EffectConfuseMob.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import java.util.Collection;
  17. import java.util.List;
  18. import javolution.util.FastList;
  19. import com.l2jserver.gameserver.ai.CtrlIntention;
  20. import com.l2jserver.gameserver.model.CharEffectList;
  21. import com.l2jserver.gameserver.model.L2Effect;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.L2Attackable;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.skills.Env;
  26. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  27. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  28. import com.l2jserver.util.Rnd;
  29. /**
  30. * @author littlecrow
  31. *
  32. * Implementation of the Confusion Effect
  33. */
  34. public class EffectConfuseMob extends L2Effect
  35. {
  36. public EffectConfuseMob(Env env, EffectTemplate template)
  37. {
  38. super(env, template);
  39. }
  40. /**
  41. *
  42. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  43. */
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.CONFUSE_MOB_ONLY;
  48. }
  49. /**
  50. *
  51. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  52. */
  53. @Override
  54. public boolean onStart()
  55. {
  56. getEffected().startConfused();
  57. onActionTime();
  58. return true;
  59. }
  60. /**
  61. *
  62. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  63. */
  64. @Override
  65. public void onExit()
  66. {
  67. getEffected().stopConfused(this);
  68. }
  69. /**
  70. *
  71. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  72. */
  73. @Override
  74. public boolean onActionTime()
  75. {
  76. List<L2Character> targetList = new FastList<L2Character>();
  77. // Getting the possible targets
  78. Collection<L2Object> objs = getEffected().getKnownList().getKnownObjects().values();
  79. // synchronized (getEffected().getKnownList().getKnownObjects())
  80. {
  81. for (L2Object obj : objs)
  82. {
  83. if ((obj instanceof L2Attackable) && (obj != getEffected()))
  84. targetList.add((L2Character) obj);
  85. }
  86. }
  87. // if there is no target, exit function
  88. if (targetList.isEmpty())
  89. return true;
  90. // Choosing randomly a new target
  91. int nextTargetIdx = Rnd.nextInt(targetList.size());
  92. L2Object target = targetList.get(nextTargetIdx);
  93. // Attacking the target
  94. getEffected().setTarget(target);
  95. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
  96. return true;
  97. }
  98. /* (non-Javadoc)
  99. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  100. */
  101. @Override
  102. public int getEffectFlags()
  103. {
  104. return CharEffectList.EFFECT_FLAG_CONFUSED;
  105. }
  106. }