Siege.java 52 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.List;
  26. import java.util.concurrent.ScheduledFuture;
  27. import java.util.logging.Level;
  28. import java.util.logging.Logger;
  29. import javolution.util.FastList;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.L2DatabaseFactory;
  32. import com.l2jserver.gameserver.Announcements;
  33. import com.l2jserver.gameserver.SevenSigns;
  34. import com.l2jserver.gameserver.ThreadPoolManager;
  35. import com.l2jserver.gameserver.datatables.ClanTable;
  36. import com.l2jserver.gameserver.datatables.NpcTable;
  37. import com.l2jserver.gameserver.idfactory.IdFactory;
  38. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  39. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  40. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  41. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  42. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  43. import com.l2jserver.gameserver.model.L2Clan;
  44. import com.l2jserver.gameserver.model.L2ClanMember;
  45. import com.l2jserver.gameserver.model.L2Object;
  46. import com.l2jserver.gameserver.model.L2SiegeClan;
  47. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  48. import com.l2jserver.gameserver.model.L2Spawn;
  49. import com.l2jserver.gameserver.model.PcCondOverride;
  50. import com.l2jserver.gameserver.model.actor.L2Npc;
  51. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  52. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  53. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  54. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  55. import com.l2jserver.gameserver.network.SystemMessageId;
  56. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  57. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  58. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  59. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  60. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  61. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  62. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  63. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  64. public class Siege implements Siegable
  65. {
  66. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  67. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  68. // typeId's
  69. public static final byte OWNER = -1;
  70. public static final byte DEFENDER = 0;
  71. public static final byte ATTACKER = 1;
  72. public static final byte DEFENDER_NOT_APPROWED = 2;
  73. public static enum TeleportWhoType
  74. {
  75. All,
  76. Attacker,
  77. DefenderNotOwner,
  78. Owner,
  79. Spectator
  80. }
  81. private int _controlTowerCount;
  82. private int _controlTowerMaxCount;
  83. private int _flameTowerCount;
  84. private int _flameTowerMaxCount;
  85. public class ScheduleEndSiegeTask implements Runnable
  86. {
  87. private final Castle _castleInst;
  88. public ScheduleEndSiegeTask(Castle pCastle)
  89. {
  90. _castleInst = pCastle;
  91. }
  92. @Override
  93. public void run()
  94. {
  95. if (!getIsInProgress())
  96. {
  97. return;
  98. }
  99. try
  100. {
  101. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  102. if (timeRemaining > 3600000)
  103. {
  104. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  105. sm.addNumber(2);
  106. announceToPlayer(sm, true);
  107. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  108. }
  109. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  110. {
  111. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  112. sm.addNumber((int) timeRemaining / 60000);
  113. announceToPlayer(sm, true);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  115. }
  116. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  117. {
  118. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  119. sm.addNumber((int) timeRemaining / 60000);
  120. announceToPlayer(sm, true);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  122. }
  123. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  124. {
  125. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  126. sm.addNumber((int) timeRemaining / 60000);
  127. announceToPlayer(sm, true);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  129. }
  130. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  131. {
  132. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  133. sm.addNumber((int) timeRemaining / 1000);
  134. announceToPlayer(sm, true);
  135. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  136. }
  137. else
  138. {
  139. _castleInst.getSiege().endSiege();
  140. }
  141. }
  142. catch (Exception e)
  143. {
  144. _log.log(Level.SEVERE, "", e);
  145. }
  146. }
  147. }
  148. public class ScheduleStartSiegeTask implements Runnable
  149. {
  150. private final Castle _castleInst;
  151. public ScheduleStartSiegeTask(Castle pCastle)
  152. {
  153. _castleInst = pCastle;
  154. }
  155. @Override
  156. public void run()
  157. {
  158. _scheduledStartSiegeTask.cancel(false);
  159. if (getIsInProgress())
  160. {
  161. return;
  162. }
  163. try
  164. {
  165. if (!getIsTimeRegistrationOver())
  166. {
  167. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  168. if (regTimeRemaining > 0)
  169. {
  170. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  171. return;
  172. }
  173. endTimeRegistration(true);
  174. }
  175. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  176. if (timeRemaining > 86400000)
  177. {
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  179. }
  180. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  181. {
  182. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  183. sm.addCastleId(getCastle().getCastleId());
  184. Announcements.getInstance().announceToAll(sm);
  185. _isRegistrationOver = true;
  186. clearSiegeWaitingClan();
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  188. }
  189. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  192. }
  193. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  194. {
  195. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  196. }
  197. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  198. {
  199. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  200. }
  201. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  202. {
  203. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  204. }
  205. else
  206. {
