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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.drops;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- * @author Nos
- */
- public class DeathDropItem extends GeneralDropItem
- {
- /**
- * @param itemId the item id
- * @param min the min count
- * @param max the max count
- * @param chance the chance of this drop item
- */
- public DeathDropItem(int itemId, long min, long max, double chance)
- {
- super(itemId, min, max, chance);
- }
-
- /*
- * (non-Javadoc)
- * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMin(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
- */
- @Override
- public long getMin(L2Character victim, L2Character killer)
- {
- return (long) (super.getMin(victim, killer) * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER);
- }
-
- /*
- * (non-Javadoc)
- * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMax(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
- */
- @Override
- public long getMax(L2Character victim, L2Character killer)
- {
- return (long) (super.getMax(victim, killer) * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER);
- }
-
- /*
- * (non-Javadoc)
- * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
- */
- @Override
- public double getChance(L2Character victim, L2Character killer)
- {
- return super.getChance(victim, killer) * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
- }
- }
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