else
- {
- _requestID = Config.SERVER_ID;
- }
- _acceptAlternate = Config.ACCEPT_ALTERNATE_ID;
- _reserveHost = Config.RESERVE_HOST_ON_LOGIN;
- _subnets = Config.GAME_SERVER_SUBNETS;
- _hosts = Config.GAME_SERVER_HOSTS;
- _waitingClients = new CopyOnWriteArrayList<>();
- _maxPlayer = Config.MAXIMUM_ONLINE_USERS;
- }
-
- @Override
- public void run()
- {
- while (!isInterrupted())
- {
- int lengthHi = 0;
- int lengthLo = 0;
- int length = 0;
- boolean checksumOk = false;
- try
- {
- // Connection
- _log.info("Connecting to login on {}:{}", _hostname, _port);
- _loginSocket = new Socket(_hostname, _port);
- InputStream in = _loginSocket.getInputStream();
- _out = new BufferedOutputStream(_loginSocket.getOutputStream());
-
- // init Blowfish
- byte[] blowfishKey = Util.generateHex(40);
- // Protect the new blowfish key what cannot begin with zero
- if (blowfishKey[0] == 0)
- {
- blowfishKey[0] = (byte) Rnd.get(32, 64);
- }
- _blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00");
- while (!isInterrupted())
- {
- lengthLo = in.read();
- lengthHi = in.read();
- length = (lengthHi * 256) + lengthLo;
-
- if (lengthHi < 0)
- {
- _log.info("LoginServerThread: Login terminated the connection.");
- break;
- }
-
- byte[] incoming = new byte[length - 2];
-
- int receivedBytes = 0;
- int newBytes = 0;
- int left = length - 2;
- while ((newBytes != -1) && (receivedBytes < (length - 2)))
- {
- newBytes = in.read(incoming, receivedBytes, left);
- receivedBytes = receivedBytes + newBytes;
- left -= newBytes;
- }
-
- if (receivedBytes != (length - 2))
- {
- _log.warn("Incomplete Packet is sent to the server, closing connection.(LS)");
- break;
- }
-
- // decrypt if we have a key
- _blowfish.decrypt(incoming, 0, incoming.length);
- checksumOk = NewCrypt.verifyChecksum(incoming);
-
- if (!checksumOk)
- {
- _log.warn("Incorrect packet checksum, ignoring packet (LS)");
- break;
- }
-
- int packetType = incoming[0] & 0xff;
- switch (packetType)
- {
- case 0x00:
- InitLS init = new InitLS(incoming);
- if (init.getRevision() != REVISION)
- {
- // TODO: revision mismatch
- _log.warn("/!\\ Revision mismatch between LS and GS /!\\");
- break;
- }
-
- RSAPublicKey publicKey;
-
- try
- {
- KeyFactory kfac = KeyFactory.getInstance("RSA");
- BigInteger modulus = new BigInteger(init.getRSAKey());
- RSAPublicKeySpec kspec1 = new RSAPublicKeySpec(modulus, RSAKeyGenParameterSpec.F4);
- publicKey = (RSAPublicKey) kfac.generatePublic(kspec1);
- }
- catch (GeneralSecurityException e)
- {
- _log.warn("Trouble while init the public key send by login");
- break;
- }
- // send the blowfish key through the rsa encryption
- sendPacket(new BlowFishKey(blowfishKey, publicKey));
- // now, only accept packet with the new encryption
- _blowfish = new NewCrypt(blowfishKey);
- sendPacket(new AuthRequest(_requestID, _acceptAlternate, _hexID, _gamePort, _reserveHost, _maxPlayer, _subnets, _hosts));
- break;
- case 0x01:
- LoginServerFail lsf = new LoginServerFail(incoming);
- _log.info("Damn! Registeration Failed: {}", lsf.getReasonString());
- // login will close the connection here
- break;
- case 0x02:
- AuthResponse aresp = new AuthResponse(incoming);
- int serverID = aresp.getServerId();
- _serverName = aresp.getServerName();
- Config.saveHexid(serverID, hexToString(_hexID));
- _log.info("Registered on login as Server {}: {}", serverID, _serverName);
- ServerStatus st = new ServerStatus();
- if (Config.SERVER_LIST_BRACKET)
- {
- st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET, ServerStatus.ON);
- }
- else
- {