  207. _castleInst.getSiege().startSiege();
  208. }
  209. }
  210. catch (Exception e)
  211. {
  212. _log.log(Level.SEVERE, "", e);
  213. }
  214. }
  215. }
  216. // must support Concurrent Modifications
  217. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  218. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  219. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  220. // Castle setting
  221. private List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  222. private List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  223. private final Castle[] _castle;
  224. private boolean _isInProgress = false;
  225. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  226. protected boolean _isRegistrationOver = false;
  227. protected Calendar _siegeEndDate;
  228. private SiegeGuardManager _siegeGuardManager;
  229. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  230. protected int _firstOwnerClanId = -1;
  231. public Siege(Castle[] castle)
  232. {
  233. _castle = castle;
  234. _siegeGuardManager = new SiegeGuardManager(getCastle());
  235. startAutoTask();
  236. }
  237. @Override
  238. public void endSiege()
  239. {
  240. if (getIsInProgress())
  241. {
  242. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  243. sm.addCastleId(getCastle().getCastleId());
  244. Announcements.getInstance().announceToAll(sm);
  245. if (getCastle().getOwnerId() > 0)
  246. {
  247. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  248. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  249. sm.addString(clan.getName());
  250. sm.addCastleId(getCastle().getCastleId());
  251. Announcements.getInstance().announceToAll(sm);
  252. if (clan.getClanId() == _firstOwnerClanId)
  253. {
  254. // Owner is unchanged
  255. clan.increaseBloodAllianceCount();
  256. }
  257. else
  258. {
  259. getCastle().setTicketBuyCount(0);
  260. for (L2ClanMember member : clan.getMembers())
  261. {
  262. if (member != null)
  263. {
  264. L2PcInstance player = member.getPlayerInstance();
  265. if ((player != null) && player.isNoble())
  266. {
  267. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  268. }
  269. }
  270. }
  271. }
  272. }
  273. else
  274. {
  275. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  276. sm.addCastleId(getCastle().getCastleId());
  277. Announcements.getInstance().announceToAll(sm);
  278. }
  279. getCastle().updateClansReputation();
  280. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  281. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  282. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  283. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  284. _isInProgress = false; // Flag so that siege instance can be started
  285. updatePlayerSiegeStateFlags(true);
  286. saveCastleSiege(); // Save castle specific data
  287. clearSiegeClan(); // Clear siege clan from db
  288. removeControlTower(); // Remove all control tower from this castle
  289. removeFlameTower();
  290. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  291. if (getCastle().getOwnerId() > 0)
  292. {
  293. _siegeGuardManager.removeMercs();
  294. }
  295. getCastle().spawnDoor(); // Respawn door to castle
  296. getCastle().getZone().setIsActive(false);
  297. getCastle().getZone().updateZoneStatusForCharactersInside();
  298. getCastle().getZone().setSiegeInstance(null);
  299. fireSiegeListeners(EventStage.END);
  300. }
  301. }
  302. private void removeDefender(L2SiegeClan sc)
  303. {
  304. if (sc != null)
  305. {
  306. getDefenderClans().remove(sc);
  307. }
  308. }
  309. private void removeAttacker(L2SiegeClan sc)
  310. {
  311. if (sc != null)
  312. {
  313. getAttackerClans().remove(sc);
  314. }
  315. }
  316. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  317. {
  318. if (sc == null)
  319. {
  320. return;
  321. }
  322. sc.setType(type);
  323. getDefenderClans().add(sc);
  324. }
  325. private void addAttacker(L2SiegeClan sc)
  326. {
  327. if (sc == null)
  328. {
  329. return;
  330. }
  331. sc.setType(SiegeClanType.ATTACKER);
  332. getAttackerClans().add(sc);
  333. }
  334. /**
  335. * When control of castle changed during siege<BR>
  336. * <BR>
  337. */
  338. public void midVictory()
  339. {
  340. if (getIsInProgress()) // Siege still in progress
  341. {
  342. if (getCastle().getOwnerId() > 0)
  343. {
  344. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  345. }
  346. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  347. (getAttackerClans().size() == 1 // Only 1 attacker
  348. ))
  349. {
  350. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  351. removeAttacker(sc_newowner);
  352. addDefender(sc_newowner, SiegeClanType.OWNER);
  353. endSiege();
  354. return;
  355. }
  356. if (getCastle().getOwnerId() > 0)
  357. {
  358. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  359. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  360. // and only an alliance attacks
  361. {
  362. // The player's clan is in an alliance
  363. if (allyId != 0)
  364. {
  365. boolean allinsamealliance = true;
  366. for (L2SiegeClan sc : getAttackerClans())
  367. {
  368. if (sc != null)
  369. {
  370. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  371. {
  372. allinsamealliance = false;
  373. }
  374. }
  375. }
  376. if (allinsamealliance)
  377. {
  378. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  379. removeAttacker(sc_newowner);
  380. addDefender(sc_newowner, SiegeClanType.OWNER);
  381. endSiege();
  382. return;
  383. }
  384. }
  385. }
  386. for (L2SiegeClan sc : getDefenderClans())
  387. {
  388. if (sc != null)
  389. {
  390. removeDefender(sc);
  391. addAttacker(sc);
  392. }
  393. }
  394. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  395. removeAttacker(sc_newowner);
  396. addDefender(sc_newowner, SiegeClanType.OWNER);
  397. // The player's clan is in an alliance
  398. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  399. {
  400. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  401. if (sc != null)
  402. {
  403. removeAttacker(sc);
  404. addDefender(sc, SiegeClanType.DEFENDER);
  405. }
  406. }
  407. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  408. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  409. removeDefenderFlags(); // Removes defenders' flags
  410. getCastle().removeUpgrade(); // Remove all castle upgrade
