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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.items;
- import java.util.Objects;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
- import com.l2jserver.gameserver.model.events.EventDispatcher;
- import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.items.type.WeaponType;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.StringUtil;
- /**
- * This class is dedicated to the management of weapons.
- */
- public final class L2Weapon extends L2Item
- {
- private final WeaponType _type;
- private final boolean _isMagicWeapon;
- private final int _rndDam;
- private final int _soulShotCount;
- private final int _spiritShotCount;
- private final int _mpConsume;
- private final int _baseAttackRange;
- private final int _baseAttackAngle;
- /**
- * Skill that activates when item is enchanted +4 (for duals).
- */
- private SkillHolder _enchant4Skill = null;
- private final int _changeWeaponId;
-
- // Attached skills for Special Abilities
- private SkillHolder _skillsOnMagic;
- private Condition _skillsOnMagicCondition = null;
- private SkillHolder _skillsOnCrit;
- private Condition _skillsOnCritCondition = null;
-
- private final int _reducedSoulshot;
- private final int _reducedSoulshotChance;
-
- private final int _reducedMpConsume;
- private final int _reducedMpConsumeChance;
-
- private final boolean _isForceEquip;
- private final boolean _isAttackWeapon;
- private final boolean _useWeaponSkillsOnly;
-
- /**
- * Constructor for Weapon.
- * @param set the StatsSet designating the set of couples (key,value) characterizing the weapon.
- */
- public L2Weapon(StatsSet set)
- {
- super(set);
- _type = WeaponType.valueOf(set.getString("weapon_type", "none").toUpperCase());
- _type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
- _type2 = L2Item.TYPE2_WEAPON;
- _isMagicWeapon = set.getBoolean("is_magic_weapon", false);
- _soulShotCount = set.getInt("soulshots", 0);
- _spiritShotCount = set.getInt("spiritshots", 0);
- _rndDam = set.getInt("random_damage", 0);
- _mpConsume = set.getInt("mp_consume", 0);
- _baseAttackRange = set.getInt("attack_range", 40);
- String[] damgeRange = set.getString("damage_range", "").split(";"); // 0?;0?;fan sector;base attack angle
- if ((damgeRange.length > 1) && Util.isDigit(damgeRange[3]))
- {
- _baseAttackAngle = Integer.parseInt(damgeRange[3]);
- }
- else
- {
- _baseAttackAngle = 120;
- }
-
- String[] reduced_soulshots = set.getString("reduced_soulshot", "").split(",");
- _reducedSoulshotChance = (reduced_soulshots.length == 2) ? Integer.parseInt(reduced_soulshots[0]) : 0;
- _reducedSoulshot = (reduced_soulshots.length == 2) ? Integer.parseInt(reduced_soulshots[1]) : 0;
-
- String[] reduced_mpconsume = set.getString("reduced_mp_consume", "").split(",");
- _reducedMpConsumeChance = (reduced_mpconsume.length == 2) ? Integer.parseInt(reduced_mpconsume[0]) : 0;
- _reducedMpConsume = (reduced_mpconsume.length == 2) ? Integer.parseInt(reduced_mpconsume[1]) : 0;
-
- String skill = set.getString("enchant4_skill", null);
- if (skill != null)
- {
- String[] info = skill.split("-");
-
- if ((info != null) && (info.length == 2))
- {
- int id = 0;
- int level = 0;
- try
- {
- id = Integer.parseInt(info[0]);
- level = Integer.parseInt(info[1]);
- }
- catch (Exception nfe)
- {
- // Incorrect syntax, dont add new skill
- _log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon enchant skills! item ", toString()));
- }
- if ((id > 0) && (level > 0))
- {
- _enchant4Skill = new SkillHolder(id, level);
- }
- }
- }
-
- skill = set.getString("onmagic_skill", null);
- if (skill != null)
- {
- String[] info = skill.split("-");
- final int chance = set.getInt("onmagic_chance", 100);
- if ((info != null) && (info.length == 2))
- {
- int id = 0;
- int level = 0;
- try
- {
- id = Integer.parseInt(info[0]);
- level = Integer.parseInt(info[1]);
- }
- catch (Exception nfe)
- {
- // Incorrect syntax, don't add new skill
- _log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon onmagic skills! item ", toString()));
- }
- if ((id > 0) && (level > 0) && (chance > 0))
- {
- _skillsOnMagic = new SkillHolder(id, level);
- _skillsOnMagicCondition = new ConditionGameChance(chance);
- }
- }
- }
-
- skill = set.getString("oncrit_skill", null);
- if (skill != null)
- {
- String[] info = skill.split("-");
- final int chance = set.getInt("oncrit_chance", 100);
- if ((info != null) && (info.length == 2))
- {
- int id = 0;
- int level = 0;
- try
- {
- id = Integer.parseInt(info[0]);
- level = Integer.parseInt(info[1]);
- }
- catch (Exception nfe)
- {
- // Incorrect syntax, don't add new skill
- _log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon oncrit skills! item ", toString()));
- }
- if ((id > 0) && (level > 0) && (chance > 0))
- {
- _skillsOnCrit = new SkillHolder(id, level);
- _skillsOnCritCondition = new ConditionGameChance(chance);
- }
- }
- }
-
- _changeWeaponId = set.getInt("change_weaponId", 0);
- _isForceEquip = set.getBoolean("isForceEquip", false);
- _isAttackWeapon = set.getBoolean("isAttackWeapon", true);
- _useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
- }
-
- /**
- * @return the type of Weapon
- */
- @Override
- public WeaponType getItemType()
- {
- return _type;
- }
-
- /**
- * @return the ID of the Etc item after applying the mask.
