2
0

Character.properties 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814
  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # Statistics
  10. # ---------------------------------------------------------------------------
  11. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  12. # Default: True
  13. Delevel = True
  14. # This option enable check for all player skills for skill level.
  15. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  16. # If there is no possible level, skill is removed from player.
  17. DecreaseSkillOnDelevel = True
  18. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  19. # Default: 1
  20. AltWeightLimit = 1
  21. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  22. # Default: 0
  23. RunSpeedBoost = 0
  24. # Chance of receiving the Death Penalty debuff when killed by a mob.
  25. # Default: 20
  26. DeathPenaltyChance = 20
  27. # Percent of HP, MP, and CP which is restored on character revival.
  28. # Use 0 to disable restore
  29. # Default: 0, 65, 0
  30. RespawnRestoreCP = 0
  31. RespawnRestoreHP = 65
  32. RespawnRestoreMP = 0
  33. # Percent of HP, MP, and CP regeneration for players.
  34. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  35. # Default: 100, 100, 100
  36. HpRegenMultiplier = 100
  37. MpRegenMultiplier = 100
  38. CpRegenMultiplier = 100
  39. # Decrease CP by 10 every normal hit a player do
  40. # Default: False
  41. AltGameTiredness = False
  42. # ---------------------------------------------------------------------------
  43. # Skills & Effects
  44. # ---------------------------------------------------------------------------
  45. # When this is enabled it will read the "SkillDurationList" option.
  46. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  47. # Default: False
  48. EnableModifySkillDuration = False
  49. # Skill duration list
  50. # Format: skillid,newtime;skillid2,newtime2...
  51. # Example:
  52. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  53. # and is only set for formating purposes.
  54. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  55. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  56. # 363,3600;364,3600
  57. SkillDurationList =
  58. # When this is enabled it will read the "SkillReuseList" option.
  59. EnableModifySkillReuse = False
  60. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  61. SkillReuseList =
  62. # If it's true all class skills will be delivered upon level up and login.
  63. # Default: False
  64. AutoLearnSkills = False
  65. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  66. # Default: False
  67. AutoLearnForgottenScrollSkills = False
  68. # Default: False
  69. AutoLootHerbs = False
  70. # Maximum number of buffs and songs/dances.
  71. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  72. # Default: 20, 12, 12
  73. MaxBuffAmount = 20
  74. MaxTriggeredBuffAmount = 12
  75. MaxDanceAmount = 12
  76. # Allow players to cancel dances/songs via Alt+click on buff icon
  77. # Default: False
  78. DanceCancelBuff = False
  79. # This option enables/disables additional MP consume for dances and songs.
  80. # Default: True
  81. DanceConsumeAdditionalMP = True
  82. # Allow players to have all dances/songs stored when logout.
  83. # Default: False
  84. AltStoreDances = False
  85. # This option allows a player to automatically learn Divine Inspiration.
  86. # This is not included in AutoLearnSkills above.
  87. # Default: False
  88. AutoLearnDivineInspiration = False
  89. # This is to allow a character to be canceled during bow use, skill use, or both.
  90. # Available Options: bow, cast, all
  91. # Default: cast
  92. AltGameCancelByHit = cast
  93. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  94. # Default: True
  95. MagicFailures = True
  96. # Protection from aggressive mobs after getting up from fake death.
  97. # The value is specified in seconds.
  98. # Default: 0
  99. PlayerFakeDeathUpProtection = 0
  100. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  101. # Default: True
  102. StoreSkillCooltime = True
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  104. # a subclass change
  105. # Default: False
  106. SubclassStoreSkillCooltime = False
  107. # These are alternative rules for shields.
  108. # If True and they block:
  109. # The damage is powerAtk-shieldDef,
  110. # If False and they block:
  111. # The damage is powerAtk / (shieldDef + powerDef)
  112. # Default: False
  113. AltShieldBlocks = False
  114. # This is the percentage for perfect shield block rate.
  115. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  116. # Default: 10
  117. AltPerfectShieldBlockRate = 10
  118. # This is the value ticks are multiplied with to result in interval per tick in milliseconds.
  119. # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
  120. # Default: 666
  121. EffectTickRatio = 666
  122. # ---------------------------------------------------------------------------
  123. # Class, Sub-class and skill learning options
  124. # ---------------------------------------------------------------------------
  125. # Allow use of Event Managers for changing occupation without any quests.