  411. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  412. removeControlTower(); // Remove all control tower from this castle
  413. removeFlameTower();
  414. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  415. _controlTowerMaxCount = 0;
  416. _flameTowerCount = 0;
  417. _flameTowerMaxCount = 0;
  418. spawnControlTower(getCastle().getCastleId());
  419. spawnFlameTower(getCastle().getCastleId());
  420. updatePlayerSiegeStateFlags(false);
  421. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  422. }
  423. }
  424. }
  425. /**
  426. * When siege starts<BR>
  427. * <BR>
  428. */
  429. @Override
  430. public void startSiege()
  431. {
  432. if (!getIsInProgress())
  433. {
  434. if (!fireSiegeListeners(EventStage.START))
  435. {
  436. return;
  437. }
  438. _firstOwnerClanId = getCastle().getOwnerId();
  439. if (getAttackerClans().isEmpty())
  440. {
  441. SystemMessage sm;
  442. if (_firstOwnerClanId <= 0)
  443. {
  444. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  445. }
  446. else
  447. {
  448. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  449. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  450. ownerClan.increaseBloodAllianceCount();
  451. }
  452. sm.addCastleId(getCastle().getCastleId());
  453. Announcements.getInstance().announceToAll(sm);
  454. saveCastleSiege();
  455. return;
  456. }
  457. _isNormalSide = true; // Atk is now atk
  458. _isInProgress = true; // Flag so that same siege instance cannot be started again
  459. loadSiegeClan(); // Load siege clan from db
  460. updatePlayerSiegeStateFlags(false);
  461. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  462. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  463. _controlTowerCount = 0;
  464. _controlTowerMaxCount = 0;
  465. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  466. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  467. getCastle().spawnDoor(); // Spawn door
  468. spawnSiegeGuard(); // Spawn siege guard
  469. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  470. getCastle().getZone().setSiegeInstance(this);
  471. getCastle().getZone().setIsActive(true);
  472. getCastle().getZone().updateZoneStatusForCharactersInside();
  473. // Schedule a task to prepare auto siege end
  474. _siegeEndDate = Calendar.getInstance();
  475. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  476. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  477. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  478. sm.addCastleId(getCastle().getCastleId());
  479. Announcements.getInstance().announceToAll(sm);
  480. }
  481. }
  482. /**
  483. * Announce to player.<BR>
  484. * <BR>
  485. * @param message The SystemMessage to send to player
  486. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  487. */
  488. public void announceToPlayer(SystemMessage message, boolean bothSides)
  489. {
  490. for (L2SiegeClan siegeClans : getDefenderClans())
  491. {
  492. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  493. for (L2PcInstance member : clan.getOnlineMembers(0))
  494. {
  495. if (member != null)
  496. {
  497. member.sendPacket(message);
  498. }
  499. }
  500. }
  501. if (bothSides)
  502. {
  503. for (L2SiegeClan siegeClans : getAttackerClans())
  504. {
  505. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  506. for (L2PcInstance member : clan.getOnlineMembers(0))
  507. {
  508. if (member != null)
  509. {
  510. member.sendPacket(message);
  511. }
  512. }
  513. }
  514. }
  515. }
  516. public void updatePlayerSiegeStateFlags(boolean clear)
  517. {
  518. L2Clan clan;
  519. for (L2SiegeClan siegeclan : getAttackerClans())
  520. {
  521. if (siegeclan == null)
  522. {
  523. continue;
  524. }
  525. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  526. for (L2PcInstance member : clan.getOnlineMembers(0))
  527. {
  528. if (member == null)
  529. {
  530. continue;
  531. }
  532. if (clear)
  533. {
  534. member.setSiegeState((byte) 0);
  535. member.setSiegeSide(0);
  536. member.setIsInSiege(false);
  537. member.stopFameTask();
  538. }
  539. else
  540. {
  541. member.setSiegeState((byte) 1);
  542. member.setSiegeSide(getCastle().getCastleId());
  543. if (checkIfInZone(member))
  544. {
  545. member.setIsInSiege(true);
  546. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  547. }
  548. }
  549. member.sendPacket(new UserInfo(member));
  550. member.sendPacket(new ExBrExtraUserInfo(member));
  551. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  552. {
  553. if (player == null)
  554. {
  555. continue;
  556. }
  557. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  558. if (member.hasSummon())
  559. {
  560. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  561. }
  562. }
  563. }
  564. }
  565. for (L2SiegeClan siegeclan : getDefenderClans())
  566. {
  567. if (siegeclan == null)
  568. {
  569. continue;
  570. }
  571. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  572. for (L2PcInstance member : clan.getOnlineMembers(0))
  573. {
  574. if (member == null)
  575. {
  576. continue;
  577. }
  578. if (clear)
  579. {
  580. member.setSiegeState((byte) 0);
  581. member.setSiegeSide(0);
  582. member.setIsInSiege(false);
  583. member.stopFameTask();
  584. }
  585. else
  586. {
  587. member.setSiegeState((byte) 2);
  588. member.setSiegeSide(getCastle().getCastleId());
  589. if (checkIfInZone(member))
  590. {
  591. member.setIsInSiege(true);
  592. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  593. }
  594. }
  595. member.sendPacket(new UserInfo(member));
  596. member.sendPacket(new ExBrExtraUserInfo(member));
  597. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  598. {
  599. if (player == null)
  600. {
  601. continue;
  602. }
  603. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  604. if (member.hasSummon())
  605. {
  606. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  607. }
  608. }
  609. }
  610. }
  611. }
  612. /**
  613. * Approve clan as defender for siege<BR>
  614. * <BR>
  615. * @param clanId The int of player's clan id
  616. */
  617. public void approveSiegeDefenderClan(int clanId)
  618. {
  619. if (clanId <= 0)
  620. {
  621. return;
  622. }
  623. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  624. loadSiegeClan();
  625. }
  626. /**
  627. * @param object
