EffectIncreaseCharges.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. /**
  22. *
  23. * @author DS
  24. *
  25. * Effect will generate charges for L2PcInstance targets
  26. * Number of charges in "value", maximum number in "count" effect variables
  27. *
  28. */
  29. public class EffectIncreaseCharges extends L2Effect
  30. {
  31. public EffectIncreaseCharges(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. /**
  36. *
  37. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  38. */
  39. @Override
  40. public L2EffectType getEffectType()
  41. {
  42. return L2EffectType.INCREASE_CHARGES;
  43. }
  44. /**
  45. *
  46. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  47. */
  48. @Override
  49. public boolean onStart()
  50. {
  51. if (getEffected() == null)
  52. return false;
  53. if (!(getEffected() instanceof L2PcInstance))
  54. return false;
  55. ((L2PcInstance)getEffected()).increaseCharges((int)calc(), getCount());
  56. return true;
  57. }
  58. /**
  59. *
  60. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  61. */
  62. @Override
  63. public boolean onActionTime()
  64. {
  65. return false; // abort effect even if count > 1
  66. }
  67. }