- st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET, ServerStatus.OFF);
- }
- st.addAttribute(ServerStatus.SERVER_TYPE, Config.SERVER_LIST_TYPE);
- if (Config.SERVER_GMONLY)
- {
- st.addAttribute(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_GM_ONLY);
- }
- else
- {
- st.addAttribute(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_AUTO);
- }
- if (Config.SERVER_LIST_AGE == 15)
- {
- st.addAttribute(ServerStatus.SERVER_AGE, ServerStatus.SERVER_AGE_15);
- }
- else if (Config.SERVER_LIST_AGE == 18)
- {
- st.addAttribute(ServerStatus.SERVER_AGE, ServerStatus.SERVER_AGE_18);
- }
- else
- {
- st.addAttribute(ServerStatus.SERVER_AGE, ServerStatus.SERVER_AGE_ALL);
- }
- sendPacket(st);
- if (L2World.getInstance().getAllPlayersCount() > 0)
- {
- final List<String> playerList = new ArrayList<>();
- for (L2PcInstance player : L2World.getInstance().getPlayers())
- {
- playerList.add(player.getAccountName());
- }
- sendPacket(new PlayerInGame(playerList));
- }
- break;
- case 0x03:
- PlayerAuthResponse par = new PlayerAuthResponse(incoming);
- String account = par.getAccount();
- WaitingClient wcToRemove = null;
- synchronized (_waitingClients)
- {
- for (WaitingClient wc : _waitingClients)
- {
- if (wc.account.equals(account))
- {
- wcToRemove = wc;
- }
- }
- }
- if (wcToRemove != null)
- {
- if (par.isAuthed())
- {
- PlayerInGame pig = new PlayerInGame(par.getAccount());
- sendPacket(pig);
- wcToRemove.gameClient.setState(GameClientState.AUTHED);
- wcToRemove.gameClient.setSessionId(wcToRemove.session);
- CharSelectionInfo cl = new CharSelectionInfo(wcToRemove.account, wcToRemove.gameClient.getSessionId().playOkID1);
- wcToRemove.gameClient.getConnection().sendPacket(cl);
- wcToRemove.gameClient.setCharSelection(cl.getCharInfo());
- }
- else
- {
- _log.warn("Session key is not correct. Closing connection for account {}.", wcToRemove.account);
- // wcToRemove.gameClient.getConnection().sendPacket(new LoginFail(LoginFail.SYSTEM_ERROR_LOGIN_LATER));
- wcToRemove.gameClient.close(new LoginFail(LoginFail.SYSTEM_ERROR_LOGIN_LATER));
- _accountsInGameServer.remove(wcToRemove.account);
- }
- _waitingClients.remove(wcToRemove);
- }
- break;
- case 0x04:
- KickPlayer kp = new KickPlayer(incoming);
- doKickPlayer(kp.getAccount());
- break;
- case 0x05:
- RequestCharacters rc = new RequestCharacters(incoming);
- getCharsOnServer(rc.getAccount());
- break;
- case 0x06:
- new ChangePasswordResponse(incoming);
- break;
- }
- }
- }
- catch (UnknownHostException e)
- {
- _log.warn("Unknown host!", e);
- }
- catch (SocketException e)
- {
- _log.warn("LoginServer not avaible, trying to reconnect...");
- }
- catch (IOException e)
- {
- _log.warn("Disconnected from Login, Trying to reconnect!", e);
- }
- finally
- {
- try
- {
- _loginSocket.close();
- if (isInterrupted())
- {
- return;
- }
- }
- catch (Exception e)
- {
- }
- }
-
- try
- {
- Thread.sleep(5000); // 5 seconds tempo.
- }
- catch (InterruptedException e)
- {
- return; // never swallow an interrupt!
- }
- }
- }
-
- /**
- * Adds the waiting client and send request.
- * @param acc the account
- * @param client the game client
- * @param key the session key
- */
- public void addWaitingClientAndSendRequest(String acc, L2GameClient client, SessionKey key)
- {
- WaitingClient wc = new WaitingClient(acc, client, key);
- synchronized (_waitingClients)
- {
- _waitingClients.add(wc);
- }
- PlayerAuthRequest par = new PlayerAuthRequest(acc, key);
- try
- {
- sendPacket(par);
- }
- catch (IOException e)
- {
- _log.warn("Error while sending player auth request!");
- }
- }
-
- /**
- * Removes the waiting client.