  628. * @return true if object is inside the zone
  629. */
  630. public boolean checkIfInZone(L2Object object)
  631. {
  632. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  633. }
  634. /**
  635. * @param x
  636. * @param y
  637. * @param z
  638. * @return true if object is inside the zone
  639. */
  640. public boolean checkIfInZone(int x, int y, int z)
  641. {
  642. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  643. }
  644. /**
  645. * Return true if clan is attacker<BR>
  646. * <BR>
  647. * @param clan The L2Clan of the player
  648. */
  649. @Override
  650. public boolean checkIsAttacker(L2Clan clan)
  651. {
  652. return (getAttackerClan(clan) != null);
  653. }
  654. /**
  655. * Return true if clan is defender<BR>
  656. * <BR>
  657. * @param clan The L2Clan of the player
  658. */
  659. @Override
  660. public boolean checkIsDefender(L2Clan clan)
  661. {
  662. return (getDefenderClan(clan) != null);
  663. }
  664. /**
  665. * @param clan The L2Clan of the player
  666. * @return true if clan is defender waiting approval
  667. */
  668. public boolean checkIsDefenderWaiting(L2Clan clan)
  669. {
  670. return (getDefenderWaitingClan(clan) != null);
  671. }
  672. /** Clear all registered siege clans from database for castle */
  673. public void clearSiegeClan()
  674. {
  675. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  676. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  677. {
  678. statement.setInt(1, getCastle().getCastleId());
  679. statement.execute();
  680. if (getCastle().getOwnerId() > 0)
  681. {
  682. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  683. {
  684. statement.setInt(1, getCastle().getOwnerId());
  685. statement.execute();
  686. }
  687. }
  688. getAttackerClans().clear();
  689. getDefenderClans().clear();
  690. getDefenderWaitingClans().clear();
  691. }
  692. catch (Exception e)
  693. {
  694. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  695. }
  696. }
  697. /** Clear all siege clans waiting for approval from database for castle */
  698. public void clearSiegeWaitingClan()
  699. {
  700. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  701. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  702. {
  703. statement.setInt(1, getCastle().getCastleId());
  704. statement.execute();
  705. getDefenderWaitingClans().clear();
  706. }
  707. catch (Exception e)
  708. {
  709. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  710. }
  711. }
  712. /** Return list of L2PcInstance registered as attacker in the zone. */
  713. @Override
  714. public List<L2PcInstance> getAttackersInZone()
  715. {
  716. List<L2PcInstance> players = new ArrayList<>();
  717. L2Clan clan;
  718. for (L2SiegeClan siegeclan : getAttackerClans())
  719. {
  720. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  721. for (L2PcInstance player : clan.getOnlineMembers(0))
  722. {
  723. if (player == null)
  724. {
  725. continue;
  726. }
  727. if (player.isInSiege())
  728. {
  729. players.add(player);
  730. }
  731. }
  732. }
  733. return players;
  734. }
  735. /**
  736. * @return list of L2PcInstance registered as defender but not owner in the zone.
  737. */
  738. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  739. {
  740. List<L2PcInstance> players = new ArrayList<>();
  741. L2Clan clan;
  742. for (L2SiegeClan siegeclan : getDefenderClans())
  743. {
  744. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  745. if (clan.getClanId() == getCastle().getOwnerId())
  746. {
  747. continue;
  748. }
  749. for (L2PcInstance player : clan.getOnlineMembers(0))
  750. {
  751. if (player == null)
  752. {
  753. continue;
  754. }
  755. if (player.isInSiege())
  756. {
  757. players.add(player);
  758. }
  759. }
  760. }
  761. return players;
  762. }
  763. /**
  764. * @return list of L2PcInstance in the zone.
  765. */
  766. public List<L2PcInstance> getPlayersInZone()
  767. {
  768. return getCastle().getZone().getPlayersInside();
  769. }
  770. /**
  771. * @return list of L2PcInstance owning the castle in the zone.
  772. */
  773. public List<L2PcInstance> getOwnersInZone()
  774. {
  775. List<L2PcInstance> players = new ArrayList<>();
  776. L2Clan clan;
  777. for (L2SiegeClan siegeclan : getDefenderClans())
  778. {
  779. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  780. if (clan.getClanId() != getCastle().getOwnerId())
  781. {
  782. continue;
  783. }
  784. for (L2PcInstance player : clan.getOnlineMembers(0))
  785. {
  786. if (player == null)
  787. {
  788. continue;
  789. }
  790. if (player.isInSiege())
  791. {
  792. players.add(player);
  793. }
  794. }
  795. }
  796. return players;
  797. }
  798. /**
  799. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  800. */
  801. public List<L2PcInstance> getSpectatorsInZone()
  802. {
  803. List<L2PcInstance> players = new ArrayList<>();
  804. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  805. {
  806. if (player == null)
  807. {
  808. continue;
  809. }
  810. if (!player.isInSiege())
  811. {
  812. players.add(player);
  813. }
  814. }
  815. return players;
  816. }
  817. /**
  818. * Control Tower was killed
  819. * @param ct
  820. */
  821. public void killedCT(L2Npc ct)
  822. {
  823. _controlTowerCount--;
  824. if (_controlTowerCount < 0)
  825. {
  826. _controlTowerCount = 0;
  827. }
  828. }
  829. /**
  830. * Remove the flag that was killed
  831. * @param flag
  832. */
  833. public void killedFlag(L2Npc flag)
  834. {
  835. if (flag == null)
  836. {
  837. return;
  838. }
  839. for (L2SiegeClan clan : getAttackerClans())
  840. {
  841. if (clan.removeFlag(flag))
  842. {
  843. return;
  844. }
  845. }
  846. }
  847. /**
  848. * Display list of registered clans
  849. * @param player
  850. */
  851. public void listRegisterClan(L2PcInstance player)
  852. {
  853. player.sendPacket(new SiegeInfo(getCastle()));
  854. }
  855. /**
  856. * Register clan as attacker<BR>
  857. * <BR>
  858. * @param player The L2PcInstance of the player trying to register
  859. */
  860. public void registerAttacker(L2PcInstance player)
  861. {
  862. registerAttacker(player, false);
  863. }
  864. public void registerAttacker(L2PcInstance player, boolean force)
  865. {
  866. if (player.getClan() == null)
  867. {
  868. return;
  869. }
  870. int allyId = 0;
