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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.drops;
- import java.util.ArrayList;
- import java.util.Collections;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
- import com.l2jserver.gameserver.model.holders.ItemHolder;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- /**
- * @author Nos
- */
- public class GroupedGeneralDropItem implements IDropItem
- {
- private final double _chance;
- private List<GeneralDropItem> _items;
-
- /**
- * @param chance the chance of this drop item.
- */
- public GroupedGeneralDropItem(double chance)
- {
- _chance = chance;
- }
-
- /**
- * Gets the chance of this drop item.
- * @return the chance
- */
- public double getChance()
- {
- return _chance;
- }
-
- /**
- * Gets the chance of this drop item.
- * @param victim the victim
- * @param killer the killer
- * @return the chance modified by any rates.
- */
- public double getChance(L2Character victim, L2Character killer)
- {
- return getChance();
- }
-
- /**
- * Gets the items.
- * @return the items
- */
- public List<GeneralDropItem> getItems()
- {
- return _items;
- }
-
- /**
- * Sets an item list to this drop item.
- * @param items the item list
- */
- public void setItems(List<GeneralDropItem> items)
- {
- _items = Collections.unmodifiableList(items);
- }
-
- /*
- * (non-Javadoc)
- * @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
- */
- @Override
- public List<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
- {
- int levelDifference = victim.getLevel() - killer.getLevel();
- double chanceModifier;
- if (victim instanceof L2RaidBossInstance)
- {
- chanceModifier = Math.max(0, Math.min(1, (levelDifference * 0.15) + 1));
- }
- else
- {
- chanceModifier = 1;
-
- double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
- // There is a chance of level gap that it wont drop this item
- if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
- {
- return null;
- }
- }
-
- if ((getChance(victim, killer) * chanceModifier) > (Rnd.nextDouble() * 100))
- {
- double random = (Rnd.nextDouble() * 100);
- double totalChance = 0;
- for (GeneralDropItem item : getItems())
- {
- // Grouped item chance rates should not be modified.
- totalChance += item.getChance();
- if (totalChance > random)
- {
- long amount = Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
-
- List<ItemHolder> items = new ArrayList<>(1);
- items.add(new ItemHolder(item.getItemId(), amount));
- return items;
- }
- }
- }
- return null;
- }
- }
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