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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.StatsSet;
- public class L2SkillElemental extends L2Skill {
-
- private final int[] _seeds;
- private final boolean _seedAny;
-
- public L2SkillElemental(StatsSet set) {
- super(set);
-
- _seeds = new int[3];
- _seeds[0] = set.getInteger("seed1",0);
- _seeds[1] = set.getInteger("seed2",0);
- _seeds[2] = set.getInteger("seed3",0);
-
- if (set.getInteger("seed_any",0)==1)
- _seedAny = true;
- else
- _seedAny = false;
- }
-
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets) {
- if (activeChar.isAlikeDead())
- return;
-
- boolean ss = false;
- boolean bss = false;
-
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
-
- if (activeChar instanceof L2PcInstance)
- {
- if (weaponInst == null)
- {
- activeChar.sendMessage("You must equip your weapon before casting a spell.");
- return;
- }
- }
-
- if (weaponInst != null)
- {
- if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- bss = true;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- ss = true;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- }
- // If there is no weapon equipped, check for an active summon.
- else if (activeChar instanceof L2Summon)
- {
- L2Summon activeSummon = (L2Summon)activeChar;
-
- if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- bss = true;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- ss = true;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- }
-
- for (L2Character target: (L2Character[]) targets)
- {
- if (target.isAlikeDead())
- continue;
-
- boolean charged = true;
- if (!_seedAny){
- for (int i=0;i<_seeds.length;i++){
- if (_seeds[i]!=0){
- L2Effect e = target.getFirstEffect(_seeds[i]);
- if (e==null || !e.getInUse()){
- charged = false;
- break;
- }
- }
- }
- }
- else {
- charged = false;
- for (int i=0;i<_seeds.length;i++){
- if (_seeds[i]!=0){
- L2Effect e = target.getFirstEffect(_seeds[i]);
- if (e!=null && e.getInUse()){
- charged = true;
- break;
- }
- }
- }
- }
- if (!charged)
- {
- activeChar.sendMessage("Target is not charged by elements.");
- continue;
- }
-
- boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, this));
- byte shld = Formulas.calcShldUse(activeChar, target, this);
-
- int damage = (int)Formulas.calcMagicDam(
- activeChar, target, this, shld, ss, bss, mcrit);
-
- if (damage > 0)
- {
- target.reduceCurrentHp(damage, activeChar, this);
-
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
- {
- target.breakAttack();
- target.breakCast();
- }
-
- activeChar.sendDamageMessage(target, damage, false, false, false);
-
- }
-
- // activate attacked effects, if any
- target.stopSkillEffects(getId());
- getEffects(activeChar, target, new Env(shld, ss, false, bss));
- }
- }
- }
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