  871. if (getCastle().getOwnerId() != 0)
  872. {
  873. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  874. }
  875. if (allyId != 0)
  876. {
  877. if ((player.getClan().getAllyId() == allyId) && !force)
  878. {
  879. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  880. return;
  881. }
  882. }
  883. if (force || checkIfCanRegister(player, ATTACKER))
  884. {
  885. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  886. }
  887. }
  888. /**
  889. * Register clan as defender<BR>
  890. * <BR>
  891. * @param player The L2PcInstance of the player trying to register
  892. */
  893. public void registerDefender(L2PcInstance player)
  894. {
  895. registerDefender(player, false);
  896. }
  897. public void registerDefender(L2PcInstance player, boolean force)
  898. {
  899. if (getCastle().getOwnerId() <= 0)
  900. {
  901. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  902. }
  903. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  904. {
  905. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  906. }
  907. }
  908. /**
  909. * Remove clan from siege<BR>
  910. * <BR>
  911. * @param clanId The int of player's clan id
  912. */
  913. public void removeSiegeClan(int clanId)
  914. {
  915. if (clanId <= 0)
  916. {
  917. return;
  918. }
  919. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  920. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  921. {
  922. statement.setInt(1, getCastle().getCastleId());
  923. statement.setInt(2, clanId);
  924. statement.execute();
  925. loadSiegeClan();
  926. }
  927. catch (Exception e)
  928. {
  929. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  930. }
  931. }
  932. /**
  933. * Remove clan from siege<BR>
  934. * <BR>
  935. * @param clan clan being removed
  936. */
  937. public void removeSiegeClan(L2Clan clan)
  938. {
  939. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  940. {
  941. return;
  942. }
  943. removeSiegeClan(clan.getClanId());
  944. }
  945. /**
  946. * Remove clan from siege<BR>
  947. * <BR>
  948. * @param player The L2PcInstance of player/clan being removed
  949. */
  950. public void removeSiegeClan(L2PcInstance player)
  951. {
  952. removeSiegeClan(player.getClan());
  953. }
  954. /**
  955. * Start the auto tasks<BR>
  956. * <BR>
  957. */
  958. public void startAutoTask()
  959. {
  960. correctSiegeDateTime();
  961. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  962. loadSiegeClan();
  963. // Schedule siege auto start
  964. if (_scheduledStartSiegeTask != null)
  965. {
  966. _scheduledStartSiegeTask.cancel(false);
  967. }
  968. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  969. }
  970. /**
  971. * Teleport players
  972. * @param teleportWho
  973. * @param teleportWhere
  974. */
  975. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  976. {
  977. List<L2PcInstance> players;
  978. switch (teleportWho)
  979. {
  980. case Owner:
  981. players = getOwnersInZone();
  982. break;
  983. case Attacker:
  984. players = getAttackersInZone();
  985. break;
  986. case DefenderNotOwner:
  987. players = getDefendersButNotOwnersInZone();
  988. break;
  989. case Spectator:
  990. players = getSpectatorsInZone();
  991. break;
  992. default:
  993. players = getPlayersInZone();
  994. }
  995. for (L2PcInstance player : players)
  996. {
  997. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isInJail())
  998. {
  999. continue;
  1000. }
  1001. player.teleToLocation(teleportWhere);
  1002. }
  1003. }
  1004. /**
  1005. * Add clan as attacker<BR>
  1006. * <BR>
  1007. * @param clanId The int of clan's id
  1008. */
  1009. private void addAttacker(int clanId)
  1010. {
  1011. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1012. }
  1013. /**
  1014. * Add clan as defender<BR>
  1015. * <BR>
  1016. * @param clanId The int of clan's id
  1017. */
  1018. private void addDefender(int clanId)
  1019. {
  1020. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1021. }
  1022. /**
  1023. * <p>
  1024. * Add clan as defender with the specified type
  1025. * </p>
  1026. * @param clanId The int of clan's id
  1027. * @param type the type of the clan
  1028. */
  1029. private void addDefender(int clanId, SiegeClanType type)
  1030. {
  1031. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1032. }
  1033. /**
  1034. * Add clan as defender waiting approval<BR>
  1035. * <BR>
  1036. * @param clanId The int of clan's id
  1037. */
  1038. private void addDefenderWaiting(int clanId)
  1039. {
  1040. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1041. }
  1042. /**
  1043. * @param player The L2PcInstance of the player trying to register
  1044. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1045. * @return true if the player can register.
  1046. */
  1047. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1048. {
  1049. if (getIsRegistrationOver())
  1050. {
  1051. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1052. sm.addCastleId(getCastle().getCastleId());
  1053. player.sendPacket(sm);
  1054. }
  1055. else if (getIsInProgress())
  1056. {
  1057. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1058. }
  1059. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1060. {
  1061. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1062. }
  1063. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  1064. {
  1065. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1066. }
  1067. else if (player.getClan().getCastleId() > 0)
  1068. {
  1069. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1070. }
  1071. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1072. {
  1073. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1074. }
  1075. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1076. {
  1077. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1078. }
  1079. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1080. {
  1081. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1082. }
  1083. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1084. {
  1085. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1086. }
  1087. else
  1088. {
  1089. return true;
  1090. }
  1091. return false;
  1092. }
  1093. /**
  1094. * @param clan The L2Clan of the player trying to register
  1095. * @return true if the clan has already registered to a siege for the same day.
