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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Exist NPC condition.
- * @author UnAfraid, Zoey76
- */
- public class ConditionPlayerRangeFromNpc extends Condition
- {
- /** NPC Ids. */
- private final int[] _npcIds;
- /** Radius to check. */
- private final int _radius;
- /** Expected value. */
- private final boolean _val;
-
- public ConditionPlayerRangeFromNpc(int[] npcIds, int radius, boolean val)
- {
- _npcIds = npcIds;
- _radius = radius;
- _val = val;
- }
-
- @Override
- public boolean testImpl(Env env)
- {
- boolean existNpc = false;
- if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0))
- {
- for (L2Character target : env.getCharacter().getKnownList().getKnownCharactersInRadius(_radius))
- {
- if (target.isNpc() && Util.contains(_npcIds, target.getId()))
- {
- existNpc = true;
- break;
- }
- }
- }
- return existNpc == _val;
- }
- }
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