- * @param client the client
- */
- public void removeWaitingClient(L2GameClient client)
- {
- WaitingClient toRemove = null;
- synchronized (_waitingClients)
- {
- for (WaitingClient c : _waitingClients)
- {
- if (c.gameClient == client)
- {
- toRemove = c;
- }
- }
- if (toRemove != null)
- {
- _waitingClients.remove(toRemove);
- }
- }
- }
-
- /**
- * Send logout for the given account.
- * @param account the account
- */
- public void sendLogout(String account)
- {
- if (account == null)
- {
- return;
- }
- PlayerLogout pl = new PlayerLogout(account);
- try
- {
- sendPacket(pl);
- }
- catch (IOException e)
- {
- _log.warn("Error while sending logout packet to login!");
- }
- finally
- {
- _accountsInGameServer.remove(account);
- }
- }
-
- /**
- * Adds the game server login.
- * @param account the account
- * @param client the client
- * @return {@code true} if account was not already logged in, {@code false} otherwise
- */
- public boolean addGameServerLogin(String account, L2GameClient client)
- {
- return _accountsInGameServer.putIfAbsent(account, client) == null;
- }
-
- /**
- * Send access level.
- * @param account the account
- * @param level the access level
- */
- public void sendAccessLevel(String account, int level)
- {
- ChangeAccessLevel cal = new ChangeAccessLevel(account, level);
- try
- {
- sendPacket(cal);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Send client tracert.
- * @param account the account
- * @param address the address
- */
- public void sendClientTracert(String account, String[] address)
- {
- PlayerTracert ptc = new PlayerTracert(account, address[0], address[1], address[2], address[3], address[4]);
- try
- {
- sendPacket(ptc);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Send mail.
- * @param account the account
- * @param mailId the mail id
- * @param args the args
- */
- public void sendMail(String account, String mailId, String... args)
- {
- SendMail sem = new SendMail(account, mailId, args);
- try
- {
- sendPacket(sem);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Send temp ban.
- * @param account the account
- * @param ip the ip
- * @param time the time
- */
- public void sendTempBan(String account, String ip, long time)
- {
- TempBan tbn = new TempBan(account, ip, time);
- try
- {
- sendPacket(tbn);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Hex to string.
- * @param hex the hex value
- * @return the hex value as string
- */
- private String hexToString(byte[] hex)
- {
- return new BigInteger(hex).toString(16);
- }
-
- /**
- * Kick player for the given account.
- * @param account the account
- */
- public void doKickPlayer(String account)
- {
- L2GameClient client = _accountsInGameServer.get(account);
- if (client != null)
- {
- _logAccounting.warn("Kicked by login: {}", client);
- client.setAditionalClosePacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_LOGIN_WITH_ACCOUNT));
- client.closeNow();
- }
- }
-
- /**
- * Gets the chars on server.
- * @param account the account
- */
- private void getCharsOnServer(String account)
- {
-
- int chars = 0;
- List<Long> charToDel = new ArrayList<>();
- try (Connection con = ConnectionFactory.getInstance().getConnection();
- PreparedStatement ps = con.prepareStatement("SELECT deletetime FROM characters WHERE account_name=?"))
- {
- ps.setString(1, account);
- try (ResultSet rs = ps.executeQuery())
- {
- while (rs.next())
- {
- chars++;
- long delTime = rs.getLong("deletetime");
- if (delTime != 0)
- {
- charToDel.add(delTime);
- }
- }
- }
- }
- catch (SQLException e)
- {
- _log.warn("Exception: getCharsOnServer!", e);
- }
-
- ReplyCharacters rec = new ReplyCharacters(account, chars, charToDel);
- try
- {
- sendPacket(rec);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Send packet.
- * @param sl the sendable packet
- * @throws IOException Signals that an I/O exception has occurred.