  1096. */
  1097. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1098. {
  1099. for (Siege siege : SiegeManager.getInstance().getSieges())
  1100. {
  1101. if (siege == this)
  1102. {
  1103. continue;
  1104. }
  1105. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1106. {
  1107. if (siege.checkIsAttacker(clan))
  1108. {
  1109. return true;
  1110. }
  1111. if (siege.checkIsDefender(clan))
  1112. {
  1113. return true;
  1114. }
  1115. if (siege.checkIsDefenderWaiting(clan))
  1116. {
  1117. return true;
  1118. }
  1119. }
  1120. }
  1121. return false;
  1122. }
  1123. /**
  1124. * Return the correct siege date as Calendar.<BR>
  1125. * <BR>
  1126. */
  1127. public void correctSiegeDateTime()
  1128. {
  1129. boolean corrected = false;
  1130. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1131. {
  1132. // Since siege has past reschedule it to the next one
  1133. // This is usually caused by server being down
  1134. corrected = true;
  1135. setNextSiegeDate();
  1136. }
  1137. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1138. {
  1139. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1140. // This is usually caused by server being down
  1141. corrected = true;
  1142. setNextSiegeDate();
  1143. }
  1144. if (corrected)
  1145. {
  1146. saveSiegeDate();
  1147. }
  1148. }
  1149. /** Load siege clans. */
  1150. private void loadSiegeClan()
  1151. {
  1152. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1153. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1154. {
  1155. getAttackerClans().clear();
  1156. getDefenderClans().clear();
  1157. getDefenderWaitingClans().clear();
  1158. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1159. if (getCastle().getOwnerId() > 0)
  1160. {
  1161. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1162. }
  1163. statement.setInt(1, getCastle().getCastleId());
  1164. try (ResultSet rs = statement.executeQuery())
  1165. {
  1166. int typeId;
  1167. while (rs.next())
  1168. {
  1169. typeId = rs.getInt("type");
  1170. if (typeId == DEFENDER)
  1171. {
  1172. addDefender(rs.getInt("clan_id"));
  1173. }
  1174. else if (typeId == ATTACKER)
  1175. {
  1176. addAttacker(rs.getInt("clan_id"));
  1177. }
  1178. else if (typeId == DEFENDER_NOT_APPROWED)
  1179. {
  1180. addDefenderWaiting(rs.getInt("clan_id"));
  1181. }
  1182. }
  1183. }
  1184. }
  1185. catch (Exception e)
  1186. {
  1187. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1188. }
  1189. }
  1190. /** Remove all control tower spawned. */
  1191. private void removeControlTower()
  1192. {
  1193. if ((_controlTowers != null) && !_controlTowers.isEmpty())
  1194. {
  1195. // Remove all instances of control tower for this castle
  1196. for (L2ControlTowerInstance ct : _controlTowers)
  1197. {
  1198. if (ct != null)
  1199. {
  1200. try
  1201. {
  1202. ct.deleteMe();
  1203. }
  1204. catch (Exception e)
  1205. {
  1206. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1207. }
  1208. }
  1209. }
  1210. _controlTowers.clear();
  1211. _controlTowers = null;
  1212. }
  1213. }
  1214. /** Remove all flame towers spawned. */
  1215. private void removeFlameTower()
  1216. {
  1217. if ((_flameTowers != null) && !_flameTowers.isEmpty())
  1218. {
  1219. // Remove all instances of control tower for this castle
  1220. for (L2FlameTowerInstance ct : _flameTowers)
  1221. {
  1222. if (ct != null)
  1223. {
  1224. try
  1225. {
  1226. ct.deleteMe();
  1227. }
  1228. catch (Exception e)
  1229. {
  1230. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1231. }
  1232. }
  1233. }
  1234. _flameTowers.clear();
  1235. _flameTowers = null;
  1236. }
  1237. }
  1238. /** Remove all flags. */
  1239. private void removeFlags()
  1240. {
  1241. for (L2SiegeClan sc : getAttackerClans())
  1242. {
  1243. if (sc != null)
  1244. {
  1245. sc.removeFlags();
  1246. }
  1247. }
  1248. for (L2SiegeClan sc : getDefenderClans())
  1249. {
  1250. if (sc != null)
  1251. {
  1252. sc.removeFlags();
  1253. }
  1254. }
  1255. }
  1256. /** Remove flags from defenders. */
  1257. private void removeDefenderFlags()
  1258. {
  1259. for (L2SiegeClan sc : getDefenderClans())
  1260. {
  1261. if (sc != null)
  1262. {
  1263. sc.removeFlags();
  1264. }
  1265. }
  1266. }
  1267. /** Save castle siege related to database. */
  1268. private void saveCastleSiege()
  1269. {
  1270. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1271. // Schedule Time registration end
  1272. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1273. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1274. getCastle().setIsTimeRegistrationOver(false);
  1275. saveSiegeDate(); // Save the new date
  1276. startAutoTask(); // Prepare auto start siege and end registration
  1277. }
  1278. /** Save siege date to database. */
  1279. public void saveSiegeDate()
  1280. {
  1281. if (_scheduledStartSiegeTask != null)
  1282. {
  1283. _scheduledStartSiegeTask.cancel(true);
  1284. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1285. }
  1286. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1287. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1288. {
  1289. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1290. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1291. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1292. statement.setInt(4, getCastle().getCastleId());
  1293. statement.execute();
  1294. }
  1295. catch (Exception e)
  1296. {
  1297. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1298. }
  1299. }
  1300. /**
  1301. * Save registration to database.<BR>
  1302. * <BR>
  1303. * @param clan The L2Clan of player
  1304. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1305. * @param isUpdateRegistration
  1306. */
  1307. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1308. {
  1309. if (clan.getCastleId() > 0)
  1310. {
  1311. return;
  1312. }
  1313. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1314. {
  1315. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1316. {
  1317. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1318. {
  1319. return;
  1320. }
  1321. }
  1322. else
  1323. {
  1324. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1325. {
  1326. return;
  1327. }
  1328. }
  1329. if (!isUpdateRegistration)
  1330. {
  1331. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1332. {
  1333. statement.setInt(1, clan.getClanId());
  1334. statement.setInt(2, getCastle().getCastleId());
  1335. statement.setInt(3, typeId);
  1336. statement.execute();
  1337. }
  1338. }
  1339. else
  1340. {
  1341. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1342. {
  1343. statement.setInt(1, typeId);
  1344. statement.setInt(2, getCastle().getCastleId());
  1345. statement.setInt(3, clan.getClanId());
  1346. statement.execute();
  1347. }
  1348. }
  1349. if ((typeId == DEFENDER) || (typeId == OWNER))
  1350. {
  1351. addDefender(clan.getClanId());
  1352. }
  1353. else if (typeId == ATTACKER)
  1354. {
  1355. addAttacker(clan.getClanId());
  1356. }
  1357. else if (typeId == DEFENDER_NOT_APPROWED)
  1358. {
  1359. addDefenderWaiting(clan.getClanId());
  1360. }
  1361. }
  1362. catch (Exception e)
  1363. {
  1364. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1365. }
  1366. }
  1367. /** Set the date for the next siege. */
  1368. private void setNextSiegeDate()
  1369. {
  1370. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1371. {
  1372. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1373. {
  1374. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1375. }
  1376. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1377. // than sieges can occur on Saturdays as well
  1378. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1379. {
  1380. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1381. }
  1382. // set the next siege day to the next weekend
  1383. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1384. }
  1385. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1386. {
  1387. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1388. }
  1389. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1390. sm.addCastleId(getCastle().getCastleId());
  1391. Announcements.getInstance().announceToAll(sm);
  1392. _isRegistrationOver = false; // Allow registration for next siege
  1393. }
  1394. /**
  1395. * Spawn control tower.