  126. # Default: False
  127. AllowClassMasters = False
  128. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  129. # 1st occupation change for 100.000 Adena (item id 57)
  130. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  131. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  132. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  133. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  134. # 1st, 2nd, 3rd occupation change for free, without rewards.
  135. # ConfigClassMaster=1;[];[];2;[];[]
  136. # Allow only first and second change.
  137. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  138. # Class Masters will allow changing to any occupation on any level inside class tree
  139. # For example, Dwarven Fighter will be able to advance to:
  140. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  141. # But Warsmith will be able to change only to Maestro.
  142. # Default = False
  143. AllowEntireTree = False
  144. # When character reach levels 20,40,76 he will receive tutorial page
  145. # with list of the all possible variants, and can select and immediately
  146. # change to the new occupation, or decide to choose later (on next login).
  147. # Can be used with or without classic Class Masters.
  148. # Default = False
  149. AlternateClassMaster = False
  150. # Require life crystal needed to learn clan skills.
  151. # Default: True
  152. LifeCrystalNeeded = True
  153. # Require book needed to enchant skills.
  154. # Default: True
  155. EnchantSkillSpBookNeeded = True
  156. # Require spell book needed to learn Divine Inspiration.
  157. # Default: True
  158. DivineInspirationSpBookNeeded = True
  159. # When enabled, the following will be true:
  160. # All classes can learn all skills.
  161. # Skills of another class costs x2 SP to learn.
  162. # Skills of another race costs x2 SP to learn.
  163. # Skills of fighters/mages costs x3 SP to learn.
  164. # Default: False
  165. AltGameSkillLearn = False
  166. # Allow player to sub-class without checking for unique quest items.
  167. # Default: False
  168. AltSubClassWithoutQuests = False
  169. # Allow player to add/change subclass at all village master
  170. # Default: False
  171. AltSubclassEverywhere = False
  172. # Allow player to learn transformations without quest.
  173. # Default: False
  174. AltTransformationWithoutQuest = False
  175. # Fee to remove Transfer skills.
  176. # Default: 10000000
  177. FeeDeleteTransferSkills = 10000000
  178. # Fee to remove Sub-Class skills.
  179. # Default: 10000000
  180. FeeDeleteSubClassSkills = 10000000
  181. # ---------------------------------------------------------------------------
  182. # Summons configuration
  183. # ---------------------------------------------------------------------------
  184. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  185. # Default: True
  186. SummonStoreSkillCooltime = True
  187. # Servitor summons on login if player had it summoned before logout
  188. # Default: True
  189. RestoreServitorOnReconnect = True
  190. # Pet summons on login if player had it summoned before logout
  191. # Default: True
  192. RestorePetOnReconnect = True
  193. # ---------------------------------------------------------------------------
  194. # Vitality configuration
  195. # ---------------------------------------------------------------------------
  196. # Enables vitality system
  197. # Default: True
  198. EnableVitality = True
  199. # Do you want players to recover their vitality when they reconnect?
  200. # This is calculated with the time they've been offline
  201. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  202. # Notes:
  203. # Works only if EnableVitality = True
  204. # Default: True
  205. RecoverVitalityOnReconnect = True
  206. # Option to set a lower vitality at character creation.
  207. # Vitality needs to be enabled, and startingpoints needs to be lower
  208. # than max-vitality points.
  209. # Default: 20000
  210. StartingVitalityPoints = 20000
  211. # ---------------------------------------------------------------------------
  212. # Limits
  213. # ---------------------------------------------------------------------------
  214. # Maximum Exp Bonus.
  215. # from vitality + nevit's hunting bonus, and etc..
  216. # Default: 3.5
  217. MaxExpBonus = 3.5
  218. # Maximum Sp Bonus.
  219. # from vitality + nevit's hunting bonus, and etc..
  220. # Default: 3.5
  221. MaxSpBonus = 3.5
  222. # Maximum character running speed.
  223. # Default: 250
  224. MaxRunSpeed = 250
  225. # Maximum character Physical Critical Rate. (10 = 1%)
  226. # Default: 500
  227. MaxPCritRate = 500
  228. # Maximum character Magic Critical Rate. (10 = 1%)
  229. # Default: 200
  230. MaxMCritRate = 200
  231. # Maximum character Attack Speed.