- */
- private void sendPacket(BaseSendablePacket sl) throws IOException
- {
- byte[] data = sl.getContent();
- NewCrypt.appendChecksum(data);
- _blowfish.crypt(data, 0, data.length);
-
- int len = data.length + 2;
- synchronized (_out) // avoids tow threads writing in the mean time
- {
- _out.write(len & 0xff);
- _out.write((len >> 8) & 0xff);
- _out.write(data);
- _out.flush();
- }
- }
-
- /**
- * Sets the max player.
- * @param maxPlayer The maxPlayer to set.
- */
- public void setMaxPlayer(int maxPlayer)
- {
- sendServerStatus(ServerStatus.MAX_PLAYERS, maxPlayer);
- _maxPlayer = maxPlayer;
- }
-
- /**
- * Gets the max player.
- * @return Returns the maxPlayer.
- */
- public int getMaxPlayer()
- {
- return _maxPlayer;
- }
-
- /**
- * Send server status.
- * @param id the id
- * @param value the value
- */
- public void sendServerStatus(int id, int value)
- {
- ServerStatus ss = new ServerStatus();
- ss.addAttribute(id, value);
- try
- {
- sendPacket(ss);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Send Server Type Config to LS.
- */
- public void sendServerType()
- {
- ServerStatus ss = new ServerStatus();
- ss.addAttribute(ServerStatus.SERVER_TYPE, Config.SERVER_LIST_TYPE);
- try
- {
- sendPacket(ss);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Send change password.
- * @param accountName the account name
- * @param charName the char name
- * @param oldpass the old pass
- * @param newpass the new pass
- */
- public void sendChangePassword(String accountName, String charName, String oldpass, String newpass)
- {
- ChangePassword cp = new ChangePassword(accountName, charName, oldpass, newpass);
- try
- {
- sendPacket(cp);
- }
- catch (IOException e)
- {
- }
- }
-
- /**
- * Gets the status string.
- * @return the status string
- */
- public String getStatusString()
- {
- return ServerStatus.STATUS_STRING[_status];
- }
-
- /**
- * Gets the server name.
- * @return the server name.
- */
- public String getServerName()
- {
- return _serverName;
- }
-
- /**
- * Sets the server status.
- * @param status the new server status
- */
- public void setServerStatus(int status)
- {
- switch (status)
- {
- case ServerStatus.STATUS_AUTO:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_AUTO);
- _status = status;
- break;
- case ServerStatus.STATUS_DOWN:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_DOWN);
- _status = status;
- break;
- case ServerStatus.STATUS_FULL:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_FULL);
- _status = status;
- break;
- case ServerStatus.STATUS_GM_ONLY:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_GM_ONLY);
- _status = status;
- break;
- case ServerStatus.STATUS_GOOD:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_GOOD);
- _status = status;
- break;
- case ServerStatus.STATUS_NORMAL:
- sendServerStatus(ServerStatus.SERVER_LIST_STATUS, ServerStatus.STATUS_NORMAL);
- _status = status;
- break;
- default:
- throw new IllegalArgumentException("Status does not exists:" + status);
- }
- }
-
- public L2GameClient getClient(String name)
- {
- return name != null ? _accountsInGameServer.get(name) : null;
- }
-
- public static class SessionKey
- {
- public int playOkID1;
- public int playOkID2;
- public int loginOkID1;
- public int loginOkID2;
-
- /**
- * Instantiates a new session key.
- * @param loginOK1 the login o k1
- * @param loginOK2 the login o k2
- * @param playOK1 the play o k1
- * @param playOK2 the play o k2
- */
- public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2)
- {
- playOkID1 = playOK1;
- playOkID2 = playOK2;
- loginOkID1 = loginOK1;
- loginOkID2 = loginOK2;
- }
-
- @Override
- public String toString()
- {
- return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2;
- }
- }
-
- private static class WaitingClient
- {
- public String account;
- public L2GameClient gameClient;
- public SessionKey session;
-
- /**
- * Instantiates a new waiting client.
- * @param acc the acc
- * @param client the client
- * @param key the key
- */
- public WaitingClient(String acc, L2GameClient client, SessionKey key)
- {
- account = acc;
- gameClient = client;
- session = key;
- }
- }
-
- /**
- * Gets the single instance of LoginServerThread.
- * @return single instance of LoginServerThread
- */
- public static LoginServerThread getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final LoginServerThread _instance = new LoginServerThread();
- }
- }
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