ConditionPlayerRangeFromNpc.java 1.8 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.stats.Env;
  22. import com.l2jserver.gameserver.util.Util;
  23. /**
  24. * Exist NPC condition.
  25. * @author UnAfraid, Zoey76
  26. */
  27. public class ConditionPlayerRangeFromNpc extends Condition
  28. {
  29. /** NPC Ids. */
  30. private final int[] _npcIds;
  31. /** Radius to check. */
  32. private final int _radius;
  33. /** Expected value. */
  34. private final boolean _val;
  35. public ConditionPlayerRangeFromNpc(int[] npcIds, int radius, boolean val)
  36. {
  37. _npcIds = npcIds;
  38. _radius = radius;
  39. _val = val;
  40. }
  41. @Override
  42. public boolean testImpl(Env env)
  43. {
  44. boolean existNpc = false;
  45. if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0))
  46. {
  47. for (L2Character target : env.getCharacter().getKnownList().getKnownCharactersInRadius(_radius))
  48. {
  49. if (target.isNpc() && Util.contains(_npcIds, target.getId()))
  50. {
  51. existNpc = true;
  52. break;
  53. }
  54. }
  55. }
  56. return existNpc == _val;
  57. }
  58. }