IAmountMultiplierStrategy.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.drops.strategy;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.datatables.ItemTable;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.drops.GeneralDropItem;
  24. /**
  25. * @author Battlecruiser
  26. */
  27. public interface IAmountMultiplierStrategy
  28. {
  29. public static final IAmountMultiplierStrategy DROP = DEFAULT_STRATEGY(Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER);
  30. public static final IAmountMultiplierStrategy SPOIL = DEFAULT_STRATEGY(Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER);
  31. public static final IAmountMultiplierStrategy STATIC = (item, victim) -> 1;
  32. public static IAmountMultiplierStrategy DEFAULT_STRATEGY(final double defaultMultiplier)
  33. {
  34. return (item, victim) ->
  35. {
  36. double multiplier = 1;
  37. Float dropAmountMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(item.getItemId());
  38. if (dropAmountMultiplier != null)
  39. {
  40. multiplier *= dropAmountMultiplier;
  41. }
  42. else if (ItemTable.getInstance().getTemplate(item.getItemId()).hasExImmediateEffect())
  43. {
  44. multiplier *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
  45. }
  46. else if (victim.isRaid())
  47. {
  48. multiplier *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
  49. }
  50. else
  51. {
  52. multiplier *= defaultMultiplier;
  53. }
  54. return multiplier;
  55. };
  56. }
  57. public double getAmountMultiplier(GeneralDropItem item, L2Character victim);
  58. }