ConditionChangeWeapon.java 1.7 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.items.L2Weapon;
  21. import com.l2jserver.gameserver.model.stats.Env;
  22. /**
  23. * The Class ConditionChangeWeapon.
  24. * @author nBd
  25. */
  26. public class ConditionChangeWeapon extends Condition
  27. {
  28. private final boolean _required;
  29. /**
  30. * Instantiates a new condition change weapon.
  31. * @param required the required
  32. */
  33. public ConditionChangeWeapon(boolean required)
  34. {
  35. _required = required;
  36. }
  37. /**
  38. * Test impl.
  39. * @param env the env
  40. * @return true, if successful
  41. */
  42. @Override
  43. public boolean testImpl(Env env)
  44. {
  45. if (env.getPlayer() == null)
  46. {
  47. return false;
  48. }
  49. if (_required)
  50. {
  51. final L2Weapon weaponItem = env.getPlayer().getActiveWeaponItem();
  52. if (weaponItem == null)
  53. {
  54. return false;
  55. }
  56. if (weaponItem.getChangeWeaponId() == 0)
  57. {
  58. return false;
  59. }
  60. if (env.getPlayer().isEnchanting())
  61. {
  62. return false;
  63. }
  64. }
  65. return true;
  66. }
  67. }