- */
- @Override
- public int getItemMask()
- {
- return getItemType().mask();
- }
-
- /**
- * @return {@code true} if the weapon is magic, {@code false} otherwise.
- */
- @Override
- public boolean isMagicWeapon()
- {
- return _isMagicWeapon;
- }
-
- /**
- * @return the quantity of SoulShot used.
- */
- public int getSoulShotCount()
- {
- return _soulShotCount;
- }
-
- /**
- * @return the quantity of SpiritShot used.
- */
- public int getSpiritShotCount()
- {
- return _spiritShotCount;
- }
-
- /**
- * @return the reduced quantity of SoultShot used.
- */
- public int getReducedSoulShot()
- {
- return _reducedSoulshot;
- }
-
- /**
- * @return the chance to use Reduced SoultShot.
- */
- public int getReducedSoulShotChance()
- {
- return _reducedSoulshotChance;
- }
-
- /**
- * @return the random damage inflicted by the weapon.
- */
- public int getRandomDamage()
- {
- return _rndDam;
- }
-
- /**
- * @return the MP consumption with the weapon.
- */
- public int getMpConsume()
- {
- return _mpConsume;
- }
-
- public int getBaseAttackRange()
- {
- return _baseAttackRange;
- }
-
- public int getBaseAttackAngle()
- {
- return _baseAttackAngle;
- }
-
- /**
- * @return the reduced MP consumption with the weapon.
- */
- public int getReducedMpConsume()
- {
- return _reducedMpConsume;
- }
-
- /**
- * @return the chance to use getReducedMpConsume()
- */
- public int getReducedMpConsumeChance()
- {
- return _reducedMpConsumeChance;
- }
-
- /**
- * @return the skill that player get when has equipped weapon +4 or more (for duals SA).
- */
- @Override
- public Skill getEnchant4Skill()
- {
- if (_enchant4Skill == null)
- {
- return null;
- }
- return _enchant4Skill.getSkill();
- }
-
- /**
- * @return the Id in which weapon this weapon can be changed.
- */
- public int getChangeWeaponId()
- {
- return _changeWeaponId;
- }
-
- /**
- * @return {@code true} if the weapon is force equip, {@code false} otherwise.
- */
- public boolean isForceEquip()
- {
- return _isForceEquip;
- }
-
- /**
- * @return {@code true} if the weapon is attack weapon, {@code false} otherwise.
- */
- public boolean isAttackWeapon()
- {
- return _isAttackWeapon;
- }
-
- /**
- * @return {@code true} if the weapon is skills only, {@code false} otherwise.
- */
- public boolean useWeaponSkillsOnly()
- {
- return _useWeaponSkillsOnly;
- }
-
- /**
- * @param caster the L2Character pointing out the caster
- * @param target the L2Character pointing out the target
- */
- public void castOnCriticalSkill(L2Character caster, L2Character target)
- {
- if ((_skillsOnCrit == null))
- {
- return;
- }
-
- final Skill onCritSkill = _skillsOnCrit.getSkill();
- if (_skillsOnCritCondition != null)
- {
- if (!_skillsOnCritCondition.test(caster, target, onCritSkill))
- {
- // Chance not met
- return;
- }
- }
-
- if (!onCritSkill.checkCondition(caster, target, false))
- {
- // Skill condition not met
- return;
- }
- onCritSkill.activateSkill(caster, target);
- }
-
- /**
- * @param caster the L2Character pointing out the caster
- * @param target the L2Character pointing out the target
- * @param trigger the L2Skill pointing out the skill triggering this action
- */
- public void castOnMagicSkill(L2Character caster, L2Character target, Skill trigger)
- {
- if (_skillsOnMagic == null)
- {
- return;
- }
-
- final Skill onMagicSkill = _skillsOnMagic.getSkill();
-
- // Trigger only if both are good or bad magic.
- if (trigger.isBad() != onMagicSkill.isBad())
- {
- return;
- }
-
- // No Trigger if not Magic Skill
- if (!trigger.isMagic() && !onMagicSkill.isMagic())
- {
- return;
- }
-
- if (trigger.isToggle())
- {
- return;
- }
-
- if (caster.getAI().getCastTarget() != target)
- {
- return;
- }
-
- if (_skillsOnMagicCondition != null)
- {
- if (!_skillsOnMagicCondition.test(caster, target, onMagicSkill))
- {
- // Chance not met
- return;
- }
- }
-
- if (!onMagicSkill.checkCondition(caster, target, false))
- {
- // Skill condition not met
- return;
- }
-
- if (onMagicSkill.isBad() && (Formulas.calcShldUse(caster, target, onMagicSkill) == Formulas.SHIELD_DEFENSE_PERFECT_BLOCK))
- {
- return;
- }
-
- // Launch the magic skill and calculate its effects
- // Get the skill handler corresponding to the skill type
- onMagicSkill.activateSkill(caster, target);
-
- // notify quests of a skill use
- if (caster instanceof L2PcInstance)
- {
- L2Character[] targets =
- {
- target
- };
-
- //@formatter:off
- caster.getKnownList().getKnownObjects().values().stream()
- .filter(Objects::nonNull)
- .filter(npc -> npc.isNpc())
- .filter(npc -> Util.checkIfInRange(1000, npc, caster, false))
- .forEach(npc ->
- {
- EventDispatcher.getInstance().notifyEventAsync(new OnNpcSkillSee((L2Npc) npc, caster.getActingPlayer(), onMagicSkill, targets, false), npc);
- });
- //@formatter:on
- }
- if (caster.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_ACTIVATED);
- sm.addSkillName(onMagicSkill);
- caster.sendPacket(sm);
- }
- }
- }
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