  1396. * @param Id
  1397. */
  1398. private void spawnControlTower(int Id)
  1399. {
  1400. // Set control tower array size if one does not exist
  1401. if (_controlTowers == null)
  1402. {
  1403. _controlTowers = new ArrayList<>();
  1404. }
  1405. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1406. {
  1407. L2ControlTowerInstance ct;
  1408. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1409. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1410. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1411. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1412. _controlTowerCount++;
  1413. _controlTowerMaxCount++;
  1414. _controlTowers.add(ct);
  1415. }
  1416. }
  1417. /**
  1418. * Spawn flame tower.
  1419. * @param Id
  1420. */
  1421. private void spawnFlameTower(int Id)
  1422. {
  1423. // Set control tower array size if one does not exist
  1424. if (_flameTowers == null)
  1425. {
  1426. _flameTowers = new ArrayList<>();
  1427. }
  1428. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1429. {
  1430. L2FlameTowerInstance ct;
  1431. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1432. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1433. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1434. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1435. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1436. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1437. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1438. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1439. _flameTowerCount++;
  1440. _flameTowerMaxCount++;
  1441. _flameTowers.add(ct);
  1442. }
  1443. if (_flameTowerCount == 0)
  1444. {
  1445. _flameTowerCount = 1;
  1446. }
  1447. }
  1448. /**
  1449. * Spawn siege guard.<BR>
  1450. * <BR>
  1451. */
  1452. private void spawnSiegeGuard()
  1453. {
  1454. getSiegeGuardManager().spawnSiegeGuard();
  1455. // Register guard to the closest Control Tower
  1456. // When CT dies, so do all the guards that it controls
  1457. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1458. {
  1459. L2ControlTowerInstance closestCt;
  1460. int x, y, z;
  1461. double distance;
  1462. double distanceClosest = 0;
  1463. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1464. {
  1465. if (spawn == null)
  1466. {
  1467. continue;
  1468. }
  1469. closestCt = null;
  1470. distanceClosest = Integer.MAX_VALUE;
  1471. x = spawn.getLocx();
  1472. y = spawn.getLocy();
  1473. z = spawn.getLocz();
  1474. for (L2ControlTowerInstance ct : _controlTowers)
  1475. {
  1476. if (ct == null)
  1477. {
  1478. continue;
  1479. }
  1480. distance = ct.getDistanceSq(x, y, z);
  1481. if (distance < distanceClosest)
  1482. {
  1483. closestCt = ct;
  1484. distanceClosest = distance;
  1485. }
  1486. }
  1487. if (closestCt != null)
  1488. {
  1489. closestCt.registerGuard(spawn);
  1490. }
  1491. }
  1492. }
  1493. }
  1494. @Override
  1495. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1496. {
  1497. if (clan == null)
  1498. {
  1499. return null;
  1500. }
  1501. return getAttackerClan(clan.getClanId());
  1502. }
  1503. @Override
  1504. public final L2SiegeClan getAttackerClan(int clanId)
  1505. {
  1506. for (L2SiegeClan sc : getAttackerClans())
  1507. {
  1508. if ((sc != null) && (sc.getClanId() == clanId))
  1509. {
  1510. return sc;
  1511. }
  1512. }
  1513. return null;
  1514. }
  1515. @Override
  1516. public final List<L2SiegeClan> getAttackerClans()
  1517. {
  1518. if (_isNormalSide)
  1519. {
  1520. return _attackerClans;
  1521. }
  1522. return _defenderClans;
  1523. }
  1524. public final int getAttackerRespawnDelay()
  1525. {
  1526. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1527. }
  1528. public final Castle getCastle()
  1529. {
  1530. if ((_castle == null) || (_castle.length <= 0))
  1531. {
  1532. return null;
  1533. }
  1534. return _castle[0];
  1535. }
  1536. @Override
  1537. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1538. {
  1539. if (clan == null)
  1540. {
  1541. return null;
  1542. }
  1543. return getDefenderClan(clan.getClanId());
  1544. }
  1545. @Override
  1546. public final L2SiegeClan getDefenderClan(int clanId)
  1547. {
  1548. for (L2SiegeClan sc : getDefenderClans())
  1549. {
  1550. if ((sc != null) && (sc.getClanId() == clanId))
  1551. {
  1552. return sc;
  1553. }
  1554. }
  1555. return null;
  1556. }
  1557. @Override
  1558. public final List<L2SiegeClan> getDefenderClans()
  1559. {
  1560. if (_isNormalSide)
  1561. {
  1562. return _defenderClans;
  1563. }
  1564. return _attackerClans;
  1565. }
