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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.effects.EffectFusion;
- /**
- * The Class ConditionForceBuff.
- *
- * @author kombat, Forsaiken
- */
- public final class ConditionForceBuff extends Condition
- {
- private static final short BATTLE_FORCE = 5104;
- private static final short SPELL_FORCE = 5105;
-
- private final byte[] _forces;
-
- /**
- * Instantiates a new condition force buff.
- *
- * @param forces the forces
- */
- public ConditionForceBuff(byte[] forces)
- {
- _forces = forces;
- }
-
- /**
- * Test impl.
- *
- * @param env the env
- * @return true, if successful
- * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
- */
- @Override
- public boolean testImpl(Env env)
- {
- if (_forces[0] > 0)
- {
- L2Effect force = env.player.getFirstEffect(BATTLE_FORCE);
- if (force == null || ((EffectFusion) force)._effect < _forces[0])
- return false;
- }
-
- if (_forces[1] > 0)
- {
- L2Effect force = env.player.getFirstEffect(SPELL_FORCE);
- if (force == null || ((EffectFusion) force)._effect < _forces[1])
- return false;
- }
-
- return true;
- }
- }
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