  232. # Default: 1500
  233. MaxPAtkSpeed = 1500
  234. # Maximum character Cast Speed.
  235. # Default: 1999
  236. MaxMAtkSpeed = 1999
  237. # Maximum character Evasion.
  238. # Default: 250
  239. MaxEvasion = 250
  240. # Minimum and Maximum Abnormal State Success Rate.
  241. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
  242. # Default: H5 minimum of 10% and maximum of 90%.
  243. MinAbnormalStateSuccessRate = 10
  244. MaxAbnormalStateSuccessRate = 90
  245. # Maximum number of allowed subclasses for every player.
  246. # Default: 3
  247. MaxSubclass = 3
  248. # Starting level for subclasses.
  249. # Default: 40
  250. BaseSubclassLevel = 40
  251. # Maximum subclass level.
  252. # Default: 80
  253. MaxSubclassLevel = 80
  254. # Maximum number of allowed slots for Private Stores Sell.
  255. # Other means all the other races aside from Dwarf.
  256. # Default: 4, 3
  257. MaxPvtStoreSellSlotsDwarf = 4
  258. MaxPvtStoreSellSlotsOther = 3
  259. # Maximum number of allowed slots for Private Stores Buy.
  260. # Other means all the other races aside from Dwarf.
  261. # Default: 5, 4
  262. MaxPvtStoreBuySlotsDwarf = 5
  263. MaxPvtStoreBuySlotsOther = 4
  264. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  265. # Default: 80, 100, 250
  266. MaximumSlotsForNoDwarf = 80
  267. MaximumSlotsForDwarf = 100
  268. MaximumSlotsForGMPlayer = 250
  269. MaximumSlotsForQuestItems = 100
  270. # This will control a character's warehouse capacity.
  271. # Notes:
  272. # This must be LESS then 300 or the client will crash.
  273. # Default: 120, 100, 200, 20
  274. MaximumWarehouseSlotsForDwarf = 120
  275. MaximumWarehouseSlotsForNoDwarf = 100
  276. MaximumWarehouseSlotsForClan = 200
  277. # Freight
  278. # Maximum items that can be placed in Freight
  279. # Default: 200
  280. MaximumFreightSlots = 200
  281. # The price for each item that's deposited
  282. # Default: 1000
  283. FreightPrice = 1000
  284. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  285. # before being able to walk again. In seconds
  286. # Default: 3
  287. # Set to 0 to disable it
  288. NpcTalkBlockingTime = 3
  289. # ---------------------------------------------------------------------------
  290. # Enchanting
  291. # ---------------------------------------------------------------------------
  292. # This controls the chance an item has to break if it is enchanted.
  293. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  294. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  295. EnchantChanceElementStone = 50
  296. EnchantChanceElementCrystal = 30
  297. EnchantChanceElementJewel = 20
  298. EnchantChanceElementEnergy = 10
  299. # List of non-enchantable items.
  300. # Currently apprentice, travelers weapons and Pailaka items
  301. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  302. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  303. # ---------------------------------------------------------------------------
  304. # Augmenting
  305. # ---------------------------------------------------------------------------
  306. # These control the chance to get a skill in the augmentation process.
  307. # Default: 15, 30, 45, 60
  308. AugmentationNGSkillChance = 15
  309. AugmentationMidSkillChance = 30
  310. AugmentationHighSkillChance = 45
  311. AugmentationTopSkillChance = 60
  312. # Accessory augmentation skills currently disabled
  313. AugmentationAccSkillChance = 0
  314. # This controls the chance to get a base stat modifier in the augmentation process.
  315. # Notes:
  316. # This has no dependency on the grade of Life Stone.
  317. # Default: 1
  318. AugmentationBaseStatChance = 1
  319. # These control the chance to get a glow effect in the augmentation process.
  320. # Notes:
  321. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  322. # Default: 0, 40, 70, 100
  323. AugmentationNGGlowChance = 0
  324. AugmentationMidGlowChance = 40
  325. AugmentationHighGlowChance = 70
  326. AugmentationTopGlowChance = 100
  327. # This will enable retail like weapon augmentation, but then you cant change
  328. # weapon glow, base stat chance, because it wouldnt be retail like again.
