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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver;
- import java.util.Calendar;
- import java.util.Set;
- import java.util.concurrent.ConcurrentHashMap;
- import org.slf4j.Logger;
- import org.slf4j.LoggerFactory;
- import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- * Game Time controller class.
- * @author Forsaiken
- */
- public final class GameTimeController extends Thread
- {
- private static final Logger _log = LoggerFactory.getLogger(GameTimeController.class);
-
- public static final int TICKS_PER_SECOND = 10; // not able to change this without checking through code
- public static final int MILLIS_IN_TICK = 1000 / TICKS_PER_SECOND;
- public static final int IG_DAYS_PER_DAY = 6;
- public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
- public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
- public static final int MINUTES_PER_IG_DAY = SECONDS_PER_IG_DAY / 60;
- public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
- public static final int TICKS_SUN_STATE_CHANGE = TICKS_PER_IG_DAY / 4;
-
- private static GameTimeController _instance;
-
- private final Set<L2Character> _movingObjects = ConcurrentHashMap.newKeySet();
- private final long _referenceTime;
-
- private GameTimeController()
- {
- super("GameTimeController");
- super.setDaemon(true);
- super.setPriority(MAX_PRIORITY);
-
- final Calendar c = Calendar.getInstance();
- c.set(Calendar.HOUR_OF_DAY, 0);
- c.set(Calendar.MINUTE, 0);
- c.set(Calendar.SECOND, 0);
- c.set(Calendar.MILLISECOND, 0);
- _referenceTime = c.getTimeInMillis();
-
- super.start();
- }
-
- public static final void init()
- {
- _instance = new GameTimeController();
- }
-
- public final int getGameTime()
- {
- return (getGameTicks() % TICKS_PER_IG_DAY) / MILLIS_IN_TICK;
- }
-
- public final int getGameHour()
- {
- return getGameTime() / 60;
- }
-
- public final int getGameMinute()
- {
- return getGameTime() % 60;
- }
-
- public final boolean isNight()
- {
- return getGameHour() < 6;
- }
-
- /**
- * The true GameTime tick. Directly taken from current time. This represents the tick of the time.
- * @return
- */
- public final int getGameTicks()
- {
- return (int) ((System.currentTimeMillis() - _referenceTime) / MILLIS_IN_TICK);
- }
-
- /**
- * Add a L2Character to movingObjects of GameTimeController.
- * @param cha The L2Character to add to movingObjects of GameTimeController
- */
- public final void registerMovingObject(final L2Character cha)
- {
- if (cha == null)
- {
- return;
- }
-
- _movingObjects.add(cha);
- }
-
- /**
- * Move all L2Characters contained in movingObjects of GameTimeController.<BR>
- * <B><U> Concept</U> :</B><BR>
- * All L2Character in movement are identified in <B>movingObjects</B> of GameTimeController.<BR>
- * <B><U> Actions</U> :</B><BR>
- * <ul>
- * <li>Update the position of each L2Character</li>
- * <li>If movement is finished, the L2Character is removed from movingObjects</li>
- * <li>Create a task to update the _knownObject and _knowPlayers of each L2Character that finished its movement and of their already known L2Object then notify AI with EVT_ARRIVED</li>
- * </ul>
- */
- private final void moveObjects()
- {
- _movingObjects.removeIf(L2Character::updatePosition);
- }
-
- public final void stopTimer()
- {
- super.interrupt();
- _log.info("Stopping {}", getClass().getSimpleName());
- }
-
- @Override
- public final void run()
- {
- _log.debug("{}: Started.", getClass().getSimpleName());
-
- long nextTickTime, sleepTime;
- boolean isNight = isNight();
-
- if (isNight)
- {
- ThreadPoolManager.getInstance().executeAi(() -> DayNightSpawnManager.getInstance().notifyChangeMode());
- }
-
- while (true)
- {
- nextTickTime = ((System.currentTimeMillis() / MILLIS_IN_TICK) * MILLIS_IN_TICK) + 100;
-
- try
- {
- moveObjects();
- }
- catch (final Throwable e)
- {
- _log.warn("Unable to move objects!", e);
- }
-
- sleepTime = nextTickTime - System.currentTimeMillis();
- if (sleepTime > 0)
- {
- try
- {
- Thread.sleep(sleepTime);
- }
- catch (final InterruptedException e)
- {
-
- }
- }
-
- if (isNight() != isNight)
- {
- isNight = !isNight;
-
- ThreadPoolManager.getInstance().executeAi(() -> DayNightSpawnManager.getInstance().notifyChangeMode());
- }
- }
- }
-
- public static final GameTimeController getInstance()
- {
- return _instance;
- }
- }
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