EffectCharmOfCourage.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.serverpackets.EtcStatusUpdate;
  20. import com.l2jserver.gameserver.skills.Env;
  21. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. /**
  24. *
  25. * @author nBd
  26. */
  27. public class EffectCharmOfCourage extends L2Effect
  28. {
  29. public EffectCharmOfCourage(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. /**
  34. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  35. */
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.CHARMOFCOURAGE;
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  44. */
  45. @Override
  46. public boolean onStart()
  47. {
  48. if (getEffected() instanceof L2PcInstance)
  49. {
  50. getEffected().broadcastPacket(new EtcStatusUpdate((L2PcInstance) getEffected()));
  51. return true;
  52. }
  53. return false;
  54. }
  55. /**
  56. *
  57. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  58. */
  59. @Override
  60. public void onExit()
  61. {
  62. if (getEffected() instanceof L2PcInstance)
  63. {
  64. getEffected().broadcastPacket(new EtcStatusUpdate((L2PcInstance) getEffected()));
  65. }
  66. }
  67. /**
  68. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  69. */
  70. @Override
  71. public boolean onActionTime()
  72. {
  73. return false;
  74. }
  75. /* (non-Javadoc)
  76. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  77. */
  78. @Override
  79. public int getEffectFlags()
  80. {
  81. return CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE;
  82. }
  83. }