  329. RetailLikeAugmentation = True
  330. # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
  331. # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
  332. # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
  333. # for skill, not counting blue ones, that are very rare and not useful anyway).
  334. RetailLikeAugmentationNoGradeChance = 55,35,7,3
  335. RetailLikeAugmentationMidGradeChance = 55,35,7,3
  336. RetailLikeAugmentationHighGradeChance = 55,35,7,3
  337. RetailLikeAugmentationTopGradeChance = 55,35,7,3
  338. # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
  339. RetailLikeAugmentationAccessory = True
  340. # List of non-augmentable items, currently contains only Grand Boss jewels
  341. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  342. # Rods can't be augmented too.
  343. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  344. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  345. # Allows alternative augmentation of PvP items.
  346. # Default: False
  347. AltAllowAugmentPvPItems = false
  348. # ---------------------------------------------------------------------------
  349. # Karma
  350. # ---------------------------------------------------------------------------
  351. # Karma player can be killed in Peace zone.
  352. # Default: False
  353. AltKarmaPlayerCanBeKilledInPeaceZone = False
  354. # Karma player can use GateKeeper.
  355. # Default: False
  356. AltKarmaPlayerCanUseGK = False
  357. # Karma player can use escape and recall skills.
  358. # Default: True
  359. AltKarmaPlayerCanTeleport = True
  360. # Karma player can shop.
  361. # Default: True
  362. AltKarmaPlayerCanShop = True
  363. # Karma player can trade.
  364. # Default: True
  365. AltKarmaPlayerCanTrade = True
  366. # Karma player can use warehouse.
  367. # Default: True
  368. AltKarmaPlayerCanUseWareHouse = True
  369. # ---------------------------------------------------------------------------
  370. # Fame
  371. # ---------------------------------------------------------------------------
  372. # The maximum number of Fame points a player can have
  373. # Default: 100000
  374. MaxPersonalFamePoints = 100000
  375. # How frequently the player gets Fame points while in a Fortress Siege zone
  376. # Default: 300s (5 min)
  377. FortressZoneFameTaskFrequency = 300
  378. # How much Fame aquired while in a Fortress Siege Zone
  379. # Default: 31
  380. FortressZoneFameAquirePoints = 31
  381. # How frequently the player gets Fame points while in a Castle Siege zone
  382. # Default: 300s (5 min)
  383. CastleZoneFameTaskFrequency = 300
  384. # How much Fame acquired while in a Castle Siege Zone
  385. # Default: 125
  386. CastleZoneFameAquirePoints = 125
  387. # Dead players can receive fame.
  388. # Default: True
  389. FameForDeadPlayers = True
  390. # ---------------------------------------------------------------------------
  391. # Crafting
  392. # ---------------------------------------------------------------------------
  393. # Option to enable or disable crafting.
  394. # Default: True
  395. CraftingEnabled = True
  396. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  397. # Default: True
  398. CraftMasterwork = True
  399. # Limits for recipes
  400. # Default: 50, 50
  401. DwarfRecipeLimit = 50
  402. CommonRecipeLimit = 50
  403. # Alternative crafting rules. If enabled, the following will be true:
  404. # Crafting takes time.
  405. # Players get EXP/SP for crafting.
  406. # Default: False
  407. AltGameCreation = False
  408. # Crafting Time multiplier.
  409. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  410. # Default: 1
  411. AltGameCreationSpeed = 1
  412. # Additional crafting XP/SP rate multiplier.
  413. # Default: 1, 1
  414. AltGameCreationXpRate = 1
  415. AltGameCreationSpRate = 1
  416. # Additional XP/SP rate multiplier when creating rare item.
  417. # Default: 2
  418. AltGameCreationRareXpSpRate = 2
  419. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  420. # Default: True
  421. AltBlacksmithUseRecipes = True
  422. # Store/Restore Dwarven Manufacture list
  423. # Keep manufacture shoplist after relog
  424. # Default: False
  425. StoreRecipeShopList = False
  426. # ---------------------------------------------------------------------------
  427. # Clan
  428. # ---------------------------------------------------------------------------
  429. # Day on which all pending clan leader requests will be applied:
  430. # Possible values:
  431. # 1 - Sunday
  432. # 2 - Monday
  433. # 3 - Tuesday
  434. # 4 - Wednesday
  435. # 5 - Thursday
  436. # 6 - Friday
  437. # 7 - Saturday
  438. # Default: 3
  439. AltClanLeaderDateChange = 3
  440. # Hour on which all pending data requests will be applied:
  441. # Format: Hour:Minute:Second
  442. # Default: 00:00:00
  443. AltClanLeaderHourChange = 00:00:00
  444. # When enabled all clan leader requests will be performed instantly.