  1566. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1567. {
  1568. if (clan == null)
  1569. {
  1570. return null;
  1571. }
  1572. return getDefenderWaitingClan(clan.getClanId());
  1573. }
  1574. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1575. {
  1576. for (L2SiegeClan sc : getDefenderWaitingClans())
  1577. {
  1578. if ((sc != null) && (sc.getClanId() == clanId))
  1579. {
  1580. return sc;
  1581. }
  1582. }
  1583. return null;
  1584. }
  1585. public final List<L2SiegeClan> getDefenderWaitingClans()
  1586. {
  1587. return _defenderWaitingClans;
  1588. }
  1589. public final boolean getIsInProgress()
  1590. {
  1591. return _isInProgress;
  1592. }
  1593. public final boolean getIsRegistrationOver()
  1594. {
  1595. return _isRegistrationOver;
  1596. }
  1597. public final boolean getIsTimeRegistrationOver()
  1598. {
  1599. return getCastle().getIsTimeRegistrationOver();
  1600. }
  1601. @Override
  1602. public final Calendar getSiegeDate()
  1603. {
  1604. return getCastle().getSiegeDate();
  1605. }
  1606. public final Calendar getTimeRegistrationOverDate()
  1607. {
  1608. return getCastle().getTimeRegistrationOverDate();
  1609. }
  1610. public void endTimeRegistration(boolean automatic)
  1611. {
  1612. getCastle().setIsTimeRegistrationOver(true);
  1613. if (!automatic)
  1614. {
  1615. saveSiegeDate();
  1616. }
  1617. }
  1618. @Override
  1619. public List<L2Npc> getFlag(L2Clan clan)
  1620. {
  1621. if (clan != null)
  1622. {
  1623. L2SiegeClan sc = getAttackerClan(clan);
  1624. if (sc != null)
  1625. {
  1626. return sc.getFlag();
  1627. }
  1628. }
  1629. return null;
  1630. }
  1631. public final SiegeGuardManager getSiegeGuardManager()
  1632. {
  1633. if (_siegeGuardManager == null)
  1634. {
  1635. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1636. }
  1637. return _siegeGuardManager;
  1638. }
  1639. public int getControlTowerCount()
  1640. {
  1641. return _controlTowerCount;
  1642. }
  1643. /**
  1644. * TODO: Use it.
  1645. * @return the max count of control type towers.
  1646. */
  1647. public int getControlTowerMaxCount()
  1648. {
  1649. return _controlTowerMaxCount;
  1650. }
  1651. /**
  1652. * TODO: Use it.
  1653. * @return the max count of flame type towers.
  1654. */
  1655. public int getFlameTowerMaxCount()
  1656. {
  1657. return _flameTowerMaxCount;
  1658. }
  1659. public void disableTraps()
  1660. {
  1661. _flameTowerCount--;
  1662. }
  1663. /**
  1664. * @return boolean - traps are active
  1665. */
  1666. public boolean isTrapsActive()
  1667. {
  1668. // return true;
  1669. return _flameTowerCount > 0;
  1670. }
  1671. @Override
  1672. public boolean giveFame()
  1673. {
  1674. return true;
  1675. }
  1676. @Override
  1677. public int getFameFrequency()
  1678. {
  1679. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1680. }
  1681. @Override
  1682. public int getFameAmount()
  1683. {
  1684. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1685. }
  1686. @Override
  1687. public void updateSiege()
  1688. {
  1689. }
  1690. // Listeners
  1691. /**
  1692. * Fires the appropriate SiegeListener<br>
  1693. * If it returns false on EventStage.start, the siege is cancelled
  1694. * @param stage
  1695. * @return
  1696. */
  1697. private boolean fireSiegeListeners(EventStage stage)
  1698. {
  1699. if (!siegeListeners.isEmpty())
  1700. {
  1701. SiegeEvent event = new SiegeEvent();
  1702. event.setSiege(this);
  1703. event.setStage(stage);
  1704. switch (stage)
  1705. {
  1706. case START:
  1707. {
  1708. for (SiegeListener listener : siegeListeners)
  1709. {
  1710. if (!listener.onStart(event))
  1711. {
  1712. return false;
  1713. }
  1714. }
  1715. break;
  1716. }
  1717. case END:
  1718. {
  1719. for (SiegeListener listener : siegeListeners)
  1720. {
  1721. listener.onEnd(event);
  1722. }
  1723. break;
  1724. }
  1725. case CONTROL_CHANGE:
  1726. {
  1727. for (SiegeListener listener : siegeListeners)
  1728. {
  1729. listener.onControlChange(event);
  1730. }
  1731. break;
  1732. }
  1733. }
  1734. }
  1735. return true;
  1736. }
  1737. /**
  1738. * Adds a siege listener
  1739. * @param listener
  1740. */
  1741. public static void addSiegeListener(SiegeListener listener)
  1742. {
  1743. if (!siegeListeners.contains(listener))
  1744. {
  1745. siegeListeners.add(listener);
  1746. }
  1747. }
  1748. /**
  1749. * Removes a siege listener
  1750. * @param listener
  1751. */
  1752. public static void removeSiegeListener(SiegeListener listener)
  1753. {
  1754. siegeListeners.remove(listener);
  1755. }
  1756. }