AbstractResidence.java 3.3 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.datatables.SkillTreesData;
  23. import com.l2jserver.gameserver.model.L2SkillLearn;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.events.ListenersContainer;
  26. import com.l2jserver.gameserver.model.holders.SkillHolder;
  27. import com.l2jserver.gameserver.model.interfaces.INamable;
  28. import com.l2jserver.gameserver.model.zone.type.L2ResidenceZone;
  29. /**
  30. * @author xban1x
  31. */
  32. public abstract class AbstractResidence extends ListenersContainer implements INamable
  33. {
  34. private final int _residenceId;
  35. private String _name;
  36. private L2ResidenceZone _zone = null;
  37. private final List<SkillHolder> _residentialSkills = new ArrayList<>();
  38. public AbstractResidence(int residenceId)
  39. {
  40. _residenceId = residenceId;
  41. initResidentialSkills();
  42. }
  43. protected abstract void load();
  44. protected abstract void initResidenceZone();
  45. protected void initResidentialSkills()
  46. {
  47. final List<L2SkillLearn> residentialSkills = SkillTreesData.getInstance().getAvailableResidentialSkills(getResidenceId());
  48. for (L2SkillLearn s : residentialSkills)
  49. {
  50. _residentialSkills.add(new SkillHolder(s.getSkillId(), s.getSkillLevel()));
  51. }
  52. }
  53. public final int getResidenceId()
  54. {
  55. return _residenceId;
  56. }
  57. @Override
  58. public final String getName()
  59. {
  60. return _name;
  61. }
  62. // TODO: Remove it later when both castles and forts are loaded from same table.
  63. public final void setName(String name)
  64. {
  65. _name = name;
  66. }
  67. public L2ResidenceZone getResidenceZone()
  68. {
  69. return _zone;
  70. }
  71. protected void setResidenceZone(L2ResidenceZone zone)
  72. {
  73. _zone = zone;
  74. }
  75. public final List<SkillHolder> getResidentialSkills()
  76. {
  77. return _residentialSkills;
  78. }
  79. public void giveResidentialSkills(L2PcInstance player)
  80. {
  81. if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
  82. {
  83. for (SkillHolder sh : _residentialSkills)
  84. {
  85. player.addSkill(sh.getSkill(), false);
  86. }
  87. }
  88. }
  89. public void removeResidentialSkills(L2PcInstance player)
  90. {
  91. if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
  92. {
  93. for (SkillHolder sh : _residentialSkills)
  94. {
  95. player.removeSkill(sh.getSkill(), false);
  96. }
  97. }
  98. }
  99. @Override
  100. public boolean equals(Object obj)
  101. {
  102. return (obj instanceof AbstractResidence) && (((AbstractResidence) obj).getResidenceId() == getResidenceId());
  103. }
  104. @Override
  105. public String toString()
  106. {
  107. return getName() + "(" + getResidenceId() + ")";
  108. }
  109. }