  445. # Default: False
  446. AltClanLeaderInstantActivation = False
  447. # Number of days you have to wait before joining another clan.
  448. # Default: 1
  449. DaysBeforeJoinAClan = 1
  450. # Number of days you have to wait before creating a new clan.
  451. # Default: 10
  452. DaysBeforeCreateAClan = 10
  453. # Number of days it takes to dissolve a clan.
  454. # Default: 7
  455. DaysToPassToDissolveAClan = 7
  456. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  457. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  458. # Default: 1
  459. DaysBeforeJoinAllyWhenLeaved = 1
  460. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  461. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  462. # Default: 1
  463. DaysBeforeJoinAllyWhenDismissed = 1
  464. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  465. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  466. # Default: 1
  467. DaysBeforeAcceptNewClanWhenDismissed = 1
  468. # Number of days before creating a new alliance after dissolving an old alliance.
  469. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  470. # Default: 1
  471. DaysBeforeCreateNewAllyWhenDissolved = 1
  472. # Maximum number of clans in alliance.
  473. # Default: 3
  474. AltMaxNumOfClansInAlly = 3
  475. # Allow clan members to withdraw from the clan warehouse.
  476. # Default: False
  477. AltMembersCanWithdrawFromClanWH = False
  478. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  479. # Default: True
  480. RemoveCastleCirclets = True
  481. # Number of members needed to request a clan war.
  482. # Default: 15
  483. AltClanMembersForWar = 15
  484. # ---------------------------------------------------------------------------
  485. # Party
  486. # ---------------------------------------------------------------------------
  487. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  488. # and are inside this range, you will be considered as player to reward.
  489. # Checks for party range to mob to calculate rewards(exp, items).
  490. # Default: 1600
  491. AltPartyRange = 1600
  492. # 1. Used for Adena distribution in party
  493. # 2. Used to handle random and by turn party loot
  494. # Default: 1400
  495. AltPartyRange2 = 1400
  496. # If true, when party leader leaves party, next member in party will be the leader.
  497. # If false the party be will dispersed.
  498. # Default: False
  499. AltLeavePartyLeader = False
  500. # ---------------------------------------------------------------------------
  501. # Initial Settings:
  502. # ---------------------------------------------------------------------------
  503. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  504. #Default: False
  505. InitialEquipmentEvent = False
  506. # This is the amount of Adena that a new character starts their character with.
  507. # Default: 0
  508. StartingAdena = 0
  509. # This is the starting level of the new character.
  510. # Default: 1
  511. StartingLevel = 1
  512. # This is the amount of SP that a new character starts their character with.
  513. # Default: 0
  514. StartingSP = 0
  515. # ---------------------------------------------------------------------------
  516. # Other Settings:
  517. # ---------------------------------------------------------------------------
  518. # This is the maximum amount of Adena that character can have in his inventory or warehouse.
  519. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  520. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  521. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  522. # Setting negative values (-1 or others) will result in maximum amount available.
  523. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  524. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  525. # Default: 99900000000 (99 bilion and 900 milion)
  526. MaxAdena = 99900000000
  527. # This option, when set to True, will enable automatically picking up items.
  528. # If set False it will force the player to pickup dropped items from mobs.
  529. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  530. # Default: False
  531. AutoLoot = False
  532. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  533. # If set False it will force the player to pickup dropped items from bosses.
  534. # This excludes herbs mentioned above and items from mobs.
  535. # Default: False
  536. AutoLootRaids = False
  537. # Delay for raid drop items loot privilege
  538. # Require Command Channel , check next option
  539. # Value is in seconds
  540. # Default: 900 (15min)
  541. RaidLootRightsInterval = 900
  542. # Minimal size of Command Channel for apply raid loot privilege
  543. # Default: 45
  544. RaidLootRightsCCSize = 45
  545. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  546. # Default: 300
  547. UnstuckInterval = 300
  548. # Teleport Watchdog Timeout (seconds)
  549. # Player forced to appear if remain in teleported state longer than timeout
  550. # Does not set too low, recommended value 60s.
  551. # This time is in seconds, leave it at 0 if you want this feature disabled.
  552. # Default: 0
  553. TeleportWatchdogTimeout = 0
  554. # After a player teleports, this is the time the player is protected.
  555. # This time is in seconds, leave it at 0 if you want this feature disabled.
  556. # Retail (Since GE): 600 (10 minutes)
  557. # Default: 600
  558. PlayerSpawnProtection = 600
  559. # Spawn protection should disappear with any action with the exception
  560. # of the item usage from items in this list.
  561. # Format: itemId,itemId,itemId,....
  562. # Default: 0
  563. PlayerSpawnProtectionAllowedItems =
  564. # Teleport spawn protection time. It will protect the player in the
  565. # teleport spawn for the given time. 0 to disable feature
  566. PlayerTeleportProtection = 0
  567. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  568. # If disabled the first spawn location from zone.xml is used.
  569. # Default: True
  570. RandomRespawnInTownEnabled = True
  571. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  572. # Default: True
  573. OffsetOnTeleportEnabled = True
  574. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  575. # Default: 50
  576. MaxOffsetOnTeleport = 50
  577. # This option is to enable or disable the use of in game petitions.
  578. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  579. # The MaximumPendingPetitions is the total amount of petitions in the server.
  580. # Note:
  581. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  582. # Default: True, 5, 25
  583. PetitioningAllowed = True
  584. MaxPetitionsPerPlayer = 5
  585. MaxPetitionsPending = 25
  586. # Free teleporting around the world.
  587. # Default: False
  588. AltFreeTeleporting = False
  589. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  590. # Default: 7
  591. DeleteCharAfterDays = 7
  592. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  593. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  594. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  595. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  596. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  597. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  598. # Default: 0, 0
  599. AltGameExponentXp = 0
  600. AltGameExponentSp = 0
  601. # PARTY XP DISTRIBUTION
  602. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  603. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  604. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  605. # Available Options: highfive, auto, level, percentage, none
  606. # Default: highfive
  607. PartyXpCutoffMethod = highfive
  608. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  609. # Default: 3.0
  610. PartyXpCutoffPercent = 3.0
  611. # This option takes effect when "level" method is chosen. Don't use low values for this!
  612. # Default: 20
  613. PartyXpCutoffLevel = 20
  614. # This option takes effect when "highfive" method is chosen.
  615. # Each pair of numbers represent a level range.
  616. # If the gap is between the first pair, there is no penalty.
  617. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
  618. # If the gap is between the last pair, the lowest party member will not receive any XP.
  619. # Default: 0,9;10,14;15,99
  620. PartyXpCutoffGaps = 0,9;10,14;15,99
  621. # This option takes effect when "highfive" method is chosen.
  622. # Each number represent the XP percent gain at that level gap.
  623. # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
  624. # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
  625. # For the last gap, the lowest party member will not receive any XP.
  626. # Default: 100;30;0
  627. PartyXpCutoffGapPercent = 100;30;0
  628. # Disable tutorial on new player enter into Game
  629. # Please remember its sometimes important to novice players
  630. # Default: False
  631. DisableTutorial = False
  632. # Expertise penalty
  633. # If disabled, player will not receive penalty for equip higher grade items
  634. # Default: True
  635. ExpertisePenalty = True
  636. # Player can in client define his own key mapping and for save it must be stored server side.
  637. # Disabled until confirmed as working.
  638. # Default: False
  639. StoreCharUiSettings = False
  640. # Character name restriction
  641. # Disallow characters to have a name which contains the words.
  642. # Split them with ",". Example: announcements,announce...
  643. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
  644. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  645. # allowing both characters send each other PMs even with enabled silence mode.
  646. # The exclude list is cleared each time the character goes into silence mode.
  647. SilenceModeExclude = False
  648. # Enables alternative validation of triggering skills.
  649. # When enabled pvp skills will not be casted on non flagged player.
  650. # Sadly its non-retail
  651. # Default: False
  652. AltValidateTriggerSkills = False